Compare commits
26 Commits
v0.0.2
...
feature/cp
Author | SHA1 | Date | |
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ac1c935ca0 | |||
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dee457a561 | |||
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761b34ae55 | |||
6fd53367c0 | |||
abe340f025 | |||
e22d56d0df | |||
3614049c11 | |||
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65e4fc6a48 | |||
c39e44da3a | |||
3dfff8793c | |||
8b93f60aa0 | |||
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28f8f493ea | |||
a26da07f43 | |||
7528cba7d7 | |||
afde971c17 |
22
.devcontainer/Dockerfile
Normal file
22
.devcontainer/Dockerfile
Normal file
@ -0,0 +1,22 @@
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||||
# See here for image contents: https://github.com/microsoft/vscode-dev-containers/tree/v0.158.0/containers/cpp/.devcontainer/base.Dockerfile
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# [Choice] Debian / Ubuntu version: debian-10, debian-9, ubuntu-20.04, ubuntu-18.04
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ARG VARIANT="buster"
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FROM mcr.microsoft.com/vscode/devcontainers/cpp:0-${VARIANT}
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||||
|
||||
RUN apt-get update && export DEBIAN_FRONTEND=noninteractive \
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&& apt-get -y install --no-install-recommends build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \
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libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm mingw-w64
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ARG GODOT_VERSION="3.2.3"
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RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip \
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&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_export_templates.tpz \
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&& mkdir ~/.cache \
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&& mkdir -p ~/.config/godot \
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&& mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.stable \
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&& unzip Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip \
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&& mv Godot_v${GODOT_VERSION}-stable_linux_headless.64 /usr/local/bin/godot \
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&& unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz \
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&& mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.stable \
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&& rm -f Godot_v${GODOT_VERSION}-stable_export_templates.tpz Godot_v${GODOT_VERSION}-stable_linux_headless.64.zip
|
30
.devcontainer/devcontainer.json
Normal file
30
.devcontainer/devcontainer.json
Normal file
@ -0,0 +1,30 @@
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// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
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// https://github.com/microsoft/vscode-dev-containers/tree/v0.158.0/containers/cpp
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{
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"name": "C++",
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"build": {
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"dockerfile": "Dockerfile",
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// Update 'VARIANT' to pick an Debian / Ubuntu OS version: debian-10, debian-9, ubuntu-20.04, ubuntu-18.04
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"args": { "VARIANT": "ubuntu-20.04", "GODOT_VERSION" : "3.2.3" }
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},
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"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined"],
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// Set *default* container specific settings.json values on container create.
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"settings": {
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"terminal.integrated.shell.linux": "/bin/bash"
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},
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||||
|
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// Add the IDs of extensions you want installed when the container is created.
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"extensions": [
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"ms-vscode.cpptools"
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],
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||||
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||||
// Use 'forwardPorts' to make a list of ports inside the container available locally.
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// "forwardPorts": [],
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// Use 'postCreateCommand' to run commands after the container is created.
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// "postCreateCommand": "gcc -v",
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// Comment out connect as root instead. More info: https://aka.ms/vscode-remote/containers/non-root.
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"remoteUser": "vscode"
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}
|
16
.github/ISSUE_TEMPLATE/5_general_feedback.md
vendored
Normal file
16
.github/ISSUE_TEMPLATE/5_general_feedback.md
vendored
Normal file
@ -0,0 +1,16 @@
|
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---
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name: 📝 Feedback
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about: Let me know what you thought!
|
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title: "Feedback: [TITLE]"
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labels: 'feedback'
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---
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||||
|
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<!-- This the recommended format, not required -->
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|
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### What did you like?
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|
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### What did you dislike?
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||||
|
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### What could be improved?
