6 Commits

Author SHA1 Message Date
8b93f60aa0 Technically a game 2020-05-16 20:35:08 -04:00
bea02afbc5 Changed project settings 2020-05-16 17:29:19 -04:00
28f8f493ea Enable progression 2020-05-16 17:07:13 -04:00
a26da07f43 Workers, lighting, and loading 2020-05-16 17:05:44 -04:00
7528cba7d7 Added progress & major dialog bugfix 2020-05-16 13:22:42 -04:00
afde971c17 Misc bugfixes 2020-05-16 11:31:16 -04:00
113 changed files with 1571 additions and 33 deletions

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@ -151,7 +159,7 @@ and killing this individual.
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@ -671,6 +679,281 @@ not be too far out of reach.",
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Organic Matter - MISSING
Stem Cells - MISSING
Cubic Carbon - MISSING",
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<choice>Aura?</choice>
<choice>You know me?</choice>
<choice>I am Scene.</choice>",
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<choice>Weird</choice>
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4: {
"graph_offset": Vector2( 440, 0 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Oh, sorry Scene.",
"type": "line"
},
5: {
"graph_offset": Vector2( 920, -200 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Yeah, we don't see many faces like yours around here.",
"type": "line"
}
}
},
11: {
"available_nid": [ ],
"groups": [ "Introduction" ],
"human_readable_description": "Work who drove spacecraft",
"name": "intro_major_worker",
"nodes": {
1: {
"graph_offset": Vector2( 40, -180 ),
"links": {
0: 2,
1: 4
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 2,
"text": "I can't believe we got rerouted.
<choice>Rerouted?</choice>
<choice>What happened to the cargo?</choice>",
"type": "line"
},
2: {
"graph_offset": Vector2( 540, -220 ),
"links": {
0: 3
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "During the flight over here, the navigation computer redirected to
the lower levels.",
"type": "line"
},
3: {
"graph_offset": Vector2( 1020, -220 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "When I got there, Ravenworks workers unloaded the craft.",
"type": "line"
},
4: {
"graph_offset": Vector2( 540, -40 ),
"links": {
0: 5,
1: 7
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 2,
"text": "Are you looking for it?
<choice>Yes</choice>
<choice>No</choice>",
"type": "line"
},
5: {
"graph_offset": Vector2( 1020, -40 ),
"links": {
0: 6
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "I lost the cargo after my stop at the lower levels. I was just
following the navigation computer and it was taken by
Ravenwork staff!",
"type": "line"
},
6: {
"graph_offset": Vector2( 1500, -40 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Please do not terminate me!",
"type": "line"
},
7: {
"graph_offset": Vector2( 1020, 140 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Oh, well it was unloaded by Ravenwork staff at the lower level.",
"type": "line"
}
}
},
12: {
"available_nid": [ ],
"groups": [ ],
"human_readable_description": "Meeting your clone for the first time",
"name": "aura_meeting",
"nodes": {
1: {
"graph_offset": Vector2( 40, 40 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Hello Veronica.",
"type": "line"
}
}
},
13: {
"available_nid": [ ],
"groups": [ ],
"human_readable_description": "Getting shot by your clone",
"name": "aura_meeting_gun",
"nodes": {
1: {
"graph_offset": Vector2( 40, 40 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "I'm sorry Veronica.",
"type": "line"
}
}
}
}
available_dids = [ ]

200
client/Nodes/Door.tscn Normal file
View File

@ -0,0 +1,200 @@
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Assets/Art/Objects/door.png" type="Texture" id=1]
[ext_resource path="res://Assets/Sfx/door.wav" type="AudioStream" id=2]
[ext_resource path="res://Scripts/Entities/Door.gd" type="Script" id=3]
[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 16.0007, 15.9043 )
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="OccluderPolygon2D" id=8]
polygon = PoolVector2Array( -5, 18, -5, 0, -2, 0, -2, 4, 2, 4, 2, 0, 5, 0, 5, 18 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 0, 64, 32, 32 )
[sub_resource type="OccluderPolygon2D" id=9]
polygon = PoolVector2Array( 5, -18, 5, 0, -5, 0, -5, -18 )
[sub_resource type="Animation" id=5]
resource_name = "Close"
length = 0.5
tracks/0/type = "bezier"
tracks/0/path = NodePath("Top:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Top:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( -32, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Top:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Bottom:position:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/4/type = "bezier"
tracks/4/path = NodePath("Bottom:position:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( 32, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/5/type = "bezier"
tracks/5/path = NodePath("Bottom:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
[sub_resource type="Animation" id=4]
resource_name = "Open"
length = 0.5
tracks/0/type = "bezier"
tracks/0/path = NodePath("Bottom:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Bottom:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 32, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Bottom:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Top:position:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/4/type = "bezier"
tracks/4/path = NodePath("Top:position:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -32, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
tracks/5/type = "bezier"
tracks/5/path = NodePath("Top:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.5 )
}
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 40.2987, 16.0621 )
[node name="Door" type="Area2D"]
script = ExtResource( 3 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 7 )
[node name="Bottom" type="Sprite" parent="."]
z_index = 25
texture = SubResource( 1 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Bottom"]
occluder = SubResource( 8 )
[node name="Top" type="Sprite" parent="."]
z_index = 25
texture = SubResource( 2 )
[node name="Color" type="Sprite" parent="Top"]
texture = SubResource( 3 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Top"]
occluder = SubResource( 9 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Close = SubResource( 5 )
anims/Open = SubResource( 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 6 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )
bus = "Sfx"
[node name="Mask" type="Light2D" parent="."]
enabled = false
texture = ExtResource( 5 )
mode = 3
range_item_cull_mask = 2

