Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
cc443704f8 | |||
45673816bf | |||
3ee6551013 | |||
6726982ee6 | |||
0e2eb924c7 | |||
9126cbad77 | |||
279b249f2b | |||
bb8bea4562 |
12
.github/workflows/build_stage.yml
vendored
12
.github/workflows/build_stage.yml
vendored
@ -10,7 +10,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [linux]
|
||||
platform: [linux, win32, win64]
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
@ -20,15 +20,21 @@ jobs:
|
||||
run: |
|
||||
mkdir -p client/templates
|
||||
wget http://godot-enet.cloudsumu.com.s3-website-us-east-1.amazonaws.com/export-templates/debug/$PLATFORM -O client/templates/$PLATFORM
|
||||
- name: Configure
|
||||
env:
|
||||
PLATFORM: ${{ matrix.platform }}
|
||||
run: |
|
||||
if [ "$PLATFORM" = "win32" ] || [ "$PLATFORM" = "win64" ] ; then
|
||||
echo "::set-env name=EXPORT_SUFFIX::.exe"
|
||||
fi
|
||||
- name: Build
|
||||
id: build
|
||||
uses: josephbmanley/build-godot-action@v1.4.0
|
||||
with:
|
||||
name: defend-together
|
||||
name: defend-together${{ env.EXPORT_SUFFIX }}
|
||||
preset: ${{ matrix.platform }}
|
||||
projectDir: client
|
||||
debugMode: 'true'
|
||||
package: 'true'
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
|
@ -1,4 +1,4 @@
|
||||
name: Push Dev Infrastructure
|
||||
name: Push Dev
|
||||
|
||||
on:
|
||||
push:
|
17
.github/workflows/release.yml
vendored
17
.github/workflows/release.yml
vendored
@ -1,4 +1,4 @@
|
||||
name: Release Server
|
||||
name: Publish Release
|
||||
|
||||
on:
|
||||
release:
|
||||
@ -10,7 +10,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [linux]
|
||||
platform: [linux, win32, win64]
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
@ -19,16 +19,21 @@ jobs:
|
||||
PLATFORM: ${{ matrix.platform }}
|
||||
run: |
|
||||
mkdir -p client/templates
|
||||
wget http://godot-enet.cloudsumu.com.s3-website-us-east-1.amazonaws.com/export-templates/debug/$PLATFORM -O client/templates/$PLATFORM
|
||||
wget http://godot-enet.cloudsumu.com.s3-website-us-east-1.amazonaws.com/export-templates/release/$PLATFORM -O client/templates/$PLATFORM
|
||||
- name: Configure
|
||||
env:
|
||||
PLATFORM: ${{ matrix.platform }}
|
||||
run: |
|
||||
if [ "$PLATFORM" = "win32" ] || [ "$PLATFORM" = "win64" ] ; then
|
||||
echo "::set-env name=EXPORT_SUFFIX::.exe"
|
||||
fi
|
||||
- name: Build
|
||||
id: build
|
||||
uses: josephbmanley/build-godot-action@v1.4.0
|
||||
with:
|
||||
name: defend-together
|
||||
name: defend-together${{ env.EXPORT_SUFFIX }}
|
||||
preset: ${{ matrix.platform }}
|
||||
projectDir: client
|
||||
debugMode: 'true'
|
||||
package: 'true'
|
||||
- id: get_tag
|
||||
name: Get Tag
|
||||
env:
|
||||
|
@ -23,3 +23,87 @@ binary_format/64_bits=true
|
||||
binary_format/embed_pck=false
|
||||
custom_template/release="templates/linux"
|
||||
custom_template/debug="templates/linux"
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="win32"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
texture_format/bptc=false
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
texture_format/no_bptc_fallbacks=true
|
||||
binary_format/64_bits=false
|
||||
binary_format/embed_pck=false
|
||||
custom_template/release="templates/win32"
|
||||
custom_template/debug="templates/win32"
|
||||
codesign/enable=false
|
||||
codesign/identity=""
|
||||
codesign/password=""
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PoolStringArray( )
|
||||
application/icon=""
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
|
||||
[preset.2]
|
||||
|
||||
name="win64"
|
||||
platform="Windows Desktop"
|
||||
runnable=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.2.options]
|
||||
|
||||
texture_format/bptc=false
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
texture_format/no_bptc_fallbacks=true
|
||||
binary_format/64_bits=true
|
||||
binary_format/embed_pck=false
|
||||
custom_template/release="templates/win64"
|
||||
custom_template/debug="templates/win64"
|
||||
codesign/enable=false
|
||||
codesign/identity=""
|
||||
codesign/password=""
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PoolStringArray( )
|
||||
application/icon=""
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
||||
|
@ -33,3 +33,6 @@ valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Camera" type="Camera2D" parent="."]
