More sections, more art, and slightly more gameplay

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Layla 2020-05-18 00:20:31 -04:00
parent 6fd53367c0
commit 761b34ae55
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179 changed files with 1699 additions and 173 deletions

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@ -8,6 +8,7 @@ TYPE = "EXP_Story_editor"
names = {
"aura_meeting": 12,
"aura_meeting_gun": 13,
"codex_odd_activities": 14,
"into_speak_ceo": 5,
"intro_major_worker": 11,
"intro_meet_ceo": 4,
@ -1176,6 +1177,36 @@ out for anyone but their executives.",
"type": "line"
}
}
},
14: {
"available_nid": [ ],
"groups": [ ],
"human_readable_description": "First hearing on John Demunt",
"name": "codex_odd_activities",
"nodes": {
1: {
"graph_offset": Vector2( 60, -80 ),
"links": {
0: 2
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account
for the recent increase in deliveries.",
"type": "line"
},
2: {
"graph_offset": Vector2( 540, -80 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "To account for this change, we have moved all non-mandatory security officers
to the mid and upper levels.",
"type": "line"
}
}
}
}
available_dids = [ ]

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[ext_resource path="res://addons/EXP-System-Dialog/Resource_BakedStory/EXP_BakedStory.gd" type="Script" id=1]
[resource]
script = ExtResource( 1 )
TYPE = "EXP_Baked_Story"
story = {
1: {
"nodes": {
1: {
"links": {
0: 2
},
"text": "Welcome to Ravenworks."
},
2: {
"links": {
0: 6,
1: 4,
2: 3
},
"text": "Are you ready to furfill your function?
<choice>Yes</choice>
<choice>No</choice>
<choice>Where am I?</choice>"
},
3: {
"links": {
0: 2,
1: 5
},
"text": "You are in Ravenworks cloining facility in Central City.
<choice>Okay</choice>
<choice>Central City?</choice>"
},
4: {
"links": {
0: 2
},
"text": "Hmmm... The obidence chip must be malfunctioning."
},
5: {
"links": {
0: 8
},
"text": "Central City is the location of the five corporate seats of power."
},
6: {
"links": {
0: 7
},
"text": "Excellent."
},
7: {
"links": {
0: 10
},
"text": "There are reports that an executive here at Ravenworks is
working against the company's interests."
},
8: {
"links": {
0: 2
},
"text": "You died hundreds of years ago and I do not have time to explain
to you over 100 years of history."
},
9: {
"links": {
0: 12
},
"text": "Do you accept this programming?
<choice>Yes</choice>"
},
10: {
"links": {
0: 9,
1: 11
},
"text": "The CEO of Ravenworks has decided to task you with finding
and killing this individual.
<choice>Okay</choice>
<choice>Why me?</choice>"
},
11: {
"links": {
0: 9
},
"text": "I do not know."
},
12: {
"links": {
0: 13
},
"text": "Good. You have been given Level 1 security clearance
in Ravenwork facilities."
},
13: {
"links": {
},
"text": "CEO Grant Blevins would like to speak to you about the
investigation. His office is located at the top of
Central Tower."
}
}
},
2: {
"nodes": {
1: {
"links": {
0: 2
},
"text": "Name: Veronica SCENE Gilmore"
},
2: {
"links": {
0: 3
},
"text": "Occupation: Private Investigator"
},
3: {
"links": {
0: 4
},
"text": "Day of Death: 8-21-2032"
},
4: {
"links": {
0: 5
},
"text": "Intializing..."
},
5: {
"links": {
0: 6
},
"text": "Welcome SCENE!"
},
6: {
"links": {
0: 7
},
"text": "In correspondance with HR 53151
Ravenetworks has repurposed your mind
for our services."
},
7: {
"links": {
0: 8
},
"text": "Transfering to physical system..."
},
8: {
"links": {
},
"text": "Caution: Extreme pain is likely."
}
}
},
3: {
"nodes": {
1: {
"links": {
0: 3,
1: 2
},
"text": "Did you need something?
<choice>No</choice>
<choice>You are the traitor!</choice>"
},
2: {
"links": {
},
"text": "Don't make such false accusations. Get back to your job
and find the real culpurit."
},
3: {
"links": {
},
"text": "Okay then."
}
}
},
4: {
"nodes": {
1: {
"links": {
0: 2
},
"text": "Hello Scene."
},
2: {
"links": {
0: 3
},
"text": "It's good to see they have not eliminated you yet. Most my attempts
to find the mole up until this point have ended in swift failure."
},
3: {
"links": {
0: 7,
1: 4
},
"text": "You will not disappoint me, right Scene?
<choice>Of course not!</choice>
<choice>I will do my best</choice>"
},
4: {
"links": {
0: 5
},
"text": "Ha! Such a 21st century phrase."
