Return updated state object
Return error when player exists in dictionary Modifications to list call Debug RPC method Debug RPC method -S Include client changes
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client/.gitignore
vendored
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client/.gitignore
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@ -0,0 +1 @@
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builds
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@ -6,6 +6,7 @@ const SERVER_ENDPOINT := "nakama.cloudsumu.com"
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var _session : NakamaSession
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var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http")
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var _socket : NakamaSocket
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var _precenses : Dictionary = {}
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func authenticate_async(email : String, password : String) -> NakamaException:
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var result : NakamaException = null
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@ -44,9 +45,18 @@ func join_world_async() -> Dictionary:
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if world.is_exception():
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print("Join world error occured: %s" % world.exception.message)
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return {}
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var _world_id : String = world.payload
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print(_world_id)
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return {}
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var match_join_result : NakamaRTAPI.Match = yield(_socket.join_match_async(world.payload), "completed")
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if match_join_result.is_exception():
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print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message])
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return {}
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for precense in match_join_result.presences:
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_precenses[precense.user_id] = precense
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print("Currently connected: %s" % _precenses.size())
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return _precenses
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func _on_socket_closed():
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_socket = null
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@ -36,9 +36,9 @@ func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB
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func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presence runtime.Presence, metadata map[string]string) (interface{}, bool, string) {
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mState, _ := state.(*MatchState)
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if _, ok := mState.presences[presence.GetUserId()]; ok {
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return mState, true, ""
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} else {
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return mState, false, "User already logged in."
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} else {
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return mState, true, ""
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}
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}
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@ -48,7 +48,7 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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for _, precense := range presences {
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mState.presences[precense.GetUserId()] = precense
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}
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return state
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return mState
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}
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func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
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@ -56,7 +56,7 @@ func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.D
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for _, presence := range presences {
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delete(mState.presences, presence.GetUserId())
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}
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return state
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return mState
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}
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func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, messages []runtime.MatchData) interface{} {
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@ -11,37 +11,41 @@ func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.Nakama
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// List existing matches
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// that have been 1 & 4 players
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minSize := 1
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maxSize := 4
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matches, listErr := nk.MatchList(ctx, 1, false, "", &minSize, &maxSize, "") //local matches = nakama.match_list()
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// Return if listing error
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if listErr != nil {
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logger.Printf("Failed to list matches when grabing first world! Error: %v\n", listErr)
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return "", listErr
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}
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// If no matches exist, create one
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if len(matches) <= 0 {
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// Create match
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//params := map[string]interface{}{}
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matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
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//return nakama.match_create("world_control", {})
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// Return if creation error
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if createErr != nil {
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logger.Printf("Failed to create match when grabing first world! Error: %v\n", createErr)
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return "", createErr
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}
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logger.Info("Successfully created new match!")
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// Return newly created match
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return matchID, nil
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maxSize := 31
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//5, false, "", &minSize, &maxSize, ""
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if matches, err := nk.MatchList(ctx, 1, true, "", &minSize, &maxSize, ""); err != nil {
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logger.Printf("Failed to list matches when grabing first world! Error: %v\n", err)
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return "", err
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} else {
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// Return first found match
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return matches[0].GetMatchId(), nil
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//For debug purposes
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for _, match := range matches {
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logger.Info("Found match with id: %s", match.GetMatchId())
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}
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// If no matches exist, create one
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if len(matches) <= 0 {
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// Create match
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//params := map[string]interface{}{}
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matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
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//return nakama.match_create("world_control", {})
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// Return if creation error
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if createErr != nil {
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logger.Printf("Failed to create match when grabing first world! Error: %v\n", createErr)
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return "", createErr
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}
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logger.Info("Successfully created new match!")
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// Return newly created match
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return matchID, nil
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} else {
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// Return first found match
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return matches[0].GetMatchId(), nil
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}
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}
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}
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