Serverless scaling and work to authorizer
This commit is contained in:
@ -24,6 +24,7 @@ config/icon="res://icon.png"
|
||||
MusicManager="*res://nodes/MusicManager.tscn"
|
||||
NetworkManager="*res://nodes/NetworkManager.tscn"
|
||||
ImportantEntities="*res://scripts/singletons/ImportantEntities.gd"
|
||||
Authorizer="*res://scripts/network/Authorizer.gd"
|
||||
|
||||
[input]
|
||||
|
||||
|
61
client/scripts/network/Authorizer.gd
Normal file
61
client/scripts/network/Authorizer.gd
Normal file
@ -0,0 +1,61 @@
|
||||
extends Node
|
||||
|
||||
signal auth_connected
|
||||
signal auth_disconnected
|
||||
|
||||
var client : StreamPeerTCP = null
|
||||
var server_hostname : String = "127.0.0.1"
|
||||
var server_port = 7778
|
||||
|
||||
func _ready():
|
||||
client = StreamPeerTCP.new()
|
||||
client.set_no_delay(true)
|
||||
set_process(false)
|
||||
|
||||
func auth_connect(host=server_hostname, port=server_port):
|
||||
|
||||
# Connect if not connected
|
||||
if !client.is_connected_to_host():
|
||||
server_hostname = host
|
||||
server_port = port
|
||||
|
||||
# Connect Socket & Create Stream
|
||||
client.connect_to_host(server_hostname, port)
|
||||
|
||||
# Start listening
|
||||
set_process(true)
|
||||
|
||||
# Validate intial connection
|
||||
if client.is_connected_to_host():
|
||||
client.put_string("Hey there daddy!")
|
||||
emit_signal("auth_connected")
|
||||
return true
|
||||
else:
|
||||
# Timeout implemented in `process` loop
|
||||
print("Waiting for host connection...")
|
||||
return false
|
||||
else:
|
||||
print("Client is already connected to server!")
|
||||
return false
|
||||
|
||||
func auth_disconnect():
|
||||
client.disconnect_from_host()
|
||||
set_process(false) # Disable listening loop
|
||||
print_debug("Disconnected from host.")
|
||||
emit_signal("auth_disconnected")
|
||||
|
||||
var count = 0
|
||||
func _process(delta):
|
||||
|
||||
if client.get_available_bytes() > 0:
|
||||
print(client.get_available_bytes())
|
||||
|
||||
print(client.get_string(client.get_available_bytes()))
|
||||
|
||||
|
||||
# Await for client connection
|
||||
if client.get_status()==1:
|
||||
count= count+delta
|
||||
if count>1: # if it took more than 1s to connect, error
|
||||
print_debug("Failed connect, disconnecting...")
|
||||
auth_disconnect() #interrupts connection to nothing
|
@ -1,17 +1,31 @@
|
||||
extends Node
|
||||
|
||||
var auth
|
||||
|
||||
func _ready():
|
||||
$"/root/MusicManager".play_music("wizards")
|
||||
$Button.connect("button_down", self, "_on_button_press")
|
||||
$"/root/NetworkManager".connect("error_occured", self, "_on_error")
|
||||
$"/root/NetworkManager".connect("logged_in", self, "_on_login")
|
||||
auth = $"/root/Authorizer"
|
||||
auth.connect("auth_connected", self, "_on_auth_connection")
|
||||
auth.connect("auth_disconnected", self, "_on_auth_disconnection")
|
||||
|
||||
|
||||
func _on_error():
|
||||
$ErrorDialog/ErrorLabel.text = $"/root/NetworkManager".error_info
|
||||
$ErrorDialog.popup_centered()
|
||||
|
||||
func _on_button_press():
|
||||
auth.auth_connect()
|
||||
|
||||
func _on_auth_connection():
|
||||
$Button.disabled = true
|
||||
|
||||
func _on_auth_disconnection():
|
||||
$Button.disabled = false
|
||||
|
||||
func _on_button_press_OLD():
|
||||
if($"/root/NetworkManager".connected):
|
||||
$"/root/NetworkManager".disconnect_from_server()
|
||||
else:
|
||||
|
Reference in New Issue
Block a user