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			13 Commits
		
	
	
		
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			feature/ho
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| ae3ecb03c5 | |||
| ab3f05f013 | |||
| 5cbc0100d8 | |||
| 5696ac5574 | |||
| 8dc142b907 | |||
| 7dc40122b4 | |||
| 7639bfbe21 | |||
| 149555fb02 | |||
| 257fb07e94 | |||
| b493e10794 | |||
| de1d4fbaf0 | |||
| 859c1d7238 | |||
| 4fd93b6c9e | 
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 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
[gd_scene load_steps=3 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://art/entities/player/dev/dev_player_1.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
 | 
			
		||||
 | 
			
		||||
[node name="Player" type="KinematicBody2D"]
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,8 @@
 | 
			
		||||
[gd_scene load_steps=2 format=2]
 | 
			
		||||
[gd_scene load_steps=3 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://art/entities/player/dev_player.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://art/entities/player/dev/dev_player_1.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://scripts/entities/PlayerPuppet.gd" type="Script" id=2]
 | 
			
		||||
 | 
			
		||||
[node name="PlayerPuppet" type="Sprite"]
 | 
			
		||||
texture = ExtResource( 1 )
 | 
			
		||||
script = ExtResource( 2 )
 | 
			
		||||
 | 
			
		||||
@ -106,6 +106,7 @@ config/icon="res://icon.png"
 | 
			
		||||
 | 
			
		||||
Nakama="*res://addons/com.heroiclabs.nakama/Nakama.gd"
 | 
			
		||||
ServerConnection="*res://scripts/singletons/ServerConnection.gd"
 | 
			
		||||
GameData="*res://scripts/singletons/GameData.gd"
 | 
			
		||||
 | 
			
		||||
[input]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										58
									
								
								client/scenes/CharacterCreation.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,58 @@
 | 
			
		||||
[gd_scene load_steps=5 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://art/gui/banners/burningwall.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://scripts/menus/character_creation/FactionButtons.gd" type="Script" id=2]
 | 
			
		||||
[ext_resource path="res://scripts/menus/character_creation/NameEdit.gd" type="Script" id=3]
 | 
			
		||||
[ext_resource path="res://scripts/menus/character_creation/CharacterCreation.gd" type="Script" id=4]
 | 
			
		||||
 | 
			
		||||
[node name="CharacterCreation" type="VBoxContainer"]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
script = ExtResource( 4 )
 | 
			
		||||
__meta__ = {
 | 
			
		||||
"_edit_use_anchors_": false
 | 
			
		||||
}
 | 
			
		||||
nameTextEdit = NodePath("NameEdit")
 | 
			
		||||
factionButtonsNode = NodePath("FactionButtons")
 | 
			
		||||
 | 
			
		||||
[node name="NameLabel" type="Label" parent="."]
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 14.0
 | 
			
		||||
text = "The Legacy of"
 | 
			
		||||
align = 1
 | 
			
		||||
 | 
			
		||||
[node name="NameEdit" type="LineEdit" parent="."]
 | 
			
		||||
margin_top = 18.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 42.0
 | 
			
		||||
align = 1
 | 
			
		||||
placeholder_text = "Character Name"
 | 
			
		||||
script = ExtResource( 3 )
 | 
			
		||||
 | 
			
		||||
[node name="FactionLabel" type="Label" parent="."]
 | 
			
		||||
margin_top = 46.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 60.0
 | 
			
		||||
text = "Select your family"
 | 
			
		||||
align = 1
 | 
			
		||||
uppercase = true
 | 
			
		||||
 | 
			
		||||
[node name="FactionButtons" type="HBoxContainer" parent="."]
 | 
			
		||||
margin_top = 64.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 198.0
 | 
			
