This repository has been archived on 2023-04-11. You can view files and clone it, but cannot push or open issues or pull requests.
2020-08-23 03:34:06 -04:00

91 lines
2.6 KiB
Go

package rpc
import (
"context"
"database/sql"
"encoding/json"
"errors"
"github.com/heroiclabs/nakama-common/runtime"
"github.com/josephbmanley/family/server/plugin/entities"
"github.com/josephbmanley/family/server/plugin/gameworld"
)
func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule) (string, error) {
// List existing matches
// that have been 1 & 32 players
minSize := 1
maxSize := 32
// Lists server authorative servers
if matches, err := nk.MatchList(ctx, 1, true, "", &minSize, &maxSize, ""); err != nil {
logger.Printf("Failed to list matches when grabing first world! Error: %v\n", err)
return "", err
} else {
// If no matches exist, create one
if len(matches) <= 0 {
// Create match
matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
// Return if creation error
if createErr != nil {
logger.Printf("Failed to create match when grabing first world! Error: %v\n", createErr)
return "", createErr
}
logger.Info("Successfully created new match!")
// Return newly created match
return matchID, nil
} else {
// Return first found match
return matches[0].GetMatchId(), nil
}
}
}
func GetWorldId(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, payload string) (string, error) {
matchID, err := getFirstWorld(ctx, logger, nk)
return matchID, err
}
func CreateCharacter(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, payload string) (string, error) {
userID, ok := ctx.Value(runtime.RUNTIME_CTX_USER_ID).(string)
if ok {
dataExist, err := entities.PlayerDataExists(ctx, nk, userID)
if err != nil {
logger.Error(err.Error())
return err.Error(), err
}
if dataExist {
return "Already Exists Exception", errors.New("user already has a character")
} else {
playerData := entities.PlayerSaveData{}
err := json.Unmarshal([]byte(payload), &playerData)
if err != nil {
logger.Error("Failed to load data from client: %s", err.Error())
return "Failed to load data from client!", err
}
player := entities.PlayerEntity{
Name: playerData.Name,
Faction: gameworld.Faction(playerData.Faction),
}
saveErr := player.SaveUserID(ctx, nk, userID)
if saveErr != nil {
logger.Error("Failed to write data to storage on create: %s", err.Error())
return "Failed to write data to storage!", err
}
logger.Info("Created new character for: %s", userID)
return "Success!", nil
}
} else {
logger.Error("Missing User ID from context!")
return "", errors.New("Missing User ID from context!")
}
}