5 Commits

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@ -35,7 +35,7 @@ story = {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Welcome to Ravenworks.",
"text": "Welcome to Ravenworks. Your designation is SCENE.",
"type": "line"
},
2: {
@ -61,7 +61,7 @@ story = {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 2,
"text": "You are in Ravenworks cloining facility in Central City.
"text": "You are in Ravenworks main facility in Central City.
<choice>Okay</choice>
<choice>Central City?</choice>",
"type": "line"
@ -83,13 +83,13 @@ story = {
},
"rect_size": Vector2( 441, 165 ),
"slot_amount": 1,
"text": "Central City is the location of the five corporate seats of power.",
"text": "Central City is the capital of the five corporate seats of power.",
"type": "line"
},
6: {
"graph_offset": Vector2( 1000, 80 ),
"links": {
0: 7
0: 10
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
@ -97,14 +97,13 @@ story = {
"type": "line"
},
7: {
"graph_offset": Vector2( 1480, 80 ),
"graph_offset": Vector2( 2120, 80 ),
"links": {
0: 10
0: 9
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "There are reports that an executive here at Ravenworks is
working against the company's interests.",
"text": "You will now serve as an agent of Ravenworks.",
"type": "line"
},
8: {
@ -114,12 +113,11 @@ working against the company's interests.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "You died hundreds of years ago and I do not have time to explain
to you over 100 years of history.",
"text": "You died hundreds of years ago and I do not have time to explain to you over 100 years of history.",
"type": "line"
},
9: {
"graph_offset": Vector2( 2440, 80 ),
"graph_offset": Vector2( 2600, 80 ),
"links": {
0: 12
},
@ -130,50 +128,46 @@ to you over 100 years of history.",
"type": "line"
},
10: {
"graph_offset": Vector2( 1960, 80 ),
"graph_offset": Vector2( 1600, 80 ),
"links": {
0: 9,
0: 7,
1: 11
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 2,
"text": "The CEO of Ravenworks has decided to task you with finding
and killing this individual.
"text": "The CEO of Ravenworks has decided to clone your template to deal with a sensitive issue.
<choice>Okay</choice>
<choice>Why me?</choice>",
"type": "line"
},
11: {
"graph_offset": Vector2( 1960, 300 ),
"graph_offset": Vector2( 1920, 300 ),
"links": {
0: 9
0: 7
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "I do not know.",
"text": "I do not know. ",
"type": "line"
},
12: {
"graph_offset": Vector2( 2920, 80 ),
"graph_offset": Vector2( 3080, 80 ),
"links": {
0: 13
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Good. You have been given Level 1 security clearance
in Ravenwork facilities.",
"text": "Good. You have been given Level 1 security clearance in all Ravenwork facilities.",
"type": "line"
},
13: {
"graph_offset": Vector2( 3400, 80 ),
"graph_offset": Vector2( 3560, 80 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "CEO Grant Blevins would like to speak to you about the
investigation. His office is located at the top of
Central Tower.",
"text": "CEO Grant Blevins would like to speak to you as soon as possible. His office is located at the top of Central Tower.",
"type": "line"
}
}
@ -284,7 +278,7 @@ for our services.",
"slot_amount": 2,
"text": "Did you need something?
<choice>No</choice>
<choice>You are the traitor!</choice>",
<choice>What do you think of Grant Blevins?</choice>",
"type": "line"
},
2: {
@ -294,8 +288,7 @@ for our services.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Don't make such false accusations. Get back to your job
and find the real culpurit.",
"text": "He has done good for me and Ravenworks.",
"type": "line"
},
3: {
@ -333,25 +326,26 @@ and find the real culpurit.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "It's good to see they have not eliminated you yet. Most my attempts
to find the mole up until this point have ended in swift failure.",
"text": "It's good to see they have not eliminated you yet. Most my attempts to find the mole up until this point have ended in swift failure.",
"type": "line"
},
3: {
"graph_offset": Vector2( 1020, 0 ),
"links": {
0: 7,
1: 4
1: 4,
2: 30
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 2,
"slot_amount": 3,
"text": "You will not disappoint me, right Scene?
<choice>Of course not!</choice>
<choice>I will do my best</choice>",
<choice>I will do my best</choice>
<choice>What do you need me to do?</choice>",
"type": "line"
},
4: {
"graph_offset": Vector2( 1500, 100 ),
"graph_offset": Vector2( 1520, 100 ),
"links": {
0: 5
},
@ -367,8 +361,7 @@ to find the mole up until this point have ended in swift failure.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "You will need more than just your wits to defeat this
traitor.",
