Refactor and cleanup of server code
This commit is contained in:
parent
6726982ee6
commit
3ee6551013
@ -5,9 +5,7 @@
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#include <iostream>
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#include <string>
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#include <cstring>
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bool console_is_running = false;
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#include "gameserver.hpp"
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class ServerConsole
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{
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@ -26,13 +24,13 @@ void * console_logic(void *)
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std::string input_string;
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while(console_is_running)
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while(game_is_running)
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{
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if(std::getline(std::cin, input_string))
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{
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if(input_string == "stop")
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{
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console_is_running = false;
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game_is_running = false;
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}
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else
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{
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@ -46,7 +44,7 @@ void * console_logic(void *)
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ServerConsole::ServerConsole(void)
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{
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//Intialized values
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console_is_running = true;
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game_is_running = true;
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thread = pthread_t();
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@ -64,7 +62,7 @@ void ServerConsole::stop(void)
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bool ServerConsole::is_running(void)
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{
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return console_is_running;
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return game_is_running;
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}
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#endif
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@ -8,6 +8,9 @@
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#include <cstring>
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#include "gamemap.hpp"
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using namespace std;
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bool game_is_running = false;
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const int SERVER_PORT = 7777;
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const int MAX_PLAYERS = 32;
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@ -21,86 +24,155 @@ static std::string usernames[MAX_PLAYERS];
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static ENetHost* server;
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//===================
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// Network Processes
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// Game Server Logic
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//===================
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void PlayerMove(ENetEvent* event)
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namespace gameserver
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{
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int peer_id = event->peer -> incomingPeerID;
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int move_x = 0;
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int move_y = 1;
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std::string data_input((char*)event->packet->data);
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data_input = data_input.substr(2);
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//Parse input string
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std::stringstream ss(data_input);
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std::string tempString;
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std::getline(ss, tempString, ',');
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move_x = std::stoi(tempString);
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std::getline(ss, tempString, '\n');
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move_y = std::stoi(tempString);
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//Update player position
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std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
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const char* data = resp.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 0, packet);
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}
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void DataRequest(ENetEvent* event)
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{
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//Create world data dump
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std::string map_dump_resp("2|");
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map_dump_resp += gamemap.get_tile_dump() + gamemap.get_entity_dump();
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const char* data = map_dump_resp.c_str();
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//Build and send reliable packet to requester
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event->peer, 0, packet);
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}
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void Authenticate(ENetEvent* event)
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{
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//Grab username from packet data
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std::string username((char*)event->packet->data);
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username = username.substr(2);
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//Determine if peer already has username
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int peer_id = event -> peer -> incomingPeerID;
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const char* data;
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if(usernames[peer_id] == "")
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void Intialize()
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{
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//Update username array
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usernames[peer_id] = username;
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printf("Starting DT game server...\n");
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//Spawn entity
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std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 128, 129);
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for(int i = 0; i < MAX_PLAYERS; i++)
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{
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usernames[i] = "";
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}
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}
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//Tell peers about new player
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data = ("2|" + spawn_data).c_str();
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void PlayerMove(ENetEvent* event)
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{
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int peer_id = event->peer -> incomingPeerID;
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int move_x = 0;
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int move_y = 0;
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//Remove id marker from packet data
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std::string data_input((char*)event->packet->data);
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data_input = data_input.substr(2);
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//Parse input string
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std::stringstream ss(data_input);
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std::string tempString;
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std::getline(ss, tempString, ',');
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move_x = std::stoi(tempString);
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std::getline(ss, tempString, '\n');
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move_y = std::stoi(tempString);
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//Update player position
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std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
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const char* data = resp.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 0, packet);
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std::cout << usernames[peer_id] << " spawned!" << std::endl;
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std::cout << peer_id << " | " << username << std::endl;
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std::string okay_response("1|OK");
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data = (okay_response + username).c_str();
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//Return success
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packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event -> peer, 0, packet);
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}
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else
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void DataRequest(ENetEvent* event)
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{
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std::string resp("1|Already logged in!");
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data = resp.c_str();
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//Return reliable error message
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//Create world data dump
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std::string map_dump_resp("2|");
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map_dump_resp += gamemap.get_tile_dump() + gamemap.get_entity_dump();
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const char* data = map_dump_resp.c_str();
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//Build and send reliable packet to requester
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event -> peer, 0, packet);
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enet_peer_send(event->peer, 0, packet);
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}
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void Authenticate(ENetEvent* event)
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{
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//Grab username from packet data
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std::string username((char*)event->packet->data);
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username = username.substr(2);
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//Determine if peer already has username
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int peer_id = event -> peer -> incomingPeerID;
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const char* data;
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if(usernames[peer_id] == "")
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{
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//Update username array
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usernames[peer_id] = username;
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//Spawn entity
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std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 128, 129);
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//Tell peers about new player
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data = ("2|" + spawn_data).c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 0, packet);
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std::cout << "'" << usernames[peer_id] << "' spawned!" << std::endl;
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std::string okay_response("1|OK");
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data = (okay_response + username).c_str();
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//Return success
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packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event -> peer, 0, packet);
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}
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else
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{
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std::string resp("1|Already logged in!");
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data = resp.c_str();
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//Return reliable error message
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event -> peer, 0, packet);
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}
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}
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void ProcessChatMessage(ENetEvent* event)
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{
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int peer_id = event->peer -> incomingPeerID;
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if(usernames[peer_id] != "")
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{
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//Parse input string
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std::stringstream ss((char*)event->packet->data);
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std::string chat_message;
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std::getline(ss, chat_message, '\n');
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std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
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const char* data = resp.c_str();
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std::cout << data << std::endl;
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 1, packet);
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}
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}
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void HandlePlayerDisconnect(ENetEvent* event)
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{
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//Clear username data and remove entity
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std::string username = usernames[event -> peer -> incomingPeerID];
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if(username != "")
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{
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std::cout << "'" << username << "' disconnected" << std::endl;
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gamemap.remove_entity(username,"player");
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usernames[event -> peer -> incomingPeerID] = "";
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std::string resp = "2|delete,player:" + username;
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const char* data = resp.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 0, packet);
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}
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}
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void ProcessGeneralInput(ENetEvent* event)
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{
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char c [1];
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c[0] = event->packet->data[0];
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switch (c[0])
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{
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case '1':
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gameserver::Authenticate(event);
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break;
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case '2':
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gameserver::DataRequest(event);
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break;
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case '3':
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gameserver::PlayerMove(event);
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break;
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default:
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std::cout << "Invalid packet recieved!" <<std::endl;
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break;
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}
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}
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}
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@ -9,17 +9,11 @@
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#include "console.hpp"
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#include "gameserver.hpp"
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using namespace std;
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int main (int argc, char ** argv)
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{
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printf("Starting LD46 game server...\n");
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for(int i = 0; i < MAX_PLAYERS; i++)
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{
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usernames[i] = "";
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}
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//Intialize Enet
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if (enet_initialize () != 0)
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{
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fprintf (stderr, "ENet server failed to initialize!\n");
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@ -27,35 +21,34 @@ int main (int argc, char ** argv)
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}
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atexit (enet_deinitialize);
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//Intialize game data
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gameserver::Intialize();
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//Create console
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ServerConsole console;
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//Create ENet objects
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ENetEvent event;
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ENetAddress address;
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//Build Enet Host
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address.host = ENET_HOST_ANY;
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address.port = SERVER_PORT;
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const int CHANNEL_COUNT = 2;
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server = enet_host_create (&address, MAX_PLAYERS, CHANNEL_COUNT, 0, 0);
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if (server == NULL)
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{
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std::cout << "Failed to create ENet server host!" << std::endl;
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return 1;
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}
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//Run main game server loop
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std::cout << "Awaiting connections..." << std::endl;
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while(console_is_running)
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while(game_is_running)
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{
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ENetEvent event;
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/* Wait up to 1000 milliseconds for an event. */
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while (enet_host_service (server, & event, EVENT_RATE) > 0)
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{
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printf("Parsing event!\n");
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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@ -64,73 +57,24 @@ int main (int argc, char ** argv)
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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std::cout << "A packet of length " << event.packet -> dataLength << " containing "
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<< event.packet -> data << " was received from " << event.peer -> data << " on channel"
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<< event.channelID << std::endl;
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//Channel #0 processes authentication, world updates,
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// and player movement
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if (event.channelID == 0)
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{
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char c [1];
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c[0] = event.packet->data[0];
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/* Determine which function to call based on
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the value of the first character of packet */
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std::cout << "Packet Type: " << c << std::endl;
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switch (c[0])
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{
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case '1':
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Authenticate(&event);
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break;
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case '2':
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DataRequest(&event);
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break;
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case '3':
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PlayerMove(&event);
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break;
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default:
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std::cout << "Invalid packet recieved!" <<std::endl;
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break;
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}
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enet_packet_destroy (event.packet);
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gameserver::ProcessGeneralInput(&event);
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}
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//Channel #1 proccesses chat messages
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else if(event.channelID == 1)
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{
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int peer_id = event.peer -> incomingPeerID;
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if(usernames[peer_id] != "")
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{
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//Parse input string
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std::stringstream ss((char*)event.packet->data);
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std::string chat_message;
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std::getline(ss, chat_message, '\n');
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std::string resp = "<" + usernames[peer_id] + "> " + chat_message;
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const char* data = resp.c_str();
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std::cout << data << std::endl;
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 1, packet);
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}
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enet_packet_destroy (event.packet);
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gameserver::ProcessChatMessage(&event);
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}
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enet_packet_destroy (event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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std::cout << event.peer -> data << " disconnected." << std::endl;
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//Clear username data and remove entity
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std::string username = usernames[event.peer -> incomingPeerID];
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if(username != "")
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{
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std::cout << "Removing '" << username << "'s player data!" << std::endl;
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gamemap.remove_entity(username,"player");
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usernames[event.peer -> incomingPeerID] = "";
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std::string resp = "2|delete,player:" + username;
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const char* data = resp.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(server, 0, packet);
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}
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gameserver::HandlePlayerDisconnect(&event);
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//Open peer for new connection
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event.peer -> data = NULL;
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