Compare commits
6 Commits
Author | SHA1 | Date | |
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8b93f60aa0 | |||
bea02afbc5 | |||
28f8f493ea | |||
a26da07f43 | |||
7528cba7d7 | |||
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"vram_texture": false
|
||||
}
|
||||
|
||||
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|
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||||
source_file="res://Assets/Art/flashlight_map.png"
|
||||
dest_files=[ "res://.import/flashlight_map.png-07edc3c3fd79a9ce4de9ab28aa95564c.stex" ]
|
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|
||||
[params]
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||||
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||||
compress/lossy_quality=0.7
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||||
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|
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|
||||
compress/normal_map=0
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|
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|
||||
svg/scale=1.0
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client/Assets/Art/head_bg_less.png
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After Width: | Height: | Size: 732 KiB |
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client/Assets/Art/head_bg_less.png.import
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|
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|
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stream=false
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detect_3d=true
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svg/scale=1.0
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client/Assets/Art/logo.aseprite
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client/Assets/Art/logo.png
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34
client/Assets/Art/logo.png.import
Normal file
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importer="texture"
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type="StreamTexture"
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metadata={
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[deps]
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source_file="res://Assets/Art/logo.png"
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dest_files=[ "res://.import/logo.png-16478c0ca154a2aed3564dd7592b1a68.stex" ]
|
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[params]
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process/invert_color=false
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stream=false
|
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size_limit=0
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detect_3d=true
|
||||
svg/scale=1.0
|
BIN
client/Assets/Sfx/Speakers/ceo.wav
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client/Assets/Sfx/Speakers/ceo.wav.import
Normal file
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|
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[remap]
|
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|
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importer="wav"
|
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type="AudioStreamSample"
|
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path="res://.import/ceo.wav-aab08c0f38fc04ff530aa8c0850ff092.sample"
|
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|
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[deps]
|
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|
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source_file="res://Assets/Sfx/Speakers/ceo.wav"
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dest_files=[ "res://.import/ceo.wav-aab08c0f38fc04ff530aa8c0850ff092.sample" ]
|
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force/8_bit=false
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force/mono=false
|
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force/max_rate=false
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force/max_rate_hz=44100
|
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edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop=false
|
||||
compress/mode=0
|
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client/Assets/Sfx/Speakers/fast_talker.wav
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client/Assets/Sfx/Speakers/fast_talker.wav.import
Normal file
@ -0,0 +1,21 @@
|
||||
[remap]
|
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|
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importer="wav"
|
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type="AudioStreamSample"
|
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path="res://.import/fast_talker.wav-815bea77f740c5942d549f691957e082.sample"
|
||||
|
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[deps]
|
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|
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source_file="res://Assets/Sfx/Speakers/fast_talker.wav"
|
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dest_files=[ "res://.import/fast_talker.wav-815bea77f740c5942d549f691957e082.sample" ]
|
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
|
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compress/mode=0
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client/Assets/Sfx/Speakers/robot.wav
Normal file
21
client/Assets/Sfx/Speakers/robot.wav.import
Normal file
@ -0,0 +1,21 @@
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[remap]
|
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importer="wav"
|
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type="AudioStreamSample"
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path="res://.import/robot.wav-e505041745c56f152980013cf06aa1d6.sample"
|
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[deps]
|
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|
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source_file="res://Assets/Sfx/Speakers/robot.wav"
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dest_files=[ "res://.import/robot.wav-e505041745c56f152980013cf06aa1d6.sample" ]
|
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[params]
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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BIN
client/Assets/Sfx/door.wav
Normal file
21
client/Assets/Sfx/door.wav.import
Normal file
@ -0,0 +1,21 @@
|
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[remap]
|
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|
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importer="wav"
|
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type="AudioStreamSample"
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path="res://.import/door.wav-70d1c6c21053f788540da37913f73e07.sample"
|
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|
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[deps]
|
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|
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source_file="res://Assets/Sfx/door.wav"
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dest_files=[ "res://.import/door.wav-70d1c6c21053f788540da37913f73e07.sample" ]
|
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
|
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compress/mode=0
|
@ -6,11 +6,19 @@
|
||||
script = ExtResource( 1 )
|
||||
TYPE = "EXP_Story_editor"
|
||||
names = {
|
||||
"aura_meeting": 12,
|
||||
"aura_meeting_gun": 13,
|
||||
"into_speak_ceo": 5,
|
||||
"intro_major_worker": 11,
|
||||
"intro_meet_ceo": 4,
|
||||
"intro_misc_worker_1": 9,
|
||||
"intro_misc_worker_2": 10,
|
||||
"intro_science": 1,
|
||||
"intro_science_followup": 3,
|
||||
"intro_text": 2
|
||||
"intro_shipping_codex": 8,
|
||||
"intro_text": 2,
|
||||
"intro_transportship": 6,
|
||||
"unconfigured": 7
|
||||
}
|
||||
story = {
|
||||
1: {
|
||||
@ -151,7 +159,7 @@ and killing this individual.