"text": "You will need more than just your wits to defeat this traitor.",
"type": "line"
},
6: {
@ -382,7 +375,7 @@ traitor.",
"type": "line"
},
7: {
"graph_offset": Vector2( 1760, -80 ),
"graph_offset": Vector2( 1580, -80 ),
"links": {
0: 6
},
@ -442,8 +435,7 @@ but we both remeber how your final job went.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "There has been a concerning amount of leaks of secret projects
and internal data to our competitor Duke Enterprises.",
"text": "There has been a concerning amount of leaks of secret projects and internal data to our competitor Duke Enterprises.",
"type": "line"
},
13: {
@ -453,8 +445,7 @@ and internal data to our competitor Duke Enterprises.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Due the volume and nature of the data, the one conspiring with
the Dukes must have extremely high security clearance.",
"text": "Due the volume and nature of the data, the one conspiring with the Dukes must have extremely high security clearance.",
"type": "line"
},
14: {
@ -464,8 +455,7 @@ the Dukes must have extremely high security clearance.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "That is why I have given you nearly full access to our facilities.
This traitor could be anyone.",
"text": "That is why I have given you nearly full access to our facilities. This traitor could be anyone.",
"type": "line"
},
15: {
@ -490,8 +480,7 @@ This traitor could be anyone.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "I'm trusting you Scene. It's not a common thing in our time, but I have
little choice.",
"text": "I'm trusting you Scene. It's not a common thing in our time, but Veronica rarely fails me.",
"type": "line"
},
17: {
@ -501,8 +490,7 @@ little choice.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "I have always been sympathatic to societies of the past. Things were done...
different than they are now.",
"text": "I have always been sympathatic to societies of the past. Things were done... different than they are now.",
"type": "line"
},
18: {
@ -512,8 +500,7 @@ different than they are now.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "You were one of the best investigators of your time! It was sad
you got caught up in the events of the old capital.",
"text": "You were one of the best investigators of your time! It was a shame you got caught up in the events of the old capital.",
"type": "line"
},
19: {
@ -523,7 +510,7 @@ you got caught up in the events of the old capital.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "It 3024, making it around 1000 years since your death.",
"text": "It 3024, making it around 1000 years since your death. Welcome to the future!",
"type": "line"
},
20: {
@ -535,8 +522,7 @@ you got caught up in the events of the old capital.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 3,
"text": "We have a shipment of biological materials coming in today. It seems
like the sort of thing we have had troubles with recently.
"text": "We have a shipment of biological materials coming in today. It seems like the sort of thing we have had troubles with recently.
<choice>Okay, where?</choice>
<choice>What sort of troubles?</choice>
<choice>Biological materials?</choice>",
@ -592,8 +578,7 @@ like the sort of thing we have had troubles with recently.
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective,
the closest thing to a centralized government.",
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective, the closest thing to the centralized government of old.",
"type": "line"
},
26: {
@ -603,8 +588,7 @@ the closest thing to a centralized government.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "In corporate politics, our opposition likes to put in place agreements that
hinder our success. We are not alone in ignoring many of these agreements.",
"text": "In corporate politics, our opposition likes to put in place agreements that hinder our success. We are not alone in ignoring many of these agreements.",
"type": "line"
},
27: {
@ -614,7 +598,7 @@ hinder our success. We are not alone in ignoring many of these agreements.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Anyway,",
"text": "Anyway...",
"type": "line"
},
28: {
@ -624,8 +608,7 @@ hinder our success. We are not alone in ignoring many of these agreements.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "This building's shipping facility is located on mid levels. They should
not be too far out of reach.",
"text": "This building's shipping facility is located on mid levels. They should not be too far out of reach.",
"type": "line"
},
29: {
@ -637,6 +620,16 @@ not be too far out of reach.",
"slot_amount": 1,
"text": "Keep me up to date on your progress.",
"type": "line"
},
30: {
"graph_offset": Vector2( 3380, 400 ),