View File

@ -4,8 +4,8 @@
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
[ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 5, 8 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 14.1446, 9.58948 )
[node name="Scientist" type="Area2D"]
position = Vector2( 167.084, 231.933 )
@ -15,7 +15,7 @@ script = ExtResource( 1 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
shape = SubResource( 1 )
[node name="Speaker" type="Node" parent="."]
script = ExtResource( 2 )

View File

@ -1,9 +1,12 @@
[gd_scene load_steps=25 format=2]
[gd_scene load_steps=28 format=2]
[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
[ext_resource path="res://animation_reference.png" type="Texture" id=3]
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
[ext_resource path="res://Assets/Art/flashlight_map.png" type="Texture" id=5]
[ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6]
[ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7]
[sub_resource type="AtlasTexture" id=1]
flags = 8
@ -766,6 +769,31 @@ __meta__ = {
"_edit_bone_": true
}
[node name="flashlight" type="Node2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D"]
visible = false
rotation = -0.0242677
script = ExtResource( 7 )
__meta__ = {
"_edit_group_": true
}
[node name="flashlight" type="Sprite" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
z_index = 10
texture = ExtResource( 6 )
[node name="Light2D" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
enabled = false
texture = ExtResource( 5 )
offset = Vector2( 46, 0 )
texture_scale = 0.35
shadow_enabled = true
shadow_gradient_length = 0.1
[node name="Glow" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
enabled = false
texture = ExtResource( 3 )
energy = 0.5
[node name="Hips" type="Sprite" parent="Torso"]
material = ExtResource( 1 )
position = Vector2( 0, 2.75 )
@ -870,13 +898,10 @@ anims/Idle = SubResource( 17 )
anims/RunLeft = SubResource( 18 )
anims/RunRight = SubResource( 19 )
[node name="Sprite" type="Sprite" parent="."]
visible = false
modulate = Color( 1, 1, 1, 0.423529 )
position = Vector2( -28.5601, 3.4707 )
scale = Vector2( 0.055, 0.055 )
texture = ExtResource( 3 )
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 20 )
[node name="Light2D" type="Light2D" parent="."]
texture = ExtResource( 3 )
energy = 0.25

View File

@ -0,0 +1,28 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=1]
[ext_resource path="res://Assets/Art/Objects/wall_light.png" type="Texture" id=2]
[ext_resource path="res://Scripts/Component/LightLoader.gd" type="Script" id=3]
[ext_resource path="res://Scripts/Entities/Wall Light.gd" type="Script" id=4]
[sub_resource type="CircleShape2D" id=1]
radius = 200.0
[node name="Wall Light" type="Sprite"]
texture = ExtResource( 2 )
script = ExtResource( 4 )
[node name="Light2D" type="Light2D" parent="."]
visible = false
texture = ExtResource( 1 )
texture_scale = 3.0
energy = 1.1
shadow_filter_smooth = 0.5
shadow_item_cull_mask = 3
[node name="Area2D" type="Area2D" parent="."]
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
visible = false
shape = SubResource( 1 )

7
client/Scenes/Area2D.gd Normal file
View File

@ -0,0 +1,7 @@
extends "res://Scripts/Component/Interactable.gd"
func _ready():
connect("interacted", self, "_on_interact")
func _on_interact():
$Speaker.start_dialog("intro_transportship")

BIN
client/Scenes/Credits.scn Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,6 +1,7 @@
extends Area2D
signal interacted
var player
func _ready():
connect("body_entered", self, "_on_body_enter")
@ -8,6 +9,7 @@ func _ready():
func _on_body_enter(body):
if body.has_method("add_interactable"):
player = body
body.add_interactable(self)
func _on_body_exit(body):