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||||
|
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### Any addtional thoughts?
|
20
.github/workflows/release.yml
vendored
20
.github/workflows/release.yml
vendored
@ -16,7 +16,9 @@ jobs:
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||||
uses: actions/checkout@v2.1.0
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||||
with:
|
||||
submodules: 'true'
|
||||
lfs: 'true'
|
||||
token: ${{ secrets.GH_SECRET }}
|
||||
fetch-depth: 0
|
||||
- name: Configure
|
||||
env:
|
||||
PLATFORM: ${{ matrix.platform }}
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@ -26,13 +28,6 @@ jobs:
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else
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echo "::set-env name=EXPORT_NAME::the-connection"
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fi
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- name: Build
|
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id: build
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uses: josephbmanley/build-godot-action@v1.4.0
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||||
with:
|
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name: ${{ env.EXPORT_NAME }}
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preset: ${{ matrix.platform }}
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projectDir: client
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||||
- id: get_tag
|
||||
name: Get Tag
|
||||
env:
|
||||
@ -41,6 +36,17 @@ jobs:
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run: |
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TAG=$(jq --raw-output '.release.tag_name' $GITHUB_EVENT_PATH)
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echo ::set-output name=TAG::$TAG
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|
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cd $GITHUB_WORKSPACE/client
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echo $TAG > VERSION.txt
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||||
- name: Build
|
||||
id: build
|
||||
uses: josephbmanley/build-godot-action@v1.4.0
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||||
with:
|
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name: ${{ env.EXPORT_NAME }}
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preset: ${{ matrix.platform }}
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||||
projectDir: client
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||||
debugMode: 'true'
|
||||
- name: Push to Itch
|
||||
uses: josephbmanley/butler-publish-itchio-action@v1.0.1
|
||||
env:
|
||||
|
50
.gitignore
vendored
Normal file
50
.gitignore
vendored
Normal file
@ -0,0 +1,50 @@
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# Godot
|
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client/.import/
|
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client/export.cfg
|
||||
client/export_presets.cfg
|
||||
api.json
|
||||
logs/
|
||||
*.translation
|
||||
|
||||
# Godot Mono
|
||||
client/.mono/
|
||||
client/data_*/
|
||||
|
||||
# Scons
|
||||
.sconsign.dblite
|
||||
|
||||
# Object script
|
||||
*.os
|
||||
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -4,3 +4,6 @@
|
||||
[submodule "client/Assets/Proprietary"]
|
||||
path = client/Assets/Proprietary
|
||||
url = git@github.com:josephbmanley/the-connection-proprietary.git
|
||||
[submodule "godot-cpp"]
|
||||
path = godot-cpp
|
||||
url = git@github.com:godotengine/godot-cpp.git
|
||||
|
37
Makefile
Normal file
37
Makefile
Normal file
@ -0,0 +1,37 @@
|
||||
PROJECTNAME="The Connection"
|
||||
|
||||
platform=linux
|
||||
threads=4
|
||||
|
||||
build-godot-bindings:
|
||||
@echo " > Generating `api.json`..."
|
||||
@godot --gdnative-generate-json-api api.json
|
||||
@echo " > Building bindings..."
|
||||
@cd godot-cpp && scons platform=$(platform) bits=64 generate_bindings=yes -j$(threads) use_custom_api_file=yes custom_api_file=../api.json
|
||||
|
||||
## compile: Compiles GDNative code
|
||||
compile:
|
||||
@mkdir -p ./godot/bin
|
||||
@echo " > Compiling GDNative..."
|
||||
@scons platform=$(platform)
|
||||
|
||||
## build: Cleans project, create bindings, and compiles GDNative
|
||||
build: clean build-godot-bindings compile
|
||||
|
||||
## clean: Removes all build related files
|
||||
clean:
|
||||
@echo " > Cleaning project..."
|
||||
@rm -f ./api.json
|
||||
@rm -f ./.sconsign.dblite
|
||||
@rm -rf ./godot-cpp/bin
|
||||
@find ./client/bin -name \*.dll -type f -delete
|
||||
@find ./client/bin -name \*.so -type f -delete
|
||||
@find ./client/bin -name \*.dylib -type f -delete
|
||||
|
||||
|
||||
## help: Displays help text for make commands
|
||||
.DEFAULT_GOAL := help
|
||||
all: help
|
||||
help: Makefile
|
||||
@echo " Choose a command run in "$(PROJECTNAME)":"
|
||||
@sed -n 's/^##//p' $< | column -t -s ':' | sed -e 's/^/ /'