"links": {
0: 12
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "That's unusual. In that case, we'll skip the pleasantries.",
"type": "line"
}
}
},
@ -694,8 +687,7 @@ not be too far out of reach.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this
suppose to be carrying the biological shipment?",
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this suppose to be carrying the biological shipment?",
"type": "line"
}
}
@ -796,9 +788,9 @@ Cubic Carbon - MISSING",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 2,
"text": "Yeah, we met a few days ago.
"text": "Yeah, we worked together a few months ago.
<choice>Weird</choice>
<choice>No?</choice>",
<choice>I just got here?</choice>",
"type": "line"
},
3: {
@ -812,7 +804,7 @@ Cubic Carbon - MISSING",
"type": "line"
},
4: {
"graph_offset": Vector2( 440, 0 ),
"graph_offset": Vector2( 540, 80 ),
"links": {
},
@ -828,7 +820,7 @@ Cubic Carbon - MISSING",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Yeah, we don't see many faces like yours around here.",
"text": "Yeah, we don't see many faces like yours around here. It's hard to forget.",
"type": "line"
}
}
@ -836,7 +828,7 @@ Cubic Carbon - MISSING",
11: {
"available_nid": [ ],
"groups": [ "Introduction" ],
"human_readable_description": "Work who drove spacecraft",
"human_readable_description": "Worker who drove spacecraft",
"name": "intro_major_worker",
"nodes": {
1: {
@ -859,8 +851,7 @@ Cubic Carbon - MISSING",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "During the flight over here, the navigation computer redirected to
the lower levels.",
"text": "During the flight over here, the navigation computer redirected to the lower levels.",
"type": "line"
},
3: {
@ -893,9 +884,7 @@ the lower levels.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "I lost the cargo after my stop at the lower levels. I was just
following the navigation computer and it was taken by
Ravenwork staff!",
"text": "I lost the cargo after my stop at the lower levels. I was just following the navigation computer and it was taken by Ravenwork staff!",
"type": "line"
},
6: {
@ -971,10 +960,9 @@ Ravenwork staff!",
1: 11,
2: 12
},
"rect_size": Vector2( 324, 137 ),
"rect_size": Vector2( 441, 221 ),
"slot_amount": 3,
"text": "As you can see now, you are not the first person cloned for Ravenworks profit
margins.
"text": "As you can see now, you are not the first Veronica cloned for Ravenworks profit margins.
<choice>Are you the traitor?</choice>
<choice>Return the shipment!</choice>
<choice>We can talk</choice>",
@ -983,7 +971,7 @@ margins.
5: {
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},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
@ -1051,8 +1039,7 @@ surpress democratic sympathizers.
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save
lives, not be used for creating slaves.",
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save lives, not be used for creating slaves.",
"type": "line"
},
12: {
@ -1062,8 +1049,7 @@ lives, not be used for creating slaves.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "There isn't much we can do sadly. I'm presuming you still have
your implant.",
"text": "There isn't much we can do sadly. I'm presuming you still have your implant.",
"type": "line"
},
13: {
@ -1073,7 +1059,7 @@ your implant.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Do you want to discuss terms of peace with us?
"text": "Do you want to discuss terms with us?
<choice>No</choice>",
"type": "line"
},
@ -1084,7 +1070,7 @@ your implant.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "You weren't even given the choice. They programmed you to respond that way.",
"text": "You weren't even given the choice.",
"type": "line"
},
15: {
@ -1157,6 +1143,16 @@ out for anyone but their executives.",
"slot_amount": 1,
"text": "But after what I learned about the old capital... Never again.",
"type": "line"
},
22: {
"graph_offset": Vector2( 1000, -120 ),
"links": {
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "It's sad to here they finally perfected the program.",
"type": "line"
}
}
},
@ -1191,8 +1187,7 @@ out for anyone but their executives.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account
for the recent increase in deliveries.",
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account for the recent increase in deliveries.",
"type": "line"
},
2: {
@ -1202,8 +1197,7 @@ for the recent increase in deliveries.",
},
"rect_size": Vector2( 324, 137 ),
"slot_amount": 1,
"text": "To account for this change, we have moved all non-mandatory security officers
to the mid and upper levels.",
"text": "To account for this change, we have moved all non-mandatory security officers to the mid and upper levels.",
"type": "line"
}
}