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Good. You have been given Level 3 security clearance
|
||||
"text": "Good. You have been given Level 1 security clearance
|
||||
in Ravenwork facilities.",
|
||||
"type": "line"
|
||||
},
|
||||
@ -671,6 +679,281 @@ not be too far out of reach.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
6: {
|
||||
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|
||||
"groups": [ "Introduction" ],
|
||||
"human_readable_description": "Interact with landed transportship",
|
||||
"name": "intro_transportship",
|
||||
"nodes": {
|
||||
1: {
|
||||
"graph_offset": Vector2( 40, 40 ),
|
||||
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|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this
|
||||
suppose to be carrying the biological shipment?",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
7: {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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1: {
|
||||
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|
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|
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|
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},
|
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
}
|
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},
|
||||
8: {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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1: {
|
||||
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|
||||
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|
||||
|
||||
},
|
||||
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|
||||
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|
||||
"text": "Cargo load:
|
||||
Organic Matter - MISSING
|
||||
Stem Cells - MISSING
|
||||
Cubic Carbon - MISSING",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
9: {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
1: {
|
||||
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|
||||
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|
||||
0: 2
|
||||
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|
||||
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|
||||
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|
||||
"text": "How are we missing another shipment?",
|
||||
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|
||||
},
|
||||
2: {
|
||||
"graph_offset": Vector2( 340, -280 ),
|
||||
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|
||||
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
}
|
||||
},
|
||||
10: {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
1: {
|
||||
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|
||||
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|
||||
0: 3,
|
||||
1: 2,
|
||||
2: 4
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 3,
|
||||
"text": "Hey Aura! How have you been?
|
||||
<choice>Aura?</choice>
|
||||
<choice>You know me?</choice>
|
||||
<choice>I am Scene.</choice>",
|
||||
"type": "line"
|
||||
},
|
||||
2: {
|
||||
"graph_offset": Vector2( 440, -200 ),
|
||||
"links": {
|
||||
0: 5,
|
||||
1: 3
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 2,
|
||||
"text": "Yeah, we met a few days ago.
|
||||
<choice>Weird</choice>
|
||||
<choice>No?</choice>",
|
||||
"type": "line"
|
||||
},
|
||||
3: {
|
||||
"graph_offset": Vector2( 440, -360 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Oh... nevermind.",
|
||||
"type": "line"
|
||||
},
|
||||
4: {
|
||||
"graph_offset": Vector2( 440, 0 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Oh, sorry Scene.",
|
||||
"type": "line"
|
||||
},
|
||||
5: {
|
||||
"graph_offset": Vector2( 920, -200 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Yeah, we don't see many faces like yours around here.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
11: {
|
||||
"available_nid": [ ],
|
||||
"groups": [ "Introduction" ],
|
||||
"human_readable_description": "Work who drove spacecraft",
|
||||
"name": "intro_major_worker",
|
||||
"nodes": {
|
||||
1: {
|
||||
"graph_offset": Vector2( 40, -180 ),
|
||||
"links": {
|
||||
0: 2,
|
||||
1: 4
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 2,
|
||||
"text": "I can't believe we got rerouted.
|
||||
<choice>Rerouted?</choice>
|
||||
<choice>What happened to the cargo?</choice>",
|
||||
"type": "line"
|
||||
},
|
||||
2: {
|
||||
"graph_offset": Vector2( 540, -220 ),
|
||||
"links": {
|
||||
0: 3
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "During the flight over here, the navigation computer redirected to
|
||||
the lower levels.",
|
||||
"type": "line"
|
||||
},
|
||||
3: {
|
||||
"graph_offset": Vector2( 1020, -220 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "When I got there, Ravenworks workers unloaded the craft.",
|
||||
"type": "line"
|
||||
},
|
||||
4: {
|
||||
"graph_offset": Vector2( 540, -40 ),
|
||||
"links": {
|
||||
0: 5,
|
||||
1: 7
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 2,
|
||||
"text": "Are you looking for it?
