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@ -35,7 +35,7 @@ story = {
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Welcome to Ravenworks.",
|
||||
"text": "Welcome to Ravenworks. Your designation is SCENE.",
|
||||
"type": "line"
|
||||
},
|
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2: {
|
||||
@ -61,7 +61,7 @@ story = {
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
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"slot_amount": 2,
|
||||
"text": "You are in Ravenworks cloining facility in Central City.
|
||||
"text": "You are in Ravenworks main facility in Central City.
|
||||
<choice>Okay</choice>
|
||||
<choice>Central City?</choice>",
|
||||
"type": "line"
|
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@ -83,13 +83,13 @@ story = {
|
||||
},
|
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"rect_size": Vector2( 441, 165 ),
|
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"slot_amount": 1,
|
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"text": "Central City is the location of the five corporate seats of power.",
|
||||
"text": "Central City is the capital of the five corporate seats of power.",
|
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"type": "line"
|
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},
|
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6: {
|
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"graph_offset": Vector2( 1000, 80 ),
|
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"links": {
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0: 7
|
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0: 10
|
||||
},
|
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"rect_size": Vector2( 324, 137 ),
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"slot_amount": 1,
|
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@ -97,14 +97,13 @@ story = {
|
||||
"type": "line"
|
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},
|
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7: {
|
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"graph_offset": Vector2( 1480, 80 ),
|
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"graph_offset": Vector2( 2120, 80 ),
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"links": {
|
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0: 10
|
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0: 9
|
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},
|
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"rect_size": Vector2( 324, 137 ),
|
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"slot_amount": 1,
|
||||
"text": "There are reports that an executive here at Ravenworks is
|
||||
working against the company's interests.",
|
||||
"text": "You will now serve as an agent of Ravenworks.",
|
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"type": "line"
|
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8: {
|
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@ -114,12 +113,11 @@ working against the company's interests.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "You died hundreds of years ago and I do not have time to explain
|
||||
to you over 100 years of history.",
|
||||
"text": "You died hundreds of years ago and I do not have time to explain to you over 100 years of history.",
|
||||
"type": "line"
|
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},
|
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9: {
|
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"graph_offset": Vector2( 2440, 80 ),
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0: 12
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@ -130,50 +128,46 @@ to you over 100 years of history.",
|
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"type": "line"
|
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},
|
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10: {
|
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"graph_offset": Vector2( 1960, 80 ),
|
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"graph_offset": Vector2( 1600, 80 ),
|
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0: 9,
|
||||
0: 7,
|
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1: 11
|
||||
},
|
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"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 2,
|
||||
"text": "The CEO of Ravenworks has decided to task you with finding
|
||||
and killing this individual.
|
||||
"text": "The CEO of Ravenworks has decided to clone your template to deal with a sensitive issue.
|
||||
<choice>Okay</choice>
|
||||
<choice>Why me?</choice>",
|
||||
"type": "line"
|
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},
|
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11: {
|
||||
"graph_offset": Vector2( 1960, 300 ),
|
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"graph_offset": Vector2( 1920, 300 ),
|
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"links": {
|
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0: 9
|
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0: 7
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
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"slot_amount": 1,
|
||||
"text": "I do not know.",
|
||||
"text": "I do not know. ",
|
||||
"type": "line"
|
||||
},
|
||||
12: {
|
||||
"graph_offset": Vector2( 2920, 80 ),
|
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"graph_offset": Vector2( 3080, 80 ),
|
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"links": {
|
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0: 13
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Good. You have been given Level 1 security clearance
|
||||
in Ravenwork facilities.",
|
||||
"text": "Good. You have been given Level 1 security clearance in all Ravenwork facilities.",
|
||||
"type": "line"
|
||||
},
|
||||
13: {
|
||||
"graph_offset": Vector2( 3400, 80 ),
|
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"graph_offset": Vector2( 3560, 80 ),
|
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|
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|
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},
|
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"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "CEO Grant Blevins would like to speak to you about the
|
||||
investigation. His office is located at the top of
|
||||
Central Tower.",
|
||||
"text": "CEO Grant Blevins would like to speak to you as soon as possible. His office is located at the top of Central Tower.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
@ -284,7 +278,7 @@ for our services.",
|
||||
"slot_amount": 2,
|
||||
"text": "Did you need something?
|
||||
<choice>No</choice>
|
||||
<choice>You are the traitor!</choice>",
|
||||
<choice>What do you think of Grant Blevins?</choice>",
|
||||
"type": "line"
|
||||
},
|
||||
2: {
|
||||
@ -294,8 +288,7 @@ for our services.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Don't make such false accusations. Get back to your job
|
||||
and find the real culpurit.",
|
||||
"text": "He has done good for me and Ravenworks.",
|
||||
"type": "line"
|
||||
},
|
||||
3: {
|
||||
@ -333,25 +326,26 @@ and find the real culpurit.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "It's good to see they have not eliminated you yet. Most my attempts
|
||||
to find the mole up until this point have ended in swift failure.",
|
||||
"text": "It's good to see they have not eliminated you yet. Most my attempts to find the mole up until this point have ended in swift failure.",
|
||||
"type": "line"
|
||||
},
|
||||
3: {
|
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"graph_offset": Vector2( 1020, 0 ),
|
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"links": {
|
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0: 7,
|
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1: 4
|
||||
1: 4,
|
||||
2: 30
|
||||
},
|
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"rect_size": Vector2( 324, 137 ),
|
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"slot_amount": 2,
|
||||
"slot_amount": 3,
|
||||
"text": "You will not disappoint me, right Scene?
|
||||
<choice>Of course not!</choice>
|
||||
<choice>I will do my best</choice>",
|
||||
<choice>I will do my best</choice>
|
||||
<choice>What do you need me to do?</choice>",
|
||||
"type": "line"
|
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},
|
||||
4: {
|
||||
"graph_offset": Vector2( 1500, 100 ),
|
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"graph_offset": Vector2( 1520, 100 ),
|
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"links": {
|
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0: 5
|
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},
|
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@ -367,8 +361,7 @@ to find the mole up until this point have ended in swift failure.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "You will need more than just your wits to defeat this
|
||||
traitor.",
|
||||
"text": "You will need more than just your wits to defeat this traitor.",
|
||||
"type": "line"
|
||||
},
|
||||
6: {
|
||||
@ -382,7 +375,7 @@ traitor.",
|
||||
"type": "line"
|
||||
},
|
||||
7: {
|
||||
"graph_offset": Vector2( 1760, -80 ),
|
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"graph_offset": Vector2( 1580, -80 ),
|
||||
"links": {
|
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0: 6
|
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},
|
||||
@ -442,8 +435,7 @@ but we both remeber how your final job went.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "There has been a concerning amount of leaks of secret projects
|
||||
and internal data to our competitor Duke Enterprises.",
|
||||
"text": "There has been a concerning amount of leaks of secret projects and internal data to our competitor Duke Enterprises.",
|
||||
"type": "line"
|
||||
},
|
||||
13: {
|
||||
@ -453,8 +445,7 @@ and internal data to our competitor Duke Enterprises.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Due the volume and nature of the data, the one conspiring with
|
||||
the Dukes must have extremely high security clearance.",
|
||||
"text": "Due the volume and nature of the data, the one conspiring with the Dukes must have extremely high security clearance.",
|
||||
"type": "line"
|
||||
},
|
||||
14: {
|
||||
@ -464,8 +455,7 @@ the Dukes must have extremely high security clearance.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "That is why I have given you nearly full access to our facilities.