		||||
alignment = 1
 | 
			
		||||
script = ExtResource( 2 )
 | 
			
		||||
 | 
			
		||||
[node name="Button" type="Button" parent="FactionButtons"]
 | 
			
		||||
margin_left = 474.0
 | 
			
		||||
margin_right = 550.0
 | 
			
		||||
margin_bottom = 134.0
 | 
			
		||||
icon = ExtResource( 1 )
 | 
			
		||||
 | 
			
		||||
[node name="Button" type="Button" parent="."]
 | 
			
		||||
margin_top = 202.0
 | 
			
		||||
margin_right = 1024.0
 | 
			
		||||
margin_bottom = 222.0
 | 
			
		||||
text = "Join World"
 | 
			
		||||
[connection signal="button_down" from="Button" to="." method="_on_Button_button_down"]
 | 
			
		||||
							
								
								
									
										13
									
								
								client/scripts/entities/PlayerPuppet.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,13 @@
 | 
			
		||||
extends Sprite
 | 
			
		||||
 | 
			
		||||
export var faction = 1 setget set_faction, get_faction
 | 
			
		||||
 | 
			
		||||
func _ready():
 | 
			
		||||
	set_faction(faction)
 | 
			
		||||
 | 
			
		||||
func set_faction(new_faction):
 | 
			
		||||
	faction = new_faction
 | 
			
		||||
	texture = load("res://art/entities/player/dev/dev_player_" + str(faction) + ".png")
 | 
			
		||||
	
 | 
			
		||||
func get_faction():
 | 
			
		||||
	return faction
 | 
			
		||||
							
								
								
									
										16
									
								
								client/scripts/menus/character_creation/CharacterCreation.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,16 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
export(NodePath) var nameTextEdit
 | 
			
		||||
export(NodePath) var factionButtonsNode
 | 
			
		||||
 | 
			
		||||
onready var nameEdit : LineEdit = get_node(nameTextEdit)
 | 
			
		||||
onready var factionButtons = get_node(factionButtonsNode)
 | 
			
		||||
 | 
			
		||||
func _on_Button_button_down():
 | 
			
		||||
	if nameEdit.text != "":
 | 
			
		||||
		if factionButtons.currently_selected:
 | 
			
		||||
			for i in range(1,len(GameData.factions)):
 | 
			
		||||
				if GameData.factions[i] == factionButtons.currently_selected:
 | 
			
		||||
					var created_char = yield(ServerConnection.create_character_async(nameEdit.text, i), "completed")
 | 
			
		||||
					if created_char:
 | 
			
		||||
						get_tree().change_scene("res://scenes/World.tscn")
 | 
			
		||||
							
								
								
									
										20
									
								
								client/scripts/menus/character_creation/FactionButtons.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,20 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
signal selection_updated(faction)
 | 
			
		||||
 | 
			
		||||
var currently_selected : String
 | 
			
		||||
 | 
			
		||||
func _ready():
 | 
			
		||||
	get_child(0).queue_free()
 | 
			
		||||
	for faction in GameData.factions:
 | 
			
		||||
		if faction == "Electus":
 | 
			
		||||
			return
 | 
			
		||||
		
 | 
			
		||||
		var faction_button = Button.new()
 | 
			
		||||
		faction_button.icon = load("res://art/gui/banners/" + faction.to_lower() + ".png")
 | 
			
		||||
		faction_button.connect("button_down", self, "on_faction_select", [faction])
 | 
			
		||||
		add_child(faction_button)
 | 
			
		||||
 | 
			
		||||
func on_faction_select(faction):
 | 
			
		||||
	currently_selected = faction
 | 
			
		||||
	emit_signal("selection_updated", faction)
 | 
			
		||||
							
								
								
									
										14
									
								
								client/scripts/menus/character_creation/NameEdit.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,14 @@
 | 
			
		||||
extends LineEdit
 | 
			
		||||
 | 
			
		||||
var invalid_chars = " '.,;/\\,[](){}!@#$%^&*-=|_+1234567890\""
 | 
			
		||||
 | 
			
		||||
func _ready():
 | 
			
		||||
	connect("text_changed", self, "validate_name")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func validate_name(name):
 | 
			
		||||
	var cursor_pos = caret_position
 | 
			
		||||
	for character in invalid_chars:
 | 
			
		||||
		if character in text:
 | 
			
		||||
			text = text.replace(character, "")
 | 
			
		||||
			caret_position = cursor_pos
 | 
			
		||||
							
								
								
