Joseph Manley
872f899f5f
Return error when player exists in dictionary Modifications to list call Debug RPC method Debug RPC method -S Include client changes
63 lines
2.0 KiB
GDScript
63 lines
2.0 KiB
GDScript
extends Node
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const KEY := "defaultkey"
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const SERVER_ENDPOINT := "nakama.cloudsumu.com"
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var _session : NakamaSession
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var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "http")
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var _socket : NakamaSocket
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var _precenses : Dictionary = {}
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func authenticate_async(email : String, password : String) -> NakamaException:
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var result : NakamaException = null
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var new_session : NakamaSession = yield(_client.authenticate_email_async(email, password, null, false), "completed")
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if not new_session.is_exception():
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_session = new_session
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else:
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result = new_session.get_exception()
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return result
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func signup_async(email : String, password : String) -> NakamaException:
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var result : NakamaException = null
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var new_session : NakamaSession = yield(_client.authenticate_email_async(email, password, email, true), "completed")
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if not new_session.is_exception():
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_session = new_session
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else:
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result = new_session.get_exception()
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return result
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func connect_to_server_async() -> NakamaException:
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_socket = Nakama.create_socket_from(_client)
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var result : NakamaAsyncResult = yield(_socket.connect_async(_session), "completed")
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if not result.is_exception():
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_socket.connect("closed", self, "_on_socket_closed")
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return null
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return result.exception
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func join_world_async() -> Dictionary:
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var world : NakamaAPI.ApiRpc = yield(_client.rpc_async(_session, "get_world_id", ""), "completed")
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if world.is_exception():
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print("Join world error occured: %s" % world.exception.message)
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return {}
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var match_join_result : NakamaRTAPI.Match = yield(_socket.join_match_async(world.payload), "completed")
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if match_join_result.is_exception():
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print("Join match error: %s - %s" % [match_join_result.exception.status_code, match_join_result.exception.message])
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return {}
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for precense in match_join_result.presences:
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_precenses[precense.user_id] = precense
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print("Currently connected: %s" % _precenses.size())
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return _precenses
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func _on_socket_closed():
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_socket = null
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