|
||||
zoom = Vector2( 0.5, 0.5 )
|
||||
|
@ -23,9 +23,38 @@ config/icon="res://icon.png"
|
||||
|
||||
MusicManager="*res://nodes/MusicManager.tscn"
|
||||
NetworkManager="*res://nodes/NetworkManager.tscn"
|
||||
ImportantEntities="*res://scripts/singletons/ImportantEntities.gd"
|
||||
|
||||
[input]
|
||||
|
||||
ui_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
send_chat_message={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
|
||||
|
Binary file not shown.
@ -1,27 +1,53 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
const BASE_SPEED : float = 50.0
|
||||
export var user : String = ""
|
||||
var main : bool = false
|
||||
var input_locks = 0
|
||||
const SPEED_VAL = 75
|
||||
|
||||
func set_main():
|
||||
main = true
|
||||
$Label.hide()
|
||||
$Camera.show()
|
||||
$Camera.current = true
|
||||
|
||||
$"/root/ImportantEntities".main_player = self
|
||||
|
||||
func _ready():
|
||||
$Camera.hide()
|
||||
set_username("")
|
||||
|
||||
func set_username(username):
|
||||
print(username)
|
||||
user = username
|
||||
$Label.text = user
|
||||
|
||||
func update_position(pos : Vector2):
|
||||
if not main or abs(abs(pos.x) - abs(position.x)) > SPEED_VAL or abs(abs(pos.y) - abs(position.y)) > SPEED_VAL:
|
||||
position = pos
|
||||
|
||||
var velocity : Vector2 = Vector2(0,0)
|
||||
|
||||
func _process(delta):
|
||||
var movePos : Vector2 = Vector2(0,0)
|
||||
if main and input_locks <= 0:
|
||||
var relative_movement : Vector2 = Vector2(0,0)
|
||||
|
||||
if(Input.is_action_pressed("ui_up")):
|
||||
relative_movement.y = relative_movement.y - 1
|
||||
if(Input.is_action_pressed("ui_down")):
|
||||
relative_movement.y = relative_movement.y + 1
|
||||
if(Input.is_action_pressed("ui_right")):
|
||||
relative_movement.x = relative_movement.x + 1
|
||||
if(Input.is_action_pressed("ui_left")):
|
||||
relative_movement.x = relative_movement.x - 1
|
||||
|
||||
if(Input.is_action_just_pressed("ui_up")):
|
||||
movePos.y = movePos.y - 1
|
||||
if(Input.is_action_just_pressed("ui_down")):
|
||||
movePos.y = movePos.y + 1
|
||||
if(Input.is_action_just_pressed("ui_right")):
|
||||
movePos.x = movePos.x + 1
|
||||
if(Input.is_action_just_pressed("ui_left")):
|
||||
movePos.x = movePos.x - 1
|
||||
if relative_movement != Vector2.ZERO:
|
||||
move_and_collide(relative_movement * delta * BASE_SPEED)
|
||||
var dest = $"/root/ImportantEntities".tile_map.world_to_map(self.position)
|
||||
dest = dest + (position - (dest * 16))/16
|
||||
$"/root/NetworkManager".move_player(dest.x, dest.y)
|
||||
|
||||
if movePos != Vector2.ZERO:
|
||||
$"/root/NetworkManager".move_player(movePos.x, movePos.y)
|
||||
func lock_input():
|
||||
input_locks = input_locks + 1
|
||||
func unlock_input():
|
||||
input_locks = input_locks - 1
|
||||
|
@ -107,19 +107,19 @@ func send_chat_message(msg : String):
|
||||
var pckt : PoolByteArray = (msg + '\n').to_ascii()
|
||||
send_packet(pckt, 1)
|
||||
|
||||
func send_packet(packet : PoolByteArray, channel = 0):
|
||||
packetQueue.append({'channel':channel, 'packet' : packet})
|
||||
func send_packet(packet : PoolByteArray, channel = 0, pck_type = GDNetMessage.RELIABLE):
|
||||
packetQueue.append({'channel':channel, 'packet' : packet, 'type' : pck_type})
|
||||
|
||||
func move_player(x,y):
|
||||
var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
|
||||
|
||||
send_packet(pckt)
|
||||
send_packet(pckt, 0, GDNetMessage.SEQUENCED)
|
||||
|
||||
func _process(delta):
|
||||
process_events()
|
||||
|
||||
if len(packetQueue) > 0 and connected:
|
||||
peer.send_packet(packetQueue[0]['packet'], packetQueue[0]['channel'], GDNetMessage.RELIABLE)
|
||||
peer.send_packet(packetQueue[0]['packet'], packetQueue[0]['channel'], packetQueue[0]['type'])
|
||||
packetQueue.remove(0)
|
||||
|
||||
|
||||
|
4
client/scripts/singletons/ImportantEntities.gd
Normal file
4
client/scripts/singletons/ImportantEntities.gd
Normal file
@ -0,0 +1,4 @@
|
||||
extends Node
|
||||
|
||||
var main_player : KinematicBody2D = null
|
||||
var tile_map : TileMap = null
|
@ -2,6 +2,7 @@ extends Node
|
||||
|
||||
|
||||
func _ready():
|
||||
$"/root/ImportantEntities".tile_map = $Tiles
|
||||
$Tiles.clear()
|
||||
$"/root/NetworkManager".connect("world_data_recieved", self, "_on_world_update")
|
||||
$"/root/NetworkManager".request_world_map()
|
||||
@ -16,24 +17,22 @@ func _on_world_update():
|
||||
elif ',' in tileUpdate:
|
||||
var tile_data = tileUpdate.split(',')
|
||||
if ':' in tile_data[2]:
|
||||
var pos : Vector2 = $Tiles.map_to_world(Vector2(int(tile_data[0]), int(tile_data[1])))
|
||||
if 'player:' in tile_data[2]:
|
||||
print(tile_data)
|
||||
var player_name = tile_data[2].substr(len('player:'))
|
||||
print(player_name)
|
||||
if $"/root/NetworkManager".username == player_name:
|
||||
$Player.position = pos
|
||||
else:
|
||||
update_entity(player_name, pos, "player")
|
||||
else:
|
||||
var pos : Vector2 = $Tiles.map_to_world(Vector2(float(tile_data[0]), float(tile_data[1])))
|
||||
pos = Vector2(pos.x + get_decimals(float(tile_data[0])), pos.y + get_decimals(float(tile_data[1])))
|
||||
|
||||
#pos = Vector2(pos.x + decs.x, pos.y + decs.y)
|
||||
var entity_data = tile_data[2].split(':')
|
||||
update_entity(entity_data[1], pos, entity_data[0])
|
||||
|
||||
else:
|
||||
$Tiles.set_cell(int(tile_data[0]), int(tile_data[1]), int(tile_data[2]))
|
||||
if $Loading != null:
|
||||
if get_node_or_null("Loading") != null:
|
||||
$Loading.queue_free()
|
||||
|
||||
func get_decimals(number : float):
|
||||
var temp : float = int(number)
|
||||
return (number - temp) * 16
|
||||
|
||||
func display_error(error):
|
||||
print("Error " + error)
|
||||
|
||||
@ -46,9 +45,15 @@ func update_entity(entity_id : String, pos : Vector2, type : String):
|
||||
entity = gobj.instance()
|
||||
add_child(entity, true)
|
||||
entity.set_name(str(type + "-" + entity_id))
|
||||
if type == "player":
|
||||
if entity_id == $"/root/NetworkManager".username:
|
||||
entity.set_main()
|
||||
else:
|
||||
display_error("Trying to load entity of type: " + type + ", but failed.")