|
||||
This traitor could be anyone.",
|
||||
"text": "That is why I have given you nearly full access to our facilities. This traitor could be anyone.",
|
||||
"type": "line"
|
||||
},
|
||||
15: {
|
||||
@ -490,8 +480,7 @@ This traitor could be anyone.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "I'm trusting you Scene. It's not a common thing in our time, but I have
|
||||
little choice.",
|
||||
"text": "I'm trusting you Scene. It's not a common thing in our time, but Veronica rarely fails me.",
|
||||
"type": "line"
|
||||
},
|
||||
17: {
|
||||
@ -501,8 +490,7 @@ little choice.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "I have always been sympathatic to societies of the past. Things were done...
|
||||
different than they are now.",
|
||||
"text": "I have always been sympathatic to societies of the past. Things were done... different than they are now.",
|
||||
"type": "line"
|
||||
},
|
||||
18: {
|
||||
@ -512,8 +500,7 @@ different than they are now.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "You were one of the best investigators of your time! It was sad
|
||||
you got caught up in the events of the old capital.",
|
||||
"text": "You were one of the best investigators of your time! It was a shame you got caught up in the events of the old capital.",
|
||||
"type": "line"
|
||||
},
|
||||
19: {
|
||||
@ -523,7 +510,7 @@ you got caught up in the events of the old capital.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "It 3024, making it around 1000 years since your death.",
|
||||
"text": "It 3024, making it around 1000 years since your death. Welcome to the future!",
|
||||
"type": "line"
|
||||
},
|
||||
20: {
|
||||
@ -535,8 +522,7 @@ you got caught up in the events of the old capital.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 3,
|
||||
"text": "We have a shipment of biological materials coming in today. It seems
|
||||
like the sort of thing we have had troubles with recently.
|
||||
"text": "We have a shipment of biological materials coming in today. It seems like the sort of thing we have had troubles with recently.
|
||||
<choice>Okay, where?</choice>
|
||||
<choice>What sort of troubles?</choice>
|
||||
<choice>Biological materials?</choice>",
|
||||
@ -592,8 +578,7 @@ like the sort of thing we have had troubles with recently.
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective,
|
||||
the closest thing to a centralized government.",
|
||||
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective, the closest thing to the centralized government of old.",
|
||||
"type": "line"
|
||||
},
|
||||
26: {
|
||||
@ -603,8 +588,7 @@ the closest thing to a centralized government.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "In corporate politics, our opposition likes to put in place agreements that
|
||||
hinder our success. We are not alone in ignoring many of these agreements.",
|
||||
"text": "In corporate politics, our opposition likes to put in place agreements that hinder our success. We are not alone in ignoring many of these agreements.",
|
||||
"type": "line"
|
||||
},
|
||||
27: {
|
||||
@ -614,7 +598,7 @@ hinder our success. We are not alone in ignoring many of these agreements.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Anyway,",
|
||||
"text": "Anyway...",
|
||||
"type": "line"
|
||||
},
|
||||
28: {
|
||||
@ -624,8 +608,7 @@ hinder our success. We are not alone in ignoring many of these agreements.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "This building's shipping facility is located on mid levels. They should
|
||||
not be too far out of reach.",
|
||||
"text": "This building's shipping facility is located on mid levels. They should not be too far out of reach.",
|
||||
"type": "line"
|
||||
},
|
||||
29: {
|
||||
@ -637,6 +620,16 @@ not be too far out of reach.",
|
||||
"slot_amount": 1,
|
||||
"text": "Keep me up to date on your progress.",
|
||||
"type": "line"
|
||||
},
|
||||
30: {
|
||||
"graph_offset": Vector2( 3380, 400 ),
|
||||
"links": {
|
||||
0: 12
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "That's unusual. In that case, we'll skip the pleasantries.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -694,8 +687,7 @@ not be too far out of reach.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this
|
||||
suppose to be carrying the biological shipment?",
|
||||
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this suppose to be carrying the biological shipment?",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
@ -796,9 +788,9 @@ Cubic Carbon - MISSING",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 2,
|
||||
"text": "Yeah, we met a few days ago.
|
||||
"text": "Yeah, we worked together a few months ago.
|
||||
<choice>Weird</choice>
|
||||
<choice>No?</choice>",
|
||||
<choice>I just got here?</choice>",
|
||||
"type": "line"
|
||||
},
|
||||
3: {
|
||||
@ -812,7 +804,7 @@ Cubic Carbon - MISSING",
|
||||
"type": "line"
|
||||
},
|
||||
4: {
|
||||
"graph_offset": Vector2( 440, 0 ),
|
||||
"graph_offset": Vector2( 540, 80 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
@ -828,7 +820,7 @@ Cubic Carbon - MISSING",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Yeah, we don't see many faces like yours around here.",
|
||||
"text": "Yeah, we don't see many faces like yours around here. It's hard to forget.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
@ -836,7 +828,7 @@ Cubic Carbon - MISSING",
|
||||
11: {
|
||||
"available_nid": [ ],
|
||||
"groups": [ "Introduction" ],
|
||||
"human_readable_description": "Work who drove spacecraft",
|
||||
"human_readable_description": "Worker who drove spacecraft",
|
||||
"name": "intro_major_worker",
|
||||
"nodes": {
|
||||
1: {
|
||||
@ -859,8 +851,7 @@ Cubic Carbon - MISSING",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "During the flight over here, the navigation computer redirected to
|
||||
the lower levels.",
|
||||
"text": "During the flight over here, the navigation computer redirected to the lower levels.",
|
||||
"type": "line"
|
||||
},
|
||||
3: {
|
||||
@ -893,9 +884,7 @@ the lower levels.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "I lost the cargo after my stop at the lower levels. I was just
|
||||
following the navigation computer and it was taken by
|
||||
Ravenwork staff!",
|
||||
"text": "I lost the cargo after my stop at the lower levels. I was just following the navigation computer and it was taken by Ravenwork staff!",
|
||||
"type": "line"
|
||||
},
|
||||
6: {
|
||||
@ -971,10 +960,9 @@ Ravenwork staff!",
|
||||
1: 11,
|
||||
2: 12
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"rect_size": Vector2( 441, 221 ),
|
||||
"slot_amount": 3,
|
||||
"text": "As you can see now, you are not the first person cloned for Ravenworks profit
|
||||
margins.
|
||||
"text": "As you can see now, you are not the first Veronica cloned for Ravenworks profit margins.
|
||||
<choice>Are you the traitor?</choice>
|
||||
<choice>Return the shipment!</choice>
|
||||
<choice>We can talk</choice>",
|
||||
@ -983,7 +971,7 @@ margins.
|
||||
5: {
|
||||
"graph_offset": Vector2( 520, -120 ),
|
||||
"links": {
|
||||
|
||||
0: 22
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
@ -1051,8 +1039,7 @@ surpress democratic sympathizers.
