Workers, lighting, and loading

This commit is contained in:
Layla 2020-05-16 17:05:44 -04:00
parent 7528cba7d7
commit a26da07f43
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61 changed files with 905 additions and 24 deletions

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@ -4,8 +4,8 @@
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
[ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 5, 8 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 14.1446, 9.58948 )
[node name="Scientist" type="Area2D"]
position = Vector2( 167.084, 231.933 )
@ -15,7 +15,7 @@ script = ExtResource( 1 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
shape = SubResource( 1 )
[node name="Speaker" type="Node" parent="."]
script = ExtResource( 2 )

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@ -2,7 +2,7 @@
[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
[ext_resource path="res://animation_reference.png" type="Texture" id=3]
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=1]
@ -870,13 +870,9 @@ anims/Idle = SubResource( 17 )
anims/RunLeft = SubResource( 18 )
anims/RunRight = SubResource( 19 )
[node name="Sprite" type="Sprite" parent="."]
visible = false
modulate = Color( 1, 1, 1, 0.423529 )
position = Vector2( -28.5601, 3.4707 )
scale = Vector2( 0.055, 0.055 )
texture = ExtResource( 3 )
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 20 )
[node name="Light2D" type="Light2D" parent="."]
texture = ExtResource( 3 )
energy = 0.25

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@ -1,15 +1,28 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=1]
[ext_resource path="res://Assets/Art/Objects/wall_light.png" type="Texture" id=2]
[ext_resource path="res://Scripts/Component/LightLoader.gd" type="Script" id=3]
[ext_resource path="res://Scripts/Entities/Wall Light.gd" type="Script" id=4]
[sub_resource type="CircleShape2D" id=1]
radius = 200.0
[node name="Wall Light" type="Sprite"]
texture = ExtResource( 2 )
script = ExtResource( 4 )
[node name="Light2D" type="Light2D" parent="."]
visible = false
texture = ExtResource( 1 )
texture_scale = 3.0
energy = 1.1
shadow_enabled = true
shadow_filter = 5
shadow_filter_smooth = 0.5
shadow_item_cull_mask = 3
[node name="Area2D" type="Area2D" parent="."]
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
visible = false
shape = SubResource( 1 )

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@ -1,6 +1,7 @@
extends Area2D
signal interacted
var player
func _ready():
connect("body_entered", self, "_on_body_enter")
@ -8,6 +9,7 @@ func _ready():
func _on_body_enter(body):
if body.has_method("add_interactable"):
player = body
body.add_interactable(self)
func _on_body_exit(body):

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@ -0,0 +1,9 @@
extends "res://Scripts/Component/Interactable.gd"
export var dialog_name : String = "unconfigured"
func _ready():
connect("interacted", self, "_on_interact")
func _on_interact():
$Speaker.start_dialog(dialog_name)

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@ -0,0 +1,14 @@
extends Area2D
func _ready():
connect("body_entered", self, "_on_body_enter")
connect("body_exited", self, "_on_body_exit")
get_parent().get_node("Light2D").enabled = false
func _on_body_enter(body):
if body.has_method("add_interactable"):
get_parent().get_node("Light2D").enabled = true
func _on_body_exit(body):
if body.has_method("remove_interactable"):
get_parent().get_node("Light2D").enabled = false

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@ -83,5 +83,4 @@ func move_dialog_forward(decision = 0):
func _process(delta):
if(Input.is_action_just_pressed("ui_accept") and choices == 0 and final_display_message == gui.current_dialog()):
print("YEET")
move_dialog_forward(0)