|
||||
<choice>Yes</choice>
|
||||
<choice>No</choice>",
|
||||
"type": "line"
|
||||
},
|
||||
5: {
|
||||
"graph_offset": Vector2( 1020, -40 ),
|
||||
"links": {
|
||||
0: 6
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "I lost the cargo after my stop at the lower levels. I was just
|
||||
following the navigation computer and it was taken by
|
||||
Ravenwork staff!",
|
||||
"type": "line"
|
||||
},
|
||||
6: {
|
||||
"graph_offset": Vector2( 1500, -40 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Please do not terminate me!",
|
||||
"type": "line"
|
||||
},
|
||||
7: {
|
||||
"graph_offset": Vector2( 1020, 140 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Oh, well it was unloaded by Ravenwork staff at the lower level.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
12: {
|
||||
"available_nid": [ ],
|
||||
"groups": [ ],
|
||||
"human_readable_description": "Meeting your clone for the first time",
|
||||
"name": "aura_meeting",
|
||||
"nodes": {
|
||||
1: {
|
||||
"graph_offset": Vector2( 40, 40 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Hello Veronica.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
13: {
|
||||
"available_nid": [ ],
|
||||
"groups": [ ],
|
||||
"human_readable_description": "Getting shot by your clone",
|
||||
"name": "aura_meeting_gun",
|
||||
"nodes": {
|
||||
1: {
|
||||
"graph_offset": Vector2( 40, 40 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "I'm sorry Veronica.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
available_dids = [ ]
|
||||
|
200
client/Nodes/Door.tscn
Normal file
@ -0,0 +1,200 @@
|
||||
[gd_scene load_steps=14 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Art/Objects/door.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Assets/Sfx/door.wav" type="AudioStream" id=2]
|
||||
[ext_resource path="res://Scripts/Entities/Door.gd" type="Script" id=3]
|
||||
[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=7]
|
||||
extents = Vector2( 16.0007, 15.9043 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 0, 32, 32 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=8]
|
||||
polygon = PoolVector2Array( -5, 18, -5, 0, -2, 0, -2, 4, 2, 4, 2, 0, 5, 0, 5, 18 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 32, 32, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 64, 32, 32 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=9]
|
||||
polygon = PoolVector2Array( 5, -18, 5, 0, -5, 0, -5, -18 )
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "Close"
|
||||
length = 0.5
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/path = NodePath("Top:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/path = NodePath("Top:position:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"points": PoolRealArray( -32, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/path = NodePath("Top:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/3/type = "bezier"
|
||||
tracks/3/path = NodePath("Bottom:position:x")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/4/type = "bezier"
|
||||
tracks/4/path = NodePath("Bottom:position:y")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"points": PoolRealArray( 32, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/5/type = "bezier"
|
||||
tracks/5/path = NodePath("Bottom:rotation_degrees")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "Open"
|
||||
length = 0.5
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/path = NodePath("Bottom:position:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/path = NodePath("Bottom:position:y")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 32, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/2/type = "bezier"
|
||||
tracks/2/path = NodePath("Bottom:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/3/type = "bezier"
|
||||
tracks/3/path = NodePath("Top:position:x")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/4/type = "bezier"
|
||||
tracks/4/path = NodePath("Top:position:y")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -32, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
tracks/5/type = "bezier"
|
||||
tracks/5/path = NodePath("Top:rotation_degrees")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
|
||||
"times": PoolRealArray( 0, 0.5 )
|
||||
}
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=6]
|
||||
extents = Vector2( 40.2987, 16.0621 )
|
||||
|
||||
[node name="Door" type="Area2D"]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
shape = SubResource( 7 )
|
||||
|
||||
[node name="Bottom" type="Sprite" parent="."]
|
||||
z_index = 25
|
||||
texture = SubResource( 1 )
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="Bottom"]
|
||||
occluder = SubResource( 8 )
|
||||
|
||||
[node name="Top" type="Sprite" parent="."]