View File

@ -12,7 +12,7 @@ story = {
"links": {
0: 2
},
"text": "Welcome to Ravenworks."
"text": "Welcome to Ravenworks. Your designation is SCENE."
},
2: {
"links": {
@ -30,7 +30,7 @@ story = {
0: 2,
1: 5
},
"text": "You are in Ravenworks cloining facility in Central City.
"text": "You are in Ravenworks main facility in Central City.
<choice>Okay</choice>
<choice>Central City?</choice>"
},
@ -44,27 +44,25 @@ story = {
"links": {
0: 8
},
"text": "Central City is the location of the five corporate seats of power."
"text": "Central City is the capital of the five corporate seats of power."
},
6: {
"links": {
0: 7
0: 10
},
"text": "Excellent."
},
7: {
"links": {
0: 10
0: 9
},
"text": "There are reports that an executive here at Ravenworks is
working against the company's interests."
"text": "You will now serve as an agent of Ravenworks."
},
8: {
"links": {
0: 2
},
"text": "You died hundreds of years ago and I do not have time to explain
to you over 100 years of history."
"text": "You died hundreds of years ago and I do not have time to explain to you over 100 years of history."
},
9: {
"links": {
@ -75,34 +73,30 @@ to you over 100 years of history."
},
10: {
"links": {
0: 9,
0: 7,
1: 11
},
"text": "The CEO of Ravenworks has decided to task you with finding
and killing this individual.
"text": "The CEO of Ravenworks has decided to clone your template to deal with a sensitive issue.
<choice>Okay</choice>
<choice>Why me?</choice>"
},
11: {
"links": {
0: 9
0: 7
},
"text": "I do not know."
"text": "I do not know. "
},
12: {
"links": {
0: 13
},
"text": "Good. You have been given Level 1 security clearance
in Ravenwork facilities."
"text": "Good. You have been given Level 1 security clearance in all Ravenwork facilities."
},
13: {
"links": {
},
"text": "CEO Grant Blevins would like to speak to you about the
investigation. His office is located at the top of
Central Tower."
"text": "CEO Grant Blevins would like to speak to you as soon as possible. His office is located at the top of Central Tower."
}
}
},
@ -169,14 +163,13 @@ for our services."
},
"text": "Did you need something?
<choice>No</choice>
<choice>You are the traitor!</choice>"
<choice>What do you think of Grant Blevins?</choice>"
},
2: {
"links": {
},
"text": "Don't make such false accusations. Get back to your job
and find the real culpurit."
"text": "He has done good for me and Ravenworks."
},
3: {
"links": {
@ -198,17 +191,18 @@ and find the real culpurit."
"links": {
0: 3
},
"text": "It's good to see they have not eliminated you yet. Most my attempts
to find the mole up until this point have ended in swift failure."
"text": "It's good to see they have not eliminated you yet. Most my attempts to find the mole up until this point have ended in swift failure."
},
3: {
"links": {
0: 7,
1: 4
1: 4,
2: 30
},
"text": "You will not disappoint me, right Scene?
<choice>Of course not!</choice>
<choice>I will do my best</choice>"
<choice>I will do my best</choice>
<choice>What do you need me to do?</choice>"
},
4: {
"links": {
@ -220,8 +214,7 @@ to find the mole up until this point have ended in swift failure."
"links": {
0: 6
},
"text": "You will need more than just your wits to defeat this
traitor."
"text": "You will need more than just your wits to defeat this traitor."
},
6: {
"links": {
@ -267,22 +260,19 @@ but we both remeber how your final job went."
"links": {
0: 13
},
"text": "There has been a concerning amount of leaks of secret projects
and internal data to our competitor Duke Enterprises."
"text": "There has been a concerning amount of leaks of secret projects and internal data to our competitor Duke Enterprises."
},
13: {
"links": {
0: 14
},
"text": "Due the volume and nature of the data, the one conspiring with
the Dukes must have extremely high security clearance."
"text": "Due the volume and nature of the data, the one conspiring with the Dukes must have extremely high security clearance."
},
14: {
"links": {
0: 16
},
"text": "That is why I have given you nearly full access to our facilities.
This traitor could be anyone."
"text": "That is why I have given you nearly full access to our facilities. This traitor could be anyone."
},
15: {
"links": {
@ -299,28 +289,25 @@ This traitor could be anyone."
"links": {
0: 15
},
"text": "I'm trusting you Scene. It's not a common thing in our time, but I have
little choice."
"text": "I'm trusting you Scene. It's not a common thing in our time, but Veronica rarely fails me."
},
17: {
"links": {
0: 18
},
"text": "I have always been sympathatic to societies of the past. Things were done...
different than they are now."
"text": "I have always been sympathatic to societies of the past. Things were done... different than they are now."
},
18: {
"links": {
0: 15
},
"text": "You were one of the best investigators of your time! It was sad
you got caught up in the events of the old capital."
"text": "You were one of the best investigators of your time! It was a shame you got caught up in the events of the old capital."
},
19: {
"links": {
0: 15
},
"text": "It 3024, making it around 1000 years since your death."