									
										8
									
								
								client/scripts/singletons/GameData.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,8 @@
 | 
			
		||||
extends Node
 | 
			
		||||
 | 
			
		||||
var factions = [
 | 
			
		||||
	"Burningwall",
 | 
			
		||||
	"Lunaki",
 | 
			
		||||
	"Regium",
 | 
			
		||||
	"Electus"
 | 
			
		||||
]
 | 
			
		||||
@ -4,19 +4,21 @@ signal tile_update(tile_data)
 | 
			
		||||
signal player_joined(user_id)
 | 
			
		||||
signal player_left(user_id)
 | 
			
		||||
signal player_pos_update(user_id, pos)
 | 
			
		||||
signal player_state_update(user_id, user_name, faction)
 | 
			
		||||
 | 
			
		||||
const KEY := "defaultkey"
 | 
			
		||||
const SERVER_ENDPOINT := "nakama.cloudsumu.com"
 | 
			
		||||
 | 
			
		||||
var _session : NakamaSession
 | 
			
		||||
var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http")
 | 
			
		||||
var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http", Nakama.DEFAULT_TIMEOUT, NakamaLogger.LOG_LEVEL.ERROR)
 | 
			
		||||
var _socket : NakamaSocket
 | 
			
		||||
var _precenses : Dictionary = {}
 | 
			
		||||
var _world_id
 | 
			
		||||
 | 
			
		||||
enum OPCODE {
 | 
			
		||||
	tile_update = 1,
 | 
			
		||||
	update_position = 2
 | 
			
		||||
	update_position = 2,
 | 
			
		||||
	player_state = 3
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func authenticate_async(email : String, password : String) -> NakamaException:
 | 
			
		||||
@ -62,6 +64,11 @@ func join_world_async() -> Dictionary:
 | 
			
		||||
	var match_join_result : NakamaRTAPI.Match = yield(_socket.join_match_async(world.payload), "completed")
 | 
			
		||||
	if match_join_result.is_exception():
 | 
			
		||||
		print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message])
 | 
			
		||||
		
 | 
			
		||||
		# THIS SECTION NEEDS TO BE UPADTED TO BE DECOUPLED
 | 
			
		||||
		# IT SHOULD ALSO NOT CATCH ALL JOIN ERRORS!
 | 
			
		||||
		get_tree().change_scene("res://scenes/CharacterCreation.tscn")
 | 
			
		||||
		
 | 
			
		||||
		return {}
 | 
			
		||||
		
 | 
			
		||||
	_world_id = world.payload
 | 
			
		||||
@ -95,7 +102,17 @@ func _on_socket_received_match_state(match_state: NakamaRTAPI.MatchData):
 | 
			
		||||
		OPCODE.update_position:
 | 
			
		||||
			var pos_data = JSON.parse(match_state.data).result
 | 
			
		||||
			emit_signal("player_pos_update", pos_data["player"], Vector2(float(pos_data["x"]), float(pos_data["y"])))
 | 
			
		||||
		OPCODE.player_state:
 | 
			
		||||
			var state_data = JSON.parse(match_state.data).result
 | 
			
		||||
			emit_signal("player_state_update", state_data["player"], state_data["name"], state_data["faction"])
 | 
			
		||||
 | 
			
		||||
func send_player_position(position : Vector2) -> void:
 | 
			
		||||
	_socket.send_match_state_async(_world_id, OPCODE.update_position, JSON.print({X = str(position.x), Y = str(position.y)}))
 | 
			
		||||
 | 
			
		||||
func create_character_async(name : String, faction : int) -> Dictionary:
 | 
			
		||||
	
 | 
			
		||||
	var character_response : NakamaAPI.ApiRpc = yield(_client.rpc_async(_session, "create_character", JSON.print({"name":name, "faction" : faction})), "completed")
 | 
			