},
5: {
"links": {
0: 6
},
"text": "You will need more than just your wits to defeat this
traitor."
},
6: {
"links": {
0: 8
},
"text": "So much lost..."
},
7: {
"links": {
0: 6
},
"text": "We will see. You had a great track record in the 21st century,
but we both remeber how your final job went."
},
8: {
"links": {
0: 9,
1: 10
},
"text": "What do you think of our facility here so far?
<choice>It's amazing!</choice>
<choice>I haven't seen much yet.</choice>"
},
9: {
"links": {
0: 11
},
"text": "It's always interesting hearing the perspectives of those from the past."
},
10: {
"links": {
0: 9
},
"text": "Unfortunate."
},
11: {
"links": {
0: 12
},
"text": "Now away with the pleasantries."
},
12: {
"links": {
0: 13
},
"text": "There has been a concerning amount of leaks of secret projects
and internal data to our competitor Duke Enterprises."
},
13: {
"links": {
0: 14
},
"text": "Due the volume and nature of the data, the one conspiring with
the Dukes must have extremely high security clearance."
},
14: {
"links": {
0: 16
},
"text": "That is why I have given you nearly full access to our facilities.
This traitor could be anyone."
},
15: {
"links": {
0: 17,
1: 19,
2: 20
},
"text": "Do you have any questions before we get started?
<choice>Why me?</choice>
<choice>What year is it?</choice>
<choice>Where do I start?</choice>"
},
16: {
"links": {
0: 15
},
"text": "I'm trusting you Scene. It's not a common thing in our time, but I have
little choice."
},
17: {
"links": {
0: 18
},
"text": "I have always been sympathatic to societies of the past. Things were done...
different than they are now."
},
18: {
"links": {
0: 15
},
"text": "You were one of the best investigators of your time! It was sad
you got caught up in the events of the old capital."
},
19: {
"links": {
0: 15
},
"text": "It 3024, making it around 1000 years since your death."
},
20: {
"links": {
0: 28,
1: 21,
2: 22
},
"text": "We have a shipment of biological materials coming in today. It seems
like the sort of thing we have had troubles with recently.
<choice>Okay, where?</choice>
<choice>What sort of troubles?</choice>
<choice>Biological materials?</choice>"
},
21: {
"links": {
0: 24
},
"text": "Some of the data ending up in the Duke's hands is shipping information."
},
22: {
"links": {
0: 23
},
"text": "Yes, for our cloning facilities among other things."
},
23: {
"links": {
0: 27
},
"text": "Without such shipments, you wouldn't be standing here."
},
24: {
"links": {
0: 25,
1: 26
},
"text": "We have had too many missing shipments stopped by the coporate police.
<choice>Coporate police?</choice>
<choice>Why would they stop the shipments?</choice>"
},
25: {
"links": {
0: 27
},
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective,
the closest thing to a centralized government."
},
26: {
"links": {
0: 27
},
"text": "In corporate politics, our opposition likes to put in place agreements that
hinder our success. We are not alone in ignoring many of these agreements."
},
27: {
"links": {
0: 28
},
"text": "Anyway,"
},
28: {
"links": {
0: 29
},
"text": "This building's shipping facility is located on mid levels. They should
not be too far out of reach."
},
29: {
"links": {
},
"text": "Keep me up to date on your progress."
}
}
},
5: {
"nodes": {
1: {
"links": {
0: 2,
1: 3
},
"text": "Any updates?
<choice>Nothing yet</choice>
<choice>Where is the shipping facility?</choice>"
},
2: {
"links": {
},
"text": "Ravenworks is counting on you."
},
3: {
"links": {
},
"text": "It is on the mid level."
}
}
},
6: {
"nodes": {
1: {
"links": {
},
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this
suppose to be carrying the biological shipment?"
}
}
},
7: {
"nodes": {
1: {
"links": {
},
"text": "This is an object."
}
}
},
8: {
"nodes": {
1: {
"links": {
},
"text": "Cargo load:
Organic Matter - MISSING
Stem Cells - MISSING
Cubic Carbon - MISSING"
}
}
},
9: {
"nodes": {
1: {
"links": {
0: 2
},
"text": "How are we missing another shipment?"
},
2: {
"links": {
},
"text": "I hope the supervisor doesn't replace us."
}
}
},
10: {
"nodes": {
1: {
"links": {
0: 3,
1: 2,
2: 4
},
"text": "Hey Aura! How have you been?
<choice>Aura?</choice>
<choice>You know me?</choice>
<choice>I am Scene.</choice>"
},
2: {
"links": {
