Player movement tweaks

This commit is contained in:
Layla 2020-05-29 01:39:44 -04:00
parent dee457a561
commit 3a6df205d2
No known key found for this signature in database
GPG Key ID: A494D9357BA1BE31
4 changed files with 127 additions and 109 deletions

View File

@ -8,9 +8,7 @@
[ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6]
[ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7]
[sub_resource type="Animation" id=17]
[sub_resource type="Animation" id=1]
resource_name = "Idle"
length = 2.0
loop = true
@ -471,7 +469,7 @@ tracks/44/keys = {
"values": [ Vector2( 0, -2.5 ) ]
}
[sub_resource type="Animation" id=21]
[sub_resource type="Animation" id=2]
resource_name = "InAir"
length = 1.5
loop = true
@ -716,7 +714,7 @@ tracks/23/keys = {
"times": PoolRealArray( 0, 0.8, 1.5 )
}
[sub_resource type="Animation" id=22]
[sub_resource type="Animation" id=3]
resource_name = "Jump"
length = 0.7
tracks/0/type = "bezier"
@ -870,7 +868,7 @@ tracks/14/keys = {
"times": PoolRealArray( 0, 0.4 )
}
[sub_resource type="Animation" id=18]
[sub_resource type="Animation" id=4]
resource_name = "RunLeft"
length = 0.9
loop = true
@ -1309,7 +1307,7 @@ tracks/42/keys = {
"times": PoolRealArray( 0, 0.5, 0.9 )
}
[sub_resource type="Animation" id=19]
[sub_resource type="Animation" id=5]
length = 0.9
loop = true
tracks/0/type = "bezier"
@ -1719,109 +1717,107 @@ tracks/39/keys = {
"times": PoolRealArray( 0, 0.5, 0.9 )
}
[sub_resource type="CapsuleShape2D" id=20]
radius = 1.5
height = 10.5
[sub_resource type="AtlasTexture" id=1]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 7, 3, 4 )
[sub_resource type="AtlasTexture" id=2]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 2, 6, 1, 1 )
[sub_resource type="AtlasTexture" id=3]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 1, 4, 4 )
[sub_resource type="AtlasTexture" id=4]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 7, 8, 1, 2 )
[sub_resource type="AtlasTexture" id=5]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 6, 10, 1, 2 )
[sub_resource type="AtlasTexture" id=6]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 6, 12, 1, 1 )
[sub_resource type="RectangleShape2D" id=23]
extents = Vector2( 3.06702, 6.9149 )
[sub_resource type="AtlasTexture" id=7]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 9, 8, 1, 2 )
region = Rect2( 1, 7, 3, 4 )
[sub_resource type="AtlasTexture" id=8]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 10, 10, 1, 2 )
region = Rect2( 2, 6, 1, 1 )
[sub_resource type="AtlasTexture" id=9]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 11, 3, 2 )
region = Rect2( 1, 1, 4, 4 )
[sub_resource type="AtlasTexture" id=10]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 13, 3, 1 )
region = Rect2( 7, 8, 1, 2 )
[sub_resource type="AtlasTexture" id=11]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 14, 3, 1 )
region = Rect2( 6, 10, 1, 2 )
[sub_resource type="AtlasTexture" id=12]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 15, 3, 1 )
region = Rect2( 6, 12, 1, 1 )
[sub_resource type="AtlasTexture" id=13]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 17, 1, 2 )
region = Rect2( 9, 8, 1, 2 )
[sub_resource type="AtlasTexture" id=14]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 19, 1, 2 )
region = Rect2( 10, 10, 1, 2 )
[sub_resource type="AtlasTexture" id=15]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 3, 17, 1, 2 )
region = Rect2( 1, 11, 3, 2 )
[sub_resource type="AtlasTexture" id=16]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 13, 3, 1 )
[sub_resource type="AtlasTexture" id=17]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 14, 3, 1 )
[sub_resource type="AtlasTexture" id=18]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 15, 3, 1 )
[sub_resource type="AtlasTexture" id=19]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 17, 1, 2 )
[sub_resource type="AtlasTexture" id=20]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 19, 1, 2 )
[sub_resource type="AtlasTexture" id=21]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 3, 17, 1, 2 )
[sub_resource type="AtlasTexture" id=22]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 3, 19, 1, 2 )
