Added basic elevator system

This commit is contained in:
Layla 2020-06-01 01:58:19 -04:00
parent ac1c935ca0
commit 1980139acb
No known key found for this signature in database
GPG Key ID: A494D9357BA1BE31
36 changed files with 657 additions and 56 deletions

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@ -5,31 +5,28 @@
[ext_resource path="res://Scripts/Entities/Door.gd" type="Script" id=3]
[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16.0007, 15.9043 )
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="OccluderPolygon2D" id=8]
polygon = PoolVector2Array( -5, 18, -5, 0, -2, 0, -2, 4, 2, 4, 2, 0, 5, 0, 5, 18 )
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[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 0, 64, 32, 32 )
[sub_resource type="OccluderPolygon2D" id=9]
[sub_resource type="OccluderPolygon2D" id=6]
polygon = PoolVector2Array( 5, -18, 5, 0, -5, 0, -5, -18 )
[sub_resource type="Animation" id=5]
resource_name = "Close"
[sub_resource type="Animation" id=7]
length = 0.5
tracks/0/type = "bezier"
tracks/0/path = NodePath("Top:position:x")
@ -92,8 +89,7 @@ tracks/5/keys = {
"times": PoolRealArray( 0, 0.5 )
}
[sub_resource type="Animation" id=4]
resource_name = "Open"
[sub_resource type="Animation" id=8]
length = 0.5
tracks/0/type = "bezier"
tracks/0/path = NodePath("Bottom:position:x")
@ -156,7 +152,7 @@ tracks/5/keys = {
"times": PoolRealArray( 0, 0.5 )
}
[sub_resource type="RectangleShape2D" id=6]
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 40.2987, 16.0621 )
[node name="Door" type="Area2D"]
@ -165,31 +161,31 @@ script = ExtResource( 3 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 7 )
shape = SubResource( 1 )
[node name="Bottom" type="Sprite" parent="."]
z_index = 25
texture = SubResource( 1 )
texture = SubResource( 2 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Bottom"]
occluder = SubResource( 8 )
occluder = SubResource( 3 )
[node name="Top" type="Sprite" parent="."]
z_index = 25
texture = SubResource( 2 )
texture = SubResource( 4 )
[node name="Color" type="Sprite" parent="Top"]
texture = SubResource( 3 )
texture = SubResource( 5 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Top"]
occluder = SubResource( 9 )
occluder = SubResource( 6 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Close = SubResource( 5 )
anims/Open = SubResource( 4 )
anims/Close = SubResource( 7 )
anims/Open = SubResource( 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 6 )
shape = SubResource( 9 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Assets/Art/Objects/elevator/elevator.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Entities/Elevator.gd" type="Script" id=2]
[ext_resource path="res://Scripts/Component/ElevatorControls.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 2 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 16 )
[node name="Elevator" type="Node2D"]
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Bottom" type="StaticBody2D" parent="."]
position = Vector2( 0, 18 )
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bottom"]
shape = SubResource( 1 )
[node name="Top" type="StaticBody2D" parent="."]
position = Vector2( 0, -18 )
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Top"]
shape = SubResource( 1 )
[node name="ElevatorControls" type="Area2D" parent="."]
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="ElevatorControls"]
shape = SubResource( 2 )

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@ -0,0 +1,67 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Assets/Art/Objects/elevator/elevator-button-color.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Entities/ElevatorButton.gd" type="Script" id=2]
[ext_resource path="res://Assets/Art/Objects/elevator/elevator-button.png" type="Texture" id=3]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 16, 8 )
[sub_resource type="CircleShape2D" id=2]
radius = 16.0
[sub_resource type="Animation" id=3]
resource_name = "Done"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
[sub_resource type="Animation" id=4]
resource_name = "Waiting"
length = 0.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 1, 0 ]
}
[node name="ElevatorButton" type="Area2D"]
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
texture = SubResource( 1 )
hframes = 2
frame = 1
[node name="Color" type="Sprite" parent="."]
modulate = Color( 0.0941176, 1, 0.14902, 1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Done = SubResource( 3 )
anims/Waiting = SubResource( 4 )