|
||||
z_index = 25
|
||||
texture = SubResource( 2 )
|
||||
|
||||
[node name="Color" type="Sprite" parent="Top"]
|
||||
texture = SubResource( 3 )
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="Top"]
|
||||
occluder = SubResource( 9 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Close = SubResource( 5 )
|
||||
anims/Open = SubResource( 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource( 2 )
|
||||
bus = "Sfx"
|
||||
|
||||
[node name="Mask" type="Light2D" parent="."]
|
||||
enabled = false
|
||||
texture = ExtResource( 5 )
|
||||
mode = 3
|
||||
range_item_cull_mask = 2
|
@ -4,8 +4,8 @@
|
||||
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 5, 8 )
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 14.1446, 9.58948 )
|
||||
|
||||
[node name="Scientist" type="Area2D"]
|
||||
position = Vector2( 167.084, 231.933 )
|
||||
@ -15,7 +15,7 @@ script = ExtResource( 1 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 3 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Speaker" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
@ -1,9 +1,12 @@
|
||||
[gd_scene load_steps=25 format=2]
|
||||
[gd_scene load_steps=28 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
|
||||
[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
|
||||
[ext_resource path="res://animation_reference.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
|
||||
[ext_resource path="res://Assets/Art/flashlight_map.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
flags = 8
|
||||
@ -766,6 +769,31 @@ __meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="flashlight" type="Node2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D"]
|
||||
visible = false
|
||||
rotation = -0.0242677
|
||||
script = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="flashlight" type="Sprite" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
|
||||
z_index = 10
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
|
||||
enabled = false
|
||||
texture = ExtResource( 5 )
|
||||
offset = Vector2( 46, 0 )
|
||||
texture_scale = 0.35
|
||||
shadow_enabled = true
|
||||
shadow_gradient_length = 0.1
|
||||
|
||||
[node name="Glow" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
|
||||
enabled = false
|
||||
texture = ExtResource( 3 )
|
||||
energy = 0.5
|
||||
|
||||
[node name="Hips" type="Sprite" parent="Torso"]
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 2.75 )
|
||||
@ -870,13 +898,10 @@ anims/Idle = SubResource( 17 )
|
||||
anims/RunLeft = SubResource( 18 )
|
||||
anims/RunRight = SubResource( 19 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
visible = false
|
||||
modulate = Color( 1, 1, 1, 0.423529 )
|
||||
position = Vector2( -28.5601, 3.4707 )
|
||||
scale = Vector2( 0.055, 0.055 )
|
||||
texture = ExtResource( 3 )
|
||||
flip_h = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
shape = SubResource( 20 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
texture = ExtResource( 3 )
|
||||
energy = 0.25
|
||||
|
28
client/Nodes/Wall Light.tscn
Normal file
@ -0,0 +1,28 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Assets/Art/Objects/wall_light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Scripts/Component/LightLoader.gd" type="Script" id=3]
|
||||
[ext_resource path="res://Scripts/Entities/Wall Light.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 200.0
|
||||
|
||||
[node name="Wall Light" type="Sprite"]
|
||||
texture = ExtResource( 2 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 1 )
|
||||
texture_scale = 3.0
|
||||
energy = 1.1
|
||||
shadow_filter_smooth = 0.5
|
||||
shadow_item_cull_mask = 3
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
visible = false
|
||||
shape = SubResource( 1 )
|
7
client/Scenes/Area2D.gd
Normal file
@ -0,0 +1,7 @@
|
||||
