Add delta value between frames

This commit is contained in:
Layla 2022-10-24 06:42:58 -04:00
parent 987ef9502f
commit 9ccd2cf2cb
12 changed files with 32 additions and 23 deletions

View File

@ -23,26 +23,26 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
rotation_speed := 0.01
speed := 0.02
g.OnUpdate(func() error {
g.OnUpdate(func(delta float64) error {
if inputHandler.IsKeyJustReleased(sdl.SCANCODE_SPACE) {
rotation_speed = -rotation_speed
}
if inputHandler.IsKeyDown(sdl.SCANCODE_D) {
g.Position.X += speed
g.Position.X += speed * delta
}
if inputHandler.IsKeyDown(sdl.SCANCODE_A) {
g.Position.X -= speed
g.Position.X -= speed * delta
}
if inputHandler.IsKeyDown(sdl.SCANCODE_S) {
g.Position.Y += speed
g.Position.Y += speed * delta
}
if inputHandler.IsKeyDown(sdl.SCANCODE_W) {
g.Position.Y -= speed
g.Position.Y -= speed * delta
}
g.Rotation += rotation_speed
g.Rotation += rotation_speed * delta
return nil
})
@ -51,7 +51,7 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
controller.SetProcessMode(node.ActiveProcessMode)
defer root.AddChild(&controller)
controller.OnUpdate(func() error {
controller.OnUpdate(func(float64) error {
if inputHandler.IsKeyJustPressed(sdl.SCANCODE_ESCAPE) {
if g.IsProcessing() {
g.SetProcessMode(node.PausedProcessMode)

2
go.mod
View File

@ -2,4 +2,4 @@ module github.com/manleydev/golang-game-framework
go 1.18
require github.com/veandco/go-sdl2 v0.4.21
require github.com/veandco/go-sdl2 v0.4.25

2
go.sum
View File

@ -2,3 +2,5 @@ github.com/veandco/go-sdl2 v0.4.21 h1:85AtFYv3vSPZvyOOxkJ03sHoJe8ESjPSZLr0KueQtV
github.com/veandco/go-sdl2 v0.4.21/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
github.com/veandco/go-sdl2 v0.4.24 h1:J+OCnPp0yfas4DAG13e3kIgC84mNxWGa3gpWYxrQQfI=
github.com/veandco/go-sdl2 v0.4.24/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
github.com/veandco/go-sdl2 v0.4.25 h1:J5ac3KKOccp/0xGJA1PaNYKPUcZm19IxhDGs8lJofPI=
github.com/veandco/go-sdl2 v0.4.25/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=

View File

@ -4,5 +4,5 @@ type InputHandler interface {
IsKeyDown(uint) bool
IsKeyJustPressed(uint) bool
IsKeyJustReleased(uint) bool
Update() error
Update(delta float64) error
}

BIN
main Executable file

Binary file not shown.

13
main.go
View File

@ -2,6 +2,7 @@ package main
import (
"log"
"time"
"github.com/manleydev/golang-game-framework/game"
"github.com/manleydev/golang-game-framework/input"
@ -27,16 +28,18 @@ func main() {
game.Run(&root, renderer, input)
running := true
var lastTimestamp int64 = time.Now().UnixMicro()
var delta float64 = 0.0
for running {
if err := root.Update(); err != nil {
if err := root.Update(delta); err != nil {
log.Fatal("Update: ", err)
}
if err := input.Update(); err != nil {
if err := input.Update(delta); err != nil {
log.Fatal("Input Update: ", err)
}
if err := renderer.Update(); err != nil {
if err := renderer.Update(delta); err != nil {
log.Fatal("Renderer Update: ", err)
}
@ -47,5 +50,9 @@ func main() {
log.Fatal("Renderer Draw: ", err)
}
newTimestamp := time.Now().UnixMicro()
delta = float64(lastTimestamp) / float64(newTimestamp)
lastTimestamp = newTimestamp
}
}

View File

@ -13,8 +13,8 @@ type Camera2D struct {
renderer *rendering.Renderer2D
}
func (camera *Camera2D) Update() error {
if err := camera.Node2D.Update(); err != nil {
func (camera *Camera2D) Update(delta float64) error {
if err := camera.Node2D.Update(delta); err != nil {
return err
}

View File

@ -10,7 +10,7 @@ const (
type INode interface {
GetName() string
Update() error
Update(delta float64) error
ready(INode) error
IsProcessing() bool
GetProcessMode() ProcessMode

View File

@ -14,7 +14,7 @@ type Node struct {
processMode ProcessMode
onReadyMethods []func() error
onUpdateMethods []func() error
onUpdateMethods []func(float64) error
onDraw2dMethods []func(rendering.Renderer2D) error
}
@ -36,16 +36,16 @@ func (node *Node) OnReady(callback func() error) {
node.onReadyMethods = append(node.onReadyMethods, callback)
}
func (node *Node) Update() error {
func (node *Node) Update(delta float64) error {
for _, child := range node.children {
if err := child.Update(); err != nil {
if err := child.Update(delta); err != nil {
return err
}
}
if node.IsProcessing() {
for _, updateMethod := range node.onUpdateMethods {
if err := updateMethod(); err != nil {
if err := updateMethod(delta); err != nil {
return err
}
}
@ -54,7 +54,7 @@ func (node *Node) Update() error {
return nil
}
func (node *Node) OnUpdate(callback func() error) {
func (node *Node) OnUpdate(callback func(float64) error) {
if callback == nil {
return
}

View File

@ -8,7 +8,7 @@ type Renderer2D interface {
DrawTexture2D(DrawTexture2DInput) error
Draw() error
Update() error
Update(delta float64) error
Destroy()
SetCamera(*Camera2D) error
}

View File

@ -37,7 +37,7 @@ func (input *SdlInputHandler) IsKeyJustReleased(key uint) bool {
return false
}
func (input *SdlInputHandler) Update() error {
func (input *SdlInputHandler) Update(delta float64) error {
copy(input.lastKeyState, input.keyState)
input.keyState = sdl.GetKeyboardState()

View File

@ -69,7 +69,7 @@ func (w *SdlRenderer2D) SetCamera(camera *rendering.Camera2D) error {
return nil
}
func (w *SdlRenderer2D) Update() error {
func (w *SdlRenderer2D) Update(delta float64) error {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent: