Technically a game
This commit is contained in:
parent
bea02afbc5
commit
8b93f60aa0
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source_md5="29f28fa741ffa711826400e7fea90a27"
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dest_md5="2fe6ef3f4c5624748dc861a0b95a251b"
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BIN
client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex
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client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex
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source_md5="a2e5738b2c3c72b7747d4619c999f663"
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source_md5="66ca8a87ea50ca711ae82b664f60a2a4"
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client/Assets/Art/Characters/aura.aseprite
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client/Assets/Art/Characters/aura.aseprite
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client/Assets/Art/Characters/aura.png
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client/Assets/Art/Characters/aura.png
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client/Assets/Art/Characters/aura.png.import
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client/Assets/Art/Characters/aura.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Art/Characters/aura.png"
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dest_files=[ "res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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||||
flags/mipmaps=false
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||||
flags/anisotropic=false
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||||
flags/srgb=2
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||||
process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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client/Assets/Art/Objects/flashlight.aseprite
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client/Assets/Art/Objects/flashlight.aseprite
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client/Assets/Art/Objects/flashlight.png
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client/Assets/Art/Objects/flashlight.png
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client/Assets/Art/Objects/flashlight.png.import
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34
client/Assets/Art/Objects/flashlight.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/flashlight.png-9efdbc2b7641e3d048bb739e7ca8b977.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Art/Objects/flashlight.png"
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dest_files=[ "res://.import/flashlight.png-9efdbc2b7641e3d048bb739e7ca8b977.stex" ]
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[params]
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compress/mode=0
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
client/Assets/Art/flashlight_map.aseprite
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client/Assets/Art/flashlight_map.aseprite
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client/Assets/Art/flashlight_map.png
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client/Assets/Art/flashlight_map.png
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After Width: | Height: | Size: 1.9 KiB |
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client/Assets/Art/flashlight_map.png.import
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client/Assets/Art/flashlight_map.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/flashlight_map.png-07edc3c3fd79a9ce4de9ab28aa95564c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Art/flashlight_map.png"
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dest_files=[ "res://.import/flashlight_map.png-07edc3c3fd79a9ce4de9ab28aa95564c.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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||||
compress/bptc_ldr=0
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||||
compress/normal_map=0
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||||
flags/repeat=0
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||||
flags/filter=false
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||||
flags/mipmaps=false
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||||
flags/anisotropic=false
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||||
flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -6,6 +6,8 @@
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script = ExtResource( 1 )
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TYPE = "EXP_Story_editor"
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names = {
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"aura_meeting": 12,
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"aura_meeting_gun": 13,
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"into_speak_ceo": 5,
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"intro_major_worker": 11,
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"intro_meet_ceo": 4,
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@ -916,6 +918,42 @@ Ravenwork staff!",
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"type": "line"
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}
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}
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},
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12: {
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"available_nid": [ ],
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"groups": [ ],
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"human_readable_description": "Meeting your clone for the first time",
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"name": "aura_meeting",
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"nodes": {
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1: {
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"graph_offset": Vector2( 40, 40 ),
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"links": {
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},
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"rect_size": Vector2( 324, 137 ),
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"slot_amount": 1,
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"text": "Hello Veronica.",
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"type": "line"
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}
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}
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},
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13: {
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"available_nid": [ ],
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"groups": [ ],
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"human_readable_description": "Getting shot by your clone",
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"name": "aura_meeting_gun",
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"nodes": {
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1: {
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"graph_offset": Vector2( 40, 40 ),
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"links": {
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},
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"rect_size": Vector2( 324, 137 ),
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"slot_amount": 1,
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"text": "I'm sorry Veronica.",
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"type": "line"
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}
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}
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}
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}
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available_dids = [ ]
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[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=28 format=2]
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[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
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[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
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[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
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[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
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[ext_resource path="res://Assets/Art/flashlight_map.png" type="Texture" id=5]
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[ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6]
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[ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7]
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[sub_resource type="AtlasTexture" id=1]
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flags = 8
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@ -766,6 +769,31 @@ __meta__ = {
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"_edit_bone_": true
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}
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[node name="flashlight" type="Node2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D"]
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visible = false
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rotation = -0.0242677
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script = ExtResource( 7 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="flashlight" type="Sprite" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
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z_index = 10
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texture = ExtResource( 6 )
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[node name="Light2D" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
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enabled = false
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texture = ExtResource( 5 )
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offset = Vector2( 46, 0 )
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texture_scale = 0.35
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shadow_enabled = true
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shadow_gradient_length = 0.1
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[node name="Glow" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
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enabled = false
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texture = ExtResource( 3 )
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energy = 0.5
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[node name="Hips" type="Sprite" parent="Torso"]
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material = ExtResource( 1 )
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position = Vector2( 0, 2.75 )
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@ -871,6 +899,7 @@ anims/RunLeft = SubResource( 18 )
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anims/RunRight = SubResource( 19 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource( 20 )
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[node name="Light2D" type="Light2D" parent="."]
