Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
4f47f758e7 | |||
bf546793e2 | |||
c980235726 |
30
README.md
30
README.md
@ -1,9 +1,29 @@
|
||||
# ludum-dare-46
|
||||

|
||||

|
||||
|
||||
## Client
|
||||
# Defend Together
|
||||
|
||||
The client is build via Godot v3.2.1
|
||||

|
||||
|
||||
## Server
|
||||
Defend Together is a mutiplayer demo game project created in C++ with the [ENet Library](http://enet.bespin.org/) and [Godot v3.2.1](https://godotengine.org/)
|
||||
|
||||
The server is a C++ app built using ENet
|
||||
See the [wiki](https://github.com/josephbmanley/defend-together/wiki) for project documentation
|
||||
|
||||
Checkout the project on [Itch.io](https://josephbmanley.itch.io/defend-together)
|
||||
|
||||
View nested `ReadMe.md` files:
|
||||
- [Client](blob/master/client)
|
||||
- [Server](blob/master/server)
|
||||
---
|
||||
|
||||
This project highlights the following:
|
||||
|
||||
- Continuous Integration & Continuous Deployment
|
||||
|
||||
- UDP Server Networking
|
||||
|
||||
- Utilization of Cloud Services in development
|
||||
|
||||
## Screenshots
|
||||
|
||||