extends "res://Scripts/Component/Interactable.gd"
|
||||
|
||||
func _ready():
|
||||
connect("interacted", self, "_on_interact")
|
||||
|
||||
func _on_interact():
|
||||
$Speaker.start_dialog("intro_transportship")
|
BIN
client/Scenes/Credits.scn
Normal file
@ -1,6 +1,7 @@
|
||||
extends Area2D
|
||||
|
||||
signal interacted
|
||||
var player
|
||||
|
||||
func _ready():
|
||||
connect("body_entered", self, "_on_body_enter")
|
||||
@ -8,6 +9,7 @@ func _ready():
|
||||
|
||||
func _on_body_enter(body):
|
||||
if body.has_method("add_interactable"):
|
||||
player = body
|
||||
body.add_interactable(self)
|
||||
|
||||
func _on_body_exit(body):
|
||||
|
9
client/Scripts/Component/InteractableDialog.gd
Normal file
@ -0,0 +1,9 @@
|
||||
extends "res://Scripts/Component/Interactable.gd"
|
||||
|
||||
export var dialog_name : String = "unconfigured"
|
||||
|
||||
func _ready():
|
||||
connect("interacted", self, "_on_interact")
|
||||
|
||||
func _on_interact():
|
||||
$Speaker.start_dialog(dialog_name)
|
14
client/Scripts/Component/LightLoader.gd
Normal file
@ -0,0 +1,14 @@
|
||||
extends Area2D
|
||||
|
||||
func _ready():
|
||||
connect("body_entered", self, "_on_body_enter")
|
||||
connect("body_exited", self, "_on_body_exit")
|
||||
get_parent().get_node("Light2D").enabled = false
|
||||
|
||||
func _on_body_enter(body):
|
||||
if body.has_method("add_interactable"):
|
||||
get_parent().get_node("Light2D").enabled = true
|
||||
|
||||
func _on_body_exit(body):
|
||||
if body.has_method("remove_interactable"):
|
||||
get_parent().get_node("Light2D").enabled = false
|
14
client/Scripts/Component/Pickup.gd
Normal file
@ -0,0 +1,14 @@
|
||||
extends "res://Scripts/Component/Interactable.gd"
|
||||
|
||||
export var item : String
|
||||
export var tip : String = ""
|
||||
|
||||
func _ready():
|
||||
connect("interacted", self, "_on_interact")
|
||||
|
||||
func _on_interact():
|
||||
player.add_item(item)
|
||||
if len(tip) >= 1:
|
||||
var gui = get_tree().root.get_node("World").get_node("GUI")
|
||||
gui.display_tip(tip)
|
||||
queue_free()
|
@ -5,6 +5,7 @@ signal finished_text
|
||||
signal message_list_empty
|
||||
|
||||
func speak(message):
|
||||
done = false
|
||||
spoken_text = ""
|
||||
for character in message:
|
||||
soundQueue.append(character)
|
||||
@ -24,6 +25,7 @@ var speaker = "default"
|
||||
var soundQueue = []
|
||||
var spoken_text = ""
|
||||
var playing_speech = false
|
||||
var done = true
|
||||
export var voice_pitch : float = 1
|
||||
|
||||
func play_audio():
|
||||
@ -61,7 +63,9 @@ func play_audio():
|
||||
print("No sound for: " + str(speaker))
|
||||
else:
|
||||
playing_speech = false
|
||||
if len(soundQueue) == 0:
|
||||
emit_signal("finished_text")
|
||||
done = true
|
||||
|
||||
func del_obj(obj):
|
||||
obj.queue_free()
|
||||
|
@ -13,7 +13,7 @@ var did : int
|
||||
var choices : int = 1
|
||||
var selected_choice : int = -1
|
||||
export var speaker_name = ""
|
||||
|
||||
var final_display_message = ""
|
||||
|
||||
func _ready():
|
||||
story_reader.read(story_file)
|
||||
@ -30,17 +30,23 @@ func _on_text_update():
|
||||
func start_dialog(record : String):
|
||||
start_dialog_did(story_reader.get_did_via_record_name(record))
|
||||
|
||||
func start_dialog_did(dialog_id : int):
|
||||
func intialize_dialog():
|
||||
if not gui:
|
||||
gui = get_node("/root/World/GUI")
|
||||
|
||||
|
||||
func start_dialog_did(dialog_id : int):
|
||||
intialize_dialog()
|
||||
if not gui.is_in_dialog():
|
||||
nid = 1
|
||||
did = dialog_id
|
||||
|
||||
process_message(story_reader.get_text(did, nid))
|
||||
|
||||
func has_next_node():
|
||||
return story_reader.has_slot(did, nid, 0)
|
||||
|
||||
|
||||
|
||||
func process_message(message):
|
||||
gui.clear_choices()
|
||||
selected_choice = -1
|
