Send player state

This commit is contained in:
Layla 2020-08-23 04:09:12 -04:00
parent b493e10794
commit 257fb07e94
No known key found for this signature in database
GPG Key ID: A494D9357BA1BE31
2 changed files with 28 additions and 10 deletions

View File

@ -20,6 +20,8 @@ const (
OpCodeTileUpdate = 1
// OpCodeUpdatePosition is used for player position updates
OpCodeUpdatePosition = 2
// OpCodePlayerState is for player object updates
OpCodePlayerState = 3
)
// Match is the object registered
@ -102,18 +104,24 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
// Add presence to map
mState.presences[precense.GetUserId()] = precense
player := entities.PlayerEntity{
X: 16,
Y: 16,
Presence: precense,
player, loadPlayerErr := entities.LoadPlayer(ctx, nk, precense)
if loadPlayerErr != nil {
logger.Error(loadPlayerErr.Error())
}
player.X = 16
player.Y = 16
if jsonObj, err := player.GetPosJSON(); err != nil {
logger.Error(err.Error())
} else {
if sendErr := dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObj, []runtime.Presence{precense}, player.Presence, true); sendErr != nil {
logger.Error(sendErr.Error())
}
stateJSON, _ := player.GetStateJSON()
if sendErr := dispatcher.BroadcastMessage(OpCodePlayerState, stateJSON, mState.GetPrecenseList(), player.Presence, true); sendErr != nil {
logger.Error(sendErr.Error())
}
}
mState.players[precense.GetUserId()] = player
@ -175,7 +183,6 @@ func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB
player.UpdateBasedOnResponse(response)
if jsonObject, err := player.GetPosJSON(); err == nil {
dispatcher.BroadcastMessage(OpCodeUpdatePosition, jsonObject, mState.GetPrecenseList(), player.Presence, false)
logger.Info("Yes")
} else {
logger.Error(fmt.Sprintf("Failed to get player json: %s", err.Error))
}

View File

@ -85,6 +85,17 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
return player, nil
}
// GetPosJSON returns the player's position as a JSON object
func (p *PlayerEntity) GetPosJSON() ([]byte, error) {
playerMap := map[string]string{
"player": p.Presence.GetUserId(),
"x": fmt.Sprintf("%f", p.X),
"y": fmt.Sprintf("%f", p.Y),
}
jsonData, err := json.Marshal(playerMap)
return jsonData, err
}
// Save passes the precensce id to SaveUserID
func (p *PlayerEntity) Save(ctx context.Context, nk runtime.NakamaModule) error {
@ -141,12 +152,12 @@ func (p *PlayerEntity) UpdateBasedOnResponse(response PlayerPosResponse) error {
return nil
}
// GetPosJSON returns the player's position as a JSON object
func (p *PlayerEntity) GetPosJSON() ([]byte, error) {
// GetStateJSON builds a json object for player state
func (p *PlayerEntity) GetStateJSON() ([]byte, error) {
playerMap := map[string]string{
"player": p.Presence.GetUserId(),
"x": fmt.Sprintf("%f", p.X),
"y": fmt.Sprintf("%f", p.Y),
"player": p.Presence.GetUserId(),
"name": p.Name,
"faction": strconv.Itoa(int(p.Faction)),
}
jsonData, err := json.Marshal(playerMap)
return jsonData, err