mirror of
				https://github.com/yeslayla/golang-game-framework.git
				synced 2025-11-04 00:43:01 +01:00 
			
		
		
		
	Add delta value between frames
				
					
				
			This commit is contained in:
		
							
								
								
									
										14
									
								
								game/game.go
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								game/game.go
									
									
									
									
									
								
							@ -23,26 +23,26 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
 | 
			
		||||
 | 
			
		||||
	rotation_speed := 0.01
 | 
			
		||||
	speed := 0.02
 | 
			
		||||
	g.OnUpdate(func() error {
 | 
			
		||||
	g.OnUpdate(func(delta float64) error {
 | 
			
		||||
 | 
			
		||||
		if inputHandler.IsKeyJustReleased(sdl.SCANCODE_SPACE) {
 | 
			
		||||
			rotation_speed = -rotation_speed
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if inputHandler.IsKeyDown(sdl.SCANCODE_D) {
 | 
			
		||||
			g.Position.X += speed
 | 
			
		||||
			g.Position.X += speed * delta
 | 
			
		||||
		}
 | 
			
		||||
		if inputHandler.IsKeyDown(sdl.SCANCODE_A) {
 | 
			
		||||
			g.Position.X -= speed
 | 
			
		||||
			g.Position.X -= speed * delta
 | 
			
		||||
		}
 | 
			
		||||
		if inputHandler.IsKeyDown(sdl.SCANCODE_S) {
 | 
			
		||||
			g.Position.Y += speed
 | 
			
		||||
			g.Position.Y += speed * delta
 | 
			
		||||
		}
 | 
			
		||||
		if inputHandler.IsKeyDown(sdl.SCANCODE_W) {
 | 
			
		||||
			g.Position.Y -= speed
 | 
			
		||||
			g.Position.Y -= speed * delta
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		g.Rotation += rotation_speed
 | 
			
		||||
		g.Rotation += rotation_speed * delta
 | 
			
		||||
		return nil
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
@ -51,7 +51,7 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
 | 
			
		||||
	controller.SetProcessMode(node.ActiveProcessMode)
 | 
			
		||||
	defer root.AddChild(&controller)
 | 
			
		||||
 | 
			
		||||
	controller.OnUpdate(func() error {
 | 
			
		||||
	controller.OnUpdate(func(float64) error {
 | 
			
		||||
		if inputHandler.IsKeyJustPressed(sdl.SCANCODE_ESCAPE) {
 | 
			
		||||
			if g.IsProcessing() {
 | 
			
		||||
				g.SetProcessMode(node.PausedProcessMode)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										2
									
								
								go.mod
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								go.mod
									
									
									
									
									
								
							@ -2,4 +2,4 @@ module github.com/manleydev/golang-game-framework
 | 
			
		||||
 | 
			
		||||
go 1.18
 | 
			
		||||
 | 
			
		||||
require github.com/veandco/go-sdl2 v0.4.21
 | 
			
		||||
require github.com/veandco/go-sdl2 v0.4.25
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										2
									
								
								go.sum
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								go.sum
									
									
									
									
									
								
							@ -2,3 +2,5 @@ github.com/veandco/go-sdl2 v0.4.21 h1:85AtFYv3vSPZvyOOxkJ03sHoJe8ESjPSZLr0KueQtV
 | 
			
		||||
github.com/veandco/go-sdl2 v0.4.21/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
 | 
			
		||||
github.com/veandco/go-sdl2 v0.4.24 h1:J+OCnPp0yfas4DAG13e3kIgC84mNxWGa3gpWYxrQQfI=
 | 
			
		||||
github.com/veandco/go-sdl2 v0.4.24/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
 | 
			
		||||
github.com/veandco/go-sdl2 v0.4.25 h1:J5ac3KKOccp/0xGJA1PaNYKPUcZm19IxhDGs8lJofPI=
 | 
			
		||||
github.com/veandco/go-sdl2 v0.4.25/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
 | 
			
		||||
 | 
			
		||||
@ -4,5 +4,5 @@ type InputHandler interface {
 | 
			
		||||
	IsKeyDown(uint) bool
 | 
			
		||||
	IsKeyJustPressed(uint) bool
 | 
			
		||||
	IsKeyJustReleased(uint) bool
 | 
			
		||||
	Update() error
 | 
			
		||||
	Update(delta float64) error
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										13
									
								
								main.go
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								main.go
									
									
									
									
									