|
||||
if entity:
|
||||
if entity.has_method("update_position"):
|
||||
entity.update_position(pos)
|
||||
else:
|
||||
entity.position = pos
|
||||
if entity.has_method("set_username"):
|
||||
entity.set_username(entity_id)
|
||||
|
37
client/scripts/systems/chatbox.gd
Normal file
37
client/scripts/systems/chatbox.gd
Normal file
@ -0,0 +1,37 @@
|
||||
extends Control
|
||||
|
||||
const MESSAGE_TIMEOUT : int = 17
|
||||
|
||||
var locking = false
|
||||
|
||||
func _ready():
|
||||
$"/root/NetworkManager".connect("chat_message_recieved", self, "_on_new_message")
|
||||
|
||||
func _on_new_message(message):
|
||||
print(message)
|
||||
var message_block : Label = Label.new()
|
||||
message_block.text = message
|
||||
var timer = Timer.new()
|
||||
timer.connect("timeout", message_block, "queue_free")
|
||||
message_block.add_child(timer)
|
||||
$Messages.add_child(message_block)
|
||||
timer.start(MESSAGE_TIMEOUT)
|
||||
|
||||
func _process(delta):
|
||||
|
||||
if $LineEdit.has_focus() != locking:
|
||||
locking = $LineEdit.has_focus()
|
||||
if locking:
|
||||
$"/root/ImportantEntities".main_player.lock_input()
|
||||
else:
|
||||
$"/root/ImportantEntities".main_player.unlock_input()
|
||||
|
||||
|
||||
if(Input.is_action_just_pressed("send_chat_message")):
|
||||
if $LineEdit.has_focus():
|
||||
if len($LineEdit.text) > 0:
|
||||
$"/root/NetworkManager".send_chat_message($LineEdit.text)
|
||||
$LineEdit.text = ""
|
||||
$LineEdit.release_focus()
|
||||
else:
|
||||
$LineEdit.grab_focus()
|
@ -5,9 +5,7 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
|
||||
|
||||
bool console_is_running = false;
|
||||
#include "gameserver.hpp"
|
||||
|
||||
class ServerConsole
|
||||
{
|
||||
@ -26,13 +24,13 @@ void * console_logic(void *)
|
||||
|
||||
std::string input_string;
|
||||
|
||||
while(console_is_running)
|
||||
while(game_is_running)
|
||||
{
|
||||
if(std::getline(std::cin, input_string))
|
||||
{
|
||||
if(input_string == "stop")
|
||||
{
|
||||
console_is_running = false;
|
||||
game_is_running = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -46,7 +44,7 @@ void * console_logic(void *)
|
||||
ServerConsole::ServerConsole(void)
|
||||
{
|
||||
//Intialized values
|
||||
console_is_running = true;
|
||||
game_is_running = true;
|
||||
|
||||
thread = pthread_t();
|
||||
|
||||
@ -64,7 +62,7 @@ void ServerConsole::stop(void)
|
||||
|
||||
bool ServerConsole::is_running(void)
|
||||
{
|
||||
return console_is_running;
|
||||
return game_is_running;
|
||||
}
|
||||
|
||||
#endif
|
@ -7,38 +7,60 @@
|
||||
class GameEntity
|
||||
{
|
||||
public:
|
||||
GameEntity(std::string,std::string,int,int);
|
||||
GameEntity(std::string,std::string,float,float);
|
||||
std::string get_id(void);
|
||||
std::string get_type(void);
|
||||
int get_x(void);
|
||||
int get_y(void);
|
||||
std::string set_x(int);
|
||||
std::string set_y(int);
|
||||
float get_x(void);
|
||||
float get_y(void);
|
||||
std::string set_x(float);
|
||||
std::string set_y(float);
|
||||
void set_velocity(float, float);
|
||||
std::string get_dump(void);
|
||||
bool movement_tick(void);
|
||||
private:
|
||||
int pos_x;
|
||||
int pos_y;
|
||||
float pos_x;
|
||||
float pos_y;
|
||||
float velocity_x;
|
||||
float velocity_y;
|
||||
std::string id;
|
||||
std::string type;
|
||||
|
||||
};
|
||||
|
||||
GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
|
||||
GameEntity::GameEntity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
|
||||
{
|
||||
id = entity_id;
|
||||
type = entity_type;
|
||||
velocity_x = 0;
|
||||
velocity_y = 0;
|
||||
this->set_x(x);
|
||||
this->set_y(y);