[node name="Player" type="KinematicBody2D"]
collision/safe_margin = 3.0
script = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Idle"
anims/Idle = SubResource( 17 )
anims/InAir = SubResource( 21 )
anims/Jump = SubResource( 22 )
anims/RunLeft = SubResource( 18 )
anims/RunRight = SubResource( 19 )
anims/Idle = SubResource( 1 )
anims/InAir = SubResource( 2 )
anims/Jump = SubResource( 3 )
anims/RunLeft = SubResource( 4 )
anims/RunRight = SubResource( 5 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.187, 0.187 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 20 )
position = Vector2( -0.0595379, 2.35723 )
shape = SubResource( 23 )
[node name="Light2D" type="Light2D" parent="."]
texture = ExtResource( 3 )
@ -1834,13 +1830,13 @@ position = Vector2( 0, 2 )
material = ExtResource( 1 )
position = Vector2( 0, 0.001 )
z_index = 10
texture = SubResource( 1 )
texture = SubResource( 7 )
[node name="Neck" type="Sprite" parent="Sprite/Torso"]
material = ExtResource( 1 )
position = Vector2( 0, -2.5 )
z_index = -1
texture = SubResource( 2 )
texture = SubResource( 8 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
@ -1849,7 +1845,7 @@ __meta__ = {
[node name="Head" type="Sprite" parent="Sprite/Torso/Neck"]
material = ExtResource( 1 )
position = Vector2( 0, -2.25 )
texture = SubResource( 3 )
texture = SubResource( 9 )
offset = Vector2( 0.5, 0 )
__meta__ = {
"_edit_bone_": true
@ -1862,7 +1858,7 @@ position = Vector2( -0.0449371, -1.88724 )
material = ExtResource( 1 )
position = Vector2( -2, 0 )
z_index = -1
texture = SubResource( 4 )
texture = SubResource( 10 )
__meta__ = {
"_edit_bone_": true
}
@ -1871,7 +1867,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( -0.5, 1.75 )
z_index = 3
texture = SubResource( 5 )
texture = SubResource( 11 )
__meta__ = {
"_edit_bone_": true
}
@ -1879,7 +1875,7 @@ __meta__ = {
[node name="LeftHand" type="Sprite" parent="Sprite/Torso/LeftArm/LeftForearm"]
material = ExtResource( 1 )
position = Vector2( 0, 1.35 )
texture = SubResource( 6 )
texture = SubResource( 12 )
__meta__ = {
"_edit_bone_": true
}
@ -1894,7 +1890,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 2, 0 )
z_index = -2
texture = SubResource( 7 )
texture = SubResource( 13 )
__meta__ = {
"_edit_bone_": true
}
@ -1903,7 +1899,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0.5, 1.75 )
z_index = -3
texture = SubResource( 8 )
texture = SubResource( 14 )
__meta__ = {
"_edit_bone_": true
}
@ -1912,7 +1908,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1.35 )
rotation = 0.0242677
texture = SubResource( 6 )
texture = SubResource( 12 )
__meta__ = {
"_edit_bone_": true
}
@ -1951,7 +1947,7 @@ energy = 0.5
[node name="Hips" type="Sprite" parent="Sprite/Torso"]
material = ExtResource( 1 )
position = Vector2( 0, 2.75 )
texture = SubResource( 9 )
texture = SubResource( 15 )
__meta__ = {
"_edit_bone_": true
}
@ -1960,7 +1956,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1 )
z_index = -2
texture = SubResource( 10 )
texture = SubResource( 16 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
@ -1970,7 +1966,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 0.75 )
z_index = -2
texture = SubResource( 11 )
texture = SubResource( 17 )
__meta__ = {
"_edit_bone_": true
}
@ -1979,7 +1975,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 0.75 )
z_index = -2
texture = SubResource( 12 )
texture = SubResource( 18 )
__meta__ = {
"_edit_bone_": true
}
@ -1994,7 +1990,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( -1, 1.75 )
z_index = -2
texture = SubResource( 13 )
texture = SubResource( 19 )
__meta__ = {
"_edit_bone_": true
}
@ -2003,7 +1999,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1.75 )
z_index = -2
texture = SubResource( 14 )
texture = SubResource( 20 )
__meta__ = {
"_edit_bone_": true
}
@ -2018,7 +2014,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 1, 1.75 )
z_index = -2
texture = SubResource( 15 )
texture = SubResource( 21 )
__meta__ = {
"_edit_bone_": true
}
@ -2027,7 +2023,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1.75 )
z_index = -2
texture = SubResource( 16 )
texture = SubResource( 22 )
__meta__ = {
"_edit_bone_": true
}

