20 lines
296 B
GDScript

extends Node2D
export var load_on_start = false
export var music : AudioStream
func _ready():
if load_on_start:
load_zone()
else:
unload_zone()
func load_zone():
if $"/root/MusicManager".stream != music:
$"/root/MusicManager".play_stream(music)
show()
func unload_zone():
hide()