6 Commits

Author SHA1 Message Date
3ba8e158e1 Merge pull request #7 from josephbmanley/feature/debugMode
Add DebugMode & Update Version
2020-03-16 18:30:23 -04:00
6d0ae9595d DOCUMENTATION: Update 'ReadMe.md' with debugMode 2020-03-16 18:28:33 -04:00
e8c3cda194 BUGFIX: Update Godot version
BUGFIX: Update Godot version
2020-03-16 18:24:16 -04:00
db6bac2426 BUGFIX: Update test project config 2020-03-16 18:17:45 -04:00
f66e81a876 FEATURE: Optionally implement 2020-03-16 18:10:19 -04:00
baa1c00e61 Update ReadMe.md 2020-02-01 00:09:17 -05:00
4 changed files with 25 additions and 8 deletions

View File

@ -1,4 +1,4 @@
![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
# Build Godot Project
@ -40,6 +40,12 @@ steps:
Boolean value, when set to true, builds artficat zip file.
#### debugMode
*Optional*
Boolean value, when set to true, runs export in debug mode.
### Outputs
#### build

View File

@ -16,6 +16,9 @@ inputs:
required: false
projectDir:
description: 'Location of Godot project in repository'
debugMode:
description: 'Whether or not to use `--export-debug`'
default: false
runs:
using: docker
image: Dockerfile
@ -25,6 +28,7 @@ runs:
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
- ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
branding:
icon: loader
color: blue

View File

@ -2,28 +2,35 @@
set -e
# Install export templates
wget https://downloads.tuxfamily.org/godotengine/3.2/Godot_v3.2-stable_export_templates.tpz --quiet
wget https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_export_templates.tpz --quiet
mkdir ~/.cache
mkdir -p ~/.config/godot
mkdir -p ~/.local/share/godot/templates/3.2.stable
unzip Godot_v3.2-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/3.2.stable
rm -f Godot_v3.2-stable_export_templates.tpz
mkdir -p ~/.local/share/godot/templates/3.2.1.stable
unzip Godot_v3.2.1-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/3.2.1.stable
rm -f Godot_v3.2.1-stable_export_templates.tpz
if [ "$3" != "" ]
then
SubDirectoryLocation="$3/"
fi
mode="export"
if [ "$6" = "true" ]
then
mode="export-debug"
fi
# Export for project
echo "Building $1 for $2"
mkdir -p ~/build/${SubDirectoryLocation:-""}
cd ${5-"~"}
godot --export $2 ~/build/${SubDirectoryLocation:-""}$1
godot --${mode} $2 ~/build/${SubDirectoryLocation:-""}$1
cd ~
echo ::set-output name=build::~/build/${SubDirectoryLocation:-""}
if [ "$4" = "true" ]
then
mkdir ~/package

View File

@ -7,7 +7,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
export_path="../../test_project.x86_64"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""