View File

@ -0,0 +1,9 @@
extends "res://Scripts/Component/Interactable.gd"
export var dialog_name : String = "unconfigured"
func _ready():
connect("interacted", self, "_on_interact")
func _on_interact():
$Speaker.start_dialog(dialog_name)

View File

@ -0,0 +1,14 @@
extends Area2D
func _ready():
connect("body_entered", self, "_on_body_enter")
connect("body_exited", self, "_on_body_exit")
get_parent().get_node("Light2D").enabled = false
func _on_body_enter(body):
if body.has_method("add_interactable"):
get_parent().get_node("Light2D").enabled = true
func _on_body_exit(body):
if body.has_method("remove_interactable"):
get_parent().get_node("Light2D").enabled = false

View File

@ -0,0 +1,14 @@
extends "res://Scripts/Component/Interactable.gd"
export var item : String
export var tip : String = ""
func _ready():
connect("interacted", self, "_on_interact")
func _on_interact():
player.add_item(item)
if len(tip) >= 1:
var gui = get_tree().root.get_node("World").get_node("GUI")
gui.display_tip(tip)
queue_free()

View File

@ -5,6 +5,7 @@ signal finished_text
signal message_list_empty
func speak(message):
done = false
spoken_text = ""
for character in message:
soundQueue.append(character)
@ -24,6 +25,7 @@ var speaker = "default"
var soundQueue = []
var spoken_text = ""
var playing_speech = false
var done = true
export var voice_pitch : float = 1
func play_audio():
@ -61,7 +63,9 @@ func play_audio():
print("No sound for: " + str(speaker))
else:
playing_speech = false
emit_signal("finished_text")
if len(soundQueue) == 0:
emit_signal("finished_text")
done = true
func del_obj(obj):
obj.queue_free()

View File

@ -13,7 +13,7 @@ var did : int
var choices : int = 1
var selected_choice : int = -1
export var speaker_name = ""
var final_display_message = ""
func _ready():
story_reader.read(story_file)
@ -30,16 +30,22 @@ func _on_text_update():
func start_dialog(record : String):
start_dialog_did(story_reader.get_did_via_record_name(record))
func intialize_dialog():
if not gui:
gui = get_node("/root/World/GUI")
func start_dialog_did(dialog_id : int):
gui = get_node("/root/World/GUI")
intialize_dialog()
if not gui.is_in_dialog():
nid = 1
did = dialog_id
process_message(story_reader.get_text(did, nid))
func has_next_node():
return story_reader.has_slot(did, nid, 0)
func process_message(message):
gui.clear_choices()
@ -62,6 +68,7 @@ func process_message(message):
i = i + 1
speak(message)
final_display_message = message
func _on_choice(decision):
move_dialog_forward(decision)
@ -75,5 +82,5 @@ func move_dialog_forward(decision = 0):
gui.finish_dialog()
func _process(delta):
if(Input.is_action_just_pressed("ui_accept") and choices == 0 and playing_speech == false):
if(Input.is_action_just_pressed("ui_accept") and choices == 0 and final_display_message == gui.current_dialog()):
move_dialog_forward(0)

View File

@ -0,0 +1,12 @@
extends Area2D
export var tip = ""
func _ready():
connect("body_entered", self, "_on_body_enter")
func _on_body_enter(body):
if body.has_method("add_interactable"):
var gui = get_tree().root.get_node("World").get_node("GUI")
gui.display_tip(tip)
queue_free()

View File

@ -0,0 +1,65 @@
extends Area2D
var opened = false
export var locked = false
export var security_level = 0
var player_level = -1
func lock():
locked = true
$Top/Color.modulate = Color.red
func unlock():
locked = false
set_color()
func set_color():
match(security_level):
0:
$Top/Color.modulate = Color.green
1:
$Top/Color.modulate = Color.blue
2:
$Top/Color.modulate = Color.yellow
3:
$Top/Color.modulate = Color.orange
4:
$Top/Color.modulate = Color.red
5:
$Top/Color.modulate = Color.purple
# Called when the node enters the scene tree for the first time.
func _ready():
connect("body_entered", self, "_on_body_enter")
connect("body_exited", self, "_on_body_exit")
if locked:
lock()
else:
unlock()
func _on_body_enter(body):
if body.has_method("add_interactable"):
if body.clearance_level >= security_level and not locked:
open()
func _on_body_exit(body):
if body.has_method("remove_interactable"):
close()
func open():
if not opened:
$AnimationPlayer.play("Open")
$AudioStreamPlayer2D.play()
$StaticBody2D.collision_layer = 0
$StaticBody2D.collision_mask = 0
opened = true
func close():
if opened:
$AnimationPlayer.play("Close")
$AudioStreamPlayer2D.play()
$StaticBody2D.collision_layer = 1
$StaticBody2D.collision_mask = 1
opened = false