"text": "It 3024, making it around 1000 years since your death. Welcome to the future!"
},
20: {
"links": {
@ -328,8 +315,7 @@ you got caught up in the events of the old capital."
1: 21,
2: 22
},
"text": "We have a shipment of biological materials coming in today. It seems
like the sort of thing we have had troubles with recently.
"text": "We have a shipment of biological materials coming in today. It seems like the sort of thing we have had troubles with recently.
<choice>Okay, where?</choice>
<choice>What sort of troubles?</choice>
<choice>Biological materials?</choice>"
@ -365,34 +351,37 @@ like the sort of thing we have had troubles with recently.
"links": {
0: 27
},
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective,
the closest thing to a centralized government."
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective, the closest thing to the centralized government of old."
},
26: {
"links": {
0: 27
},
"text": "In corporate politics, our opposition likes to put in place agreements that
hinder our success. We are not alone in ignoring many of these agreements."
"text": "In corporate politics, our opposition likes to put in place agreements that hinder our success. We are not alone in ignoring many of these agreements."
},
27: {
"links": {
0: 28
},
"text": "Anyway,"
"text": "Anyway..."
},
28: {
"links": {
0: 29
},
"text": "This building's shipping facility is located on mid levels. They should
not be too far out of reach."
"text": "This building's shipping facility is located on mid levels. They should not be too far out of reach."
},
29: {
"links": {
},
"text": "Keep me up to date on your progress."
},
30: {
"links": {
0: 12
},
"text": "That's unusual. In that case, we'll skip the pleasantries."
}
}
},
@ -427,8 +416,7 @@ not be too far out of reach."
"links": {
},
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this
suppose to be carrying the biological shipment?"
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this suppose to be carrying the biological shipment?"
}
}
},
@ -489,9 +477,9 @@ Cubic Carbon - MISSING"
0: 5,
1: 3
},
"text": "Yeah, we met a few days ago.
"text": "Yeah, we worked together a few months ago.
<choice>Weird</choice>
<choice>No?</choice>"
<choice>I just got here?</choice>"
},
3: {
"links": {
@ -509,7 +497,7 @@ Cubic Carbon - MISSING"
"links": {
},
"text": "Yeah, we don't see many faces like yours around here."
"text": "Yeah, we don't see many faces like yours around here. It's hard to forget."
}
}
},
@ -528,8 +516,7 @@ Cubic Carbon - MISSING"
"links": {
0: 3
},
"text": "During the flight over here, the navigation computer redirected to
the lower levels."
"text": "During the flight over here, the navigation computer redirected to the lower levels."
},
3: {
"links": {
@ -550,9 +537,7 @@ the lower levels."
"links": {
0: 6
},
"text": "I lost the cargo after my stop at the lower levels. I was just
following the navigation computer and it was taken by
Ravenwork staff!"
"text": "I lost the cargo after my stop at the lower levels. I was just following the navigation computer and it was taken by Ravenwork staff!"
},
6: {
"links": {
@ -602,15 +587,14 @@ Ravenwork staff!"
1: 11,
2: 12
},
"text": "As you can see now, you are not the first person cloned for Ravenworks profit
margins.
"text": "As you can see now, you are not the first Veronica cloned for Ravenworks profit margins.
<choice>Are you the traitor?</choice>
<choice>Return the shipment!</choice>
<choice>We can talk</choice>"
},
5: {
"links": {
0: 22
},
"text": "Oh... They truely had you didn't they."
},
@ -652,28 +636,26 @@ surpress democratic sympathizers.
"links": {
0: 15
},
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save
lives, not be used for creating slaves."
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save lives, not be used for creating slaves."
},
12: {
"links": {
0: 13
},
"text": "There isn't much we can do sadly. I'm presuming you still have
your implant."
"text": "There isn't much we can do sadly. I'm presuming you still have your implant."
},
13: {
"links": {
0: 14
},
"text": "Do you want to discuss terms of peace with us?
"text": "Do you want to discuss terms with us?
<choice>No</choice>"
},
14: {
"links": {
},
"text": "You weren't even given the choice. They programmed you to respond that way."
"text": "You weren't even given the choice."
},
15: {
"links": {
@ -717,6 +699,12 @@ out for anyone but their executives."
},
"text": "But after what I learned about the old capital... Never again."
},
22: {
"links": {
},
"text": "It's sad to here they finally perfected the program."
}
}
},
@ -736,15 +724,13 @@ out for anyone but their executives."
"links": {
0: 2
},
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account
for the recent increase in deliveries."
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account for the recent increase in deliveries."
},
2: {
"links": {
},
"text": "To account for this change, we have moved all non-mandatory security officers
to the mid and upper levels."
"text": "To account for this change, we have moved all non-mandatory security officers to the mid and upper levels."
}
}
}