|
@ -1,4 +1,4 @@
|
||||
# LD46 Client
|
||||
# Defend Together Client
|
||||
|
||||
## Build Requirements
|
||||
|
||||
@ -6,4 +6,4 @@ Godot 3.2.1-stable
|
||||
|
||||
### Godot Modules
|
||||
|
||||
- [GDNet3](https://github.com/perdugames/gdnet3)
|
||||
- [GDNet3](https://github.com/josephbmanley/gdnet3)
|
@ -1,7 +1,8 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/character/iron_player.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
|
||||
[ext_resource path="res://scripts/entities/Camera.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
@ -36,3 +37,4 @@ __meta__ = {
|
||||
|
||||
[node name="Camera" type="Camera2D" parent="."]
|
||||
zoom = Vector2( 0.5, 0.5 )
|
||||
script = ExtResource( 3 )
|
||||
|
35
client/scripts/entities/Camera.gd
Normal file
35
client/scripts/entities/Camera.gd
Normal file
@ -0,0 +1,35 @@
|
||||
extends Camera2D
|
||||
|
||||
#-------------#
|
||||
# Camera Zoom #
|
||||
#-------------#
|
||||
export var zoomDecelration = 4
|
||||
export var zoomCapSpeed = 0.125
|
||||
|
||||
export var minZoom = 0.25
|
||||
export var maxZoom = 0.5
|
||||
var zoomChange = 0
|
||||
|
||||
func _ready():
|
||||
zoom.x = (minZoom + maxZoom) / 2
|
||||
zoom.y = (minZoom + maxZoom) / 2
|
||||
|
||||
func _process(delta):
|
||||
CameraZoom(delta)
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton:
|
||||
if event.is_pressed():
|
||||
if event.button_index == BUTTON_WHEEL_UP:
|
||||
zoomChange = -zoomCapSpeed
|
||||
if event.button_index == BUTTON_WHEEL_DOWN:
|
||||
zoomChange = zoomCapSpeed
|
||||
|
||||
func CameraZoom(delta):
|
||||
if(zoomChange > 0):
|
||||
zoomChange = clamp(zoomChange - zoomDecelration * delta, 0, zoomCapSpeed)
|
||||
elif(zoomChange < 0):
|
||||
zoomChange = clamp(zoomChange + zoomDecelration * delta, -zoomCapSpeed, 0)
|
||||
|
||||
zoom.x = clamp(zoom.x + zoomChange, minZoom, maxZoom)
|
||||
zoom.y = clamp(zoom.y + zoomChange, minZoom, maxZoom)
|
@ -23,6 +23,7 @@ var packetQueue = []
|
||||
var error_info = ""
|
||||
var world_data : String = ""
|
||||
|
||||
var last_move_time = null
|
||||
|
||||
var connection_timer : Timer
|
||||
|
||||
@ -111,9 +112,12 @@ func send_packet(packet : PoolByteArray, channel = 0, pck_type = GDNetMessage.RE
|
||||
packetQueue.append({'channel':channel, 'packet' : packet, 'type' : pck_type})
|
||||
|
||||
func move_player(x,y):
|
||||
var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
|
||||
if last_move_time == null || OS.get_ticks_msec() - last_move_time > 50:
|
||||
|
||||
var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
|
||||
|
||||
send_packet(pckt, 0, GDNetMessage.SEQUENCED)
|
||||
send_packet(pckt, 0, GDNetMessage.SEQUENCED)
|
||||
last_move_time = OS.get_ticks_msec()
|
||||
|
||||
func _process(delta):
|
||||
process_events()
|
||||
|
@ -1,16 +1,31 @@
|
||||
# LD46 Server
|
||||
# Defend Together Server
|
||||
|
||||
Here are the instructions below for running the server locally on linux.
|
||||
|
||||
## Build Requirements
|
||||
|
||||
Enet development files:
|
||||
_Instructions are for Fedora Linux_
|
||||
|
||||
`dnf install enet-devel`
|
||||
Install dependencies:
|
||||
|
||||
|
||||
G++
|
||||
|
||||
`dnf install g++`
|
||||
`dnf install enet-devel g++`
|
||||
|
||||
For testing:
|
||||
|
||||
`dnf install gtest gmock gmock-devel gtest-devel`
|
||||
`dnf install gtest gmock gmock-devel gtest-devel`
|
||||
|
||||
## Building Server
|
||||
|
||||
Within the server directory run: `bash build.sh`
|
||||
|
||||
## Running Tests
|
||||
|
||||
Within the server directory run: `bash run_tests.sh`
|
||||
|
||||
## Running Server
|
||||
|
||||
If you have already built the server, you can run the binary location at `builds/server.out`, otherwise within the server directory, you can run `run_build.sh` to build and run the server.
|
||||
|
||||
# Running in Docker
|
||||
|
||||
A `Dockerfile` is provided in this project. So you can run `docker build -t defend-together .` and then `docker run -p 7777:7777 defend-together` to run locally on port `7777` in docker.
|
@ -32,9 +32,25 @@ void * console_logic(void *)
|
||||
{
|
||||
game_is_running = false;
|
||||
}
|
||||
else if (input_string.length() > 2 && input_string.substr(0,3) == "say")
|
||||
{
|
||||
if(input_string.length() > 4)
|
||||
{
|
||||
gameserver::BroadcastMessage("Server: " + input_string.substr(4));
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Must pass a valid message!" << std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Invalid console command!" << std::endl;
|
||||
std::cout << std::endl
|
||||
<< "Invalid console command!" << std::endl
|
||||
<< "Valid commands are:" << std::endl
|
||||
<< "stop" << std::endl
|
||||
<< "say [message]" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -121,6 +121,37 @@ namespace gameserver
|
||||
}
|
||||
}
|
||||
|
||||
void SendPlayerMessage(ENetPeer* peer, std::string message)
|
||||
{
|
||||
const char* data = message.c_str();
|
||||
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(peer, 1, packet);
|
||||
}
|
||||
|
||||
bool SendPlayerMessage(std::string username, std::string message)
|
||||
{
|
||||
for(int i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
if(usernames[i] == username)
|
||||
{
|
||||
SendPlayerMessage(&(server->peers[i]), message);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void BroadcastMessage(std::string message)
|
||||
{
|
||||
const char* data = message.c_str();
|
||||
|
||||
std::cout << data << std::endl;
|
||||
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 1, packet);
|
||||
}
|
||||
|
||||
void ProcessChatMessage(ENetEvent* event)
|
||||
{
|
||||
int peer_id = event->peer -> incomingPeerID;
|
||||
@ -131,12 +162,8 @@ namespace gameserver
|
||||
std::string chat_message;
|
||||
std::getline(ss, chat_message, '\n');
|
||||
std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
|
||||
const char* data = resp.c_str();
|
||||
BroadcastMessage(resp);
|
||||
|
||||
std::cout << data << std::endl;
|
||||
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 1, packet);
|
||||
}
|
||||
}
|
||||
|
||||
@ -184,7 +211,7 @@ namespace gameserver
|
||||
{
|
||||
while(game_is_running)
|
||||
{
|
||||
usleep(50000);
|
||||
usleep(50000*3);
|
||||
std::string data_string = "2|"+gamemap.world_tick();
|
||||
const char* data = data_string.c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data), ENET_PACKET_FLAG_UNSEQUENCED);
|
||||
|
Reference in New Issue
Block a user