File diff suppressed because one or more lines are too long

View File

@ -15,12 +15,15 @@ var jumped = false
var moveMotion : float = 0 # Player Input ( <- & -> )
var motion : Vector2 = Vector2(0,0) # Player's current velocity
var gui
var gui # Node representing GUI object
var interactables = []
var items = []
var equiped = null
var interactables = [] # Objects in range to interact with
var items = [] # Items in player inventory
var equiped = null # Currently equiped item
#==================
# Inventory System
#==================
func add_item(item):
items.append(item)
equip_item(item)
@ -33,63 +36,52 @@ func equip_item(item):
else:
print("Tried to equip: " + item + " but item was missing!")
#==============
# Interactions
#==============
func add_interactable(interactable):
interactables.append(interactable)
func remove_interactable(interactable):
var loc = interactables.find(interactable)
if loc >= 0:
interactables.remove(loc)
func interact():
interactables[0].interact()
#==========
# Game Loop
#===========
func _physics_process(delta):
jumped = false
# Gravity
motion.y += baseGravity
if is_on_floor():
motion.y = 0
if not gui:
gui = get_node("/root/World/GUI")
elif not gui.is_in_dialog():
user_input()
if jumped:
motion.y = jumpVelocity
else:
moveMotion = 0
# Apply velocity limits
moveMotion = clamp(moveMotion, -maxMoveVelocity, maxMoveVelocity)
# Apply velocity to frame
motion.x = moveMotion
animation_manager(moveMotion)
move_and_slide(motion, Vector2(0,-1))
func user_input():
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
interactables[0].interact()
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
var test_pos = Vector2(position.x,position.y+5)
if not test_move(Transform2D(0,test_pos), Vector2(0,8)):
position.y = position.y + 8
return
if(Input.is_action_pressed("ui_left")):
moveMotion = -moveAcceleration
if(Input.is_action_pressed("ui_right")):
moveMotion = moveAcceleration
if(is_on_floor() and Input.is_action_just_pressed("ui_up")):
motion.y = jumpVelocity
jumped = true
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
if moveMotion > 0:
moveMotion = clamp(moveMotion - moveFriction, 0, moveMotion)
elif moveMotion < 0:
moveMotion = clamp(moveMotion + moveFriction, moveMotion, 0)
#===================
# Animation Manager
#===================
#
# Changes animation basd on current
# conditions
func animation_manager(motion : float):
if not is_on_floor():
@ -108,3 +100,33 @@ func animation_manager(motion : float):
else:
$AnimationPlayer.playback_speed = 1
$AnimationPlayer.play("Idle")
#============
# User Input
#============
func user_input():
# Interactions
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
interact()
# Move down platforms
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
var test_pos = Vector2(position.x,position.y+5)
if not test_move(Transform2D(0,test_pos), Vector2(0,1)):
position.y = position.y + 1
return
# Jumping
if(is_on_floor() and Input.is_action_just_pressed("ui_up")):
jumped = true
# Move left and right <- & ->
if(Input.is_action_pressed("ui_left")):
moveMotion = -moveAcceleration
if(Input.is_action_pressed("ui_right")):
moveMotion = moveAcceleration
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
if moveMotion > 0:
moveMotion = clamp(moveMotion - moveFriction, 0, moveMotion)
elif moveMotion < 0:
moveMotion = clamp(moveMotion + moveFriction, moveMotion, 0)

View File

@ -5,7 +5,7 @@ bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -8.39524
bus/1/volume_db = -6.57885
bus/1/send = "Master"
bus/2/name = "Sfx"
bus/2/solo = false