0: 5,
1: 3
},
"text": "Yeah, we met a few days ago.
<choice>Weird</choice>
<choice>No?</choice>"
},
3: {
"links": {
},
"text": "Oh... nevermind."
},
4: {
"links": {
},
"text": "Oh, sorry Scene."
},
5: {
"links": {
},
"text": "Yeah, we don't see many faces like yours around here."
}
}
},
11: {
"nodes": {
1: {
"links": {
0: 2,
1: 4
},
"text": "I can't believe we got rerouted.
<choice>Rerouted?</choice>
<choice>What happened to the cargo?</choice>"
},
2: {
"links": {
0: 3
},
"text": "During the flight over here, the navigation computer redirected to
the lower levels."
},
3: {
"links": {
},
"text": "When I got there, Ravenworks workers unloaded the craft."
},
4: {
"links": {
0: 5,
1: 7
},
"text": "Are you looking for it?
<choice>Yes</choice>
<choice>No</choice>"
},
5: {
"links": {
0: 6
},
"text": "I lost the cargo after my stop at the lower levels. I was just
following the navigation computer and it was taken by
Ravenwork staff!"
},
6: {
"links": {
},
"text": "Please do not terminate me!"
},
7: {
"links": {
},
"text": "Oh, well it was unloaded by Ravenwork staff at the lower level."
}
}
},
12: {
"nodes": {
1: {
"links": {
0: 5,
1: 2,
2: 4
},
"text": "Hello Veronica.
<choice>...</choice>
<choice>Who are you?</choice>
<choice>Stop!</choice>"
},
2: {
"links": {
0: 3
},
"text": "I am you."
},
3: {
"links": {
0: 6,
1: 7
},
"text": "Well, I am Veronica Gilmore. Designation: Aura.
<choice>Explain</choice>
<choice>You are lying!</choice>"
},
4: {
"links": {
0: 8,
1: 11,
2: 12
},
"text": "As you can see now, you are not the first person cloned for Ravenworks profit
margins.
<choice>Are you the traitor?</choice>
<choice>Return the shipment!</choice>
<choice>We can talk</choice>"
},
5: {
"links": {
},
"text": "Oh... They truely had you didn't they."
},
6: {
"links": {
0: 17,
1: 19
},
"text": "You were not created to stop Duke Enterprises. You were created to
surpress democratic sympathizers.
<choice>Democratic Symathizers?</choice>
<choice>What about the leaks?</choice>"
},
7: {
"links": {
},
"text": "Then you will die in ignorance."
},
8: {
"links": {
0: 9
},
"text": "No, Grant is very much aware of my loyalties."
},
9: {
"links": {
0: 10
},
"text": "I am Commander Veronic Gilmore of the Resitance Forces."
},
10: {
"links": {
},
"text": "Grant is a cruel man..."
},
11: {
"links": {
0: 15
},
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save
lives, not be used for creating slaves."
},
12: {
"links": {
0: 13
},
"text": "There isn't much we can do sadly. I'm presuming you still have
your implant."
},
13: {
"links": {
0: 14
},
"text": "Do you want to discuss terms of peace with us?
<choice>No</choice>"
},
14: {
"links": {
},
"text": "You weren't even given the choice. They programmed you to respond that way."
},
15: {
"links": {
0: 16
},
"text": "Ravenworks and Duke Enterprises were the ones in the old capitial the day you died."
},
16: {
"links": {
},
"text": "They're the ones who took advantage of all the death..."
},
17: {
"links": {
0: 18
},
"text": "The Corporate Collective does not care about human lives. They aren't looking
out for anyone but their executives."
},
18: {
"links": {
},
"text": "That leaves those who were automated away to die."
},
19: {
"links": {
0: 20
},
"text": "All the leaks came from the resistance."
},
20: {
"links": {
0: 21
},
"text": "Grant has the foolish idea that he can convince me to work for Ravenworks again."
},
21: {
"links": {
},
"text": "But after what I learned about the old capital... Never again."
}
}
},
13: {
"nodes": {
1: {
"links": {
},
"text": "I'm sorry Veronica."
}
}
},
14: {
"nodes": {
1: {
"links": {
0: 2
},
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account
for the recent increase in deliveries."
},
2: {
"links": {
},
"text": "To account for this change, we have moved all non-mandatory security officers
to the mid and upper levels."
}
}
}
}
names = {
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"aura_meeting_gun": 13,
"codex_odd_activities": 14,
"into_speak_ceo": 5,
"intro_major_worker": 11,
"intro_meet_ceo": 4,
"intro_misc_worker_1": 9,
"intro_misc_worker_2": 10,
"intro_science": 1,
"intro_science_followup": 3,
"intro_shipping_codex": 8,
"intro_text": 2,
"intro_transportship": 6,
"unconfigured": 7
}