||||
@ -62,6 +68,7 @@ func process_message(message):
|
||||
i = i + 1
|
||||
|
||||
speak(message)
|
||||
final_display_message = message
|
||||
|
||||
func _on_choice(decision):
|
||||
move_dialog_forward(decision)
|
||||
@ -75,5 +82,5 @@ func move_dialog_forward(decision = 0):
|
||||
gui.finish_dialog()
|
||||
|
||||
func _process(delta):
|
||||
if(Input.is_action_just_pressed("ui_accept") and choices == 0 and playing_speech == false):
|
||||
if(Input.is_action_just_pressed("ui_accept") and choices == 0 and final_display_message == gui.current_dialog()):
|
||||
move_dialog_forward(0)
|
||||
|
12
client/Scripts/Component/TipArea.gd
Normal file
@ -0,0 +1,12 @@
|
||||
extends Area2D
|
||||
|
||||
export var tip = ""
|
||||
|
||||
func _ready():
|
||||
connect("body_entered", self, "_on_body_enter")
|
||||
|
||||
func _on_body_enter(body):
|
||||
if body.has_method("add_interactable"):
|
||||
var gui = get_tree().root.get_node("World").get_node("GUI")
|
||||
gui.display_tip(tip)
|
||||
queue_free()
|
65
client/Scripts/Entities/Door.gd
Normal file
@ -0,0 +1,65 @@
|
||||
extends Area2D
|
||||
|
||||
|
||||
var opened = false
|
||||
|
||||
export var locked = false
|
||||
export var security_level = 0
|
||||
var player_level = -1
|
||||
|
||||
func lock():
|
||||
locked = true
|
||||
$Top/Color.modulate = Color.red
|
||||
|
||||
func unlock():
|
||||
locked = false
|
||||
set_color()
|
||||
|
||||
func set_color():
|
||||
match(security_level):
|
||||
0:
|
||||
$Top/Color.modulate = Color.green
|
||||
1:
|
||||
$Top/Color.modulate = Color.blue
|
||||
2:
|
||||
$Top/Color.modulate = Color.yellow
|
||||
3:
|
||||
$Top/Color.modulate = Color.orange
|
||||
4:
|
||||
$Top/Color.modulate = Color.red
|
||||
5:
|
||||
$Top/Color.modulate = Color.purple
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
connect("body_entered", self, "_on_body_enter")
|
||||
connect("body_exited", self, "_on_body_exit")
|
||||
if locked:
|
||||
lock()
|
||||
else:
|
||||
unlock()
|
||||
|
||||
func _on_body_enter(body):
|
||||
if body.has_method("add_interactable"):
|
||||
if body.clearance_level >= security_level and not locked:
|
||||
open()
|
||||
|
||||
func _on_body_exit(body):
|
||||
if body.has_method("remove_interactable"):
|
||||
close()
|
||||
|
||||
func open():
|
||||
if not opened:
|
||||
$AnimationPlayer.play("Open")
|
||||
$AudioStreamPlayer2D.play()
|
||||
$StaticBody2D.collision_layer = 0
|
||||
$StaticBody2D.collision_mask = 0
|
||||
opened = true
|
||||
|
||||
func close():
|
||||
if opened:
|
||||
$AnimationPlayer.play("Close")
|
||||
$AudioStreamPlayer2D.play()
|
||||
$StaticBody2D.collision_layer = 1
|
||||
$StaticBody2D.collision_mask = 1
|
||||
opened = false
|
19
client/Scripts/Entities/Flashlight.gd
Normal file
@ -0,0 +1,19 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func _process(delta):
|
||||
var rot = global_position.angle_to_point(get_global_mouse_position())
|
||||
rotation = rot + PI - get_parent().global_rotation
|
||||
|
||||
if Input.is_action_just_pressed("toggle_flashlight"):
|
||||
$Light2D.enabled = !$Light2D.enabled
|
||||
$Glow.enabled = !$Glow.enabled
|
45
client/Scripts/Entities/NPCs/Aura.gd
Normal file
@ -0,0 +1,45 @@
|
||||
extends Area2D
|
||||
|
||||
var state = 0
|
||||
var timer : Timer
|
||||
|
||||
func _ready():
|
||||
$Speaker.speaker_name = "Aura"
|
||||
connect("body_entered", self, "_on_body_enter")
|
||||
connect("body_exited", self, "_on_body_exit")
|
||||
|
||||
func _on_body_enter(body):
|
||||
if body.has_method("add_interactable"):
|
||||
state = 1
|
||||
$Speaker.start_dialog("aura_meeting")
|
||||
|
||||
func _process(delta):
|
||||
if state == 1 and not $Speaker.gui.is_in_dialog():
|
||||
$Sprite.frame = 0
|
||||
$Speaker.start_dialog("aura_meeting_gun")
|
||||
state = 2
|