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save
|
||||
lives, not be used for creating slaves.",
|
||||
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save lives, not be used for creating slaves.",
|
||||
"type": "line"
|
||||
},
|
||||
12: {
|
||||
@ -1062,8 +1049,7 @@ lives, not be used for creating slaves.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "There isn't much we can do sadly. I'm presuming you still have
|
||||
your implant.",
|
||||
"text": "There isn't much we can do sadly. I'm presuming you still have your implant.",
|
||||
"type": "line"
|
||||
},
|
||||
13: {
|
||||
@ -1073,7 +1059,7 @@ your implant.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Do you want to discuss terms of peace with us?
|
||||
"text": "Do you want to discuss terms with us?
|
||||
<choice>No</choice>",
|
||||
"type": "line"
|
||||
},
|
||||
@ -1084,7 +1070,7 @@ your implant.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "You weren't even given the choice. They programmed you to respond that way.",
|
||||
"text": "You weren't even given the choice.",
|
||||
"type": "line"
|
||||
},
|
||||
15: {
|
||||
@ -1157,6 +1143,16 @@ out for anyone but their executives.",
|
||||
"slot_amount": 1,
|
||||
"text": "But after what I learned about the old capital... Never again.",
|
||||
"type": "line"
|
||||
},
|
||||
22: {
|
||||
"graph_offset": Vector2( 1000, -120 ),
|
||||
"links": {
|
||||
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "It's sad to here they finally perfected the program.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -1191,8 +1187,7 @@ out for anyone but their executives.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account
|
||||
for the recent increase in deliveries.",
|
||||
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account for the recent increase in deliveries.",
|
||||
"type": "line"
|
||||
},
|
||||
2: {
|
||||
@ -1202,8 +1197,7 @@ for the recent increase in deliveries.",
|
||||
},
|
||||
"rect_size": Vector2( 324, 137 ),
|
||||
"slot_amount": 1,
|
||||
"text": "To account for this change, we have moved all non-mandatory security officers
|
||||
to the mid and upper levels.",
|
||||
"text": "To account for this change, we have moved all non-mandatory security officers to the mid and upper levels.",
|
||||
"type": "line"
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ story = {
|
||||
"links": {
|
||||
0: 2
|
||||
},
|
||||
"text": "Welcome to Ravenworks."
|
||||
"text": "Welcome to Ravenworks. Your designation is SCENE."
|
||||
},
|
||||
2: {
|
||||
"links": {
|
||||
@ -30,7 +30,7 @@ story = {
|
||||
0: 2,
|
||||
1: 5
|
||||
},
|
||||
"text": "You are in Ravenworks cloining facility in Central City.
|
||||
"text": "You are in Ravenworks main facility in Central City.
|
||||
<choice>Okay</choice>
|
||||
<choice>Central City?</choice>"
|
||||
},
|
||||
@ -44,27 +44,25 @@ story = {
|
||||
"links": {
|
||||
0: 8
|
||||
},
|
||||
"text": "Central City is the location of the five corporate seats of power."
|
||||
"text": "Central City is the capital of the five corporate seats of power."
|
||||
},
|
||||
6: {
|
||||
"links": {
|
||||
0: 7
|
||||
0: 10
|
||||
},
|
||||
"text": "Excellent."
|
||||
},
|
||||
7: {
|
||||
"links": {
|
||||
0: 10
|
||||
0: 9
|
||||
},
|
||||
"text": "There are reports that an executive here at Ravenworks is
|
||||
working against the company's interests."
|
||||
"text": "You will now serve as an agent of Ravenworks."
|
||||
},
|
||||
8: {
|
||||
"links": {
|
||||
0: 2
|
||||
},
|
||||
"text": "You died hundreds of years ago and I do not have time to explain
|
||||
to you over 100 years of history."
|
||||
"text": "You died hundreds of years ago and I do not have time to explain to you over 100 years of history."
|
||||
},
|
||||
9: {
|
||||
"links": {
|
||||
@ -75,34 +73,30 @@ to you over 100 years of history."
|
||||
},
|
||||
10: {
|
||||
"links": {
|
||||
0: 9,
|
||||
0: 7,
|
||||
1: 11
|
||||
},
|
||||
"text": "The CEO of Ravenworks has decided to task you with finding
|
||||
and killing this individual.
|
||||
"text": "The CEO of Ravenworks has decided to clone your template to deal with a sensitive issue.
|
||||
<choice>Okay</choice>
|
||||
<choice>Why me?</choice>"
|
||||
},
|
||||
11: {
|
||||
"links": {
|
||||
0: 9
|
||||
0: 7
|
||||
},
|
||||
"text": "I do not know."
|
||||
"text": "I do not know. "
|
||||
},
|
||||
12: {
|
||||
"links": {
|
||||
0: 13
|
||||
},
|
||||
"text": "Good. You have been given Level 1 security clearance
|
||||
in Ravenwork facilities."
|
||||
"text": "Good. You have been given Level 1 security clearance in all Ravenwork facilities."
|
||||
},
|
||||
13: {
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "CEO Grant Blevins would like to speak to you about the
|
||||
investigation. His office is located at the top of
|
||||
Central Tower."
|
||||
"text": "CEO Grant Blevins would like to speak to you as soon as possible. His office is located at the top of Central Tower."
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -169,14 +163,13 @@ for our services."
|
||||
},
|
||||
"text": "Did you need something?
|
||||
<choice>No</choice>
|
||||
<choice>You are the traitor!</choice>"
|
||||
<choice>What do you think of Grant Blevins?</choice>"
|
||||
},
|
||||
2: {
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "Don't make such false accusations. Get back to your job
|
||||
and find the real culpurit."
|
||||
"text": "He has done good for me and Ravenworks."
|
||||
},
|
||||
3: {
|
||||
"links": {
|
||||
@ -198,17 +191,18 @@ and find the real culpurit."
|
||||
"links": {
|
||||
0: 3
|
||||
},
|
||||
"text": "It's good to see they have not eliminated you yet. Most my attempts
|
||||
to find the mole up until this point have ended in swift failure."
|
||||
"text": "It's good to see they have not eliminated you yet. Most my attempts to find the mole up until this point have ended in swift failure."
|
||||
},
|
||||
3: {
|
||||
"links": {
|
||||
0: 7,
|
||||
1: 4
|
||||
1: 4,
|
||||
2: 30
|
||||
},
|
||||
"text": "You will not disappoint me, right Scene?
|
||||
<choice>Of course not!</choice>
|
||||
<choice>I will do my best</choice>"
|
||||
<choice>I will do my best</choice>
|
||||
<choice>What do you need me to do?</choice>"
|
||||
},
|
||||
4: {
|
||||
"links": {
|
||||
@ -220,8 +214,7 @@ to find the mole up until this point have ended in swift failure."
|
||||
"links": {
|
||||
0: 6
|
||||
},
|
||||
"text": "You will need more than just your wits to defeat this
|
||||
traitor."
|
||||
"text": "You will need more than just your wits to defeat this traitor."
|
||||
},
|
||||
6: {
|
||||
"links": {
|
||||
@ -267,22 +260,19 @@ but we both remeber how your final job went."
|
||||
"links": {
|
||||
0: 13
|
||||
},
|
||||
"text": "There has been a concerning amount of leaks of secret projects
|
||||
and internal data to our competitor Duke Enterprises."
|
||||
"text": "There has been a concerning amount of leaks of secret projects and internal data to our competitor Duke Enterprises."
|
||||
},
|
||||
13: {
|
||||
"links": {
|
||||
0: 14
|
||||
},
|
||||
"text": "Due the volume and nature of the data, the one conspiring with
|
||||
the Dukes must have extremely high security clearance."
|
||||
"text": "Due the volume and nature of the data, the one conspiring with the Dukes must have extremely high security clearance."
|
||||
},
|
||||
14: {
|
||||
"links": {
|
||||
0: 16
|
||||
},
|
||||
"text": "That is why I have given you nearly full access to our facilities.
|
||||
This traitor could be anyone."
|
||||
"text": "That is why I have given you nearly full access to our facilities. This traitor could be anyone."
|
||||
},
|
||||
15: {
|
||||
"links": {
|
||||
@ -299,28 +289,25 @@ This traitor could be anyone."
|
||||
"links": {
|
||||
0: 15
|
||||
},
|
||||
"text": "I'm trusting you Scene. It's not a common thing in our time, but I have
|
||||
little choice."
|
||||
"text": "I'm trusting you Scene. It's not a common thing in our time, but Veronica rarely fails me."
|
||||
},
|
||||
17: {
|
||||
"links": {
|
||||
0: 18
|
||||
},
|
||||
"text": "I have always been sympathatic to societies of the past. Things were done...
|
||||
different than they are now."