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[ext_resource path="res://Assets/Art/UI/Credits/godot.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Art/UI/Credits/godot.png" type="Texture" id=1]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/improbable-v1/Improbable.otf" type="DynamicFontData" id=2]
[ext_resource path="res://Assets/Art/logo.png" type="Texture" id=3]
[ext_resource path="res://Assets/Art/head_bg_less.png" type="Texture" id=4]
[ext_resource path="res://Scripts/Art/logo.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Art/head_bg_less.png" type="Texture" id=4]
[sub_resource type="DynamicFont" id=1]
size = 48

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Assets/Art/Objects/door.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Art/Objects/door.png" type="Texture" id=1]
[ext_resource path="res://Assets/Sfx/door.wav" type="AudioStream" id=2]
[ext_resource path="res://Scripts/Entities/Door.gd" type="Script" id=3]
[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
[ext_resource path="res://Scripts/Art/32x32mask.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 16.0007, 15.9043 )

View File

@ -1,24 +1,27 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Assets/Themes/default.tres" type="Theme" id=1]
[ext_resource path="res://Scripts/Systems/GameGui.gd" type="Script" id=2]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/zapper-v1.1/Zapper.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/improbable-v1/Improbable.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/zapper-v1.1/Zapper.otf" type="DynamicFontData" id=4]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/targets-v3.1/Targets.ttf" type="DynamicFontData" id=5]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/marksman-v1/Marksman.ttf" type="DynamicFontData" id=5]
[sub_resource type="DynamicFont" id=1]
size = 18
font_data = ExtResource( 4 )
[sub_resource type="StyleBoxFlat" id=4]
bg_color = Color( 0.2, 0.376471, 0.368627, 0.694118 )
[sub_resource type="DynamicFont" id=2]
size = 18
font_data = ExtResource( 5 )
[sub_resource type="DynamicFont" id=17]
size = 48
font_data = ExtResource( 3 )
[sub_resource type="DynamicFont" id=18]
[sub_resource type="DynamicFont" id=3]
size = 32
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
font_data = ExtResource( 4 )
outline_size = 2
outline_color = Color( 0, 0, 0, 0.45098 )
font_data = ExtResource( 5 )
[node name="GUI" type="CanvasLayer"]
script = ExtResource( 2 )
@ -69,43 +72,46 @@ margin_left = 12.0
margin_top = -16.5
margin_right = -39.0
margin_bottom = 49.5
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
text = "Hello world!"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Choices" type="HBoxContainer" parent="Dialog"]
visible = false
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
[node name="ChoicesPanel" type="Panel" parent="Dialog"]
margin_left = 37.0
margin_top = -9.0
margin_right = 987.0
margin_bottom = 22.0
custom_styles/panel = SubResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Choices" type="HBoxContainer" parent="Dialog/ChoicesPanel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -472.0
margin_top = -172.0
margin_right = 472.0
margin_bottom = -148.0
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="Dialog/Choices"]
margin_left = 297.0
margin_right = 371.0
margin_bottom = 26.0
[node name="Button" type="Button" parent="Dialog/ChoicesPanel/Choices"]
margin_left = 300.0
margin_right = 374.0
margin_bottom = 31.0
text = "Choice"