								
							@ -2,6 +2,7 @@ package main
 | 
			
		||||
 | 
			
		||||
import (
 | 
			
		||||
	"log"
 | 
			
		||||
	"time"
 | 
			
		||||
 | 
			
		||||
	"github.com/manleydev/golang-game-framework/game"
 | 
			
		||||
	"github.com/manleydev/golang-game-framework/input"
 | 
			
		||||
@ -27,16 +28,18 @@ func main() {
 | 
			
		||||
	game.Run(&root, renderer, input)
 | 
			
		||||
 | 
			
		||||
	running := true
 | 
			
		||||
	var lastTimestamp int64 = time.Now().UnixMicro()
 | 
			
		||||
	var delta float64 = 0.0
 | 
			
		||||
	for running {
 | 
			
		||||
 | 
			
		||||
		if err := root.Update(); err != nil {
 | 
			
		||||
		if err := root.Update(delta); err != nil {
 | 
			
		||||
			log.Fatal("Update: ", err)
 | 
			
		||||
		}
 | 
			
		||||
		if err := input.Update(); err != nil {
 | 
			
		||||
		if err := input.Update(delta); err != nil {
 | 
			
		||||
			log.Fatal("Input Update: ", err)
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if err := renderer.Update(); err != nil {
 | 
			
		||||
		if err := renderer.Update(delta); err != nil {
 | 
			
		||||
			log.Fatal("Renderer Update: ", err)
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@ -47,5 +50,9 @@ func main() {
 | 
			
		||||
			log.Fatal("Renderer Draw: ", err)
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		newTimestamp := time.Now().UnixMicro()
 | 
			
		||||
		delta = float64(lastTimestamp) / float64(newTimestamp)
 | 
			
		||||
		lastTimestamp = newTimestamp
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -13,8 +13,8 @@ type Camera2D struct {
 | 
			
		||||
	renderer *rendering.Renderer2D
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (camera *Camera2D) Update() error {
 | 
			
		||||
	if err := camera.Node2D.Update(); err != nil {
 | 
			
		||||
func (camera *Camera2D) Update(delta float64) error {
 | 
			
		||||
	if err := camera.Node2D.Update(delta); err != nil {
 | 
			
		||||
		return err
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,7 @@ const (
 | 
			
		||||
 | 
			
		||||
type INode interface {
 | 
			
		||||
	GetName() string
 | 
			
		||||
	Update() error
 | 
			
		||||
	Update(delta float64) error
 | 
			
		||||
	ready(INode) error
 | 
			
		||||
	IsProcessing() bool
 | 
			
		||||
	GetProcessMode() ProcessMode
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										10
									
								
								node/node.go
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								node/node.go
									
									
									
									
									
								
							@ -14,7 +14,7 @@ type Node struct {
 | 
			
		||||
	processMode ProcessMode
 | 
			
		||||
 | 
			
		||||
	onReadyMethods  []func() error
 | 
			
		||||
	onUpdateMethods []func() error
 | 
			
		||||
	onUpdateMethods []func(float64) error
 | 
			
		||||
	onDraw2dMethods []func(rendering.Renderer2D) error
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -36,16 +36,16 @@ func (node *Node) OnReady(callback func() error) {
 | 
			
		||||
	node.onReadyMethods = append(node.onReadyMethods, callback)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (node *Node) Update() error {
 | 
			
		||||
func (node *Node) Update(delta float64) error {
 | 
			
		||||
	for _, child := range node.children {
 | 
			
		||||
		if err := child.Update(); err != nil {
 | 
			
		||||
		if err := child.Update(delta); err != nil {
 | 
			
		||||
			return err
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if node.IsProcessing() {
 | 
			
		||||
		for _, updateMethod := range node.onUpdateMethods {
 | 
			
		||||
			if err := updateMethod(); err != nil {
 | 
			
		||||
			if err := updateMethod(delta); err != nil {
 | 
			
		||||
				return err
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
@ -54,7 +54,7 @@ func (node *Node) Update() error {
 | 
			
		||||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (node *Node) OnUpdate(callback func() error) {
 | 
			
		||||
func (node *Node) OnUpdate(callback func(float64) error) {
 | 
			
		||||
	if callback == nil {
 | 
			
		||||
		return
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -8,7 +8,7 @@ type Renderer2D interface {
 | 
			
		||||
	DrawTexture2D(DrawTexture2DInput) error
 | 
			
		||||
 | 
			
		||||
	Draw() error
 | 
			
		||||
	Update() error
 | 
			
		||||
	Update(delta float64) error
 | 
			
		||||
	Destroy()
 | 
			
		||||
	SetCamera(*Camera2D) error
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -37,7 +37,7 @@ func (input *SdlInputHandler) IsKeyJustReleased(key uint) bool {
 | 
			
		||||
	return false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (input *SdlInputHandler) Update() error {
 | 
			
		||||
func (input *SdlInputHandler) Update(delta float64) error {
 | 
			
		||||
	copy(input.lastKeyState, input.keyState)
 | 
			
		||||
	input.keyState = sdl.GetKeyboardState()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -69,7 +69,7 @@ func (w *SdlRenderer2D) SetCamera(camera *rendering.Camera2D) error {
 | 
			
		||||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (w *SdlRenderer2D) Update() error {
 | 
			
		||||
func (w *SdlRenderer2D) Update(delta float64) error {
 | 
			
		||||
	for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
 | 
			
		||||
		switch event.(type) {
 | 
			
		||||
		case *sdl.QuitEvent:
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user