|
||||
"text": "I have always been sympathatic to societies of the past. Things were done... different than they are now."
|
||||
},
|
||||
18: {
|
||||
"links": {
|
||||
0: 15
|
||||
},
|
||||
"text": "You were one of the best investigators of your time! It was sad
|
||||
you got caught up in the events of the old capital."
|
||||
"text": "You were one of the best investigators of your time! It was a shame you got caught up in the events of the old capital."
|
||||
},
|
||||
19: {
|
||||
"links": {
|
||||
0: 15
|
||||
},
|
||||
"text": "It 3024, making it around 1000 years since your death."
|
||||
"text": "It 3024, making it around 1000 years since your death. Welcome to the future!"
|
||||
},
|
||||
20: {
|
||||
"links": {
|
||||
@ -328,8 +315,7 @@ you got caught up in the events of the old capital."
|
||||
1: 21,
|
||||
2: 22
|
||||
},
|
||||
"text": "We have a shipment of biological materials coming in today. It seems
|
||||
like the sort of thing we have had troubles with recently.
|
||||
"text": "We have a shipment of biological materials coming in today. It seems like the sort of thing we have had troubles with recently.
|
||||
<choice>Okay, where?</choice>
|
||||
<choice>What sort of troubles?</choice>
|
||||
<choice>Biological materials?</choice>"
|
||||
@ -365,34 +351,37 @@ like the sort of thing we have had troubles with recently.
|
||||
"links": {
|
||||
0: 27
|
||||
},
|
||||
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective,
|
||||
the closest thing to a centralized government."
|
||||
"text": "Once democratic powers fell, enforcement was placed in the hand of the Corporate Collective, the closest thing to the centralized government of old."
|
||||
},
|
||||
26: {
|
||||
"links": {
|
||||
0: 27
|
||||
},
|
||||
"text": "In corporate politics, our opposition likes to put in place agreements that
|
||||
hinder our success. We are not alone in ignoring many of these agreements."
|
||||
"text": "In corporate politics, our opposition likes to put in place agreements that hinder our success. We are not alone in ignoring many of these agreements."
|
||||
},
|
||||
27: {
|
||||
"links": {
|
||||
0: 28
|
||||
},
|
||||
"text": "Anyway,"
|
||||
"text": "Anyway..."
|
||||
},
|
||||
28: {
|
||||
"links": {
|
||||
0: 29
|
||||
},
|
||||
"text": "This building's shipping facility is located on mid levels. They should
|
||||
not be too far out of reach."
|
||||
"text": "This building's shipping facility is located on mid levels. They should not be too far out of reach."
|
||||
},
|
||||
29: {
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "Keep me up to date on your progress."
|
||||
},
|
||||
30: {
|
||||
"links": {
|
||||
0: 12
|
||||
},
|
||||
"text": "That's unusual. In that case, we'll skip the pleasantries."
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -427,8 +416,7 @@ not be too far out of reach."
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this
|
||||
suppose to be carrying the biological shipment?"
|
||||
"text": "This seems to be a Ravenetworks transport, but it's empty. Is this suppose to be carrying the biological shipment?"
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -489,9 +477,9 @@ Cubic Carbon - MISSING"
|
||||
0: 5,
|
||||
1: 3
|
||||
},
|
||||
"text": "Yeah, we met a few days ago.
|
||||
"text": "Yeah, we worked together a few months ago.
|
||||
<choice>Weird</choice>
|
||||
<choice>No?</choice>"
|
||||
<choice>I just got here?</choice>"
|
||||
},
|
||||
3: {
|
||||
"links": {
|
||||
@ -509,7 +497,7 @@ Cubic Carbon - MISSING"
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "Yeah, we don't see many faces like yours around here."
|
||||
"text": "Yeah, we don't see many faces like yours around here. It's hard to forget."
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -528,8 +516,7 @@ Cubic Carbon - MISSING"
|
||||
"links": {
|
||||
0: 3
|
||||
},
|
||||
"text": "During the flight over here, the navigation computer redirected to
|
||||
the lower levels."
|
||||
"text": "During the flight over here, the navigation computer redirected to the lower levels."
|
||||
},
|
||||
3: {
|
||||
"links": {
|
||||
@ -550,9 +537,7 @@ the lower levels."
|
||||
"links": {
|
||||
0: 6
|
||||
},
|
||||
"text": "I lost the cargo after my stop at the lower levels. I was just
|
||||
following the navigation computer and it was taken by
|
||||
Ravenwork staff!"
|
||||
"text": "I lost the cargo after my stop at the lower levels. I was just following the navigation computer and it was taken by Ravenwork staff!"
|
||||
},
|
||||
6: {
|
||||
"links": {
|
||||
@ -602,15 +587,14 @@ Ravenwork staff!"
|
||||
1: 11,
|
||||
2: 12
|
||||
},
|
||||
"text": "As you can see now, you are not the first person cloned for Ravenworks profit
|
||||
margins.
|
||||
"text": "As you can see now, you are not the first Veronica cloned for Ravenworks profit margins.
|
||||
<choice>Are you the traitor?</choice>
|
||||
<choice>Return the shipment!</choice>
|
||||
<choice>We can talk</choice>"
|
||||
},
|
||||
5: {
|
||||
"links": {
|
||||
|
||||
0: 22
|
||||
},
|
||||
"text": "Oh... They truely had you didn't they."
|
||||
},
|
||||
@ -652,28 +636,26 @@ surpress democratic sympathizers.
|
||||
"links": {
|
||||
0: 15
|
||||
},
|
||||
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save
|
||||
lives, not be used for creating slaves."
|
||||
"text": "This shipment is being delivered to Resistance medical facilities. It's going to save lives, not be used for creating slaves."
|
||||
},
|
||||
12: {
|
||||
"links": {
|
||||
0: 13
|
||||
},
|
||||
"text": "There isn't much we can do sadly. I'm presuming you still have
|
||||
your implant."
|
||||
"text": "There isn't much we can do sadly. I'm presuming you still have your implant."
|
||||
},
|
||||
13: {
|
||||
"links": {
|
||||
0: 14
|
||||
},
|
||||
"text": "Do you want to discuss terms of peace with us?
|
||||
"text": "Do you want to discuss terms with us?
|
||||
<choice>No</choice>"
|
||||
},
|
||||
14: {
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "You weren't even given the choice. They programmed you to respond that way."
|
||||
"text": "You weren't even given the choice."
|
||||
},
|
||||
15: {
|
||||
"links": {
|
||||
@ -717,6 +699,12 @@ out for anyone but their executives."
|
||||
|
||||
},
|
||||
"text": "But after what I learned about the old capital... Never again."
|
||||
},
|
||||
22: {
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "It's sad to here they finally perfected the program."