|
||||
std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
|
||||
}
|
||||
|
||||
bool GameEntity::movement_tick()
|
||||
{
|
||||
if(velocity_x != 0 || velocity_y != 0)
|
||||
{
|
||||
set_x(pos_x + velocity_x);
|
||||
set_y(pos_y + velocity_y);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int GameEntity::get_x(void)
|
||||
void GameEntity::set_velocity(float x, float y)
|
||||
{
|
||||
velocity_x = x;
|
||||
velocity_y = y;
|
||||
}
|
||||
|
||||
float GameEntity::get_x(void)
|
||||
{
|
||||
return pos_x;
|
||||
}
|
||||
|
||||
int GameEntity::get_y(void)
|
||||
float GameEntity::get_y(void)
|
||||
{
|
||||
return pos_y;
|
||||
}
|
||||
@ -48,12 +70,12 @@ std::string GameEntity::get_dump(void)
|
||||
return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
|
||||
}
|
||||
|
||||
std::string GameEntity::set_x(int x)
|
||||
std::string GameEntity::set_x(float x)
|
||||
{
|
||||
pos_x = x;
|
||||
return this -> get_dump();
|
||||
}
|
||||
std::string GameEntity::set_y(int y)
|
||||
std::string GameEntity::set_y(float y)
|
||||
{
|
||||
pos_y = y;
|
||||
return this -> get_dump();
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
|
||||
#include "gameentity.hpp"
|
||||
|
||||
@ -15,14 +16,17 @@ class GameMap
|
||||
void set_tile(int,int,int);
|
||||
std::string get_tile_dump(void);
|
||||
std::string get_entity_dump(void);
|
||||
std::string spawn_entity(std::string,std::string,int,int);
|
||||
std::string move_entity(std::string,std::string,int,int);
|
||||
std::string spawn_entity(std::string,std::string,float,float);
|
||||
std::string move_entity(std::string,std::string,float,float);
|
||||
void set_entity_velocity(std::string,std::string,float,float);
|
||||
std::string move_enitity_relatively(std::string,std::string,float,float);
|
||||
int get_entity_pos_x(std::string,std::string);
|
||||
int get_entity_pos_y(std::string,std::string);
|
||||
int get_size_x(void);
|
||||
int get_size_y(void);
|
||||
bool entity_exists(std::string, std::string);
|
||||
bool remove_entity(std::string, std::string);
|
||||
std::string world_tick(void);
|
||||
|
||||
private:
|
||||
int ** map_data;
|
||||
@ -58,14 +62,26 @@ GameMap::GameMap(int x, int y)
|
||||
|
||||
}
|
||||
|
||||
std::string GameMap::spawn_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
|
||||
std::string GameMap::spawn_entity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
|
||||
{
|
||||
GameEntity entity = GameEntity(entity_id, entity_type, x, y);
|
||||
entities.push_back(entity);
|
||||
return entity.get_dump();
|
||||
}
|
||||
|
||||
std::string GameMap::move_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
|
||||
std::string GameMap::move_enitity_relatively(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
|
||||
{
|
||||
for(int i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
|
||||
{
|
||||
return move_entity(entity_id, entity_type, x - entities[i].get_x(), y - entities[i].get_y());
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string GameMap::move_entity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
|
||||
{
|
||||
for(int i = 0; i < entities.size(); i++)
|
||||
{
|
||||
@ -106,6 +122,18 @@ std::string GameMap::move_entity(std::string entity_id, std::string entity_type,
|
||||
return "";
|
||||
}
|
||||
|
||||
void GameMap::set_entity_velocity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
|
||||
{
|
||||
for(int i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
|
||||
{
|
||||
GameEntity* entity = &entities[i];
|
||||
entity->set_velocity(x,y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GameMap::valid_x_y(int x, int y)