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@ -0,0 +1,65 @@
extends Area2D
var opened = false
export var locked = false
export var security_level = 0
var player_level = -1
func lock():
locked = true
$Top/Color.modulate = Color.red
func unlock():
locked = false
set_color()
func set_color():
match(security_level):
0:
$Top/Color.modulate = Color.green
1:
$Top/Color.modulate = Color.blue
2:
$Top/Color.modulate = Color.yellow
3:
$Top/Color.modulate = Color.orange
4:
$Top/Color.modulate = Color.red
5:
$Top/Color.modulate = Color.purple
# Called when the node enters the scene tree for the first time.
func _ready():
connect("body_entered", self, "_on_body_enter")
connect("body_exited", self, "_on_body_exit")
if locked:
lock()
else:
unlock()
func _on_body_enter(body):
if body.has_method("add_interactable"):
if body.clearance_level >= security_level and not locked:
open()
func _on_body_exit(body):
if body.has_method("remove_interactable"):
close()
func open():
if not opened:
$AnimationPlayer.play("Open")
$AudioStreamPlayer2D.play()
$StaticBody2D.collision_layer = 0
$StaticBody2D.collision_mask = 0
opened = true
func close():
if opened:
$AnimationPlayer.play("Close")
$AudioStreamPlayer2D.play()
$StaticBody2D.collision_layer = 1
$StaticBody2D.collision_mask = 1
opened = false

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@ -5,11 +5,14 @@ var state : int = 0
func _ready():
connect("interacted", self, "_on_interact")
$Speaker.speaker_name = "CEO Grant Blevins"
$Speaker.speaker = "ceo"
$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
func _on_interact():
if state == 0:
$Speaker.start_dialog("intro_meet_ceo")
if player:
player.clearance_level = 1
else:
$Speaker.start_dialog("into_speak_ceo")

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@ -2,6 +2,7 @@ extends "res://Scripts/Component/Interactable.gd"
func _ready():
connect("interacted", self, "_on_interact")
$Speaker.speaker = "fast_talker"
$Speaker.speaker_name = "Dr.Thadd"
#$Speaker.start_dialog("intro_science")

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@ -1,5 +1,7 @@
extends KinematicBody2D
export var clearance_level = 0
# Environment variables
export var baseGravity : float = 9.8
@ -23,10 +25,6 @@ func remove_interactable(interactable):
if loc >= 0:
interactables.remove(loc)
func _process(delta):
if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
interactables[0].interact()
func _physics_process(delta):
# Gravity
@ -38,6 +36,8 @@ func _physics_process(delta):
gui = get_node("/root/World/GUI")
elif not gui.is_in_dialog():
user_input()
else:
moveMotion = 0
# Apply velocity limits
moveMotion = clamp(moveMotion, -maxMoveVelocity, maxMoveVelocity)
@ -49,6 +49,9 @@ func _physics_process(delta):
func user_input():
if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
interactables[0].interact()
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
position.y = position.y + 2
return

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@ -0,0 +1,7 @@
extends Sprite
export var shadows : bool = false
func _ready():
$Light2D.show()
$Light2D.shadow_enabled = shadows

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@ -0,0 +1,19 @@
extends Node2D
export var load_on_start = false
export var music : AudioStream
func _ready():
if load_on_start:
load_zone()
else:
unload_zone()
func load_zone():
if $"/root/MusicManager".stream != music:
$"/root/MusicManager".play_stream(music)
show()
func unload_zone():
hide()

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@ -0,0 +1,17 @@
extends Area2D
export var load_zone : String = ""
func _ready():
connect("body_entered", self, "_on_body_entered")
func _on_body_entered(body):
if body.has_method("user_input"):
var parent = get_parent()
for i in range(0, parent.get_child_count()):
var child = parent.get_child(i)
if child.has_method("load_zone"):
if child.name == load_zone + "Zone":
child.load_zone()
else:
child.unload_zone()

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@ -9,7 +9,7 @@ func _ready():
gui_manager = $GUI
audio_player = AudioStreamPlayer.new()
add_child(audio_player)
$CanvasLayer/ColorRect.show()
$Fader/ColorRect.show()
play_sound(preload("res://Assets/Sfx/intro/processed.wav"))
func play_sound(audio_stream):

View File

@ -5,5 +5,11 @@ bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -5.04538
bus/1/volume_db = -8.39524
bus/1/send = "Master"
bus/2/name = "Sfx"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"

View File

@ -36,6 +36,20 @@ enabled=PoolStringArray( "EXP-System-Dialog" )
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
@ -43,6 +57,13 @@ ui_up={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
[rendering]