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	Add delta value between frames
				
					
				
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		@ -37,7 +37,7 @@ func (input *SdlInputHandler) IsKeyJustReleased(key uint) bool {
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	return false
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}
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func (input *SdlInputHandler) Update() error {
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func (input *SdlInputHandler) Update(delta float64) error {
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	copy(input.lastKeyState, input.keyState)
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	input.keyState = sdl.GetKeyboardState()
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@ -69,7 +69,7 @@ func (w *SdlRenderer2D) SetCamera(camera *rendering.Camera2D) error {
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	return nil
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}
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func (w *SdlRenderer2D) Update() error {
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func (w *SdlRenderer2D) Update(delta float64) error {
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	for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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		switch event.(type) {
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		case *sdl.QuitEvent:
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