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				https://github.com/yeslayla/golang-game-framework.git
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	Add delta value between frames
				
					
				
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										14
									
								
								game/game.go
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								game/game.go
									
									
									
									
									
								
							@ -23,26 +23,26 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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	rotation_speed := 0.01
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	speed := 0.02
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	g.OnUpdate(func() error {
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	g.OnUpdate(func(delta float64) error {
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		if inputHandler.IsKeyJustReleased(sdl.SCANCODE_SPACE) {
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			rotation_speed = -rotation_speed
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		}
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		if inputHandler.IsKeyDown(sdl.SCANCODE_D) {
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			g.Position.X += speed
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			g.Position.X += speed * delta
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		}
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		if inputHandler.IsKeyDown(sdl.SCANCODE_A) {
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			g.Position.X -= speed
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			g.Position.X -= speed * delta
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		}
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		if inputHandler.IsKeyDown(sdl.SCANCODE_S) {
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			g.Position.Y += speed
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			g.Position.Y += speed * delta
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		}
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		if inputHandler.IsKeyDown(sdl.SCANCODE_W) {
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			g.Position.Y -= speed
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			g.Position.Y -= speed * delta
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		}
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		g.Rotation += rotation_speed
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		g.Rotation += rotation_speed * delta
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		return nil
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	})
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@ -51,7 +51,7 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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	controller.SetProcessMode(node.ActiveProcessMode)
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	defer root.AddChild(&controller)
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	controller.OnUpdate(func() error {
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	controller.OnUpdate(func(float64) error {
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		if inputHandler.IsKeyJustPressed(sdl.SCANCODE_ESCAPE) {
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			if g.IsProcessing() {
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				g.SetProcessMode(node.PausedProcessMode)
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