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[node name="RightForearm" type="Sprite" parent="Sprite/Torso/RightArm"]
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position = Vector2( 0.5, 1.75 )
z_index = -3
texture = SubResource( 14 )
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[node name="LeftHand" type="Sprite" parent="Sprite/Torso/RightArm/RightForearm"]
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rotation = 0.0242677
texture = SubResource( 12 )
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[node name="Node2D" type="Node2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand"]
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[node name="flashlight" type="Node2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D"]
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rotation = -0.0242677
script = ExtResource( 7 )
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[node name="flashlight" type="Sprite" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
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texture = ExtResource( 6 )
[node name="Light2D" type="Light2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
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texture = ExtResource( 5 )
offset = Vector2( 46, 0 )
texture_scale = 0.35
shadow_enabled = true
shadow_gradient_length = 0.1
[node name="Glow" type="Light2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
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texture = ExtResource( 3 )
energy = 0.5
[node name="Hips" type="Sprite" parent="Sprite/Torso"]
material = ExtResource( 1 )
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texture = SubResource( 15 )
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[node name="Cape" type="Sprite" parent="Sprite/Torso/Hips"]
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position = Vector2( 0, 1 )
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texture = SubResource( 16 )
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"_edit_ik_": true
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[node name="Cape2" type="Sprite" parent="Sprite/Torso/Hips/Cape"]
material = ExtResource( 1 )
position = Vector2( 0, 0.75 )
z_index = -2
texture = SubResource( 17 )
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[node name="Cape3" type="Sprite" parent="Sprite/Torso/Hips/Cape/Cape2"]
material = ExtResource( 1 )
position = Vector2( 0, 0.75 )
z_index = -2
texture = SubResource( 18 )
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}
[node name="Node2D" type="Node2D" parent="Sprite/Torso/Hips/Cape/Cape2/Cape3"]
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}
[node name="LeftLeg" type="Sprite" parent="Sprite/Torso/Hips"]
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position = Vector2( -1, 1.75 )
z_index = -2
texture = SubResource( 19 )
__meta__ = {
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}
[node name="LeftLeg2" type="Sprite" parent="Sprite/Torso/Hips/LeftLeg"]
material = ExtResource( 1 )
position = Vector2( 0, 1.75 )
z_index = -2
texture = SubResource( 20 )
__meta__ = {
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[node name="Node2D" type="Node2D" parent="Sprite/Torso/Hips/LeftLeg/LeftLeg2"]
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}
[node name="RightLeg" type="Sprite" parent="Sprite/Torso/Hips"]
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position = Vector2( 1, 1.75 )
z_index = -2
texture = SubResource( 21 )
__meta__ = {
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[node name="RightLeg2" type="Sprite" parent="Sprite/Torso/Hips/RightLeg"]
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position = Vector2( 0, 1.75 )
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texture = SubResource( 22 )
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[node name="Node2D" type="Node2D" parent="Sprite/Torso/Hips/RightLeg/RightLeg2"]
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