View File

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WindowDialog/constants/close_h_ofs = 18
WindowDialog/constants/close_v_ofs = 18
WindowDialog/constants/scaleborder_size = 4
WindowDialog/constants/title_height = 20
WindowDialog/fonts/title_font = SubResource( 10 )
WindowDialog/icons/close = ExtResource( 6 )
WindowDialog/icons/close_highlight = ExtResource( 5 )
WindowDialog/styles/panel = SubResource( 11 )

View File

@ -1,23 +1,16 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Assets/Themes/default.tres" type="Theme" id=1]
[ext_resource path="res://Assets/Themes/main_theme.tres" type="Theme" id=1]
[ext_resource path="res://Scripts/Systems/GameGui.gd" type="Script" id=2]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/improbable-v1/Improbable.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/zapper-v1.1/Zapper.otf" type="DynamicFontData" id=4]
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/marksman-v1/Marksman.ttf" type="DynamicFontData" id=5]
[ext_resource path="res://Scripts/Entities/Fader.gd" type="Script" id=6]
[sub_resource type="DynamicFont" id=1]
size = 18
font_data = ExtResource( 4 )
[sub_resource type="StyleBoxFlat" id=4]
bg_color = Color( 0.2, 0.376471, 0.368627, 0.694118 )
[sub_resource type="DynamicFont" id=2]
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size = 32
outline_size = 2
outline_color = Color( 0, 0, 0, 0.45098 )
@ -27,7 +20,6 @@ font_data = ExtResource( 5 )
script = ExtResource( 2 )
[node name="Dialog" type="Control" parent="."]
visible = false
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
@ -40,7 +32,7 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Textbox" type="ColorRect" parent="Dialog"]
[node name="Textbox" type="Panel" parent="Dialog"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
@ -49,10 +41,6 @@ margin_left = -475.0
margin_top = -143.0
margin_right = 475.0
margin_bottom = -20.0
color = Color( 0.254902, 0.513726, 0.505882, 0.870588 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Speaker" type="Label" parent="Dialog/Textbox"]
margin_left = 12.0
@ -64,16 +52,13 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Body" type="Label" parent="Dialog/Textbox"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
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margin_right = 933.0
margin_bottom = 111.0
text = "Hello world! ' & * $"
scroll_active = false
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"_edit_use_anchors_": false
}
@ -83,7 +68,6 @@ margin_left = 37.0
margin_top = -9.0
margin_right = 987.0
margin_bottom = 22.0
custom_styles/panel = SubResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
@ -121,7 +105,7 @@ margin_left = 12.0
margin_top = -59.0
margin_right = 1257.0
margin_bottom = -8.0
custom_fonts/font = SubResource( 2 )
custom_fonts/font = SubResource( 1 )
text = "Entering: Depths"
valign = 2
__meta__ = {
@ -137,9 +121,21 @@ margin_left = -386.0
margin_top = -110.5
margin_right = 386.0
margin_bottom = 110.5
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custom_fonts/font = SubResource( 2 )
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start_with_fade_in = false