[node name="Button2" type="Button" parent="Dialog/Choices"]
margin_left = 435.0
margin_right = 509.0
margin_bottom = 26.0
[node name="Button2" type="Button" parent="Dialog/ChoicesPanel/Choices"]
margin_left = 438.0
margin_right = 512.0
margin_bottom = 31.0
text = "Choice"
[node name="Button3" type="Button" parent="Dialog/Choices"]
margin_left = 573.0
margin_right = 647.0
margin_bottom = 26.0
[node name="Button3" type="Button" parent="Dialog/ChoicesPanel/Choices"]
margin_left = 576.0
margin_right = 650.0
margin_bottom = 31.0
text = "Choice"
[node name="ZoneLabel" type="Label" parent="."]
@ -115,7 +121,7 @@ margin_left = 12.0
margin_top = -59.0
margin_right = 1257.0
margin_bottom = -8.0
custom_fonts/font = SubResource( 17 )
custom_fonts/font = SubResource( 2 )
text = "Entering: Depths"
valign = 2
__meta__ = {
@ -131,7 +137,7 @@ margin_left = -386.0
margin_top = -110.5
margin_right = 386.0
margin_bottom = 110.5
custom_fonts/font = SubResource( 18 )
custom_fonts/font = SubResource( 3 )
text = "Press WASD to move"
align = 1
__meta__ = {

View File

@ -3,7 +3,8 @@
[ext_resource path="res://Assets/Sfx/intro/processed.wav" type="AudioStream" id=1]
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
[ext_resource path="res://Scripts/Entities/NPCs/Aura.gd" type="Script" id=3]
[ext_resource path="res://Assets/Art/Characters/aura.png" type="Texture" id=4]
[ext_resource path="res://Scripts/Art/Characters/aura.png" type="Texture" id=4]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 4 )

View File

@ -2,7 +2,8 @@
[ext_resource path="res://Scripts/Entities/NPCs/CEO.gd" type="Script" id=1]
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
[ext_resource path="res://Assets/Art/Characters/business.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Art/Characters/business.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16.0863, 8 )

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Assets/Art/Characters/soldier.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Art/Characters/soldier.png" type="Texture" id=1]
[sub_resource type="GDScript" id=10]
script/source = "extends Node2D

View File

@ -2,7 +2,8 @@
[ext_resource path="res://Scripts/Entities/NPCs/IntroScientist.gd" type="Script" id=1]
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
[ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Art/Characters/scientist.png" type="Texture" id=3]
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 3 )

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=1]
[ext_resource path="res://Assets/Art/Characters/worker.png" type="Texture" id=2]
[ext_resource path="res://Scripts/Art/Characters/worker.png" type="Texture" id=2]
[ext_resource path="res://Scripts/Component/InteractableDialog.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 13.908, 10 )

View File

@ -1,13 +1,14 @@
[gd_scene load_steps=30 format=2]
[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Art/Characters/player_parts.png" type="Texture" id=2]
[ext_resource path="res://Scripts/Art/basic_light.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
[ext_resource path="res://Assets/Art/flashlight_map.png" type="Texture" id=5]
[ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6]
[ext_resource path="res://Scripts/Art/flashlight_map.png" type="Texture" id=5]
[ext_resource path="res://Scripts/Art/Objects/flashlight.png" type="Texture" id=6]
[ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7]
[sub_resource type="Animation" id=17]
resource_name = "Idle"
length = 2.0