|
||||
{
|
||||
if(x < size_x && x >= 0)
|
||||
@ -118,6 +146,23 @@ bool GameMap::valid_x_y(int x, int y)
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string GameMap::world_tick(void)
|
||||
{
|
||||
std::string dump = "";
|
||||
for(int i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if(entities[i].movement_tick())
|
||||
{
|
||||
dump += entities[i].get_dump();
|
||||
}
|
||||
}
|
||||
if(dump != "")
|
||||
{
|
||||
std::cout << dump << std::endl;
|
||||
}
|
||||
return dump;
|
||||
}
|
||||
|
||||
int GameMap::get_tile(int x, int y)
|
||||
{
|
||||
if(this->valid_x_y(x,y))
|
||||
@ -214,7 +259,6 @@ bool GameMap::remove_entity(std::string entity_id, std::string entity_type)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int GameMap::get_entity_pos_x(std::string entity_id, std::string entity_type)
|
||||
{
|
||||
for(int i = 0; i < entities.size(); i++)
|
||||
|
@ -7,7 +7,13 @@
|
||||
#include <sstream>
|
||||
#include <cstring>
|
||||
|
||||
#include <unistd.h>
|
||||
#include <pthread.h>
|
||||
|
||||
#include "gamemap.hpp"
|
||||
using namespace std;
|
||||
|
||||
bool game_is_running = false;
|
||||
|
||||
const int SERVER_PORT = 7777;
|
||||
const int MAX_PLAYERS = 32;
|
||||
@ -21,16 +27,28 @@ static std::string usernames[MAX_PLAYERS];
|
||||
static ENetHost* server;
|
||||
|
||||
//===================
|
||||
// Network Processes
|
||||
// Game Server Logic
|
||||
//===================
|
||||
namespace gameserver
|
||||
{
|
||||
void Intialize()
|
||||
{
|
||||
printf("Starting DT game server...\n");
|
||||
|
||||
for(int i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
usernames[i] = "";
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMove(ENetEvent* event)
|
||||
{
|
||||
int peer_id = event->peer -> incomingPeerID;
|
||||
|
||||
int move_x = 0;
|
||||
int move_y = 1;
|
||||
|
||||
float move_x = 0;
|
||||
float move_y = 0;
|
||||
|
||||
//Remove id marker from packet data
|
||||
std::string data_input((char*)event->packet->data);
|
||||
data_input = data_input.substr(2);
|
||||
|
||||
@ -38,14 +56,14 @@ void PlayerMove(ENetEvent* event)
|
||||
std::stringstream ss(data_input);
|
||||
std::string tempString;
|
||||
std::getline(ss, tempString, ',');
|
||||
move_x = std::stoi(tempString);
|
||||
move_x = std::stof(tempString);
|
||||
std::getline(ss, tempString, '\n');
|
||||
move_y = std::stoi(tempString);
|
||||
move_y = std::stof(tempString);
|
||||
|
||||
//Update player position
|
||||
std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
|
||||
std::string resp = "2|" + gamemap.move_enitity_relatively(usernames[peer_id], "player", move_x, move_y);
|
||||
const char* data = resp.c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, 0);
|
||||
enet_host_broadcast(server, 0, packet);
|
||||
}
|
||||
|
||||
@ -76,15 +94,14 @@ void Authenticate(ENetEvent* event)
|
||||
usernames[peer_id] = username;
|
||||
|
||||
//Spawn entity
|
||||
std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 127, 127);
|
||||
std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 128, 129);
|
||||
|
||||
//Tell peers about new player
|
||||
data = ("2|" + spawn_data).c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 0, packet);
|
||||
|
||||
std::cout << usernames[peer_id] << " spawned!" << std::endl;
|
||||
std::cout << peer_id << " | " << username << std::endl;
|
||||
std::cout << "'" << usernames[peer_id] << "' spawned!" << std::endl;
|
||||
|
||||
std::string okay_response("1|OK");
|
||||
data = (okay_response + username).c_str();
|
||||
@ -104,4 +121,82 @@ void Authenticate(ENetEvent* event)
