Merge pull request #24 from josephbmanley/feature/world

Feature/world
This commit is contained in:
Layla 2020-08-16 22:30:18 -04:00 committed by GitHub
commit c63409c94b
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18 changed files with 377 additions and 23 deletions

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@ -0,0 +1,3 @@
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dest_md5="f8c65d4e4cd80d79c48ff0c014cf0377"

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@ -0,0 +1,3 @@
source_md5="b38dac28f777cd24a94ae764cf60780a"
dest_md5="8568362e706ffbdddbdcb895eaad16c8"

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/dirt.png-2d96e51b4345f83ec0fb0c1ed8bf2b89.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/tiles/dirt.png"
dest_files=[ "res://.import/dirt.png-2d96e51b4345f83ec0fb0c1ed8bf2b89.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/grass.png-d6f949232ad65f7c5ac8611d6943aaf7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/tiles/grass.png"
dest_files=[ "res://.import/grass.png-d6f949232ad65f7c5ac8611d6943aaf7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

43
client/nodes/tileset.tres Normal file
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@ -0,0 +1,43 @@
[gd_resource type="TileSet" load_steps=3 format=2]
[ext_resource path="res://art/tiles/grass.png" type="Texture" id=1]
[ext_resource path="res://art/tiles/dirt.png" type="Texture" id=2]
[resource]
0/name = "grass.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 352, 160 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 32, 32 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "dirt.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 32, 32 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0

