UDP movement

This commit is contained in:
Layla 2020-05-04 06:42:47 -04:00
parent 45673816bf
commit cc443704f8
No known key found for this signature in database
GPG Key ID: A494D9357BA1BE31
4 changed files with 42 additions and 20 deletions

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@ -1,8 +1,10 @@
extends KinematicBody2D
const BASE_SPEED : float = 50.0
export var user : String = ""
var main : bool = false
var input_locks = 0
const SPEED_VAL = 75
func set_main():
main = true
@ -19,23 +21,31 @@ func _ready():
func set_username(username):
user = username
$Label.text = user
func update_position(pos : Vector2):
if not main or abs(abs(pos.x) - abs(position.x)) > SPEED_VAL or abs(abs(pos.y) - abs(position.y)) > SPEED_VAL:
position = pos
var velocity : Vector2 = Vector2(0,0)
func _process(delta):
if main and input_locks <= 0:
var movePos : Vector2 = Vector2(0,0)
var relative_movement : Vector2 = Vector2(0,0)
if(Input.is_action_just_pressed("ui_up")):
movePos.y = movePos.y - 1
if(Input.is_action_just_pressed("ui_down")):
movePos.y = movePos.y + 1
if(Input.is_action_just_pressed("ui_right")):
movePos.x = movePos.x + 1
if(Input.is_action_just_pressed("ui_left")):
movePos.x = movePos.x - 1
if movePos != Vector2.ZERO:
$"/root/NetworkManager".move_player(movePos.x, movePos.y)
if(Input.is_action_pressed("ui_up")):
relative_movement.y = relative_movement.y - 1
if(Input.is_action_pressed("ui_down")):
relative_movement.y = relative_movement.y + 1
if(Input.is_action_pressed("ui_right")):
relative_movement.x = relative_movement.x + 1
if(Input.is_action_pressed("ui_left")):
relative_movement.x = relative_movement.x - 1
if relative_movement != Vector2.ZERO:
move_and_collide(relative_movement * delta * BASE_SPEED)
var dest = $"/root/ImportantEntities".tile_map.world_to_map(self.position)
dest = dest + (position - (dest * 16))/16
$"/root/NetworkManager".move_player(dest.x, dest.y)
func lock_input():
input_locks = input_locks + 1

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@ -107,19 +107,19 @@ func send_chat_message(msg : String):
var pckt : PoolByteArray = (msg + '\n').to_ascii()
send_packet(pckt, 1)
func send_packet(packet : PoolByteArray, channel = 0):
packetQueue.append({'channel':channel, 'packet' : packet})
func send_packet(packet : PoolByteArray, channel = 0, pck_type = GDNetMessage.RELIABLE):
packetQueue.append({'channel':channel, 'packet' : packet, 'type' : pck_type})
func move_player(x,y):
var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
send_packet(pckt)
send_packet(pckt, 0, GDNetMessage.SEQUENCED)
func _process(delta):
process_events()
if len(packetQueue) > 0 and connected:
peer.send_packet(packetQueue[0]['packet'], packetQueue[0]['channel'], GDNetMessage.RELIABLE)
peer.send_packet(packetQueue[0]['packet'], packetQueue[0]['channel'], packetQueue[0]['type'])
packetQueue.remove(0)

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@ -1,3 +1,4 @@
extends Node
var main_player : KinematicBody2D = null
var tile_map : TileMap = null

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@ -2,6 +2,7 @@ extends Node
func _ready():
$"/root/ImportantEntities".tile_map = $Tiles
$Tiles.clear()
$"/root/NetworkManager".connect("world_data_recieved", self, "_on_world_update")
$"/root/NetworkManager".request_world_map()
@ -16,7 +17,10 @@ func _on_world_update():
elif ',' in tileUpdate:
var tile_data = tileUpdate.split(',')
if ':' in tile_data[2]:
var pos : Vector2 = $Tiles.map_to_world(Vector2(int(tile_data[0]), int(tile_data[1])))
var pos : Vector2 = $Tiles.map_to_world(Vector2(float(tile_data[0]), float(tile_data[1])))
pos = Vector2(pos.x + get_decimals(float(tile_data[0])), pos.y + get_decimals(float(tile_data[1])))
#pos = Vector2(pos.x + decs.x, pos.y + decs.y)
var entity_data = tile_data[2].split(':')
update_entity(entity_data[1], pos, entity_data[0])
@ -25,11 +29,15 @@ func _on_world_update():
if get_node_or_null("Loading") != null:
$Loading.queue_free()
func get_decimals(number : float):
var temp : float = int(number)
return (number - temp) * 16
func display_error(error):
print("Error " + error)
func update_entity(entity_id : String, pos : Vector2, type : String):
var entity : Node2D = get_node_or_null( str(type + "-" + entity_id))
var entity : Node2D = get_node_or_null( str(type + "-" + entity_id))
if not entity:
var entity_location = "res://nodes/entities/" + type + ".tscn"
if File.new().file_exists(entity_location):
@ -43,7 +51,10 @@ func update_entity(entity_id : String, pos : Vector2, type : String):
else:
display_error("Trying to load entity of type: " + type + ", but failed.")
if entity:
entity.position = pos
if entity.has_method("update_position"):
entity.update_position(pos)
else:
entity.position = pos
if entity.has_method("set_username"):
entity.set_username(entity_id)