		||||
	if character_response.is_exception():
 | 
			
		||||
		print("Create character error occured: %s" % character_response.exception.message)
 | 
			
		||||
		return false
 | 
			
		||||
	return true
 | 
			
		||||
 | 
			
		||||
@ -11,6 +11,7 @@ func _ready():
 | 
			
		||||
	ServerConnection.connect("player_joined", self, "on_player_join")
 | 
			
		||||
	ServerConnection.connect("player_left", self, "on_player_leave")
 | 
			
		||||
	ServerConnection.connect("player_pos_update", self, "on_player_pos_update")
 | 
			
		||||
	ServerConnection.connect("player_state_update", self, "on_player_state_update")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func on_player_join(user_id):
 | 
			
		||||
@ -29,3 +30,12 @@ func on_player_pos_update(user_id, pos):
 | 
			
		||||
	if user_id != ServerConnection._session.user_id:
 | 
			
		||||
		var player_puppet : Node2D = puppets[user_id]
 | 
			
		||||
		player_puppet.global_position = pos
 | 
			
		||||
 | 
			
		||||
func on_player_state_update(user_id, user_name, faction):
 | 
			
		||||
	if user_id != ServerConnection._session.user_id:
 | 
			
		||||
		if user_id in puppets:
 | 
			
		||||
			var player_puppet : Node2D = puppets[user_id]
 | 
			
		||||
			player_puppet.name = user_name
 | 
			
		||||
			player_puppet.set_faction(faction)
 | 
			
		||||
		else:
 | 
			
		||||
			print("Could not update player state for nonexisting player!")
 | 
			
		||||
 | 
			
		||||
@ -20,6 +20,8 @@ const (
 | 
			
		||||
	OpCodeTileUpdate = 1
 | 
			
		||||
	// OpCodeUpdatePosition is used for player position updates
 | 
			
		||||
	OpCodeUpdatePosition = 2
 | 
			
		||||
	// OpCodePlayerState is for player object updates
 | 
			
		||||
	OpCodePlayerState = 3
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
// Match is the object registered
 | 
			
		||||
@ -72,7 +74,19 @@ func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db
 | 
			
		||||
	if _, ok := mState.presences[presence.GetUserId()]; ok {
 | 
			
		||||
		return mState, false, "User already logged in."
 | 
			
		||||
	} else {
 | 
			
		||||
		return mState, true, ""
 | 
			
		||||
 | 
			
		||||
		dataExist, err := entities.PlayerDataExists(ctx, nk, presence.GetUserId())
 | 
			
		||||
		if err != nil {
 | 
			
		||||
			logger.Error(err.Error())
 | 
			
		||||
			return mState, false, err.Error()
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if dataExist {
 | 
			
		||||
			return mState, true, ""
 | 
			
		||||
		} else {
 | 
			
		||||
			return mState, false, "User does not have a character!"
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -89,11 +103,19 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
 | 
			
		||||
 | 
			
		||||
		// Add presence to map
 | 
			
		||||
		mState.presences[precense.GetUserId()] = precense
 | 
			
		||||
		player, loadPlayerErr := entities.LoadPlayer(ctx, nk, precense)
 | 
			
		||||
 | 
			
		||||
		player := entities.PlayerEntity{
 | 
			
		||||
			X:        16,
 | 
			
		||||
			Y:        16,
 | 
			
		||||
			Presence: precense,
 | 
			
		||||
		if loadPlayerErr != nil {
 | 
			
		||||
			logger.Error(loadPlayerErr.Error())
 | 
			
		||||
			player = &entities.PlayerEntity{
 | 
			
		||||
				X:        16,
 | 
			
		||||
				Y:        16,
 | 
			
		||||
				Name:     "ERROR",
 | 
			
		||||
				Presence: precense,
 | 
			
		||||
			}
 | 
			
		||||
		} else {
 | 
			
		||||
			player.X = 16
 | 
			
		||||
			player.Y = 16
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if jsonObj, err := player.GetPosJSON(); err != nil {
 | 
			
