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		@ -112,10 +112,6 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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		logger.Info("Ran loadplayer method!")
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		if loadPlayerErr != nil {
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			logger.Error(loadPlayerErr.Error())
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			player.X = 16
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			player.Y = 16
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		} else {
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			logger.Error(loadPlayerErr.Error())
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			player = &entities.PlayerEntity{
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				X:        16,
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@ -123,6 +119,13 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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				Name:     "ERROR",
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				Presence: precense,
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			}
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		} else {
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			if player != nil {
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				player.X = 16
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				player.Y = 16
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			} else {
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				logger.Error("Tried to access nil player object!")
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			}
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		}
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		logger.Info("Successfully loaded player object from storage!")
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@ -54,7 +54,7 @@ func PlayerDataExists(ctx context.Context, nk runtime.NakamaModule, userID strin
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// LoadPlayer creates player object
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func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.Presence) (*PlayerEntity, error) {
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	player := PlayerEntity{Presence: presence}
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	player := &PlayerEntity{Presence: presence}
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	// Read storage
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	PlayerReads := []*runtime.StorageRead{
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@ -66,7 +66,7 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
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	}
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	records, err := nk.StorageRead(ctx, PlayerReads)
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	if err != nil {
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		return &player, err
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		return player, err
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	}
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	// Load storage records into object
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@ -76,7 +76,7 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
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			responseData := PlayerSaveData{}
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			err := json.Unmarshal([]byte(record.Value), &responseData)
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			if err != nil {
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				return &player, err
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				return player, err
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			}
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			player.Name = responseData.Name
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			player.Faction = gameworld.Faction(responseData.Faction)
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@ -84,7 +84,7 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
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			player.Y = 16.0
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		}
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	}
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	return &player, nil
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	return player, nil
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}
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// GetPosJSON returns the player's position as a JSON object
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