|
156
SConstruct
Normal file
156
SConstruct
Normal file
@ -0,0 +1,156 @@
|
||||
#!python
|
||||
import os, sys
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
|
||||
# Gets the standard flags CC, CCX, etc.
|
||||
env = DefaultEnvironment()
|
||||
|
||||
# Define our options
|
||||
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
|
||||
opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'x11', 'linux', 'osx']))
|
||||
opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", '', ['', 'windows', 'x11', 'linux', 'osx']))
|
||||
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
|
||||
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'client/bin/'))
|
||||
opts.Add(PathVariable('target_name', 'The library name.', 'connection', PathVariable.PathAccept))
|
||||
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers_path = "godot-cpp/godot-headers/"
|
||||
cpp_bindings_path = "godot-cpp/"
|
||||
cpp_library = "libgodot-cpp"
|
||||
|
||||
# only support 64 at this time..
|
||||
bits = 64
|
||||
|
||||
# Updates the environment with the option variables.
|
||||
opts.Update(env)
|
||||
|
||||
# Process some arguments
|
||||
if env['use_llvm']:
|
||||
env['CC'] = 'clang'
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
if env['p'] != '':
|
||||
env['platform'] = env['p']
|
||||
|
||||
if env['platform'] == '':
|
||||
print("No valid target platform selected.")
|
||||
quit();
|
||||
|
||||
# Try to detect the host platform automatically.
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith('linux'):
|
||||
host_platform = 'linux'
|
||||
elif sys.platform == 'darwin':
|
||||
host_platform = 'osx'
|
||||
elif sys.platform == 'win32' or sys.platform == 'msys':
|
||||
host_platform = 'windows'
|
||||
else:
|
||||
raise ValueError(
|
||||
'Could not detect platform automatically, please specify with '
|
||||
'platform=<platform>'
|
||||
)
|
||||
|
||||
#############
|
||||
## Mac OSX ##
|
||||
#############
|
||||
# Check our platform specifics
|
||||
if env['platform'] == "osx":
|
||||
|
||||
# Throw error if not running on Mac
|
||||
if host_platform != "osx":
|
||||
raise "Cross compile not supported for OSX!"
|
||||
|
||||
env['target_path'] += 'osx/'
|
||||
cpp_library += '.osx'
|
||||
env['target_suffix'] = "dylib"
|
||||
env.Append(CCFLAGS=['-arch', 'x86_64'])
|
||||
env.Append(CXXFLAGS=['-std=c++17'])
|
||||
env.Append(LINKFLAGS=['-arch', 'x86_64'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CCFLAGS=['-g', '-O2'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-g', '-O3'])
|
||||
|
||||
###########
|
||||
## Linux ##
|
||||
###########
|
||||
elif env['platform'] in ('x11', 'linux'):
|
||||
env['target_path'] += 'x11/'
|
||||
env['target_suffix'] = "so"
|
||||
cpp_library += '.linux'
|
||||
env.Append(CCFLAGS=['-fPIC'])
|
||||
env.Append(CXXFLAGS=['-std=c++17'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CCFLAGS=['-g3', '-Og'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-g', '-O3'])
|
||||
|
||||
#############
|
||||
## Windows ##
|
||||
#############
|
||||
elif env['platform'] == "windows":
|
||||
env['target_path'] += 'win64/'
|
||||
cpp_library += '.windows'
|
||||
env['target_suffix'] = "dll"
|
||||
|
||||
# Configure compiler for visual studio if bulding windows on windows
|
||||
if host_platform == 'windows' and not env['use_mingw']:
|
||||
# This makes sure to keep the session environment variables on windows,
|
||||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||
env.Append(ENV=os.environ)
|
||||
|
||||
env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
|
||||