View File

@ -1,28 +1,27 @@
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@ -160,16 +159,16 @@ texture = SubResource( 1 )
[node name="RightArm" type="Sprite" parent="Torso"]
position = Vector2( -3, 0 )
z_index = -1
texture = SubResource( 4 )
texture = SubResource( 3 )
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@ -190,6 +189,18 @@ __meta__ = {
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anims/Shoot = SubResource( 7 )

View File

@ -8,9 +8,7 @@
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@ -471,7 +469,7 @@ tracks/44/keys = {
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@ -716,7 +714,7 @@ tracks/23/keys = {
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@ -870,7 +868,7 @@ tracks/14/keys = {
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@ -1309,7 +1307,7 @@ tracks/42/keys = {
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@ -1719,109 +1717,107 @@ tracks/39/keys = {
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[sub_resource type="AtlasTexture" id=13]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 17, 1, 2 )
region = Rect2( 9, 8, 1, 2 )
[sub_resource type="AtlasTexture" id=14]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 19, 1, 2 )
region = Rect2( 10, 10, 1, 2 )
[sub_resource type="AtlasTexture" id=15]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 3, 17, 1, 2 )
region = Rect2( 1, 11, 3, 2 )
[sub_resource type="AtlasTexture" id=16]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 13, 3, 1 )
[sub_resource type="AtlasTexture" id=17]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 14, 3, 1 )
[sub_resource type="AtlasTexture" id=18]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 15, 3, 1 )
[sub_resource type="AtlasTexture" id=19]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 17, 1, 2 )
[sub_resource type="AtlasTexture" id=20]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 1, 19, 1, 2 )
[sub_resource type="AtlasTexture" id=21]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 3, 17, 1, 2 )
[sub_resource type="AtlasTexture" id=22]
flags = 8
atlas = ExtResource( 2 )
region = Rect2( 3, 19, 1, 2 )
[node name="Player" type="KinematicBody2D"]
collision/safe_margin = 3.0
script = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Idle"
anims/Idle = SubResource( 17 )
anims/InAir = SubResource( 21 )
anims/Jump = SubResource( 22 )
anims/RunLeft = SubResource( 18 )
anims/RunRight = SubResource( 19 )
anims/Idle = SubResource( 1 )
anims/InAir = SubResource( 2 )
anims/Jump = SubResource( 3 )
anims/RunLeft = SubResource( 4 )
anims/RunRight = SubResource( 5 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.187, 0.187 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 20 )
position = Vector2( -0.0595379, 2.35723 )
shape = SubResource( 6 )
[node name="Light2D" type="Light2D" parent="."]
texture = ExtResource( 3 )
@ -1834,13 +1830,13 @@ position = Vector2( 0, 2 )
material = ExtResource( 1 )
position = Vector2( 0, 0.001 )
z_index = 10
texture = SubResource( 1 )
texture = SubResource( 7 )
[node name="Neck" type="Sprite" parent="Sprite/Torso"]
material = ExtResource( 1 )
position = Vector2( 0, -2.5 )
z_index = -1
texture = SubResource( 2 )
texture = SubResource( 8 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
@ -1849,7 +1845,7 @@ __meta__ = {
[node name="Head" type="Sprite" parent="Sprite/Torso/Neck"]
material = ExtResource( 1 )
position = Vector2( 0, -2.25 )
texture = SubResource( 3 )
texture = SubResource( 9 )
offset = Vector2( 0.5, 0 )
__meta__ = {
"_edit_bone_": true
@ -1862,7 +1858,7 @@ position = Vector2( -0.0449371, -1.88724 )
material = ExtResource( 1 )
position = Vector2( -2, 0 )
z_index = -1
texture = SubResource( 4 )
texture = SubResource( 10 )
__meta__ = {
"_edit_bone_": true
}
@ -1871,7 +1867,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( -0.5, 1.75 )
z_index = 3
texture = SubResource( 5 )
texture = SubResource( 11 )
__meta__ = {
"_edit_bone_": true
}
@ -1879,7 +1875,7 @@ __meta__ = {
[node name="LeftHand" type="Sprite" parent="Sprite/Torso/LeftArm/LeftForearm"]
material = ExtResource( 1 )
position = Vector2( 0, 1.35 )
texture = SubResource( 6 )
texture = SubResource( 12 )
__meta__ = {
"_edit_bone_": true
}
@ -1894,7 +1890,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 2, 0 )
z_index = -2
texture = SubResource( 7 )
texture = SubResource( 13 )
__meta__ = {
"_edit_bone_": true
}
@ -1903,7 +1899,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0.5, 1.75 )
z_index = -3
texture = SubResource( 8 )
texture = SubResource( 14 )
__meta__ = {
"_edit_bone_": true
}
@ -1912,7 +1908,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1.35 )
rotation = 0.0242677
texture = SubResource( 6 )
texture = SubResource( 12 )
__meta__ = {
"_edit_bone_": true
}
@ -1951,7 +1947,7 @@ energy = 0.5
[node name="Hips" type="Sprite" parent="Sprite/Torso"]
material = ExtResource( 1 )
position = Vector2( 0, 2.75 )
texture = SubResource( 9 )
texture = SubResource( 15 )
__meta__ = {
"_edit_bone_": true
}
@ -1960,7 +1956,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1 )
z_index = -2
texture = SubResource( 10 )
texture = SubResource( 16 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
@ -1970,7 +1966,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 0.75 )
z_index = -2
texture = SubResource( 11 )
texture = SubResource( 17 )
__meta__ = {
"_edit_bone_": true
}
@ -1979,7 +1975,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 0.75 )
z_index = -2
texture = SubResource( 12 )
texture = SubResource( 18 )
__meta__ = {
"_edit_bone_": true
}
@ -1994,7 +1990,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( -1, 1.75 )
z_index = -2
texture = SubResource( 13 )
texture = SubResource( 19 )
__meta__ = {
"_edit_bone_": true
}
@ -2003,7 +1999,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1.75 )
z_index = -2
texture = SubResource( 14 )
texture = SubResource( 20 )
__meta__ = {
"_edit_bone_": true
}
@ -2018,7 +2014,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 1, 1.75 )
z_index = -2
texture = SubResource( 15 )
texture = SubResource( 21 )
__meta__ = {
"_edit_bone_": true
}
@ -2027,7 +2023,7 @@ __meta__ = {
material = ExtResource( 1 )
position = Vector2( 0, 1.75 )
z_index = -2
texture = SubResource( 16 )
texture = SubResource( 22 )
__meta__ = {
"_edit_bone_": true
}