		||||
@ -102,9 +124,16 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
 | 
			
		||||
			if sendErr := dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObj, []runtime.Presence{precense}, player.Presence, true); sendErr != nil {
 | 
			
		||||
				logger.Error(sendErr.Error())
 | 
			
		||||
			}
 | 
			
		||||
			stateJSON, _ := player.GetStateJSON()
 | 
			
		||||
 | 
			
		||||
			// Send player state to clients
 | 
			
		||||
			if sendErr := dispatcher.BroadcastMessage(OpCodePlayerState, stateJSON, mState.GetPrecenseList(), player.Presence, true); sendErr != nil {
 | 
			
		||||
				logger.Error(sendErr.Error())
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		mState.players[precense.GetUserId()] = player
 | 
			
		||||
		mState.players[precense.GetUserId()] = *player
 | 
			
		||||
		logger.Info(fmt.Sprintf("%s joined match '%s'!", player.Presence.GetUsername(), ctx.Value(runtime.RUNTIME_CTX_MATCH_ID).(string)))
 | 
			
		||||
 | 
			
		||||
		// Get intial tile data around player
 | 
			
		||||
		if regionData, err := mState.worldMap.GetJSONRegionAround(player.X, player.Y, maxRenderDistance); err != nil {
 | 
			
		||||
@ -116,6 +145,7 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
 | 
			
		||||
				logger.Error(sendErr.Error())
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		for _, otherPlayer := range mState.players {
 | 
			
		||||
			// Broadcast player data to client
 | 
			
		||||
			if jsonObj, err := otherPlayer.GetPosJSON(); err != nil {
 | 
			
		||||
@ -158,17 +188,19 @@ func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB
 | 
			
		||||
	for _, message := range messages {
 | 
			
		||||
		if message.GetOpCode() == OpCodeUpdatePosition {
 | 
			
		||||
			player := mState.players[message.GetUserId()]
 | 
			
		||||
 | 
			
		||||
			if response, err := player.ParsePositionRequest(message.GetData()); err == nil {
 | 
			
		||||
				player.UpdateBasedOnResponse(response)
 | 
			
		||||
				if jsonObject, err := player.GetPosJSON(); err == nil {
 | 
			
		||||
					dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObject, mState.GetPrecenseList(), player.Presence, false)
 | 
			
		||||
					logger.Info("Yes")
 | 
			
		||||
			if player.Presence != nil {
 | 
			
		||||
				if response, err := player.ParsePositionRequest(message.GetData()); err == nil {
 | 
			
		||||
					player.UpdateBasedOnResponse(response)
 | 
			
		||||
					if jsonObject, err := player.GetPosJSON(); err == nil {
 | 
			
		||||
						dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObject, mState.GetPrecenseList(), player.Presence, false)
 | 
			
		||||
					} else {
 | 
			
		||||
						logger.Error(fmt.Sprintf("Failed to get player json: %s", err.Error))
 | 
			
		||||
					}
 | 
			
		||||
				} else {
 | 
			
		||||
					logger.Error(fmt.Sprintf("Failed to get player json: %s", err.Error))
 | 
			
		||||
					logger.Error(fmt.Sprintf("Failed to parse update pos request: %s", err.Error))
 | 
			
		||||
				}
 | 
			
		||||
			} else {
 | 
			
		||||
				logger.Error(fmt.Sprintf("Failed to parse update pos request: %s", err.Error))
 | 
			
		||||
				logger.Warn(fmt.Sprintf("Attempted to update the position of a player (%s) that does not exist", message.GetUsername()))
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -1,15 +1,24 @@
 | 
			