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[ext_resource path="res://Assets/Art/Objects/elevator/elevator-door.png" type="Texture" id=1]
[ext_resource path="res://Assets/Sfx/door.wav" type="AudioStream" id=2]
[ext_resource path="res://Scripts/Entities/ElevatorDoor.gd" type="Script" id=3]
[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 1.65761, 15.9043 )
[sub_resource type="Animation" id=7]
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tracks/1/enabled = true
tracks/1/keys = {
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}
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}
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tracks/3/enabled = true
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"times": PoolRealArray( 0, 0.3 )
}
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tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( 24, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0 ),
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}
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tracks/5/path = NodePath("Bottom:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
[sub_resource type="Animation" id=8]
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tracks/0/path = NodePath("Bottom:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Bottom:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0, 24, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Bottom:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Top:position:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/4/type = "bezier"
tracks/4/path = NodePath("Top:position:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( -8, -0.25, 0, 0.25, 0, -24, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/5/type = "bezier"
tracks/5/path = NodePath("Top:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 14.4443, 16.0621 )
[node name="ElevatorDoor" type="Area2D"]
script = ExtResource( 3 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 1 )
[node name="Bottom" type="Sprite" parent="."]
position = Vector2( 0, 8 )
scale = Vector2( 1, -1 )
z_index = 25
texture = ExtResource( 1 )
[node name="Top" type="Sprite" parent="."]
position = Vector2( 0, -8 )
z_index = 25
texture = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Close = SubResource( 7 )
anims/Open = SubResource( 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 9 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )
bus = "Sfx"
[node name="Mask" type="Light2D" parent="."]
enabled = false
texture = ExtResource( 5 )
mode = 3
range_item_cull_mask = 2

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@ -20,6 +20,7 @@ font_data = ExtResource( 5 )
script = ExtResource( 2 )
[node name="Dialog" type="Control" parent="."]
visible = false
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
@ -99,6 +100,7 @@ margin_bottom = 31.0
text = "Choice"
[node name="ZoneLabel" type="Label" parent="."]
visible = false
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 12.0
@ -113,6 +115,7 @@ __meta__ = {
}
[node name="Tip" type="Label" parent="."]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@ -139,3 +142,30 @@ __meta__ = {
"_edit_use_anchors_": false
}
start_with_fade_in = false
[node name="ElevatorDialog" type="WindowDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -125.5
margin_top = -132.0
margin_right = 125.5
margin_bottom = 132.0
theme = ExtResource( 1 )
window_title = "Elevator"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Buttons" type="VBoxContainer" parent="ElevatorDialog"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 6.0
margin_top = 6.0
margin_right = -6.0
margin_bottom = -6.0
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -1801,6 +1801,8 @@ atlas = ExtResource( 2 )
region = Rect2( 3, 19, 1, 2 )
[node name="Player" type="KinematicBody2D"]
collision_layer = 3
collision_mask = 3
script = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

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@ -5,8 +5,6 @@
[ext_resource path="res://Scripts/Component/LightLoader.gd" type="Script" id=3]
[ext_resource path="res://Scripts/Entities/Wall Light.gd" type="Script" id=4]
[sub_resource type="CircleShape2D" id=1]
radius = 200.0

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@ -0,0 +1,4 @@
extends "res://Scripts/Component/Interactable.gd"
func _ready():
connect("interacted", get_parent(), "_on_interact")

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@ -6,34 +6,43 @@ var opened = false
export var locked = false
export var security_level = 0
var player_level = -1
var color_node : Node2D
func lock():
locked = true
$Top/Color.modulate = Color.red
if color_node:
color_node.modulate = Color.red
func unlock():
locked = false
set_color()
func set_color():
match(security_level):
0:
$Top/Color.modulate = Color.green
1:
$Top/Color.modulate = Color.blue
2:
$Top/Color.modulate = Color.yellow
3:
$Top/Color.modulate = Color.orange
4:
$Top/Color.modulate = Color.red
5:
$Top/Color.modulate = Color.purple
if color_node:
match(security_level):
0:
color_node.modulate = Color.green
1:
color_node.modulate = Color.blue
2:
color_node.modulate = Color.yellow
3:
color_node.modulate = Color.orange
4:
color_node.modulate = Color.red
5:
color_node.modulate = Color.purple
# Called when the node enters the scene tree for the first time.
func _ready():
connect("body_entered", self, "_on_body_enter")
connect("body_exited", self, "_on_body_exit")
if $Top/Color:
color_node = $Top/Color
elif $Color:
color_node = $Color
if locked:
lock()
else:
@ -60,6 +69,7 @@ func close():
if opened:
$AnimationPlayer.play("Close")
$AudioStreamPlayer2D.play()
$StaticBody2D.collision_layer = 1
$StaticBody2D.collision_mask = 1
opened = false