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -736,15 +724,13 @@ out for anyone but their executives."
|
||||
"links": {
|
||||
0: 2
|
||||
},
|
||||
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account
|
||||
for the recent increase in deliveries."
|
||||
"text": "Mr.Demunt has pushed for increasing security in the mid levels to account for the recent increase in deliveries."
|
||||
},
|
||||
2: {
|
||||
"links": {
|
||||
|
||||
},
|
||||
"text": "To account for this change, we have moved all non-mandatory security officers
|
||||
to the mid and upper levels."
|
||||
"text": "To account for this change, we have moved all non-mandatory security officers to the mid and upper levels."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
55
client/Assets/Themes/credits_theme.tres
Normal file
55
client/Assets/Themes/credits_theme.tres
Normal file
@ -0,0 +1,55 @@
|
||||
[gd_resource type="Theme" load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/marksman-v1/Marksman.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=2]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=3]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=4]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=5]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=6]
|
||||
|
||||
[sub_resource type="StyleBoxLine" id=7]
|
||||
color = Color( 0.203922, 0.760784, 0.819608, 0.54902 )
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=8]
|
||||
|
||||
[sub_resource type="DynamicFont" id=9]
|
||||
size = 32
|
||||
outline_size = 1
|
||||
outline_color = Color( 0.243137, 0.858824, 0.815686, 0.498039 )
|
||||
font_data = ExtResource( 1 )
|
||||
|
||||
[resource]
|
||||
default_font = SubResource( 9 )
|
||||
Button/colors/font_color = Color( 0.203922, 0.760784, 0.819608, 0.54902 )
|
||||
Button/colors/font_color_disabled = Color( 0.901961, 0.901961, 0.901961, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.203922, 0.760784, 0.819608, 0.784314 )
|
||||
Button/colors/font_color_pressed = Color( 0.6, 0.835294, 0.858824, 0.784314 )
|
||||
Button/constants/hseparation = 16
|
||||
Button/fonts/font = null
|
||||
Button/styles/ = SubResource( 1 )
|
||||
Button/styles/disabled = SubResource( 2 )
|
||||
Button/styles/focus = SubResource( 3 )
|
||||
Button/styles/hover = SubResource( 4 )
|
||||
Button/styles/normal = SubResource( 5 )
|
||||
Button/styles/pressed = SubResource( 6 )
|
||||
HBoxContainer/constants/separation = 64
|
||||
HSeparator/constants/separation = 4
|
||||
HSeparator/styles/separator = SubResource( 7 )
|
||||
Label/colors/font_color = Color( 0.203922, 0.760784, 0.819608, 0.54902 )
|
||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
|
||||
Label/colors/font_outline_modulate = Color( 0.243137, 0.858824, 0.815686, 0.498039 )
|
||||
Label/constants/line_spacing = 3
|
||||
Label/constants/shadow_as_outline = 0
|
||||
Label/constants/shadow_offset_x = 1
|
||||
Label/constants/shadow_offset_y = 1
|
||||
Label/fonts/font = null
|
||||
Label/icons/ = null
|
||||
Label/styles/normal = null
|
||||
Panel/styles/panel = SubResource( 8 )
|
107
client/Assets/Themes/main_theme.tres
Normal file
107
client/Assets/Themes/main_theme.tres
Normal file
@ -0,0 +1,107 @@
|
||||
[gd_resource type="Theme" load_steps=19 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/marksman-v1/Marksman.ttf" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://Assets/Art/UI/panel.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/targets-v3.1/Targets.otf" type="DynamicFontData" id=3]
|
||||
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/zapper-v1.1/Zapper.otf" type="DynamicFontData" id=4]
|
||||
[ext_resource path="res://Assets/Art/UI/button1.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Assets/Art/UI/button2.png" type="Texture" id=6]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=1]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=2]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=3]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=4]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=5]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id=6]
|
||||
|
||||
[sub_resource type="StyleBoxLine" id=7]
|
||||
color = Color( 0.203922, 0.760784, 0.819608, 0.54902 )
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id=8]
|
||||
texture = ExtResource( 2 )
|
||||
region_rect = Rect2( 0, 0, 8, 8 )
|
||||
axis_stretch_horizontal = 2
|
||||
axis_stretch_vertical = 2
|
||||
modulate_color = Color( 1, 1, 1, 0.686275 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=9]
|
||||
outline_size = 1
|
||||
outline_color = Color( 0.313726, 0.627451, 0.85098, 0.176471 )
|
||||
font_data = ExtResource( 4 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=10]
|
||||
size = 32
|
||||
font_data = ExtResource( 3 )
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id=11]
|
||||
texture = ExtResource( 2 )
|
||||
region_rect = Rect2( 0, 0, 8, 8 )
|
||||
axis_stretch_horizontal = 2
|
||||
axis_stretch_vertical = 2
|
||||
modulate_color = Color( 1, 1, 1, 0.686275 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=12]
|
||||
size = 32
|
||||
outline_size = 2
|
||||
outline_color = Color( 0.313726, 0.627451, 0.85098, 0.176471 )
|
||||
font_data = ExtResource( 1 )
|
||||
|
||||
[resource]
|
||||
default_font = SubResource( 12 )
|
||||
Button/colors/font_color = Color( 1, 1, 1, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.901961, 0.901961, 0.901961, 0.2 )
|
||||
Button/colors/font_color_hover = Color( 0.286275, 0.568627, 0.768627, 0.941176 )
|
||||
Button/colors/font_color_pressed = Color( 0.1813, 0.361375, 0.49, 0.686275 )
|
||||
Button/constants/hseparation = 16
|
||||
Button/fonts/font = null
|
||||
Button/styles/ = SubResource( 1 )
|
||||
Button/styles/disabled = SubResource( 2 )
|
||||
Button/styles/focus = SubResource( 3 )
|
||||
Button/styles/hover = SubResource( 4 )
|
||||
Button/styles/normal = SubResource( 5 )
|
||||
Button/styles/pressed = SubResource( 6 )
|
||||
HBoxContainer/constants/separation = 64
|
||||
HSeparator/constants/separation = 4
|
||||
HSeparator/styles/separator = SubResource( 7 )
|
||||
Label/colors/font_color = Color( 1, 1, 1, 1 )
|
||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
|
||||
Label/colors/font_outline_modulate = Color( 0.223529, 0.443137, 0.6, 0 )
|
||||
Label/constants/line_spacing = 3
|
||||
Label/constants/shadow_as_outline = 0
|
||||
Label/constants/shadow_offset_x = 1
|
||||
Label/constants/shadow_offset_y = 1
|
||||
Label/fonts/font = null
|
||||
Label/icons/ = null
|
||||
Label/styles/normal = null
|
||||
Panel/styles/panel = SubResource( 8 )
|
||||
RichTextLabel/colors/default_color = Color( 1, 1, 1, 1 )
|
||||
RichTextLabel/colors/font_color_selected = Color( 0.49, 0.49, 0.49, 1 )
|
||||
RichTextLabel/colors/font_color_shadow = Color( 0, 0, 0, 0 )
|
||||
RichTextLabel/colors/selection_color = Color( 0.1, 0.1, 1, 0.8 )
|
||||
RichTextLabel/constants/line_separation = 1
|
||||
RichTextLabel/constants/shadow_as_outline = 0
|
||||
RichTextLabel/constants/shadow_offset_x = 1
|
||||
RichTextLabel/constants/shadow_offset_y = 1
|
||||
RichTextLabel/constants/table_hseparation = 3
|
||||
RichTextLabel/constants/table_vseparation = 3
|
||||
RichTextLabel/fonts/bold_font = null
|
||||
RichTextLabel/fonts/bold_italics_font = null
|
||||
RichTextLabel/fonts/italics_font = null
|
||||
RichTextLabel/fonts/mono_font = null
|
||||
RichTextLabel/fonts/normal_font = SubResource( 9 )
|
||||
RichTextLabel/styles/focus = null
|
||||
RichTextLabel/styles/normal = null
|
||||
WindowDialog/colors/title_color = Color( 0.980392, 0.960784, 0.960784, 1 )
|
||||
WindowDialog/constants/close_h_ofs = 18
|
||||
WindowDialog/constants/close_v_ofs = 18
|
||||
WindowDialog/constants/scaleborder_size = 4
|
||||
WindowDialog/constants/title_height = 20
|
||||
WindowDialog/fonts/title_font = SubResource( 10 )
|
||||
WindowDialog/icons/close = ExtResource( 6 )
|
||||
WindowDialog/icons/close_highlight = ExtResource( 5 )
|
||||
WindowDialog/styles/panel = SubResource( 11 )
|
@ -1,23 +1,16 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Themes/default.tres" type="Theme" id=1]
|
||||
[ext_resource path="res://Assets/Themes/main_theme.tres" type="Theme" id=1]
|
||||
[ext_resource path="res://Scripts/Systems/GameGui.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/improbable-v1/Improbable.ttf" type="DynamicFontData" id=3]
|
||||
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/zapper-v1.1/Zapper.otf" type="DynamicFontData" id=4]
|
||||
[ext_resource path="res://Assets/Proprietary/hf-scifi-complete/marksman-v1/Marksman.ttf" type="DynamicFontData" id=5]
|
||||
[ext_resource path="res://Scripts/Entities/Fader.gd" type="Script" id=6]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 18
|
||||
font_data = ExtResource( 4 )
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=4]
|
||||
bg_color = Color( 0.2, 0.376471, 0.368627, 0.694118 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=2]
|
||||
size = 48
|
||||
font_data = ExtResource( 3 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=3]
|
||||
[sub_resource type="DynamicFont" id=2]
|
||||
size = 32
|
||||
outline_size = 2
|
||||
outline_color = Color( 0, 0, 0, 0.45098 )
|
||||
@ -27,7 +20,6 @@ font_data = ExtResource( 5 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Dialog" type="Control" parent="."]