		||||
package entities
 | 
			
		||||
 | 
			
		||||
import (
 | 
			
		||||
	"context"
 | 
			
		||||
	"encoding/json"
 | 
			
		||||
	"fmt"
 | 
			
		||||
	"github.com/heroiclabs/nakama-common/runtime"
 | 
			
		||||
	"github.com/josephbmanley/family/server/plugin/gameworld"
 | 
			
		||||
	"strconv"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
type PlayerSaveData struct {
 | 
			
		||||
	Faction int
 | 
			
		||||
	Name    string
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// PlayerEntity is the go struct representing the player's location
 | 
			
		||||
type PlayerEntity struct {
 | 
			
		||||
	Presence runtime.Presence
 | 
			
		||||
	Faction  gameworld.Faction
 | 
			
		||||
	Name     string
 | 
			
		||||
	X        float64
 | 
			
		||||
	Y        float64
 | 
			
		||||
}
 | 
			
		||||
@ -20,6 +29,108 @@ type PlayerPosResponse struct {
 | 
			
		||||
	Y string
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// PlayerDataExists checks if precense has saved data
 | 
			
		||||
func PlayerDataExists(ctx context.Context, nk runtime.NakamaModule, userID string) (bool, error) {
 | 
			
		||||
 | 
			
		||||
	Reads := []*runtime.StorageRead{
 | 
			
		||||
		&runtime.StorageRead{
 | 
			
		||||
			Collection: "playerdata",
 | 
			
		||||
			Key:        "data",
 | 
			
		||||
			UserID:     userID,
 | 
			
		||||
		},
 | 
			
		||||
	}
 | 
			
		||||
	records, err := nk.StorageRead(ctx, Reads)
 | 
			
		||||
	if err != nil {
 | 
			
		||||
		return false, err
 | 
			
		||||
	}
 | 
			
		||||
	for _, record := range records {
 | 
			
		||||
		if record.Key == "data" {
 | 
			
		||||
			return true, nil
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return false, nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// LoadPlayer creates player object
 | 
			
		||||
func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.Presence) (*PlayerEntity, error) {
 | 
			
		||||
	player := &PlayerEntity{Presence: presence}
 | 
			
		||||
 | 
			
		||||
	// Read storage
 | 
			
		||||
	PlayerReads := []*runtime.StorageRead{
 | 
			
		||||
		&runtime.StorageRead{
 | 
			
		||||
			Collection: "playerdata",
 | 
			
		||||
			Key:        "data",
 | 
			
		||||
			UserID:     player.Presence.GetUserId(),
 | 
			
		||||
		},
 | 
			
		||||
	}
 | 
			
		||||
	records, err := nk.StorageRead(ctx, PlayerReads)
 | 
			
		||||
	if err != nil {
 | 
			
		||||
		return player, err
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Load storage records into object
 | 
			
		||||
	for _, record := range records {
 | 
			
		||||
		switch record.Key {
 | 
			
		||||
		case "data":
 | 
			
		||||
			responseData := PlayerSaveData{}
 | 
			
		||||
			err := json.Unmarshal([]byte(record.Value), &responseData)
 | 
			
		||||
			if err != nil {
 | 
			
		||||
				return player, err
 | 
			
		||||
			}
 | 
			
		||||
			player.Name = responseData.Name
 | 
			
		||||
			player.Faction = gameworld.Faction(responseData.Faction)
 | 
			
		||||
			player.X = 16.0
 | 
			
		||||
			player.Y = 16.0
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return player, nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// GetPosJSON returns the player's position as a JSON object
 | 
			
		||||
func (p *PlayerEntity) GetPosJSON() ([]byte, error) {
 | 
			
		||||
	playerMap := map[string]string{
 | 
			
		||||
		"player": p.Presence.GetUserId(),
 | 
			
		||||
		"x":      fmt.Sprintf("%f", p.X),
 | 
			
		||||
		"y":      fmt.Sprintf("%f", p.Y),
 | 
			
		||||
	}
 | 
			
		||||
	jsonData, err := json.Marshal(playerMap)
 | 
			
		||||
	return jsonData, err
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Save passes the precensce id to SaveUserID
 | 
			