env.Append(CCFLAGS=['-W3', '-GR'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CPPDEFINES=['_DEBUG'])
|
||||
env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
|
||||
env.Append(LINKFLAGS=['-DEBUG'])
|
||||
else:
|
||||
env.Append(CPPDEFINES=['NDEBUG'])
|
||||
env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
|
||||
|
||||
# Configure compiler for mingw if building for windows on another OS
|
||||
elif host_platform == 'linux' or host_platform == 'osx':
|
||||
# MinGW
|
||||
if bits == 64:
|
||||
env['CXX'] = 'x86_64-w64-mingw32-g++'
|
||||
env['AR'] = "x86_64-w64-mingw32-ar"
|
||||
env['RANLIB'] = "x86_64-w64-mingw32-ranlib"
|
||||
env['LINK'] = "x86_64-w64-mingw32-g++"
|
||||
elif bits == 32:
|
||||
env['CXX'] = 'i686-w64-mingw32-g++'
|
||||
env['AR'] = "i686-w64-mingw32-ar"
|
||||
env['RANLIB'] = "i686-w64-mingw32-ranlib"
|
||||
env['LINK'] = "i686-w64-mingw32-g++"
|
||||
|
||||
env.Append(CCFLAGS=['-O3', '-std=c++14', '-Wwrite-strings'])
|
||||
env.Append(LINKFLAGS=[
|
||||
'--static',
|
||||
'-Wl,--no-undefined',
|
||||
'-static-libgcc',
|
||||
'-static-libstdc++',
|
||||
])
|
||||
|
||||
if env['target'] in ('debug', 'd'):
|
||||
cpp_library += '.debug'
|
||||
else:
|
||||
cpp_library += '.release'
|
||||
|
||||
cpp_library += '.' + str(bits)
|
||||
|
||||
# Add paths to libraries and dependencies
|
||||
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
||||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
||||
env.Append(LIBS=[cpp_library])
|
||||
|
||||
# Add project files
|
||||
env.Append(CPPPATH=['src/'])
|
||||
sources = Glob('src/*.cpp')
|
||||
|
||||
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] + "." + env['target_suffix'], source=sources)
|
||||
|
||||
Default(library)
|
||||
|
||||
# Generates help for the -h scons option.
|
||||
Help(opts.GenerateHelpText(env))
|
@ -0,0 +1,3 @@
|
||||
source_md5="9f3599f4ed5f050bd5c7966b39434aeb"
|
||||
dest_md5="d8b8d051422c7cd9a641096cbf8c2f89"
|
||||
|
Binary file not shown.
@ -1,3 +0,0 @@
|
||||
source_md5="e8dabe73b13a84d293485b937c80f448"
|
||||
dest_md5="4d425793877e102c4abd32ff8888a949"
|
||||
|
Binary file not shown.
@ -0,0 +1,3 @@
|
||||
source_md5="3bfdad86a3348e10ad92dce7a0c7edfb"
|
||||
dest_md5="b2215c68eec5e82ae3b199c3ebef6ca3"
|
||||
|
BIN
client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex
Normal file
BIN
client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
|
||||
source_md5="6940d8b74a5d117d0f1394bc85a70f08"
|
||||
dest_md5="26b29806d463d634a6663c71a6300823"
|
||||
|
BIN
client/.import/ceo.wav-aab08c0f38fc04ff530aa8c0850ff092.sample
Normal file
BIN
client/.import/ceo.wav-aab08c0f38fc04ff530aa8c0850ff092.sample
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
|
||||
source_md5="e857b8bb76d4617adc95c76a5fb540c2"
|
||||
dest_md5="27ac0f89acdd7606843ba589e23aa7f4"
|
||||
|
BIN
client/.import/datapad.png-4bbf160a5e12d834f3ab9e5a5ae04fe4.stex
Normal file
BIN
client/.import/datapad.png-4bbf160a5e12d834f3ab9e5a5ae04fe4.stex
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
|
||||
source_md5="385e8652393bf9a3fa82a062489c5435"
|
||||
dest_md5="2ca28503838f7dd03b796000ec31111f"
|
||||
|
BIN
client/.import/dirt.png-5a2c7368ec57a5db104fd5562e4bc430.stex
Normal file
BIN
client/.import/dirt.png-5a2c7368ec57a5db104fd5562e4bc430.stex
Normal file
Binary file not shown.
@ -0,0 +1,3 @@
|
||||
source_md5="34e50c915b51252660db4c26d6f61d92"
|
||||
dest_md5="284c8f30177baaab7a71e88c2fa18e87"
|
||||
|
BIN
client/.import/doop.wav-e7e72235859ccaca12113963ce8e590b.sample
Normal file
BIN
client/.import/doop.wav-e7e72235859ccaca12113963ce8e590b.sample
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user