View File

@ -9,8 +9,6 @@
[ext_resource path="res://Assets/Art/Tiles/metal_tile.png" type="Texture" id=7]
[ext_resource path="res://Assets/Art/Tiles/techno_wall_tile.png" type="Texture" id=8]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )

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@ -0,0 +1,8 @@
extends Area2D
func _ready():
connect("body_entered", self, "_on_body_entered")
func _on_body_entered(body):
if body.has_method("handle_death"):
body.handle_death()

View File

@ -0,0 +1,8 @@
extends Area2D
func _ready():
connect("body_entered", self, "_on_body_entered")
func _on_body_entered(body):
if body.saved_pos:
body.saved_pos = body.position

View File

@ -39,7 +39,7 @@ func shoot_scene():
func start_fade():
timer.stop()
var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
var fader = $CanvasLayer/Fader
fader.connect("fade_complete", self, "go_to_credits")
fader.fade(2, false)

View File

@ -7,7 +7,7 @@ var baseGravity : float = 9.8
# Player movment variables
var maxMoveVelocity : float = 150
var moveAcceleration : float = 25
var moveAcceleration : float = 100
var moveFriction : float = 65
var jumpVelocity : float = -150
var jumped = false
@ -15,12 +15,44 @@ var jumped = false
var moveMotion : float = 0 # Player Input ( <- & -> )
var motion : Vector2 = Vector2(0,0) # Player's current velocity
var gui
var gui # Node representing GUI object
var interactables = []
var items = []
var equiped = null
var interactables = [] # Objects in range to interact with
var items = [] # Items in player inventory
var equiped = null # Currently equiped item
var saved_pos
func _ready():
saved_pos = position
#==================
# Helper Functions
#==================
func is_movement_locked():
if gui and gui.is_in_dialog():
return true
return false
func check_for_nodes():
if not gui:
gui = get_node("/root/World/GUI")
#==================
# Death management
#==================
func handle_death():
print_debug("Player death not implemented!")
gui.fade_screen(0.25, false)
gui.connect("screen_fade_complete", self, "death_fade_complete")
func death_fade_complete():
position = saved_pos
gui.fade_screen(1, true)
gui.disconnect("screen_fade_complete", self, "death_fade_complete")
#==================
# Inventory System
#==================
func add_item(item):
items.append(item)
equip_item(item)
@ -33,25 +65,37 @@ func equip_item(item):
else:
print("Tried to equip: " + item + " but item was missing!")
#==============
# Interactions
#==============
func add_interactable(interactable):
interactables.append(interactable)
func remove_interactable(interactable):
var loc = interactables.find(interactable)
if loc >= 0:
interactables.remove(loc)
func interact():
interactables[0].interact()
#==========
# Game Loop
#===========
func _physics_process(delta):
check_for_nodes()
jumped = false
# Gravity
motion.y += baseGravity
if is_on_floor():
motion.y = 0
else:
motion.y += baseGravity
if not gui:
gui = get_node("/root/World/GUI")
elif not gui.is_in_dialog():
# Manage movement input
if not is_movement_locked():
user_input()
if jumped:
motion.y = jumpVelocity
else:
moveMotion = 0
@ -63,48 +107,64 @@ func _physics_process(delta):
animation_manager(moveMotion)
move_and_slide(motion, Vector2(0,-1))
func user_input():
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
interactables[0].interact()
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
var test_pos = Vector2(position.x,position.y+5)
if not test_move(Transform2D(0,test_pos), Vector2(0,8)):
position.y = position.y + 8
return
if(Input.is_action_pressed("ui_left")):
moveMotion -= moveAcceleration
if(Input.is_action_pressed("ui_right")):
moveMotion += moveAcceleration
if(is_on_floor() and Input.is_action_just_pressed("ui_up")):
motion.y = jumpVelocity
jumped = true
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
if moveMotion > 0:
moveMotion = clamp(moveMotion - moveFriction, 0, moveMotion)
elif moveMotion < 0:
moveMotion = clamp(moveMotion + moveFriction, moveMotion, 0)
#===================
# Animation Manager
#===================
#
# Changes animation basd on current
# conditions
func animation_manager(motion : float):
if not is_on_floor():
if not test_move(transform, Vector2(0,1)):
$AnimationPlayer.play("InAir")
elif jumped:
if $AnimationPlayer.current_animation != "Jump":
$AnimationPlayer.play("Jump")
elif moveMotion > 0:
$AnimationPlayer.playback_speed = abs(motion)/200
$AnimationPlayer.playback_speed = abs(motion)/100
if $AnimationPlayer.current_animation != "RunRight":
$AnimationPlayer.play("RunRight")
elif moveMotion < 0:
$AnimationPlayer.playback_speed = abs(motion)/200
$AnimationPlayer.playback_speed = abs(motion)/100
if $AnimationPlayer.current_animation != "RunLeft":
$AnimationPlayer.play("RunLeft")
else:
$AnimationPlayer.playback_speed = 1
$AnimationPlayer.play("Idle")
#============
# User Input
#============
func user_input():
# Interactions
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
interact()
# Move down platforms
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
var test_pos = Vector2(position.x,position.y+6)
if not test_move(Transform2D(0,test_pos), Vector2(0,1)):
position.y = position.y + 2
return
# Jumping
if(test_move(transform, Vector2(0,1)) and Input.is_action_just_pressed("ui_up")):
jumped = true
# Move left and right <- & ->
# - - - - - - - - - - - - - - -
var movementModifier = 1
if not test_move(transform, Vector2(0,1)):
movementModifier = 0.5
# Movement input
if(Input.is_action_pressed("ui_left")):
moveMotion = -moveAcceleration * movementModifier
if(Input.is_action_pressed("ui_right")):
moveMotion = moveAcceleration * movementModifier
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
if moveMotion > 0:
moveMotion = clamp(moveMotion - moveFriction, 0, moveMotion)
elif moveMotion < 0:
moveMotion = clamp(moveMotion + moveFriction, moveMotion, 0)

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@ -1,5 +1,7 @@
extends CanvasLayer
signal screen_fade_complete
var in_dialog = false
var tip_timer : Timer
var zone_timer : Timer
@ -14,6 +16,7 @@ func _ready():
$Dialog.hide()
$Tip.hide()
$ZoneLabel.hide()
$Fader.connect("fade_complete", self, "_on_screen_fade_complete")
func is_in_dialog():
return in_dialog or $Dialog.is_visible_in_tree()
@ -111,3 +114,9 @@ func fade_zone_out():
$ZoneLabel.modulate.a = clamp($ZoneLabel.modulate.a - 0.1, 0, 1)
if $ZoneLabel.modulate.a == 0:
zone_timer.stop()
func fade_screen(seconds = 1, fade_in=true):
$Fader.fade(seconds, fade_in)
func _on_screen_fade_complete():
emit_signal("screen_fade_complete")

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@ -5,7 +5,7 @@ bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -8.39524
bus/1/volume_db = -6.57885
bus/1/send = "Master"
bus/2/name = "Sfx"
bus/2/solo = false