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessChatMessage(ENetEvent* event)
|
||||
{
|
||||
int peer_id = event->peer -> incomingPeerID;
|
||||
if(usernames[peer_id] != "")
|
||||
{
|
||||
//Parse input string
|
||||
std::stringstream ss((char*)event->packet->data);
|
||||
std::string chat_message;
|
||||
std::getline(ss, chat_message, '\n');
|
||||
std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
|
||||
const char* data = resp.c_str();
|
||||
|
||||
std::cout << data << std::endl;
|
||||
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 1, packet);
|
||||
}
|
||||
}
|
||||
|
||||
void HandlePlayerDisconnect(ENetEvent* event)
|
||||
{
|
||||
//Clear username data and remove entity
|
||||
std::string username = usernames[event -> peer -> incomingPeerID];
|
||||
if(username != "")
|
||||
{
|
||||
std::cout << "'" << username << "' disconnected" << std::endl;
|
||||
gamemap.remove_entity(username,"player");
|
||||
usernames[event -> peer -> incomingPeerID] = "";
|
||||
|
||||
std::string resp = "2|delete,player:" + username;
|
||||
const char* data = resp.c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 0, packet);
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessGeneralInput(ENetEvent* event)
|
||||
{
|
||||
char c [1];
|
||||
c[0] = event->packet->data[0];
|
||||
switch (c[0])
|
||||
{
|
||||
case '1':
|
||||
gameserver::Authenticate(event);
|
||||
break;
|
||||
case '2':
|
||||
gameserver::DataRequest(event);
|
||||
break;
|
||||
case '3':
|
||||
gameserver::PlayerMove(event);
|
||||
break;
|
||||
default:
|
||||
std::cout << "Invalid packet recieved!" <<std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pthread_t ticker_thread;
|
||||
|
||||
void * GameTicker(void *)
|
||||
{
|
||||
while(game_is_running)
|
||||
{
|
||||
usleep(50000);
|
||||
std::string data_string = "2|"+gamemap.world_tick();
|
||||
const char* data = data_string.c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data), ENET_PACKET_FLAG_UNSEQUENCED);
|
||||
enet_host_broadcast(server, 0, packet);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void StartTicker()
|
||||
{
|
||||
pthread_create(&ticker_thread, NULL, GameTicker, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -9,17 +9,11 @@
|
||||
|
||||
#include "console.hpp"
|
||||
#include "gameserver.hpp"
|
||||
using namespace std;
|
||||
|
||||
int main (int argc, char ** argv)
|
||||
{
|
||||
printf("Starting LD46 game server...\n");
|
||||
|
||||
for(int i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
usernames[i] = "";
|
||||
}
|
||||
|
||||
|
||||
//Intialize Enet
|
||||
if (enet_initialize () != 0)
|
||||
{
|
||||
fprintf (stderr, "ENet server failed to initialize!\n");
|
||||
@ -27,35 +21,37 @@ int main (int argc, char ** argv)
|
||||
}
|
||||
atexit (enet_deinitialize);
|
||||
|
||||
//Intialize game data
|
||||
gameserver::Intialize();
|
||||
|
||||
//Create console
|
||||
ServerConsole console;
|
||||
|
||||
//Create ENet objects
|
||||
ENetEvent event;
|
||||
ENetAddress address;
|
||||
|
||||
|
||||
//Build Enet Host
|
||||
address.host = ENET_HOST_ANY;
|
||||
address.port = SERVER_PORT;
|
||||
|
||||
|
||||
const int CHANNEL_COUNT = 2;
|
||||
server = enet_host_create (&address, MAX_PLAYERS, CHANNEL_COUNT, 0, 0);
|
||||
|
||||
if (server == NULL)
|
||||
{
|
||||
std::cout << "Failed to create ENet server host!" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Start ticker
|
||||
gameserver::StartTicker();
|
||||
|
||||
//Run main game server loop
|
||||
std::cout << "Awaiting connections..." << std::endl;
|
||||
while(console_is_running)
|
||||
while(game_is_running)