View File

@ -1,11 +1,14 @@
[gd_resource type="TileSet" load_steps=150 format=2]
[gd_resource type="TileSet" load_steps=200 format=2]
[ext_resource path="res://Nodes/Tiles/tileset_science_lab.png" type="Texture" id=1]
[ext_resource path="res://Assets/Art/platform.png" type="Texture" id=2]
[ext_resource path="res://Assets/Art/metal_wall.png" type="Texture" id=3]
[ext_resource path="res://Assets/Art/window.png" type="Texture" id=4]
[ext_resource path="res://Assets/Art/Tiles/dirt.png" type="Texture" id=5]
[ext_resource path="res://Assets/Art/Tiles/glass_tile.png" type="Texture" id=6]
[ext_resource path="res://Scripts/Art/platform.png" type="Texture" id=2]
[ext_resource path="res://Scripts/Art/metal_wall.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Art/window.png" type="Texture" id=4]
[ext_resource path="res://Scripts/Art/Tiles/dirt.png" type="Texture" id=5]
[ext_resource path="res://Scripts/Art/Tiles/glass_tile.png" type="Texture" id=6]
[ext_resource path="res://Scripts/Art/Tiles/metal_tile.png" type="Texture" id=7]
[ext_resource path="res://Scripts/Art/Tiles/techno_wall_tile.png" type="Texture" id=8]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
@ -289,7 +292,7 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=94]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=144]
[sub_resource type="ConvexPolygonShape2D" id=95]
points = PoolVector2Array( 16, 7.15126, 0, 7.15126, 0, 6.95655, 16, 6.95655 )
[sub_resource type="OccluderPolygon2D" id=96]
@ -436,6 +439,150 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=143]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="OccluderPolygon2D" id=144]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=145]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=146]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=147]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=148]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=149]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=150]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=151]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=152]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=153]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=154]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=155]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=156]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=157]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=158]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=159]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=160]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=161]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=162]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=163]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=164]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=165]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=166]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=167]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=168]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=169]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=170]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=171]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=172]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=173]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=174]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=175]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=176]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=177]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=178]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=179]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=180]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=181]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=182]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=183]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=184]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=185]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=186]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=187]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=188]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=189]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=190]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=191]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[resource]
47/name = "tileset_science_lab.png 47"
47/texture = ExtResource( 1 )
@ -762,14 +909,14 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
48/navigation_offset = Vector2( 0, 0 )
48/shape_offset = Vector2( 0, 0 )
48/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
48/shape = SubResource( 144 )
48/shape = SubResource( 95 )
48/shape_one_way = true
48/shape_one_way_margin = 1.0
48/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": true,
"one_way_margin": 1.0,
"shape": SubResource( 144 ),
"shape": SubResource( 95 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
48/z_index = 0
@ -1148,3 +1295,332 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
52/shape_one_way_margin = 0.0
52/shapes = [ ]
52/z_index = 0
53/name = "metal_tile.png 53"
53/texture = ExtResource( 7 )
53/tex_offset = Vector2( 0, 0 )
53/modulate = Color( 1, 1, 1, 1 )
53/region = Rect2( 0, 0, 176, 80 )
53/tile_mode = 1
53/autotile/bitmask_mode = 1
53/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
53/autotile/icon_coordinate = Vector2( 0, 0 )
53/autotile/tile_size = Vector2( 16, 16 )
53/autotile/spacing = 0
53/autotile/occluder_map = [ Vector2( 1, 1 ), SubResource( 144 ) ]
53/autotile/navpoly_map = [ ]
53/autotile/priority_map = [ ]
53/autotile/z_index_map = [ ]
53/occluder_offset = Vector2( 0, 0 )
53/navigation_offset = Vector2( 0, 0 )
53/shape_offset = Vector2( 0, 0 )
53/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
53/shape = SubResource( 145 )
53/shape_one_way = false
53/shape_one_way_margin = 1.0
53/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 145 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 146 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 147 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 148 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 149 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 150 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 151 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 152 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 153 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 154 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 155 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 3 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 156 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 3 ),
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