Serverless scaling and work to authorizer
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parent
92d0fa6476
commit
835d0f2833
@ -6,19 +6,9 @@ namespace authorizer
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class Program
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{
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static AuthServer server;
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static Redis redis;
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static void Main(string[] args)
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{
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redis = new Redis(Environment.GetEnvironmentVariable("REDIS_HOSTNAME"));
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redis.SetTest();
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Thread.Sleep(100);
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redis.GetTest();
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/* server = new AuthServer();
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server = new AuthServer();
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server.Start();
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@ -28,7 +18,7 @@ namespace authorizer
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input = Console.ReadLine();
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}
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while(input != "stop");
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server.Stop(); */
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server.Stop();
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}
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}
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}
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@ -4,7 +4,7 @@ using StackExchange.Redis;
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class Redis
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{
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private ConnectionMultiplexer muxer;
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private IDatabase conn;
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public IDatabase conn;
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private string hostname;
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private int port;
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public Redis(string host = "127.0.0.1", int p = 6379)
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@ -25,18 +25,6 @@ class Redis
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Console.WriteLine("Connected to redis server!");
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}
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public void SetTest()
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{
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string test_val = "Potato";
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conn.StringSet("test_val", test_val);
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Console.WriteLine("Set value to: " + test_val);
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}
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public void GetTest()
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{
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Console.WriteLine("Value is: " + conn.StringGet("test_val"));
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}
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~Redis()
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{
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muxer.Close();
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@ -1,44 +1,86 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using Amazon.ECS;
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using Amazon.ECS.Model;
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using System.Collections.Generic;
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class AuthServer
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{
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private int port;
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private IPAddress address;
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private TcpListener server;
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private Thread thread;
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private bool running = false;
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private int port;
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private Thread thread;
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private IPAddress address;
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// Core objects
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private TcpListener server;
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private Redis redis;
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private AmazonECSClient ecs;
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public AuthServer(string addr = "0.0.0.0", int p = 7778)
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{
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port = p;
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address = IPAddress.Parse(addr);
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redis = new Redis(Environment.GetEnvironmentVariable("REDIS_HOSTNAME"));
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server = new TcpListener(address, port);
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ecs = new AmazonECSClient();
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}
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private void ServerLoop()
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{
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while(running)
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{
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Console.WriteLine("Waiting for a connection...");
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TcpClient client = server.AcceptTcpClient();
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Console.WriteLine("Connected!");
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Byte[] bytes = new byte[256];
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String data = null;
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NetworkStream stream = client.GetStream();
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int i;
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while((i = stream.Read(bytes, 0, bytes.Length)) != 0)
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try
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{
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data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
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Console.WriteLine("Recieved: {0}", data);
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//Wait for connection
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TcpClient client = server.AcceptTcpClient();
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//Get remote address
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IPEndPoint endPoint = (IPEndPoint) client.Client.RemoteEndPoint;
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Console.WriteLine(endPoint.Address.ToString() + " connected!");
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//Create streams
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NetworkStream stream = client.GetStream();
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StreamWriter writer = new StreamWriter(stream);
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Byte[] bytes = new byte[256];
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String data = null;
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writer.Write("Hey there bud!");
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writer.Flush();
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Console.WriteLine("HERE");
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byte[] sendBytes = System.Text.Encoding.ASCII.GetBytes("GET / HTTP/1.1");
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stream.Write(sendBytes, 0, sendBytes.Length);
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client.Client.Send(sendBytes);
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//BinaryWriter writer = new BinaryWriter(stream);
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//writer.Write("TEST");
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int i;
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while((i = stream.Read(bytes, 0, bytes.Length)) != 0)
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{
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data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
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Console.WriteLine("Recieved: {0}", data);
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}
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client.Close();
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Console.WriteLine("Client disconnected");
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}
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catch(Exception e)
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{
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Console.WriteLine("Fatal exception: " + e.ToString());
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}
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client.Close();
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}
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}
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@ -49,6 +91,7 @@ class AuthServer
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ThreadStart entrypoint = new ThreadStart(ServerLoop);
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thread = new Thread(entrypoint);
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thread.Start();
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Console.WriteLine("Waiting for a connection...");