|
||||
{
|
||||
ENetEvent event;
|
||||
/* Wait up to 1000 milliseconds for an event. */
|
||||
while (enet_host_service (server, & event, EVENT_RATE) > 0)
|
||||
{
|
||||
printf("Parsing event!\n");
|
||||
switch (event.type)
|
||||
{
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
@ -64,73 +60,24 @@ int main (int argc, char ** argv)
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
std::cout << "A packet of length " << event.packet -> dataLength << " containing "
|
||||
<< event.packet -> data << " was received from " << event.peer -> data << " on channel"
|
||||
<< event.channelID << std::endl;
|
||||
//Channel #0 processes authentication, world updates,
|
||||
// and player movement
|
||||
if (event.channelID == 0)
|
||||
{
|
||||
char c [1];
|
||||
c[0] = event.packet->data[0];
|
||||
|
||||
/* Determine which function to call based on
|
||||
the value of the first character of packet */
|
||||
std::cout << "Packet Type: " << c << std::endl;
|
||||
switch (c[0])
|
||||
{
|
||||
case '1':
|
||||
Authenticate(&event);
|
||||
break;
|
||||
case '2':
|
||||
DataRequest(&event);
|
||||
break;
|
||||
case '3':
|
||||
PlayerMove(&event);
|
||||
break;
|
||||
default:
|
||||
std::cout << "Invalid packet recieved!" <<std::endl;
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy (event.packet);
|
||||
gameserver::ProcessGeneralInput(&event);
|
||||
}
|
||||
//Channel #1 proccesses chat messages
|
||||
else if(event.channelID == 1)
|
||||
{
|
||||
int peer_id = event.peer -> incomingPeerID;
|
||||
if(usernames[peer_id] != "")
|
||||
{
|
||||
//Parse input string
|
||||
std::stringstream ss((char*)event.packet->data);
|
||||
std::string chat_message;
|
||||
std::getline(ss, chat_message, '\n');
|
||||
std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
|
||||
const char* data = resp.c_str();
|
||||
gameserver::ProcessChatMessage(&event);
|
||||
|
||||
std::cout << data << std::endl;
|
||||
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 1, packet);
|
||||
}
|
||||
enet_packet_destroy (event.packet);
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
std::cout << event.peer -> data << " disconnected." << std::endl;
|
||||
|
||||
//Clear username data and remove entity
|
||||
std::string username = usernames[event.peer -> incomingPeerID];
|
||||
if(username != "")
|
||||
{
|
||||
std::cout << "Removing '" << username << "'s player data!" << std::endl;
|
||||
gamemap.remove_entity(username,"player");
|
||||
usernames[event.peer -> incomingPeerID] = "";
|
||||
|
||||
std::string resp = "2|delete,player:" + username;
|
||||
const char* data = resp.c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 0, packet);
|
||||
}
|
||||
gameserver::HandlePlayerDisconnect(&event);
|
||||
|
||||
//Open peer for new connection
|
||||
event.peer -> data = NULL;
|
||||
|
@ -39,12 +39,12 @@ TEST(EntityTest, GetBasicDump)
|
||||
{
|
||||
GameEntity entity = CreateTestEntity();
|
||||
//Test intial location (0,0)
|
||||
EXPECT_EQ(entity.get_dump(), std::string("0,0," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
|
||||
EXPECT_EQ(entity.get_dump(), std::string("0.000000,0.000000," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
|
||||
|
||||
//Test non-intial location (1,2)
|
||||
entity.set_x(1);
|
||||
entity.set_y(2);
|
||||
EXPECT_EQ(entity.get_dump(), std::string("1,2," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
|
||||
EXPECT_EQ(entity.get_dump(), std::string("1.000000,2.000000," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
|
||||
}
|
||||
|
||||
//Test GameMap Object
|
||||
|
Reference in New Issue
Block a user