|
||||
visible = false
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
@ -40,7 +32,7 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Textbox" type="ColorRect" parent="Dialog"]
|
||||
[node name="Textbox" type="Panel" parent="Dialog"]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
@ -49,10 +41,6 @@ margin_left = -475.0
|
||||
margin_top = -143.0
|
||||
margin_right = 475.0
|
||||
margin_bottom = -20.0
|
||||
color = Color( 0.254902, 0.513726, 0.505882, 0.870588 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Speaker" type="Label" parent="Dialog/Textbox"]
|
||||
margin_left = 12.0
|
||||
@ -64,16 +52,13 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Body" type="Label" parent="Dialog/Textbox"]
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
[node name="Body" type="RichTextLabel" parent="Dialog/Textbox"]
|
||||
margin_left = 12.0
|
||||
margin_top = -16.5
|
||||
margin_right = -39.0
|
||||
margin_bottom = 49.5
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Hello world!"
|
||||
margin_top = 40.0
|
||||
margin_right = 933.0
|
||||
margin_bottom = 111.0
|
||||
text = "Hello world! ' & * $"
|
||||
scroll_active = false
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
@ -83,7 +68,6 @@ margin_left = 37.0
|
||||
margin_top = -9.0
|
||||
margin_right = 987.0
|
||||
margin_bottom = 22.0
|
||||
custom_styles/panel = SubResource( 4 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
@ -121,7 +105,7 @@ margin_left = 12.0
|
||||
margin_top = -59.0
|
||||
margin_right = 1257.0
|
||||
margin_bottom = -8.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Entering: Depths"
|
||||
valign = 2
|
||||
__meta__ = {
|
||||
@ -137,9 +121,21 @@ margin_left = -386.0
|
||||
margin_top = -110.5
|
||||
margin_right = 386.0
|
||||
margin_bottom = 110.5
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Press WASD to move"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Fader" type="ColorRect" parent="."]
|
||||
visible = false
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
start_with_fade_in = false
|
||||
|
@ -1,28 +1,27 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
[gd_scene load_steps=13 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Sfx/intro/processed.wav" type="AudioStream" id=1]
|
||||
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Scripts/Entities/NPCs/Aura.gd" type="Script" id=3]
|
||||
[ext_resource path="res://Assets/Art/Characters/aura.png" type="Texture" id=4]
|
||||
|
||||
|
||||
[ext_resource path="res://Scripts/Entities/Fader.gd" type="Script" id=5]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
atlas = ExtResource( 4 )
|
||||
region = Rect2( 23, 0, 5, 16 )
|
||||
|
||||
[sub_resource type="StreamTexture" id=3]
|
||||
[sub_resource type="StreamTexture" id=2]
|
||||
load_path = "res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex"
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
atlas = SubResource( 3 )
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
atlas = SubResource( 2 )
|
||||
region = Rect2( 19, 0, 3, 16 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
atlas = SubResource( 3 )
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
atlas = SubResource( 2 )
|
||||
region = Rect2( 29, 0, 3, 16 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
[sub_resource type="RectangleShape2D" id=5]
|
||||
extents = Vector2( 62.9439, 20.084 )
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
@ -160,16 +159,16 @@ texture = SubResource( 1 )
|
||||
[node name="RightArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( -3, 0 )
|
||||
z_index = -1
|
||||
texture = SubResource( 4 )
|
||||
texture = SubResource( 3 )
|
||||
|
||||
[node name="LeftArm" type="Sprite" parent="Torso"]
|
||||
position = Vector2( 3, 0 )
|
||||
z_index = -1
|
||||
texture = SubResource( 5 )
|
||||
texture = SubResource( 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
shape = SubResource( 2 )
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="Speaker" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
@ -190,6 +189,18 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Fader" type="ColorRect" parent="CanvasLayer"]
|
||||
visible = false
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
script = ExtResource( 5 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
start_with_fade_in = false
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Idle = SubResource( 6 )
|
||||
anims/Shoot = SubResource( 7 )
|
||||
|
@ -8,9 +8,7 @@
|
||||
[ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7]
|
||||
|
||||
|
||||
|
||||
[sub_resource type="Animation" id=17]
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "Idle"
|
||||
length = 2.0
|
||||
loop = true
|
||||
@ -471,7 +469,7 @@ tracks/44/keys = {
|
||||
"values": [ Vector2( 0, -2.5 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=21]
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "InAir"
|
||||
length = 1.5
|
||||
loop = true
|
||||
@ -716,7 +714,7 @@ tracks/23/keys = {
|
||||
"times": PoolRealArray( 0, 0.8, 1.5 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=22]
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "Jump"
|
||||
length = 0.7
|
||||
tracks/0/type = "bezier"
|
||||
@ -870,7 +868,7 @@ tracks/14/keys = {
|
||||
"times": PoolRealArray( 0, 0.4 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=18]
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "RunLeft"
|
||||
length = 0.9
|
||||
loop = true
|
||||
@ -1309,7 +1307,7 @@ tracks/42/keys = {
|
||||
"times": PoolRealArray( 0, 0.5, 0.9 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=19]
|
||||
[sub_resource type="Animation" id=5]
|
||||
length = 0.9
|
||||
loop = true
|
||||
tracks/0/type = "bezier"
|
||||
@ -1719,109 +1717,107 @@ tracks/39/keys = {
|
||||
"times": PoolRealArray( 0, 0.5, 0.9 )
|
||||
}
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=20]
|
||||
radius = 1.5
|
||||
height = 10.5
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 7, 3, 4 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 2, 6, 1, 1 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 1, 4, 4 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 7, 8, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 6, 10, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=6]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 6, 12, 1, 1 )
|
||||
[sub_resource type="RectangleShape2D" id=6]
|
||||
extents = Vector2( 3.06702, 6.9149 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=7]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 9, 8, 1, 2 )
|
||||
region = Rect2( 1, 7, 3, 4 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=8]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 10, 10, 1, 2 )
|
||||
region = Rect2( 2, 6, 1, 1 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 11, 3, 2 )
|
||||
region = Rect2( 1, 1, 4, 4 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=10]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 13, 3, 1 )
|
||||
region = Rect2( 7, 8, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=11]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 14, 3, 1 )
|
||||
region = Rect2( 6, 10, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=12]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 15, 3, 1 )
|
||||
region = Rect2( 6, 12, 1, 1 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=13]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 17, 1, 2 )
|
||||
region = Rect2( 9, 8, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=14]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 19, 1, 2 )
|
||||
region = Rect2( 10, 10, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=15]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 3, 17, 1, 2 )
|
||||
