Tweak player movement

This commit is contained in:
Layla 2020-05-21 16:30:22 -04:00
parent 92892072e2
commit dee457a561
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GPG Key ID: A494D9357BA1BE31
3 changed files with 4 additions and 6 deletions

View File

@ -9,8 +9,6 @@
[ext_resource path="res://Assets/Art/Tiles/metal_tile.png" type="Texture" id=7]
[ext_resource path="res://Assets/Art/Tiles/techno_wall_tile.png" type="Texture" id=8]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )

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@ -7,7 +7,7 @@ var baseGravity : float = 9.8
# Player movment variables
var maxMoveVelocity : float = 150
var moveAcceleration : float = 25
var moveAcceleration : float = 125
var moveFriction : float = 65
var jumpVelocity : float = -150
var jumped = false
@ -76,9 +76,9 @@ func user_input():
return
if(Input.is_action_pressed("ui_left")):
moveMotion -= moveAcceleration
moveMotion = -moveAcceleration
if(Input.is_action_pressed("ui_right")):
moveMotion += moveAcceleration
moveMotion = moveAcceleration
if(is_on_floor() and Input.is_action_just_pressed("ui_up")):
motion.y = jumpVelocity