||||
elif state == 2 and not $Speaker.gui.is_in_dialog():
|
||||
$"/root/MusicManager".stop()
|
||||
if not timer:
|
||||
timer = Timer.new()
|
||||
add_child(timer)
|
||||
timer.connect("timeout", self, "shoot_scene")
|
||||
timer.start(0.5)
|
||||
|
||||
|
||||
func shoot_scene():
|
||||
$AudioStreamPlayer.play()
|
||||
$CanvasLayer/Blood.show()
|
||||
timer.disconnect("timeout", self, "shoot_scene")
|
||||
timer.stop()
|
||||
timer.connect("timeout", self, "start_fade")
|
||||
timer.start(0.5)
|
||||
|
||||
func start_fade():
|
||||
timer.stop()
|
||||
var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
|
||||
fader.connect("fade_complete", self, "go_to_credits")
|
||||
fader.fade(2, false)
|
||||
|
||||
func go_to_credits():
|
||||
get_tree().change_scene("res://Scenes/Credits.scn")
|
@ -5,14 +5,18 @@ var state : int = 0
|
||||
func _ready():
|
||||
connect("interacted", self, "_on_interact")
|
||||
$Speaker.speaker_name = "CEO Grant Blevins"
|
||||
$Speaker.speaker = "ceo"
|
||||
$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
|
||||
|
||||
func _on_interact():
|
||||
if state == 0:
|
||||
$Speaker.start_dialog("intro_meet_ceo")
|
||||
if player:
|
||||
player.clearance_level = 1
|
||||
else:
|
||||
$Speaker.start_dialog("into_speak_ceo")
|
||||
|
||||
func _on_dialog_exit():
|
||||
if state == 0:
|
||||
state = 1
|
||||
$Speaker.gui.display_tip("Press S and then SPACE\nto go down platforms")
|
||||
|
@ -2,9 +2,14 @@ extends "res://Scripts/Component/Interactable.gd"
|
||||
|
||||
func _ready():
|
||||
connect("interacted", self, "_on_interact")
|
||||
$Speaker.speaker = "fast_talker"
|
||||
$Speaker.speaker_name = "Dr.Thadd"
|
||||
#$Speaker.start_dialog("intro_science")
|
||||
$Speaker.connect("dialog_exited", self, "give_tip")
|
||||
$Speaker.start_dialog("intro_science")
|
||||
|
||||
func _on_interact():
|
||||
$Speaker.start_dialog("intro_science_followup")
|
||||
|
||||
func give_tip():
|
||||
$Speaker.gui.display_tip("Used A & D to move\nleft and right")
|
||||
$Speaker.disconnect("dialog_exited", self, "give_tip")
|
||||
|
@ -1,5 +1,7 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
export var clearance_level = 0
|
||||
|
||||
# Environment variables
|
||||
export var baseGravity : float = 9.8
|
||||
|
||||
@ -15,6 +17,20 @@ var motion : Vector2 = Vector2(0,0) # Player's current velocity
|
||||
var gui
|
||||
|
||||
var interactables = []
|
||||
var items = []
|
||||
var equiped = null
|
||||
|
||||
func add_item(item):
|
||||
items.append(item)
|
||||
equip_item(item)
|
||||
|
||||
func equip_item(item):
|
||||
var node = get_node_or_null("Torso/RightArm/RightForearm/LeftHand/Node2D/" + item)
|
||||
if node:
|
||||
equiped = item
|
||||
node.show()
|
||||
else:
|
||||
print("Tried to equip: " + item + " but item was missing!")
|
||||
|
||||
func add_interactable(interactable):
|
||||
interactables.append(interactable)
|
||||
@ -23,10 +39,6 @@ func remove_interactable(interactable):
|
||||
if loc >= 0:
|
||||
interactables.remove(loc)
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
|
||||
interactables[0].interact()
|
||||
|
||||
func _physics_process(delta):
|
||||
|
||||
# Gravity
|
||||
@ -38,6 +50,8 @@ func _physics_process(delta):
|
||||
gui = get_node("/root/World/GUI")
|
||||
elif not gui.is_in_dialog():
|
||||
user_input()
|
||||
else:
|
||||
moveMotion = 0
|
||||
|
||||
# Apply velocity limits
|
||||
moveMotion = clamp(moveMotion, -maxMoveVelocity, maxMoveVelocity)
|
||||
@ -49,6 +63,9 @@ func _physics_process(delta):
|
||||
|
||||
|
||||
func user_input():
|
||||
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
|
||||
interactables[0].interact()
|
||||
|
||||
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
|
||||
position.y = position.y + 2
|
||||
return
|
||||
|