region = Rect2( 1, 11, 3, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=16]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 13, 3, 1 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=17]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 14, 3, 1 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=18]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 15, 3, 1 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=19]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 17, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=20]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 1, 19, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=21]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 3, 17, 1, 2 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=22]
|
||||
flags = 8
|
||||
atlas = ExtResource( 2 )
|
||||
region = Rect2( 3, 19, 1, 2 )
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
collision/safe_margin = 3.0
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "Idle"
|
||||
anims/Idle = SubResource( 17 )
|
||||
anims/InAir = SubResource( 21 )
|
||||
anims/Jump = SubResource( 22 )
|
||||
anims/RunLeft = SubResource( 18 )
|
||||
anims/RunRight = SubResource( 19 )
|
||||
anims/Idle = SubResource( 1 )
|
||||
anims/InAir = SubResource( 2 )
|
||||
anims/Jump = SubResource( 3 )
|
||||
anims/RunLeft = SubResource( 4 )
|
||||
anims/RunRight = SubResource( 5 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
current = true
|
||||
zoom = Vector2( 0.187, 0.187 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
shape = SubResource( 20 )
|
||||
position = Vector2( -0.0595379, 2.35723 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
texture = ExtResource( 3 )
|
||||
@ -1834,13 +1830,13 @@ position = Vector2( 0, 2 )
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 0.001 )
|
||||
z_index = 10
|
||||
texture = SubResource( 1 )
|
||||
texture = SubResource( 7 )
|
||||
|
||||
[node name="Neck" type="Sprite" parent="Sprite/Torso"]
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, -2.5 )
|
||||
z_index = -1
|
||||
texture = SubResource( 2 )
|
||||
texture = SubResource( 8 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_edit_ik_": true
|
||||
@ -1849,7 +1845,7 @@ __meta__ = {
|
||||
[node name="Head" type="Sprite" parent="Sprite/Torso/Neck"]
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, -2.25 )
|
||||
texture = SubResource( 3 )
|
||||
texture = SubResource( 9 )
|
||||
offset = Vector2( 0.5, 0 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
@ -1862,7 +1858,7 @@ position = Vector2( -0.0449371, -1.88724 )
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( -2, 0 )
|
||||
z_index = -1
|
||||
texture = SubResource( 4 )
|
||||
texture = SubResource( 10 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1871,7 +1867,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( -0.5, 1.75 )
|
||||
z_index = 3
|
||||
texture = SubResource( 5 )
|
||||
texture = SubResource( 11 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1879,7 +1875,7 @@ __meta__ = {
|
||||
[node name="LeftHand" type="Sprite" parent="Sprite/Torso/LeftArm/LeftForearm"]
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 1.35 )
|
||||
texture = SubResource( 6 )
|
||||
texture = SubResource( 12 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1894,7 +1890,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 2, 0 )
|
||||
z_index = -2
|
||||
texture = SubResource( 7 )
|
||||
texture = SubResource( 13 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1903,7 +1899,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0.5, 1.75 )
|
||||
z_index = -3
|
||||
texture = SubResource( 8 )
|
||||
texture = SubResource( 14 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1912,7 +1908,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 1.35 )
|
||||
rotation = 0.0242677
|
||||
texture = SubResource( 6 )
|
||||
texture = SubResource( 12 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1951,7 +1947,7 @@ energy = 0.5
|
||||
[node name="Hips" type="Sprite" parent="Sprite/Torso"]
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 2.75 )
|
||||
texture = SubResource( 9 )
|
||||
texture = SubResource( 15 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1960,7 +1956,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 1 )
|
||||
z_index = -2
|
||||
texture = SubResource( 10 )
|
||||
texture = SubResource( 16 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true,
|
||||
"_edit_ik_": true
|
||||
@ -1970,7 +1966,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 0.75 )
|
||||
z_index = -2
|
||||
texture = SubResource( 11 )
|
||||
texture = SubResource( 17 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1979,7 +1975,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 0.75 )
|
||||
z_index = -2
|
||||
texture = SubResource( 12 )
|
||||
texture = SubResource( 18 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -1994,7 +1990,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( -1, 1.75 )
|
||||
z_index = -2
|
||||
texture = SubResource( 13 )
|
||||
texture = SubResource( 19 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -2003,7 +1999,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 1.75 )
|
||||
z_index = -2
|
||||
texture = SubResource( 14 )
|
||||
texture = SubResource( 20 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -2018,7 +2014,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 1, 1.75 )
|
||||
z_index = -2
|
||||
texture = SubResource( 15 )
|
||||
texture = SubResource( 21 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
@ -2027,7 +2023,7 @@ __meta__ = {
|
||||
material = ExtResource( 1 )
|
||||
position = Vector2( 0, 1.75 )
|
||||
z_index = -2
|
||||
texture = SubResource( 16 )
|
||||
texture = SubResource( 22 )
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
@ -9,8 +9,6 @@
|
||||
[ext_resource path="res://Assets/Art/Tiles/metal_tile.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Assets/Art/Tiles/techno_wall_tile.png" type="Texture" id=8]
|
||||
|
||||
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=1]
|
||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
|
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
8
client/Scripts/Component/Killbox.gd
Normal file
8
client/Scripts/Component/Killbox.gd
Normal file
@ -0,0 +1,8 @@
|
||||
extends Area2D
|
||||
|
||||
func _ready():
|
||||
connect("body_entered", self, "_on_body_entered")
|
||||
|
||||
func _on_body_entered(body):
|
||||
if body.has_method("handle_death"):
|
||||
body.handle_death()
|
8
client/Scripts/Component/Savebox.gd
Normal file
8
client/Scripts/Component/Savebox.gd
Normal file
@ -0,0 +1,8 @@
|
||||
extends Area2D
|
||||
|
||||
func _ready():
|
||||
connect("body_entered", self, "_on_body_entered")
|
||||
|
||||
func _on_body_entered(body):
|
||||
if body.saved_pos:
|
||||
body.saved_pos = body.position
|
@ -39,7 +39,7 @@ func shoot_scene():
|
||||
|
||||
func start_fade():
|
||||
timer.stop()
|
||||
var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
|
||||
var fader = $CanvasLayer/Fader
|
||||
fader.connect("fade_complete", self, "go_to_credits")
|
||||
fader.fade(2, false)
|
||||
|
||||
|
@ -7,7 +7,7 @@ var baseGravity : float = 9.8
|
||||
|
||||
# Player movment variables
|
||||
var maxMoveVelocity : float = 150
|
||||
var moveAcceleration : float = 25
|
||||
var moveAcceleration : float = 100
|
||||
var moveFriction : float = 65
|
||||
var jumpVelocity : float = -150
|
||||
var jumped = false
|
||||
@ -15,12 +15,44 @@ var jumped = false
|
||||
var moveMotion : float = 0 # Player Input ( <- & -> )
|
||||
var motion : Vector2 = Vector2(0,0) # Player's current velocity
|
||||
|
||||
var gui
|
||||
var gui # Node representing GUI object
|
||||
|
||||
var interactables = []
|
||||
var items = []
|
||||
var equiped = null
|
||||
var interactables = [] # Objects in range to interact with
|
||||
var items = [] # Items in player inventory
|
||||
var equiped = null # Currently equiped item
|
||||
|
||||
var saved_pos
|
||||
func _ready():
|
||||
saved_pos = position
|
||||
|
||||
#==================
|
||||
# Helper Functions
|
||||
#==================
|
||||
func is_movement_locked():
|
||||
if gui and gui.is_in_dialog():
|
||||
return true
|
||||
return false
|
||||
|
||||
func check_for_nodes():
|
||||
if not gui:
|
||||
gui = get_node("/root/World/GUI")
|
||||
|
||||
#==================
|
||||
# Death management
|
||||
#==================
|
||||
func handle_death():
|
||||
print_debug("Player death not implemented!")
