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README.md
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README.md
@ -1,9 +1,29 @@
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# ludum-dare-46
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## Client
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# Defend Together
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The client is build via Godot v3.2.1
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## Server
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Defend Together is a mutiplayer demo game project created in C++ with the [ENet Library](http://enet.bespin.org/) and [Godot v3.2.1](https://godotengine.org/)
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The server is a C++ app built using ENet
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See the [wiki](https://github.com/josephbmanley/defend-together/wiki) for project documentation
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Checkout the project on [Itch.io](https://josephbmanley.itch.io/defend-together)
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View nested `ReadMe.md` files:
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- [Client](blob/master/client)
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- [Server](blob/master/server)
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---
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This project highlights the following:
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- Continuous Integration & Continuous Deployment
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- UDP Server Networking
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- Utilization of Cloud Services in development
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## Screenshots
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@ -1,4 +1,4 @@
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# LD46 Client
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# Defend Together Client
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## Build Requirements
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## Build Requirements
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@ -6,4 +6,4 @@ Godot 3.2.1-stable
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### Godot Modules
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### Godot Modules
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- [GDNet3](https://github.com/perdugames/gdnet3)
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- [GDNet3](https://github.com/josephbmanley/gdnet3)
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@ -1,7 +1,8 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/images/character/iron_player.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/character/iron_player.png" type="Texture" id=1]
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[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
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[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
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[ext_resource path="res://scripts/entities/Camera.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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@ -36,3 +37,4 @@ __meta__ = {
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[node name="Camera" type="Camera2D" parent="."]
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[node name="Camera" type="Camera2D" parent="."]
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zoom = Vector2( 0.5, 0.5 )
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zoom = Vector2( 0.5, 0.5 )
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script = ExtResource( 3 )
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35
client/scripts/entities/Camera.gd
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35
client/scripts/entities/Camera.gd
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extends Camera2D
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#-------------#
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# Camera Zoom #
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#-------------#
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export var zoomDecelration = 4
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export var zoomCapSpeed = 0.125
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export var minZoom = 0.25
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export var maxZoom = 0.5
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var zoomChange = 0
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func _ready():
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zoom.x = (minZoom + maxZoom) / 2
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zoom.y = (minZoom + maxZoom) / 2
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func _process(delta):
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CameraZoom(delta)
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func _input(event):
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if event is InputEventMouseButton:
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if event.is_pressed():
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if event.button_index == BUTTON_WHEEL_UP:
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zoomChange = -zoomCapSpeed
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if event.button_index == BUTTON_WHEEL_DOWN:
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zoomChange = zoomCapSpeed
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func CameraZoom(delta):
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if(zoomChange > 0):
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zoomChange = clamp(zoomChange - zoomDecelration * delta, 0, zoomCapSpeed)
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elif(zoomChange < 0):
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zoomChange = clamp(zoomChange + zoomDecelration * delta, -zoomCapSpeed, 0)
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zoom.x = clamp(zoom.x + zoomChange, minZoom, maxZoom)
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zoom.y = clamp(zoom.y + zoomChange, minZoom, maxZoom)
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@ -23,6 +23,7 @@ var packetQueue = []
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var error_info = ""
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var error_info = ""
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var world_data : String = ""
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var world_data : String = ""
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var last_move_time = null
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var connection_timer : Timer
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var connection_timer : Timer
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@ -111,9 +112,12 @@ func send_packet(packet : PoolByteArray, channel = 0, pck_type = GDNetMessage.RE
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packetQueue.append({'channel':channel, 'packet' : packet, 'type' : pck_type})
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packetQueue.append({'channel':channel, 'packet' : packet, 'type' : pck_type})
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func move_player(x,y):
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func move_player(x,y):
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var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
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if last_move_time == null || OS.get_ticks_msec() - last_move_time > 50:
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var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
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send_packet(pckt, 0, GDNetMessage.SEQUENCED)
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send_packet(pckt, 0, GDNetMessage.SEQUENCED)
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last_move_time = OS.get_ticks_msec()
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func _process(delta):
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func _process(delta):
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process_events()
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process_events()
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# LD46 Server
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# Defend Together Server
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Here are the instructions below for running the server locally on linux.
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## Build Requirements
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## Build Requirements
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Enet development files:
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_Instructions are for Fedora Linux_
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`dnf install enet-devel`
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Install dependencies:
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`dnf install enet-devel g++`
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G++
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`dnf install g++`
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For testing:
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For testing:
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`dnf install gtest gmock gmock-devel gtest-devel`
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`dnf install gtest gmock gmock-devel gtest-devel`
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## Building Server
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Within the server directory run: `bash build.sh`
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## Running Tests
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Within the server directory run: `bash run_tests.sh`
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## Running Server
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If you have already built the server, you can run the binary location at `builds/server.out`, otherwise within the server directory, you can run `run_build.sh` to build and run the server.
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# Running in Docker
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A `Dockerfile` is provided in this project. So you can run `docker build -t defend-together .` and then `docker run -p 7777:7777 defend-together` to run locally on port `7777` in docker.
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@ -32,9 +32,25 @@ void * console_logic(void *)
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{
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{
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game_is_running = false;
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game_is_running = false;
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}
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}
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else if (input_string.length() > 2 && input_string.substr(0,3) == "say")
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{
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if(input_string.length() > 4)
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{
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gameserver::BroadcastMessage("Server: " + input_string.substr(4));
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}
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else
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{
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std::cout << "Must pass a valid message!" << std::endl;
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}
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}
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else
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else
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{
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{
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std::cout << "Invalid console command!" << std::endl;
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std::cout << std::endl
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<< "Invalid console command!" << std::endl
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<< "Valid commands are:" << std::endl
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<< "stop" << std::endl
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<< "say [message]" << std::endl;
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}
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}
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}
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}
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}
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}
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@ -121,6 +121,37 @@ namespace gameserver
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}
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}
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}
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}
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void SendPlayerMessage(ENetPeer* peer, std::string message)
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{
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const char* data = message.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(peer, 1, packet);
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}
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bool SendPlayerMessage(std::string username, std::string message)
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{
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for(int i = 0; i < MAX_PLAYERS; i++)
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{
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if(usernames[i] == username)
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{
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SendPlayerMessage(&(server->peers[i]), message);
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return true;
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}
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}
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return false;
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}
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void BroadcastMessage(std::string message)
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{
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const char* data = message.c_str();
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std::cout << data << std::endl;
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 1, packet);
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}
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void ProcessChatMessage(ENetEvent* event)
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void ProcessChatMessage(ENetEvent* event)
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{
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{
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int peer_id = event->peer -> incomingPeerID;
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int peer_id = event->peer -> incomingPeerID;
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std::string chat_message;
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std::string chat_message;
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std::getline(ss, chat_message, '\n');
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std::getline(ss, chat_message, '\n');
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std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
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std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
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const char* data = resp.c_str();
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BroadcastMessage(resp);
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std::cout << data << std::endl;
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 1, packet);
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}
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}
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}
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}
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@ -184,7 +211,7 @@ namespace gameserver
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{
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{
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while(game_is_running)
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while(game_is_running)
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{
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{
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usleep(50000);
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usleep(50000*3);
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std::string data_string = "2|"+gamemap.world_tick();
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std::string data_string = "2|"+gamemap.world_tick();
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const char* data = data_string.c_str();
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const char* data = data_string.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data), ENET_PACKET_FLAG_UNSEQUENCED);
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ENetPacket* packet = enet_packet_create(data, strlen(data), ENET_PACKET_FLAG_UNSEQUENCED);
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Reference in New Issue
Block a user