Debug
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5696ac5574
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5cbc0100d8
@ -101,16 +101,10 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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for _, precense := range presences {
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logger.Info("Starting join logic...")
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// Add presence to map
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mState.presences[precense.GetUserId()] = precense
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logger.Info("Added precense to list")
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player, loadPlayerErr := entities.LoadPlayer(ctx, nk, precense)
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logger.Info("Ran loadplayer method!")
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if loadPlayerErr != nil {
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logger.Error(loadPlayerErr.Error())
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player = &entities.PlayerEntity{
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@ -120,14 +114,9 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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Presence: precense,
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}
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} else {
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if player != nil {
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player.X = 16
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player.Y = 16
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} else {
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logger.Error("Tried to access nil player object!")
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}
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player.X = 16
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player.Y = 16
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}
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logger.Info("Successfully loaded player object from storage!")
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if jsonObj, err := player.GetPosJSON(); err != nil {
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logger.Error(err.Error())
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@ -142,9 +131,9 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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logger.Error(sendErr.Error())
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}
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}
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logger.Info("Successfully sent player state and location!")
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mState.players[precense.GetUserId()] = *player
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logger.Info(fmt.Sprintf("%s joined the match!", player.Presence.GetUsername()))
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// Get intial tile data around player
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if regionData, err := mState.worldMap.GetJSONRegionAround(player.X, player.Y, maxRenderDistance); err != nil {
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@ -157,8 +146,6 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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}
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}
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logger.Info("Successfully send intial tile data to connected players")
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for _, otherPlayer := range mState.players {
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// Broadcast player data to client
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if jsonObj, err := otherPlayer.GetPosJSON(); err != nil {
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@ -201,16 +188,19 @@ func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB
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for _, message := range messages {
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if message.GetOpCode() == OpCodeUpdatePosition {
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player := mState.players[message.GetUserId()]
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if response, err := player.ParsePositionRequest(message.GetData()); err == nil {
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player.UpdateBasedOnResponse(response)
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if jsonObject, err := player.GetPosJSON(); err == nil {
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dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObject, mState.GetPrecenseList(), player.Presence, false)
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if player.Presence != nil {
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if response, err := player.ParsePositionRequest(message.GetData()); err == nil {
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player.UpdateBasedOnResponse(response)
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if jsonObject, err := player.GetPosJSON(); err == nil {
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dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObject, mState.GetPrecenseList(), player.Presence, false)
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} else {
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logger.Error(fmt.Sprintf("Failed to get player json: %s", err.Error))
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}
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} else {
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logger.Error(fmt.Sprintf("Failed to get player json: %s", err.Error))
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logger.Error(fmt.Sprintf("Failed to parse update pos request: %s", err.Error))
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}
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} else {
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logger.Error(fmt.Sprintf("Failed to parse update pos request: %s", err.Error))
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logger.Warn(fmt.Sprintf("Attempted to update the position of a player (%s) that does not exist", message.GetUsername()))
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}
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}
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}
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