14
client/scenes/World.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://nodes/tileset.tres" type="TileSet" id=1]
[ext_resource path="res://scripts/singletons/WorldManager.gd" type="Script" id=2]
[node name="World" type="Node2D"]
script = ExtResource( 2 )
tilemapPath = NodePath("TileMap")
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 32 )
format = 1
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 1, 6, 0, 5, 7, 0, 196609, 8, 0, 196609, 9, 0, 6, 10, 0, 1, 11, 0, 1, 12, 0, 1, 13, 0, 1, 14, 0, 1, 15, 0, 2, 65536, 0, 65536, 65537, 0, 65537, 65538, 0, 65537, 65539, 0, 65537, 65540, 0, 65537, 65541, 0, 65537, 65542, 0, 65538, 65543, 1, 0, 65544, 1, 0, 65545, 0, 65536, 65546, 0, 65537, 65547, 0, 65537, 65548, 0, 65537, 65549, 0, 65537, 65550, 0, 65537, 65551, 0, 65538, 131072, 0, 65536, 131073, 0, 65537, 131074, 0, 65537, 131075, 0, 65537, 131076, 0, 65537, 131077, 0, 65537, 131078, 0, 65538, 131079, 1, 0, 131080, 1, 0, 131081, 0, 65536, 131082, 0, 65537, 131083, 0, 65537, 131084, 0, 65537, 131085, 0, 65537, 131086, 0, 65537, 131087, 0, 65538, 196608, 0, 65536, 196609, 0, 65537, 196610, 0, 65537, 196611, 0, 65537, 196612, 0, 65537, 196613, 0, 65537, 196614, 0, 65538, 196615, 1, 0, 196616, 1, 0, 196617, 0, 65536, 196618, 0, 65537, 196619, 0, 65537, 196620, 0, 65537, 196621, 0, 65537, 196622, 0, 65537, 196623, 0, 65538, 262144, 0, 65536, 262145, 0, 65537, 262146, 0, 65537, 262147, 0, 65537, 262148, 0, 65537, 262149, 0, 65537, 262150, 0, 65538, 262151, 1, 0, 262152, 1, 0, 262153, 0, 65536, 262154, 0, 65537, 262155, 0, 65537, 262156, 0, 65537, 262157, 0, 65537, 262158, 0, 65537, 262159, 0, 65538, 327680, 0, 65536, 327681, 0, 65537, 327682, 0, 65537, 327683, 0, 65537, 327684, 0, 65537, 327685, 0, 65537, 327686, 0, 65538, 327687, 1, 0, 327688, 1, 0, 327689, 0, 65536, 327690, 0, 65537, 327691, 0, 65537, 327692, 0, 65537, 327693, 0, 65537, 327694, 0, 65537, 327695, 0, 65538, 393216, 0, 65540, 393217, 0, 131073, 393218, 0, 131073, 393219, 0, 131073, 393220, 0, 131073, 393221, 0, 131073, 393222, 0, 131074, 393223, 1, 0, 393224, 1, 0, 393225, 0, 131072, 393226, 0, 131073, 393227, 0, 131073, 393228, 0, 131073, 393229, 0, 131073, 393230, 0, 131073, 393231, 0, 65543, 458752, 0, 65539, 458753, 1, 0, 458754, 1, 0, 458755, 1, 0, 458756, 1, 0, 458757, 1, 0, 458758, 1, 0, 458759, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 458763, 1, 0, 458764, 1, 0, 458765, 1, 0, 458766, 1, 0, 458767, 0, 65539, 524288, 0, 65539, 524289, 1, 0, 524290, 1, 0, 524291, 1, 0, 524292, 1, 0, 524293, 1, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 524299, 1, 0, 524300, 1, 0, 524301, 1, 0, 524302, 1, 0, 524303, 0, 65539, 589824, 0, 131076, 589825, 0, 1, 589826, 0, 1, 589827, 0, 1, 589828, 0, 1, 589829, 0, 1, 589830, 0, 2, 589831, 1, 0, 589832, 1, 0, 589833, 0, 0, 589834, 0, 1, 589835, 0, 1, 589836, 0, 1, 589837, 0, 1, 589838, 0, 1, 589839, 0, 131079, 655360, 0, 65536, 655361, 0, 65537, 655362, 0, 65537, 655363, 0, 65537, 655364, 0, 65537, 655365, 0, 65537, 655366, 0, 65538, 655367, 1, 0, 655368, 1, 0, 655369, 0, 65536, 655370, 0, 65537, 655371, 0, 65537, 655372, 0, 65537, 655373, 0, 65537, 655374, 0, 65537, 655375, 0, 65538, 720896, 0, 65536, 720897, 0, 65537, 720898, 0, 65537, 720899, 0, 65537, 720900, 0, 65537, 720901, 0, 65537, 720902, 0, 65538, 720903, 1, 0, 720904, 1, 0, 720905, 0, 65536, 720906, 0, 65537, 720907, 0, 65537, 720908, 0, 65537, 720909, 0, 65537, 720910, 0, 65537, 720911, 0, 65538, 786432, 0, 65536, 786433, 0, 65537, 786434, 0, 65537, 786435, 0, 65537, 786436, 0, 65537, 786437, 0, 65537, 786438, 0, 65538, 786439, 1, 0, 786440, 1, 0, 786441, 0, 65536, 786442, 0, 65537, 786443, 0, 65537, 786444, 0, 65537, 786445, 0, 65537, 786446, 0, 65537, 786447, 0, 65538, 851968, 0, 65536, 851969, 0, 65537, 851970, 0, 65537, 851971, 0, 65537, 851972, 0, 65537, 851973, 0, 65537, 851974, 0, 65538, 851975, 1, 0, 851976, 1, 0, 851977, 0, 65536, 851978, 0, 65537, 851979, 0, 65537, 851980, 0, 65537, 851981, 0, 65537, 851982, 0, 65537, 851983, 0, 65538, 917504, 0, 65536, 917505, 0, 65537, 917506, 0, 65537, 917507, 0, 65537, 917508, 0, 65537, 917509, 0, 65537, 917510, 0, 65538, 917511, 1, 0, 917512, 1, 0, 917513, 0, 65536, 917514, 0, 65537, 917515, 0, 65537, 917516, 0, 65537, 917517, 0, 65537, 917518, 0, 65537, 917519, 0, 65538, 983040, 0, 131072, 983041, 0, 131073, 983042, 0, 131073, 983043, 0, 131073, 983044, 0, 131073, 983045, 0, 131073, 983046, 0, 196613, 983047, 0, 196609, 983048, 0, 196609, 983049, 0, 196614, 983050, 0, 131073, 983051, 0, 131073, 983052, 0, 131073, 983053, 0, 131073, 983054, 0, 131073, 983055, 0, 131074 )

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@ -40,7 +40,8 @@ func login(_text=""):
display_message(error.message)
else:
display_message("Connected to server!", Color.green)
yield(ServerConnection.join_world_async(), "completed")
# Load World
get_tree().change_scene("res://scenes/World.tscn")
func display_message(message="", color=Color.red):
errorLabel.add_color_override("font_color", color)

