36 lines
967 B
GDScript
36 lines
967 B
GDScript
extends Node
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var auth
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func _ready():
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$"/root/MusicManager".play_music("wizards")
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$Button.connect("button_down", self, "_on_button_press")
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$"/root/NetworkManager".connect("error_occured", self, "_on_error")
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$"/root/NetworkManager".connect("logged_in", self, "_on_login")
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auth = $"/root/Authorizer"
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auth.connect("auth_connected", self, "_on_auth_connection")
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auth.connect("auth_disconnected", self, "_on_auth_disconnection")
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func _on_error():
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$ErrorDialog/ErrorLabel.text = $"/root/NetworkManager".error_info
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$ErrorDialog.popup_centered()
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func _on_button_press():
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auth.auth_connect()
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func _on_auth_connection():
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$Button.disabled = true
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func _on_auth_disconnection():
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$Button.disabled = false
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func _on_button_press_OLD():
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if($"/root/NetworkManager".connected):
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$"/root/NetworkManager".disconnect_from_server()
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else:
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$"/root/NetworkManager".connect_as_user($LineEdit.text)
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func _on_login():
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get_tree().change_scene("res://scenes/game.scn")
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