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client/Scripts/Component/Pickup.gd
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client/Scripts/Component/Pickup.gd
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extends "res://Scripts/Component/Interactable.gd"
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export var item : String
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export var tip : String = ""
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func _ready():
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connect("interacted", self, "_on_interact")
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func _on_interact():
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player.add_item(item)
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if len(tip) >= 1:
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var gui = get_tree().root.get_node("World").get_node("GUI")
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gui.display_tip(tip)
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queue_free()
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12
client/Scripts/Component/TipArea.gd
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12
client/Scripts/Component/TipArea.gd
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extends Area2D
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export var tip = ""
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func _ready():
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connect("body_entered", self, "_on_body_enter")
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func _on_body_enter(body):
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if body.has_method("add_interactable"):
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var gui = get_tree().root.get_node("World").get_node("GUI")
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gui.display_tip(tip)
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queue_free()
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19
client/Scripts/Entities/Flashlight.gd
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19
client/Scripts/Entities/Flashlight.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _process(delta):
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var rot = global_position.angle_to_point(get_global_mouse_position())
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rotation = rot + PI - get_parent().global_rotation
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if Input.is_action_just_pressed("toggle_flashlight"):
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$Light2D.enabled = !$Light2D.enabled
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$Glow.enabled = !$Glow.enabled
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45
client/Scripts/Entities/NPCs/Aura.gd
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45
client/Scripts/Entities/NPCs/Aura.gd
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extends Area2D
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var state = 0
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var timer : Timer
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func _ready():
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$Speaker.speaker_name = "Aura"
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connect("body_entered", self, "_on_body_enter")
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connect("body_exited", self, "_on_body_exit")
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func _on_body_enter(body):
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if body.has_method("add_interactable"):
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state = 1
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$Speaker.start_dialog("aura_meeting")
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func _process(delta):
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if state == 1 and not $Speaker.gui.is_in_dialog():
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$Sprite.frame = 0
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$Speaker.start_dialog("aura_meeting_gun")
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state = 2
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elif state == 2 and not $Speaker.gui.is_in_dialog():
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$"/root/MusicManager".stop()
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if not timer:
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timer = Timer.new()
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add_child(timer)
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timer.connect("timeout", self, "shoot_scene")
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timer.start(0.5)
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func shoot_scene():
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$AudioStreamPlayer.play()
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$CanvasLayer/Blood.show()
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timer.disconnect("timeout", self, "shoot_scene")
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timer.stop()
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timer.connect("timeout", self, "start_fade")
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timer.start(0.5)
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func start_fade():
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timer.stop()
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var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
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fader.connect("fade_complete", self, "go_to_credits")
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fader.fade(2, false)
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func go_to_credits():
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get_tree().change_scene("res://Scenes/Credits.scn")
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@ -19,3 +19,4 @@ func _on_interact():
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func _on_dialog_exit():
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if state == 0:
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state = 1
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$Speaker.gui.display_tip("Press S and then SPACE\nto go down platforms")
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@ -4,8 +4,12 @@ func _ready():
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connect("interacted", self, "_on_interact")
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$Speaker.speaker = "fast_talker"
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$Speaker.speaker_name = "Dr.Thadd"
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$Speaker.connect("dialog_exited", self, "give_tip")
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$Speaker.start_dialog("intro_science")
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func _on_interact():
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$Speaker.start_dialog("intro_science_followup")
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func give_tip():
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$Speaker.gui.display_tip("Used A & D to move\nleft and right")
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$Speaker.disconnect("dialog_exited", self, "give_tip")
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@ -17,6 +17,20 @@ var motion : Vector2 = Vector2(0,0) # Player's current velocity
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var gui
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var interactables = []
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var items = []
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var equiped = null
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func add_item(item):
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items.append(item)
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equip_item(item)
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func equip_item(item):
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var node = get_node_or_null("Torso/RightArm/RightForearm/LeftHand/Node2D/" + item)
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if node:
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equiped = item
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node.show()
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else:
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print("Tried to equip: " + item + " but item was missing!")
