Generate basic world & recieve data on client

This commit is contained in:
2020-08-16 18:53:39 -04:00
parent abfb0f4284
commit fb43cb1fb7
16 changed files with 237 additions and 8 deletions

View File

@ -3,8 +3,14 @@ package control
import (
"context"
"database/sql"
"github.com/heroiclabs/nakama-common/runtime"
"github.com/josephbmanley/family/server/plugin/gamemap"
)
type OpCode int64
const (
OpCodeTileUpdate = 1
)
type Match struct{}
@ -12,20 +18,19 @@ type Match struct{}
type MatchState struct {
presences map[string]runtime.Presence
inputs map[string]string
positions map[string]string
jumps map[string]string
colors map[string]string
positions map[string]map[string]int
names map[string]string
worldMap *gamemap.WorldMap
}
func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, params map[string]interface{}) (interface{}, int, string) {
state := &MatchState{
presences: map[string]runtime.Presence{},
inputs: map[string]string{},
positions: map[string]string{},
jumps: map[string]string{},
colors: map[string]string{},
positions: map[string]map[string]int{},
names: map[string]string{},
worldMap: gamemap.IntializeMap(),
}
tickRate := 10
label := "{\"name\": \"Game World\"}"
@ -47,6 +52,20 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
mState, _ := state.(*MatchState)
for _, precense := range presences {
mState.presences[precense.GetUserId()] = precense
mState.positions[precense.GetUserId()] = map[string]int{"x": 16, "y": 16}
mState.names[precense.GetUserId()] = "User"
if regionData, err := mState.worldMap.GetJsonRegion(16-8, 16+8, 16-8, 16+8); err != nil {
logger.Error(err.Error())
return mState
} else {
if sendErr := dispatcher.BroadcastMessage(OpCodeTileUpdate, regionData, []runtime.Presence{precense}, precense, true); sendErr != nil {
logger.Error(sendErr.Error())
return mState
}
}
}
return mState
}