mirror of
https://github.com/yeslayla/golang-game-framework.git
synced 2025-01-14 04:53:32 +01:00
Work towards deletion system
This commit is contained in:
parent
994f9a06c8
commit
987ef9502f
29
game/game.go
29
game/game.go
@ -21,19 +21,34 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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return nil
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})
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speed := 0.01
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rotation_speed := 0.01
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speed := 0.02
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g.OnUpdate(func() error {
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if inputHandler.IsKeyJustPressed(sdl.SCANCODE_SPACE) {
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speed = -speed
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if inputHandler.IsKeyJustReleased(sdl.SCANCODE_SPACE) {
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rotation_speed = -rotation_speed
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}
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g.Rotation += speed
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if inputHandler.IsKeyDown(sdl.SCANCODE_D) {
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g.Position.X += speed
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}
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if inputHandler.IsKeyDown(sdl.SCANCODE_A) {
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g.Position.X -= speed
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}
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if inputHandler.IsKeyDown(sdl.SCANCODE_S) {
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g.Position.Y += speed
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}
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if inputHandler.IsKeyDown(sdl.SCANCODE_W) {
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g.Position.Y -= speed
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}
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g.Rotation += rotation_speed
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return nil
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})
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controller := node.NewNode()
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controller.Name = "Controller"
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controller.SetProcessMode(node.ActiveProcessMode)
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defer root.AddChild(&controller)
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controller.OnUpdate(func() error {
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@ -45,6 +60,12 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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}
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}
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if inputHandler.IsKeyJustPressed(sdl.SCANCODE_P) {
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if err := g.Free(); err != nil {
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return err
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}
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}
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return nil
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})
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@ -15,4 +15,5 @@ type INode interface {
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IsProcessing() bool
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GetProcessMode() ProcessMode
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SetProcessMode(ProcessMode)
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Free() error
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}
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21
node/node.go
21
node/node.go
@ -1,6 +1,7 @@
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package node
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import (
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"fmt"
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"log"
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"github.com/manleydev/golang-game-framework/rendering"
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@ -112,6 +113,26 @@ func (node *Node) GetName() string {
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return node.Name
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}
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func (node *Node) Free() error {
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var parent *Node = node.parent.(*Node)
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if err := parent.removeChild(node); err != nil {
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return err
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}
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node.parent = nil
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return nil
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}
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func (node *Node) removeChild(target *Node) error {
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for i, child := range node.children {
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if child == target {
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node.children = append(node.children[:i], node.children[i+1:]...)
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return nil
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}
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}
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return fmt.Errorf("Could not remove child '%s', child not found on parent!", target.Name)
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}
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func (node *Node) GetChild(index int) INode {
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if index < len(node.children) {
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return nil
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