Merge pull request #23 from josephbmanley/bugfix/return_state

Debug RPC method
This commit is contained in:
Layla 2020-08-16 16:22:26 -04:00 committed by GitHub
commit abfb0f4284
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4 changed files with 51 additions and 36 deletions

1
client/.gitignore vendored Normal file
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@ -0,0 +1 @@
builds

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@ -6,6 +6,7 @@ const SERVER_ENDPOINT := "nakama.cloudsumu.com"
var _session : NakamaSession
var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http")
var _socket : NakamaSocket
var _precenses : Dictionary = {}
func authenticate_async(email : String, password : String) -> NakamaException:
var result : NakamaException = null
@ -44,9 +45,18 @@ func join_world_async() -> Dictionary:
if world.is_exception():
print("Join world error occured: %s" % world.exception.message)
return {}
var _world_id : String = world.payload
print(_world_id)
return {}
var match_join_result : NakamaRTAPI.Match = yield(_socket.join_match_async(world.payload), "completed")
if match_join_result.is_exception():
print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message])
return {}
for precense in match_join_result.presences:
_precenses[precense.user_id] = precense
print("Currently connected: %s" % _precenses.size())
return _precenses
func _on_socket_closed():
_socket = null

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@ -36,9 +36,9 @@ func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB
func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presence runtime.Presence, metadata map[string]string) (interface{}, bool, string) {
mState, _ := state.(*MatchState)
if _, ok := mState.presences[presence.GetUserId()]; ok {
return mState, true, ""
} else {
return mState, false, "User already logged in."
} else {
return mState, true, ""
}
}
@ -48,7 +48,7 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
for _, precense := range presences {
mState.presences[precense.GetUserId()] = precense
}
return state
return mState
}
func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
@ -56,7 +56,7 @@ func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.D
for _, presence := range presences {
delete(mState.presences, presence.GetUserId())
}
return state
return mState
}
func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, messages []runtime.MatchData) interface{} {

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@ -11,37 +11,41 @@ func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.Nakama
// List existing matches
// that have been 1 & 4 players
minSize := 1
maxSize := 4
matches, listErr := nk.MatchList(ctx, 1, false, "", &minSize, &maxSize, "") //local matches = nakama.match_list()
// Return if listing error
if listErr != nil {
logger.Printf("Failed to list matches when grabing first world! Error: %v\n", listErr)
return "", listErr
}
// If no matches exist, create one
if len(matches) <= 0 {
// Create match
//params := map[string]interface{}{}
matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
//return nakama.match_create("world_control", {})
// Return if creation error
if createErr != nil {
logger.Printf("Failed to create match when grabing first world! Error: %v\n", createErr)
return "", createErr
}
logger.Info("Successfully created new match!")
// Return newly created match
return matchID, nil
maxSize := 31
//5, false, "", &minSize, &maxSize, ""
if matches, err := nk.MatchList(ctx, 1, true, "", &minSize, &maxSize, ""); err != nil {
logger.Printf("Failed to list matches when grabing first world! Error: %v\n", err)
return "", err
} else {
// Return first found match
return matches[0].GetMatchId(), nil
//For debug purposes
for _, match := range matches {
logger.Info("Found match with id: %s", match.GetMatchId())
}
// If no matches exist, create one
if len(matches) <= 0 {
// Create match
//params := map[string]interface{}{}
matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
//return nakama.match_create("world_control", {})
// Return if creation error
if createErr != nil {
logger.Printf("Failed to create match when grabing first world! Error: %v\n", createErr)
return "", createErr
}
logger.Info("Successfully created new match!")
// Return newly created match
return matchID, nil
} else {
// Return first found match
return matches[0].GetMatchId(), nil
}
}
}