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93 lines
3.1 KiB
Go

package control
import (
"context"
"database/sql"
"github.com/heroiclabs/nakama-common/runtime"
"github.com/josephbmanley/family/server/plugin/gamemap"
)
type OpCode int64
const (
OpCodeTileUpdate = 1
)
type Match struct{}
type MatchState struct {
presences map[string]runtime.Presence
inputs map[string]string
positions map[string]map[string]int
names map[string]string
worldMap *gamemap.WorldMap
}
func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, params map[string]interface{}) (interface{}, int, string) {
state := &MatchState{
presences: map[string]runtime.Presence{},
inputs: map[string]string{},
positions: map[string]map[string]int{},
names: map[string]string{},
worldMap: gamemap.IntializeMap(),
}
tickRate := 10
label := "{\"name\": \"Game World\"}"
return state, tickRate, label
}
func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presence runtime.Presence, metadata map[string]string) (interface{}, bool, string) {
mState, _ := state.(*MatchState)
if _, ok := mState.presences[presence.GetUserId()]; ok {
return mState, false, "User already logged in."
} else {
return mState, true, ""
}
}
func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
mState, _ := state.(*MatchState)
for _, precense := range presences {
mState.presences[precense.GetUserId()] = precense
mState.positions[precense.GetUserId()] = map[string]int{"x": 16, "y": 16}
mState.names[precense.GetUserId()] = "User"
if regionData, err := mState.worldMap.GetJsonRegion(16-8, 16+8, 16-8, 16+8); err != nil {
logger.Error(err.Error())
return mState
} else {
if sendErr := dispatcher.BroadcastMessage(OpCodeTileUpdate, regionData, []runtime.Presence{precense}, precense, true); sendErr != nil {
logger.Error(sendErr.Error())
return mState
}
}
}
return mState
}
func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
mState, _ := state.(*MatchState)
for _, presence := range presences {
delete(mState.presences, presence.GetUserId())
}
return mState
}
func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, messages []runtime.MatchData) interface{} {
// Custom code to:
// - Process the messages received.
// - Update the match state based on the messages and time elapsed.
// - Broadcast new data messages to match participants.
return state
}
func (m *Match) MatchTerminate(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, graceSeconds int) interface{} {
return state
}