		||||
func (p *PlayerEntity) Save(ctx context.Context, nk runtime.NakamaModule) error {
 | 
			
		||||
 | 
			
		||||
	return p.SaveUserID(ctx, nk, p.Presence.GetUserId())
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// SaveUserID saves player data to nakama
 | 
			
		||||
func (p *PlayerEntity) SaveUserID(ctx context.Context, nk runtime.NakamaModule, userID string) error {
 | 
			
		||||
 | 
			
		||||
	saveData := PlayerSaveData{
 | 
			
		||||
		Name:    p.Name,
 | 
			
		||||
		Faction: int(p.Faction),
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	saveJSON, err := json.Marshal(saveData)
 | 
			
		||||
	if err != nil {
 | 
			
		||||
		return err
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	PlayerWrites := []*runtime.StorageWrite{
 | 
			
		||||
		&runtime.StorageWrite{
 | 
			
		||||
			Collection: "playerdata",
 | 
			
		||||
			Key:        "data",
 | 
			
		||||
			Value:      string(saveJSON),
 | 
			
		||||
			UserID:     userID,
 | 
			
		||||
		},
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	_, err = nk.StorageWrite(ctx, PlayerWrites)
 | 
			
		||||
 | 
			
		||||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// ParsePositionRequest parses data from client
 | 
			
		||||
func (p *PlayerEntity) ParsePositionRequest(data []byte) (PlayerPosResponse, error) {
 | 
			
		||||
	var response PlayerPosResponse
 | 
			
		||||
@ -43,12 +154,12 @@ func (p *PlayerEntity) UpdateBasedOnResponse(response PlayerPosResponse) error {
 | 
			
		||||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// GetPosJSON returns the player's position as a JSON object
 | 
			
		||||
func (p *PlayerEntity) GetPosJSON() ([]byte, error) {
 | 
			
		||||
// GetStateJSON builds a json object for player state
 | 
			
		||||
func (p *PlayerEntity) GetStateJSON() ([]byte, error) {
 | 
			
		||||
	playerMap := map[string]string{
 | 
			
		||||
		"player": p.Presence.GetUserId(),
 | 
			
		||||
		"x":      fmt.Sprintf("%f", p.X),
 | 
			
		||||
		"y":      fmt.Sprintf("%f", p.Y),
 | 
			
		||||
		"player":  p.Presence.GetUserId(),
 | 
			
		||||
		"name":    p.Name,
 | 
			
		||||
		"faction": strconv.Itoa(int(p.Faction)),
 | 
			
		||||
	}
 | 
			
		||||
	jsonData, err := json.Marshal(playerMap)
 | 
			
		||||
	return jsonData, err
 | 
			
		||||
 | 
			
		||||
@ -20,5 +20,9 @@ func InitModule(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runti
 | 
			
		||||
		logger.Error("Unable to register: %v", err)
 | 
			
		||||
		return err
 | 
			
		||||
	}
 | 
			
		||||
	if err := initializer.RegisterRpc("create_character", rpc.CreateCharacter); err != nil {
 | 
			
		||||
		logger.Error("Unable to register: %v", err)
 | 
			
		||||
		return err
 | 
			
		||||
	}
 | 
			
		||||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										10
									
								
								server/plugin/gameworld/gameworld.go
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,10 @@
 | 
			
		||||
package gameworld
 | 
			
		||||
 | 
			
		||||
type Faction int
 | 
			
		||||
 | 
			
		||||
const (
 | 
			
		||||
	FactionBurningWall = 1
 | 
			
		||||
	FactionLunaki      = 2
 | 
			
		||||
	FactionRegium      = 3
 | 
			
		||||
	FactionElectus     = 4
 | 
			
		||||
)
 | 
			
		||||
@ -14,6 +14,7 @@ github.com/google/go-cmp v0.2.0/go.mod h1:oXzfMopK8JAjlY9xF4vHSVASa0yLyX7SntLO5a
 | 
			