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@ -1,5 +1,7 @@
extends Node
signal tile_update(tile_data)
const KEY := "defaultkey"
const SERVER_ENDPOINT := "nakama.cloudsumu.com"
@ -8,6 +10,10 @@ var _client : NakamaClient = Nakama.create_client(KEY, SERVER_ENDPOINT, 7350, "h
var _socket : NakamaSocket
var _precenses : Dictionary = {}
enum OPCODE {
tile_update = 1
}
func authenticate_async(email : String, password : String) -> NakamaException:
var result : NakamaException = null
@ -36,6 +42,7 @@ func connect_to_server_async() -> NakamaException:
_socket = Nakama.create_socket_from(_client)
var result : NakamaAsyncResult = yield(_socket.connect_async(_session), "completed")
if not result.is_exception():
_socket.connect("received_match_state", self, "_on_socket_received_match_state")
_socket.connect("closed", self, "_on_socket_closed")
return null
return result.exception
@ -54,9 +61,15 @@ func join_world_async() -> Dictionary:
for precense in match_join_result.presences:
_precenses[precense.user_id] = precense
print("Currently connected: %s" % _precenses.size())
print("Joined matched with %s other players!" % _precenses.size())
return _precenses
func _on_socket_closed():
_socket = null
func _on_socket_received_match_state(match_state: NakamaRTAPI.MatchData):
match match_state.op_code:
OPCODE.tile_update:
emit_signal("tile_update", JSON.parse(match_state.data).result)

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@ -0,0 +1,47 @@
extends Node
export(NodePath) var tilemapPath
var tilemap : TileMap
func _ready():
# Setup tilemap
tilemap = get_node(tilemapPath)
tilemap.clear()
# Setup connections and join wolrd
ServerConnection.connect("tile_update", self, "on_tile_update")
yield(ServerConnection.join_world_async(), "completed")
func on_tile_update(tile_data, update_bitmask=true):
print("Updating tilemap")
var max_pos_x : int
var min_pos_x : int
var max_pos_y : int
var min_pos_y : int
for x in tile_data:
# Find max & min x
if not max_pos_x or max_pos_x > int(x):
max_pos_x = int(x)
if not min_pos_x or min_pos_x < int(x):
min_pos_x = int(x)
for y in tile_data[x]:
# Find max & min y
if not max_pos_y or max_pos_y > int(y):
max_pos_y = int(y)
if not min_pos_y or min_pos_y < int(y):
min_pos_y = int(y)
# Update tile data
tilemap.set_cell(int(x),int(y), int(tile_data[x][y]), false, false, false, tilemap.get_cell_autotile_coord(int(x), int(y)))
if update_bitmask:
tilemap.update_bitmask_region(Vector2(min_pos_x, min_pos_y), Vector2(max_pos_x, max_pos_y))
print("Update complete!")

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@ -0,0 +1,50 @@
extends "res://addons/gut/test.gd"
var world_manager = load("res://scripts/singletons/WorldManager.gd")
func test_adding_tiles_to_map():
# Configure world to have a
var world = world_manager.new()
world.tilemap = TileMap.new()
world.on_tile_update({
"0" : {
"0" : "0",
"1" : "0",
"2" : "0",
"3" : "1",
"4" : "0"
},
"1" : {
"0" : "1"
}
}, false)
assert_eq(world.tilemap.get_cell(0,0), 0)
assert_eq(world.tilemap.get_cell(0,1), 0)
assert_eq(world.tilemap.get_cell(0,2), 0)
assert_eq(world.tilemap.get_cell(0,3), 1)
assert_eq(world.tilemap.get_cell(0,4), 0)
assert_eq(world.tilemap.get_cell(1,0), 1)
# Test Updates
world.on_tile_update({
"0" : {
"1" : "0",
"2" : "1"
}
}, false)
assert_eq(world.tilemap.get_cell(0,1), 0)
assert_eq(world.tilemap.get_cell(0,2), 1)
# Test New Additions
world.on_tile_update({
"1" : {
"6" : "0",
"7" : "1"
}
}, false)
assert_eq(world.tilemap.get_cell(1,6), 0)
assert_eq(world.tilemap.get_cell(1,7), 1)