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}
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public void Stop()
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{
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@ -56,6 +99,7 @@ class AuthServer
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}
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public void ForceStop()
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{
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thread.Join();
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running = false;
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thread.Abort();
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}
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}
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@ -6,6 +6,8 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="AWSSDK.Core" Version="3.5.0-beta" />
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<PackageReference Include="AWSSDK.ECS" Version="3.5.0-beta" />
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<PackageReference Include="StackExchange.Redis" Version="2.1.39" />
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</ItemGroup>
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@ -24,6 +24,7 @@ config/icon="res://icon.png"
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MusicManager="*res://nodes/MusicManager.tscn"
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NetworkManager="*res://nodes/NetworkManager.tscn"
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ImportantEntities="*res://scripts/singletons/ImportantEntities.gd"
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Authorizer="*res://scripts/network/Authorizer.gd"
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[input]
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61
client/scripts/network/Authorizer.gd
Normal file
61
client/scripts/network/Authorizer.gd
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@ -0,0 +1,61 @@
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extends Node
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signal auth_connected
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signal auth_disconnected
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var client : StreamPeerTCP = null
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var server_hostname : String = "127.0.0.1"
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var server_port = 7778
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func _ready():
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client = StreamPeerTCP.new()
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client.set_no_delay(true)
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set_process(false)
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func auth_connect(host=server_hostname, port=server_port):
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# Connect if not connected
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if !client.is_connected_to_host():
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server_hostname = host
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server_port = port
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# Connect Socket & Create Stream
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client.connect_to_host(server_hostname, port)
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# Start listening
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set_process(true)
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# Validate intial connection
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if client.is_connected_to_host():
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client.put_string("Hey there daddy!")
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emit_signal("auth_connected")
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return true
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else:
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# Timeout implemented in `process` loop
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print("Waiting for host connection...")
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return false
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else:
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print("Client is already connected to server!")
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return false
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func auth_disconnect():
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client.disconnect_from_host()
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set_process(false) # Disable listening loop
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print_debug("Disconnected from host.")
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emit_signal("auth_disconnected")
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var count = 0
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func _process(delta):
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if client.get_available_bytes() > 0:
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print(client.get_available_bytes())
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print(client.get_string(client.get_available_bytes()))
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# Await for client connection
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if client.get_status()==1:
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count= count+delta
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if count>1: # if it took more than 1s to connect, error
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print_debug("Failed connect, disconnecting...")
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auth_disconnect() #interrupts connection to nothing
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extends Node
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var auth
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func _ready():
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$"/root/MusicManager".play_music("wizards")
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$Button.connect("button_down", self, "_on_button_press")
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$"/root/NetworkManager".connect("error_occured", self, "_on_error")
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$"/root/NetworkManager".connect("logged_in", self, "_on_login")
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auth = $"/root/Authorizer"
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auth.connect("auth_connected", self, "_on_auth_connection")
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auth.connect("auth_disconnected", self, "_on_auth_disconnection")
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func _on_error():
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$ErrorDialog/ErrorLabel.text = $"/root/NetworkManager".error_info
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$ErrorDialog.popup_centered()
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func _on_button_press():
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auth.auth_connect()
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func _on_auth_connection():
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$Button.disabled = true
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func _on_auth_disconnection():
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$Button.disabled = false
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func _on_button_press_OLD():
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if($"/root/NetworkManager".connected):
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$"/root/NetworkManager".disconnect_from_server()
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else:
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@ -101,7 +101,7 @@ Resources:
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TemplateURL: !Sub 'https://s3.${AWS::Region}.amazonaws.com/sumu-stacks/dt/${release}/cloudformation/dt/cloudwatch.yaml'
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Parameters:
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environment: !Ref environment
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Cluster: !GetAtt EcsCluster.Outputs.Cluster
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Cluster: !GetAtt EcsCluster.Outputs.ClusterArn
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LambdaArn: !GetAtt LambdaFunctions.Outputs.TaskListManager
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#---------
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import json
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import redis
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import json, os
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def lambda_handler(event, context):
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print(json.dumps(event))
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r = redis.Redis(host=os.environ['REDIS_HOST'], port=6379, db=0)
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if event["detail"]["group"] == "service:" + os.environ["ECS_SERVICE"]:
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desired = event["detail"]["desiredStatus"]
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last = event["detail"]["lastStatus"]
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if desired == "RUNNING" and desired == last:
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print("Added task: " + event["detail"]["taskArn"])
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r.lpush("tasks", event["detail"]["taskArn"])
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elif desired == "STOPPED" or last == "STOPPED":
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r.lrem("tasks", event["detail"]["taskArn"], 1)
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print("Removed task: " + event["detail"]["taskArn"], 1)
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redis
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