		||||
github.com/heroiclabs/nakama-common v1.5.1 h1:ViCm9AvYYdQOCSKEa34SuSQ80JyZOHl6ODawESWf2wk=
 | 
			
		||||
github.com/heroiclabs/nakama-common v1.5.1/go.mod h1:nZAXHdeo4SyPlCyf7pU9rCVizxEhBF74gt7teDe/EaQ=
 | 
			
		||||
github.com/heroiclabs/nakama-common v1.7.2 h1:FQedePGCorBl3tXW4Ro8+XLGbEDQfGrT5Tb07j1UaLc=
 | 
			
		||||
github.com/heroiclabs/nakama-common v1.7.3 h1:HksdpzLdSzfbOGRlrHgZIz+dPXrM9oaWrIEZXnWW3eE=
 | 
			
		||||
github.com/josephbmanley/family v0.0.0-20200815220504-0d9d05943cef h1:6oijVkew6eKI1fGE+YMaxmiNlp/hkN9wDpStoid9/ZI=
 | 
			
		||||
github.com/josephbmanley/family v0.0.0-20200816202226-abfb0f428423 h1:ynsJFMYkfs3JspzvLCfmPGJwdKY/4QeX457U0+y4J1I=
 | 
			
		||||
github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,11 @@ package rpc
 | 
			
		||||
import (
 | 
			
		||||
	"context"
 | 
			
		||||
	"database/sql"
 | 
			
		||||
	"encoding/json"
 | 
			
		||||
	"errors"
 | 
			
		||||
	"github.com/heroiclabs/nakama-common/runtime"
 | 
			
		||||
	"github.com/josephbmanley/family/server/plugin/entities"
 | 
			
		||||
	"github.com/josephbmanley/family/server/plugin/gameworld"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule) (string, error) {
 | 
			
		||||
@ -47,3 +51,40 @@ func GetWorldId(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runti
 | 
			
		||||
	matchID, err := getFirstWorld(ctx, logger, nk)
 | 
			
		||||
	return matchID, err
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func CreateCharacter(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, payload string) (string, error) {
 | 
			
		||||
 | 
			
		||||
	userID, ok := ctx.Value(runtime.RUNTIME_CTX_USER_ID).(string)
 | 
			
		||||
	if ok {
 | 
			
		||||
		dataExist, err := entities.PlayerDataExists(ctx, nk, userID)
 | 
			
		||||
		if err != nil {
 | 
			
		||||
			logger.Error(err.Error())
 | 
			
		||||
			return err.Error(), err
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if dataExist {
 | 
			
		||||
			return "Already Exists Exception", errors.New("user already has a character")
 | 
			
		||||
		} else {
 | 
			
		||||
			playerData := entities.PlayerSaveData{}
 | 
			
		||||
			err := json.Unmarshal([]byte(payload), &playerData)
 | 
			
		||||
			if err != nil {
 | 
			
		||||
				logger.Error("Failed to load data from client: %s", err.Error())
 | 
			
		||||
				return "Failed to load data from client!", err
 | 
			
		||||
			}
 | 
			
		||||
			player := entities.PlayerEntity{
 | 
			
		||||
				Name:    playerData.Name,
 | 
			
		||||
				Faction: gameworld.Faction(playerData.Faction),
 | 
			
		||||
			}
 | 
			
		||||
			saveErr := player.SaveUserID(ctx, nk, userID)
 | 
			
		||||
			if saveErr != nil {
 | 
			
		||||
				logger.Error("Failed to write data to storage on create: %s", err.Error())
 | 
			
		||||
				return "Failed to write data to storage!", err
 | 
			
		||||
			}
 | 
			
		||||
			logger.Info("Created new character for: %s", userID)
 | 
			
		||||
			return "Success!", nil
 | 
			
		||||
		}
 | 
			
		||||
	} else {
 | 
			
		||||
		logger.Error("Missing User ID from context!")
 | 
			
		||||
		return "", errors.New("Missing User ID from context!")
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||