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@ -3,29 +3,42 @@ package control
import (
"context"
"database/sql"
"github.com/heroiclabs/nakama-common/runtime"
"github.com/josephbmanley/family/server/plugin/gamemap"
)
// OpCode represents a enum for valid OpCodes
// used by the match logic
type OpCode int64
const (
// OpCodeTileUpdate is used for tile updates
OpCodeTileUpdate = 1
)
// Match is the object registered
// as a runtime.Match interface
type Match struct{}
// MatchState holds information that is passed between
// Nakama match methods
type MatchState struct {
presences map[string]runtime.Presence
inputs map[string]string
positions map[string]string
jumps map[string]string
colors map[string]string
positions map[string]map[string]int
names map[string]string
worldMap *gamemap.WorldMap
}
// MatchInit is called when a new match is created
func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, params map[string]interface{}) (interface{}, int, string) {
state := &MatchState{
presences: map[string]runtime.Presence{},
inputs: map[string]string{},
positions: map[string]string{},
jumps: map[string]string{},
colors: map[string]string{},
positions: map[string]map[string]int{},
names: map[string]string{},
worldMap: gamemap.IntializeMap(),
}
tickRate := 10
label := "{\"name\": \"Game World\"}"
@ -33,8 +46,16 @@ func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB
return state, tickRate, label
}
// MatchJoinAttempt is called when a player tried to join a match
// and validates their attempt
func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presence runtime.Presence, metadata map[string]string) (interface{}, bool, string) {
mState, _ := state.(*MatchState)
mState, ok := state.(*MatchState)
if !ok {
logger.Error("Invalid match state on join attempt!")
return state, false, "Invalid match state!"
}
// Validate user is not already connected
if _, ok := mState.presences[presence.GetUserId()]; ok {
return mState, false, "User already logged in."
} else {
@ -43,22 +64,52 @@ func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db
}
// MatchJoin is called when a player successfully joins the match
func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
mState, _ := state.(*MatchState)
mState, ok := state.(*MatchState)
if !ok {
logger.Error("Invalid match state on join!")
return state
}
for _, precense := range presences {
// Add presence to map
mState.presences[precense.GetUserId()] = precense
// Set player spawn pos
mState.positions[precense.GetUserId()] = map[string]int{"x": 16, "y": 16}
mState.names[precense.GetUserId()] = "User"
// Get intial tile data around player
if regionData, err := mState.worldMap.GetJSONRegionAround(16, 16, 8); err != nil {
logger.Error(err.Error())
} else {
// Broadcast tile data to client
if sendErr := dispatcher.BroadcastMessage(OpCodeTileUpdate, regionData, []runtime.Presence{precense}, precense, true); sendErr != nil {
logger.Error(sendErr.Error())
}
}
}
return mState
}
// MatchLeave is called when a player leaves the match
func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
mState, _ := state.(*MatchState)
mState, ok := state.(*MatchState)
if !ok {
logger.Error("Invalid match state on leave!")
return state
}
for _, presence := range presences {
delete(mState.presences, presence.GetUserId())
}
return mState
}
// MatchLoop is code that is executed every tick
func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, messages []runtime.MatchData) interface{} {
// Custom code to:
// - Process the messages received.
@ -68,6 +119,7 @@ func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB
return state
}
// MatchTerminate is code that is executed when the match ends
func (m *Match) MatchTerminate(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, graceSeconds int) interface{} {
return state
}