View File

@ -0,0 +1,19 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _process(delta):
var rot = global_position.angle_to_point(get_global_mouse_position())
rotation = rot + PI - get_parent().global_rotation
if Input.is_action_just_pressed("toggle_flashlight"):
$Light2D.enabled = !$Light2D.enabled
$Glow.enabled = !$Glow.enabled

View File

@ -0,0 +1,45 @@
extends Area2D
var state = 0
var timer : Timer
func _ready():
$Speaker.speaker_name = "Aura"
connect("body_entered", self, "_on_body_enter")
connect("body_exited", self, "_on_body_exit")
func _on_body_enter(body):
if body.has_method("add_interactable"):
state = 1
$Speaker.start_dialog("aura_meeting")
func _process(delta):
if state == 1 and not $Speaker.gui.is_in_dialog():
$Sprite.frame = 0
$Speaker.start_dialog("aura_meeting_gun")
state = 2
elif state == 2 and not $Speaker.gui.is_in_dialog():
$"/root/MusicManager".stop()
if not timer:
timer = Timer.new()
add_child(timer)
timer.connect("timeout", self, "shoot_scene")
timer.start(0.5)
func shoot_scene():
$AudioStreamPlayer.play()
$CanvasLayer/Blood.show()
timer.disconnect("timeout", self, "shoot_scene")
timer.stop()
timer.connect("timeout", self, "start_fade")
timer.start(0.5)
func start_fade():
timer.stop()
var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
fader.connect("fade_complete", self, "go_to_credits")
fader.fade(2, false)
func go_to_credits():
get_tree().change_scene("res://Scenes/Credits.scn")

View File

@ -5,14 +5,18 @@ var state : int = 0
func _ready():
connect("interacted", self, "_on_interact")
$Speaker.speaker_name = "CEO Grant Blevins"
$Speaker.speaker = "ceo"
$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
func _on_interact():
if state == 0:
$Speaker.start_dialog("intro_meet_ceo")
if player:
player.clearance_level = 1
else:
$Speaker.start_dialog("into_speak_ceo")
func _on_dialog_exit():
if state == 0:
state = 1
$Speaker.gui.display_tip("Press S and then SPACE\nto go down platforms")

View File

@ -2,9 +2,14 @@ extends "res://Scripts/Component/Interactable.gd"
func _ready():
connect("interacted", self, "_on_interact")
$Speaker.speaker = "fast_talker"
$Speaker.speaker_name = "Dr.Thadd"
#$Speaker.start_dialog("intro_science")
$Speaker.connect("dialog_exited", self, "give_tip")
$Speaker.start_dialog("intro_science")
func _on_interact():
$Speaker.start_dialog("intro_science_followup")
func give_tip():
$Speaker.gui.display_tip("Used A & D to move\nleft and right")
$Speaker.disconnect("dialog_exited", self, "give_tip")

View File

@ -1,5 +1,7 @@
extends KinematicBody2D
export var clearance_level = 0
# Environment variables
export var baseGravity : float = 9.8
@ -15,6 +17,20 @@ var motion : Vector2 = Vector2(0,0) # Player's current velocity
var gui
var interactables = []
var items = []
var equiped = null
func add_item(item):
items.append(item)
equip_item(item)
func equip_item(item):
var node = get_node_or_null("Torso/RightArm/RightForearm/LeftHand/Node2D/" + item)
if node:
equiped = item
node.show()
else:
print("Tried to equip: " + item + " but item was missing!")
func add_interactable(interactable):
interactables.append(interactable)
@ -23,10 +39,6 @@ func remove_interactable(interactable):
if loc >= 0:
interactables.remove(loc)
func _process(delta):
if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
interactables[0].interact()
func _physics_process(delta):
# Gravity
@ -38,6 +50,8 @@ func _physics_process(delta):
gui = get_node("/root/World/GUI")
elif not gui.is_in_dialog():
user_input()
else:
moveMotion = 0
# Apply velocity limits
moveMotion = clamp(moveMotion, -maxMoveVelocity, maxMoveVelocity)
@ -49,6 +63,9 @@ func _physics_process(delta):
func user_input():
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
interactables[0].interact()
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
position.y = position.y + 2
return

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