|
||||
gui.fade_screen(0.25, false)
|
||||
gui.connect("screen_fade_complete", self, "death_fade_complete")
|
||||
|
||||
func death_fade_complete():
|
||||
position = saved_pos
|
||||
gui.fade_screen(1, true)
|
||||
gui.disconnect("screen_fade_complete", self, "death_fade_complete")
|
||||
|
||||
#==================
|
||||
# Inventory System
|
||||
#==================
|
||||
func add_item(item):
|
||||
items.append(item)
|
||||
equip_item(item)
|
||||
@ -33,25 +65,37 @@ func equip_item(item):
|
||||
else:
|
||||
print("Tried to equip: " + item + " but item was missing!")
|
||||
|
||||
#==============
|
||||
# Interactions
|
||||
#==============
|
||||
func add_interactable(interactable):
|
||||
interactables.append(interactable)
|
||||
func remove_interactable(interactable):
|
||||
var loc = interactables.find(interactable)
|
||||
if loc >= 0:
|
||||
interactables.remove(loc)
|
||||
func interact():
|
||||
interactables[0].interact()
|
||||
|
||||
#==========
|
||||
# Game Loop
|
||||
#===========
|
||||
func _physics_process(delta):
|
||||
check_for_nodes()
|
||||
|
||||
jumped = false
|
||||
|
||||
# Gravity
|
||||
motion.y += baseGravity
|
||||
if is_on_floor():
|
||||
motion.y = 0
|
||||
else:
|
||||
motion.y += baseGravity
|
||||
|
||||
if not gui:
|
||||
gui = get_node("/root/World/GUI")
|
||||
elif not gui.is_in_dialog():
|
||||
# Manage movement input
|
||||
if not is_movement_locked():
|
||||
user_input()
|
||||
if jumped:
|
||||
motion.y = jumpVelocity
|
||||
else:
|
||||
moveMotion = 0
|
||||
|
||||
@ -63,48 +107,64 @@ func _physics_process(delta):
|
||||
animation_manager(moveMotion)
|
||||
move_and_slide(motion, Vector2(0,-1))
|
||||
|
||||
|
||||
func user_input():
|
||||
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
|
||||
interactables[0].interact()
|
||||
|
||||
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
|
||||
var test_pos = Vector2(position.x,position.y+5)
|
||||
|
||||
if not test_move(Transform2D(0,test_pos), Vector2(0,8)):
|
||||
position.y = position.y + 8
|
||||
return
|
||||
|
||||
if(Input.is_action_pressed("ui_left")):
|
||||
moveMotion -= moveAcceleration
|
||||
if(Input.is_action_pressed("ui_right")):
|
||||
moveMotion += moveAcceleration
|
||||
|
||||
if(is_on_floor() and Input.is_action_just_pressed("ui_up")):
|
||||
motion.y = jumpVelocity
|
||||
jumped = true
|
||||
|
||||
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
|
||||
if moveMotion > 0:
|
||||
moveMotion = clamp(moveMotion - moveFriction, 0, moveMotion)
|
||||
elif moveMotion < 0:
|
||||
moveMotion = clamp(moveMotion + moveFriction, moveMotion, 0)
|
||||
|
||||
#===================
|
||||
# Animation Manager
|
||||
#===================
|
||||
#
|
||||
# Changes animation basd on current
|
||||
# conditions
|
||||
func animation_manager(motion : float):
|
||||
|
||||
if not is_on_floor():
|
||||
if not test_move(transform, Vector2(0,1)):
|
||||
$AnimationPlayer.play("InAir")
|
||||
elif jumped:
|
||||
if $AnimationPlayer.current_animation != "Jump":
|
||||
$AnimationPlayer.play("Jump")
|
||||
elif moveMotion > 0:
|
||||
$AnimationPlayer.playback_speed = abs(motion)/200
|
||||
$AnimationPlayer.playback_speed = abs(motion)/100
|
||||
if $AnimationPlayer.current_animation != "RunRight":
|
||||
$AnimationPlayer.play("RunRight")
|
||||
elif moveMotion < 0:
|
||||
$AnimationPlayer.playback_speed = abs(motion)/200
|
||||
$AnimationPlayer.playback_speed = abs(motion)/100
|
||||
if $AnimationPlayer.current_animation != "RunLeft":
|
||||
$AnimationPlayer.play("RunLeft")
|
||||
else:
|
||||
$AnimationPlayer.playback_speed = 1
|
||||
$AnimationPlayer.play("Idle")
|
||||
|
||||
#============
|
||||
# User Input
|
||||
#============
|
||||
func user_input():
|
||||
# Interactions
|
||||
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
|
||||
interact()
|
||||
|
||||
# Move down platforms
|
||||
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
|
||||
var test_pos = Vector2(position.x,position.y+6)
|
||||
if not test_move(Transform2D(0,test_pos), Vector2(0,1)):
|
||||
position.y = position.y + 2
|
||||
return
|
||||
|
||||
# Jumping
|
||||
if(test_move(transform, Vector2(0,1)) and Input.is_action_just_pressed("ui_up")):
|
||||
jumped = true
|
||||
|
||||
# Move left and right <- & ->
|
||||
# - - - - - - - - - - - - - - -
|
||||
var movementModifier = 1
|
||||
|
||||
if not test_move(transform, Vector2(0,1)):
|
||||
movementModifier = 0.5
|
||||
|
||||
# Movement input
|
||||
if(Input.is_action_pressed("ui_left")):
|
||||
moveMotion = -moveAcceleration * movementModifier
|
||||
if(Input.is_action_pressed("ui_right")):
|
||||
moveMotion = moveAcceleration * movementModifier
|
||||
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
|
||||
if moveMotion > 0:
|
||||
moveMotion = clamp(moveMotion - moveFriction, 0, moveMotion)
|
||||
elif moveMotion < 0:
|
||||
moveMotion = clamp(moveMotion + moveFriction, moveMotion, 0)
|
||||
|
@ -1,5 +1,7 @@
|
||||
extends CanvasLayer
|
||||
|
||||
signal screen_fade_complete
|
||||
|
||||
var in_dialog = false
|
||||
var tip_timer : Timer
|
||||
var zone_timer : Timer
|
||||
@ -14,6 +16,7 @@ func _ready():
|
||||
$Dialog.hide()
|
||||
$Tip.hide()
|
||||
$ZoneLabel.hide()
|
||||
$Fader.connect("fade_complete", self, "_on_screen_fade_complete")
|
||||
|
||||
func is_in_dialog():
|
||||
return in_dialog or $Dialog.is_visible_in_tree()
|
||||
@ -111,3 +114,9 @@ func fade_zone_out():
|
||||
$ZoneLabel.modulate.a = clamp($ZoneLabel.modulate.a - 0.1, 0, 1)
|
||||
if $ZoneLabel.modulate.a == 0:
|
||||
zone_timer.stop()
|
||||
|
||||
func fade_screen(seconds = 1, fade_in=true):
|
||||
$Fader.fade(seconds, fade_in)
|
||||
|
||||
func _on_screen_fade_complete():
|
||||
emit_signal("screen_fade_complete")
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 186 KiB |
@ -5,7 +5,7 @@ bus/1/name = "Music"
|
||||
bus/1/solo = false
|
||||
bus/1/mute = false
|
||||
bus/1/bypass_fx = false
|
||||
bus/1/volume_db = -8.39524
|
||||
bus/1/volume_db = -6.57885
|
||||
bus/1/send = "Master"
|
||||
bus/2/name = "Sfx"
|
||||
bus/2/solo = false
|
||||
|
Reference in New Issue
Block a user