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@ -0,0 +1,62 @@
extends Node2D
signal elevator_stopped
export(Array, Vector2) var relative_positions = [Vector2(0,0)]
export(Array, String) var labels = ["Default"]
export(Array, NodePath) var doors = []
export var current_pos : int = 0
var moving : bool = false
var gui
var motion
var intial_pos : Vector2
export var elevator_speed = 25
func _ready():
motion = Vector2.ZERO
intial_pos = global_position
func _on_interact():
if not moving:
if not gui:
gui = get_node("/root/World/GUI")
gui.open_elevator_menu(self)
func _on_choice(index):
start_moving(index)
gui.close_elevator_menu()
func start_moving(index):
if current_pos != index:
moving = true
current_pos = index
# Close all doors while in transit
for door_path in doors:
var door = get_node(door_path)
door.close()
door.lock()
return true
return false
func stop_moving():
emit_signal("elevator_stopped")
moving = false
# Alert doors of updated elevator state
for door_path in doors:
get_node(door_path).on_elevator_stop(current_pos)
func _physics_process(delta):
if moving:
# Move towards elevator stop
var target_pos = intial_pos + relative_positions[current_pos]
var angle = get_angle_to(target_pos)
var velocity = Vector2(cos(angle),sin(angle))
global_position += velocity * elevator_speed * delta
# Stop when elevator is at destination
if global_position.distance_to(target_pos) < 0.25:
global_position = target_pos
stop_moving()

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@ -0,0 +1,20 @@
extends "res://Scripts/Component/Interactable.gd"
export(NodePath) var elevator
export var call_to_index : int = 0
var elevator_node
func _ready():
elevator_node = get_node(elevator)
connect("interacted", self, "_on_interact")
$AnimationPlayer.play("Done")
func _on_interact():
if elevator_node.start_moving(call_to_index):
elevator_node.connect("elevator_stopped", self, "_on_finish")
$AnimationPlayer.play("Waiting")
func _on_finish():
elevator_node.disconnect("elevator_stopped", self, "_on_finish")
$AnimationPlayer.play("Done")

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@ -0,0 +1,10 @@
extends "res://Scripts/Entities/Door.gd"
export var level_index : int = 0
func on_elevator_stop(index):
if index == level_index:
unlock()
open()
else:
lock()

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@ -139,17 +139,17 @@ func user_input():
# Interactions
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
interact()
# Move down platforms
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
var test_pos = Vector2(position.x,position.y+6)
if not test_move(Transform2D(0,test_pos), Vector2(0,1)):
position.y = position.y + 2
return
# Jumping
if(test_move(transform, Vector2(0,1)) and Input.is_action_just_pressed("ui_up")):
jumped = true
if Input.is_action_just_pressed("ui_up"):
if Input.is_action_pressed("ui_down"):
if is_on_floor():
var test_pos = Vector2(position.x,position.y+6)
if not test_move(Transform2D(0,test_pos), Vector2(0,1)):
position.y = position.y + 2
return
elif(test_move(transform, Vector2(0,1))):
jumped = true
# Move left and right <- & ->
# - - - - - - - - - - - - - - -

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@ -1,7 +1,9 @@
extends Sprite
export var shadows : bool = false
export var energy : float = 1.1
func _ready():
$Light2D.show()
$Light2D.shadow_enabled = shadows
$Light2D.energy = energy

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@ -120,3 +120,20 @@ func fade_screen(seconds = 1, fade_in=true):
func _on_screen_fade_complete():
emit_signal("screen_fade_complete")
func open_elevator_menu(elevator):
for i in range($ElevatorDialog/Buttons.get_child_count()):
$ElevatorDialog/Buttons.get_child(i).queue_free()
var num = 0
for pos in elevator.relative_positions:
var button = Button.new()
button.text = elevator.labels[num]
button.connect("button_down", elevator, "_on_choice", [num])
$ElevatorDialog/Buttons.add_child(button)
num = num + 1
$ElevatorDialog.popup_centered()
func close_elevator_menu():
$ElevatorDialog.hide()