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@ -0,0 +1,65 @@
package gamemap
import (
"encoding/json"
"fmt"
)
// WorldMap is the data structure used game world
type WorldMap struct {
data [64][64]int
max_x int
max_y int
}
// GetTile method is used to grab a tile value with error checking
func (m WorldMap) GetTile(x int, y int) (int, error) {
if x > m.max_x || y > m.max_y {
return -1, fmt.Errorf("Map out of bounds error: %d, %d", x, y)
}
return m.data[x][y], nil
}
// GetJSONRegion method returns a JSON object containing the tile values of everything
// within a given range
func (m WorldMap) GetJSONRegion(startX, endX, startY, endY int) ([]byte, error) {
regionMap := map[int]map[int]int{}
for x := startX; x < endX; x++ {
regionMap[x] = map[int]int{}
for y := startY; y < endY; y++ {
if result, err := m.GetTile(x, y); err != nil {
return nil, err
} else {
regionMap[x][y] = result
}
}
}
jsonString, err := json.Marshal(regionMap)
return jsonString, err
}
// GetJSONRegionAround returns a JSON object of tile data from a center point
func (m WorldMap) GetJSONRegionAround(centerX, centerY, regionRadius int) ([]byte, error) {
jsonString, err := m.GetJSONRegion(centerX-regionRadius, centerX+regionRadius, centerY-regionRadius, centerY+regionRadius)
return jsonString, err
}
// IntializeMap is a method that helps easily
// generate WorldMap objects
func IntializeMap() *WorldMap {
worldMap := new(WorldMap)
worldMap.max_x = 64
worldMap.max_y = 64
worldMap.data = [64][64]int{}
for x := 0; x < worldMap.max_x; x++ {
for y := 0; y < worldMap.max_y; y++ {
worldMap.data[x][y] = 0
}
}
// Add dot at top left for testing
worldMap.data[0][0] = 1
return worldMap
}

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@ -15,6 +15,7 @@ github.com/heroiclabs/nakama-common v1.5.1 h1:ViCm9AvYYdQOCSKEa34SuSQ80JyZOHl6OD
github.com/heroiclabs/nakama-common v1.5.1/go.mod h1:nZAXHdeo4SyPlCyf7pU9rCVizxEhBF74gt7teDe/EaQ=
github.com/heroiclabs/nakama-common v1.7.2 h1:FQedePGCorBl3tXW4Ro8+XLGbEDQfGrT5Tb07j1UaLc=
github.com/josephbmanley/family v0.0.0-20200815220504-0d9d05943cef h1:6oijVkew6eKI1fGE+YMaxmiNlp/hkN9wDpStoid9/ZI=
github.com/josephbmanley/family v0.0.0-20200816202226-abfb0f428423 h1:ynsJFMYkfs3JspzvLCfmPGJwdKY/4QeX457U0+y4J1I=
github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/exp v0.0.0-20190121172915-509febef88a4/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
@ -42,6 +43,7 @@ google.golang.org/genproto v0.0.0-20180817151627-c66870c02cf8/go.mod h1:JiN7NxoA
google.golang.org/genproto v0.0.0-20190819201941-24fa4b261c55/go.mod h1:DMBHOl98Agz4BDEuKkezgsaosCRResVns1a3J2ZsMNc=
google.golang.org/grpc v1.19.0/go.mod h1:mqu4LbDTu4XGKhr4mRzUsmM4RtVoemTSY81AxZiDr8c=
google.golang.org/grpc v1.23.0/go.mod h1:Y5yQAOtifL1yxbo5wqy6BxZv8vAUGQwXBOALyacEbxg=
google.golang.org/grpc v1.27.1 h1:zvIju4sqAGvwKspUQOhwnpcqSbzi7/H6QomNNjTL4sk=
google.golang.org/grpc v1.27.1/go.mod h1:qbnxyOmOxrQa7FizSgH+ReBfzJrCY1pSN7KXBS8abTk=
honnef.co/go/tools v0.0.0-20190102054323-c2f93a96b099/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=
honnef.co/go/tools v0.0.0-20190523083050-ea95bdfd59fc/go.mod h1:rf3lG4BRIbNafJWhAfAdb/ePZxsR/4RtNHQocxwk9r4=

View File

@ -9,27 +9,20 @@ import (
func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule) (string, error) {
// List existing matches
// that have been 1 & 4 players
// that have been 1 & 32 players
minSize := 1
maxSize := 31
//5, false, "", &minSize, &maxSize, ""
maxSize := 32
// Lists server authorative servers
if matches, err := nk.MatchList(ctx, 1, true, "", &minSize, &maxSize, ""); err != nil {
logger.Printf("Failed to list matches when grabing first world! Error: %v\n", err)
return "", err
} else {
//For debug purposes
for _, match := range matches {
logger.Info("Found match with id: %s", match.GetMatchId())
}
// If no matches exist, create one
if len(matches) <= 0 {
// Create match
//params := map[string]interface{}{}
matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
//return nakama.match_create("world_control", {})
// Return if creation error
if createErr != nil {