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func add_interactable(interactable):
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interactables.append(interactable)
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@ -49,7 +63,7 @@ func _physics_process(delta):
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func user_input():
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if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
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if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
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interactables[0].interact()
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if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
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@ -1,8 +1,14 @@
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extends Node2D
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export var display_name = "Untitled"
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export var load_on_start = false
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||||
export var music : AudioStream
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var loaded = false
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||||
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func is_loaded():
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return loaded
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func _ready():
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if load_on_start:
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load_zone()
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@ -13,7 +19,9 @@ func load_zone():
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if $"/root/MusicManager".stream != music:
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$"/root/MusicManager".play_stream(music)
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show()
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loaded = true
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func unload_zone():
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hide()
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loaded = false
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@ -12,6 +12,9 @@ func _on_body_entered(body):
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var child = parent.get_child(i)
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if child.has_method("load_zone"):
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if child.name == load_zone + "Zone":
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child.load_zone()
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if not child.is_loaded():
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child.load_zone()
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var gui = get_tree().root.get_node("World").get_node("GUI")
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gui.display_zone(child.display_name)
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else:
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child.unload_zone()
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@ -14,4 +14,4 @@ func _ready():
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||||
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func play_sound(audio_stream):
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audio_player.stream = audio_stream
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audio_player.play()
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#audio_player.play()
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|
@ -1,10 +1,23 @@
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||||
extends CanvasLayer
|
||||
|
||||
var in_dialog = false
|
||||
var tip_timer : Timer
|
||||
var zone_timer : Timer
|
||||
|
||||
const TIP_FADE_RATE = 0.1
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||||
const SHOW_TIP_TIME = 3
|
||||
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||||
const ZONE_FADE_RATE = 0.05
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||||
const SHOW_ZONE_TIME = 3
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||||
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||||
func _ready():
|
||||
$Dialog.hide()
|
||||
$Tip.hide()
|
||||
$ZoneLabel.hide()
|
||||
|
||||
func is_in_dialog():
|
||||
return in_dialog or $Dialog.is_visible_in_tree()
|
||||
|
||||
var in_dialog = false
|
||||
|
||||
func current_dialog():
|
||||
return $Dialog/Textbox/Body.text
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||||
|
||||
@ -32,3 +45,65 @@ func add_choice(speaker : Node, choice_id : int, choice_text : String):
|
||||
|
||||
func show_choices():
|
||||
$Dialog/Choices.show()
|
||||
|
||||
func display_tip(tip):
|
||||
$Tip.modulate.a = 0
|
||||
$Tip.text = tip
|
||||
$Tip.show()
|
||||
if not tip_timer:
|
||||
tip_timer = Timer.new()
|
||||
add_child(tip_timer)
|
||||
tip_timer.disconnect("timeout", self, "fade_tip_out")
|
||||
tip_timer.disconnect("timeout", self, "start_fade_tip_out")
|
||||
tip_timer.connect("timeout", self, "fade_tip_in")
|
||||
tip_timer.start(TIP_FADE_RATE)
|
||||
|
||||
func start_fade_tip_out():
|
||||
tip_timer.disconnect("timeout", self, "fade_tip_in")
|
||||
tip_timer.disconnect("timeout", self, "start_fade_tip_out")
|
||||
tip_timer.connect("timeout", self, "fade_tip_out")
|
||||
tip_timer.start(TIP_FADE_RATE)
|
||||
|
||||
func fade_tip_in():
|
||||
$Tip.modulate.a = clamp($Tip.modulate.a + 0.1, 0, 1)
|
||||
if $Tip.modulate.a == 1:
|
||||
tip_timer.disconnect("timeout", self, "fade_tip_out")
|
||||
tip_timer.disconnect("timeout", self, "fade_tip_in")
|
||||
tip_timer.connect("timeout", self, "start_fade_tip_out")
|
||||
tip_timer.start(SHOW_TIP_TIME)
|
||||
|
||||
func fade_tip_out():
|
||||
$Tip.modulate.a = clamp($Tip.modulate.a - 0.1, 0, 1)
|
||||
if $Tip.modulate.a == 0:
|
||||
tip_timer.stop()
|
||||
|
||||
func display_zone(zone):
|
||||
$ZoneLabel.modulate.a = 0
|
||||
$ZoneLabel.text = "Entering: " + zone
|
||||
$ZoneLabel.show()
|
||||
if not zone_timer:
|
||||
zone_timer = Timer.new()
|
||||
add_child(zone_timer)
|
||||
zone_timer.disconnect("timeout", self, "fade_zone_out")
|
||||
zone_timer.disconnect("timeout", self, "start_fade_zone_out")
|
||||
zone_timer.connect("timeout", self, "fade_zone_in")
|
||||
zone_timer.start(ZONE_FADE_RATE)
|
||||
|
||||
func start_fade_zone_out():
|
||||
zone_timer.disconnect("timeout", self, "fade_zone_in")
|
||||
zone_timer.disconnect("timeout", self, "start_fade_zone_out")
|
||||
zone_timer.connect("timeout", self, "fade_zone_out")
|
||||
zone_timer.start(ZONE_FADE_RATE)
|
||||
|
||||
func fade_zone_in():
|
||||
$ZoneLabel.modulate.a = clamp($ZoneLabel.modulate.a + 0.1, 0, 1)
|
||||
if $ZoneLabel.modulate.a == 1:
|
||||
zone_timer.disconnect("timeout", self, "fade_zone_out")
|
||||
zone_timer.disconnect("timeout", self, "fade_zone_in")
|
||||
zone_timer.connect("timeout", self, "start_fade_zone_out")
|
||||
zone_timer.start(SHOW_ZONE_TIME)
|
||||
|
||||
func fade_zone_out():
|
||||
$ZoneLabel.modulate.a = clamp($ZoneLabel.modulate.a - 0.1, 0, 1)
|
||||
if $ZoneLabel.modulate.a == 0:
|
||||
zone_timer.stop()
|
||||
|
@ -65,6 +65,17 @@ ui_down={
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
toggle_flashlight={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
interact={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user