14 Commits

Author SHA1 Message Date
3ba8e158e1 Merge pull request #7 from josephbmanley/feature/debugMode
Add DebugMode & Update Version
2020-03-16 18:30:23 -04:00
6d0ae9595d DOCUMENTATION: Update 'ReadMe.md' with debugMode 2020-03-16 18:28:33 -04:00
e8c3cda194 BUGFIX: Update Godot version
BUGFIX: Update Godot version
2020-03-16 18:24:16 -04:00
db6bac2426 BUGFIX: Update test project config 2020-03-16 18:17:45 -04:00
f66e81a876 FEATURE: Optionally implement 2020-03-16 18:10:19 -04:00
baa1c00e61 Update ReadMe.md 2020-02-01 00:09:17 -05:00
f407dbba9d Update ReadMe.md 2020-02-01 00:05:56 -05:00
4cae4d82be Merge pull request #4 from josephbmanley/bugfix/failures
Bugfix/failures
2020-02-01 00:02:27 -05:00
0fb921d27d Update test
Update test

Update test

Update test

Update test
2020-02-01 00:00:26 -05:00
9acd6abd7d Scripts changes & Test 2020-01-31 23:40:30 -05:00
0782209122 Merge pull request #3 from josephbmanley/pipeline/semver
Implement auto-semver for releases
2020-01-31 23:26:14 -05:00
84b6b4932b Implement auto-semver for releases 2020-01-31 23:25:56 -05:00
4286170da9 Merge pull request #2 from Tadaboody/patch-1
Fix prints in entrypoints
2019-12-31 14:40:46 -05:00
64b5e9f54f Fix prints in entrypoints
Looks like you didn't update the echos
2019-12-29 12:35:48 +02:00
11 changed files with 158 additions and 17 deletions

11
.bumpversion.cfg Normal file
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@ -0,0 +1,11 @@
[bumpversion]
current_version = 0.0.0
commit = False
tag = True
tag_name = {new_version}
[semver]
main_branches = master
major_branches =
minor_branches = feature
patch_branches = hotfix, bugfix

17
.github/workflows/test_action.yml vendored Normal file
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@ -0,0 +1,17 @@
name: Test Action
on: push
jobs:
TestAction:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Run Action
uses: ./
with:
name: test_project
preset: linux
projectDir: test_project
package: 'true'

30
.github/workflows/version.yml vendored Normal file
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@ -0,0 +1,30 @@
name: Version & Release
on:
push:
branches:
- master
jobs:
CheckVersion:
runs-on: ubuntu-latest
container:
image: rightbrainnetworks/auto-semver
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Run Auto-Semver
id: semver
uses: RightBrain-Networks/semver-action@1.0.0
- name: Create Release
id: create_release
uses: actions/create-release@v1
if: steps['semver']['outputs']['RETURN_STATUS'] == '0'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ steps.semver.outputs.SEMVER_NEW_VERSION }}
release_name: ${{ steps.semver.outputs.SEMVER_NEW_VERSION }}
body: Release Version ${{ steps.semver.outputs.SEMVER_NEW_VERSION }}
draft: false
prerelease: false

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@ -1,3 +1,5 @@
![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
# Build Godot Project
This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds.
@ -38,6 +40,12 @@ steps:
Boolean value, when set to true, builds artficat zip file.
#### debugMode
*Optional*
Boolean value, when set to true, runs export in debug mode.
### Outputs
#### build

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@ -14,6 +14,11 @@ inputs:
package:
description: 'Set true to output an artifact zip file'
required: false
projectDir:
description: 'Location of Godot project in repository'
debugMode:
description: 'Whether or not to use `--export-debug`'
default: false
runs:
using: docker
image: Dockerfile
@ -22,6 +27,8 @@ runs:
- ${{ inputs.preset }}
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
- ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
branding:
icon: loader
color: blue

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@ -1,33 +1,40 @@
#!/bin/sh
set -e
workDir=`pwd`
# Install export templates
wget https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_export_templates.tpz --quiet
wget https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_export_templates.tpz --quiet
mkdir ~/.cache
mkdir -p ~/.config/godot
mkdir -p ~/.local/share/godot/templates/3.1.1.stable
unzip Godot_v3.1.1-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/3.1.1.stable
rm -f Godot_v3.1.1-stable_export_templates.tpz
mkdir -p ~/.local/share/godot/templates/3.2.1.stable
unzip Godot_v3.2.1-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/3.2.1.stable
rm -f Godot_v3.2.1-stable_export_templates.tpz
if [ "$3" != "" ]
then
SubDirectoryLocation="$3/"
fi
# Export for project
echo "Building ${PROJECT} for Linux"
mkdir -p `pwd`/build/${SubDirectoryLocation:-""}
godot --export $2 `pwd`/build/${SubDirectoryLocation:-""}$1
mode="export"
if [ "$6" = "true" ]
then
mode="export-debug"
fi
# Export for project
echo "Building $1 for $2"
mkdir -p ~/build/${SubDirectoryLocation:-""}
cd ${5-"~"}
godot --${mode} $2 ~/build/${SubDirectoryLocation:-""}$1
cd ~
echo ::set-output name=build::~/build/${SubDirectoryLocation:-""}
echo ::set-output name=build::`pwd`/build/${SubDirectoryLocation:-""}
if [ "$4" = "true" ]
then
mkdir `pwd`/package
cd `pwd`/build
zip `pwd`/package/artifact.zip ${SubDirectoryLocation:-"*"} -r
echo ::set-output name=artifact::`pwd`/package/artifact.zip
fi
mkdir ~/package
cd ~/build
zip ~/package/artifact.zip ${SubDirectoryLocation:-"."} -r
echo ::set-output name=artifact::~/package/artifact.zip
fi

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@ -0,0 +1,3 @@
source_md5="0167658bc4406f0d0fe437e0197c415a"
dest_md5="64b0613b3173e1e1c96dd18b6569e62d"

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@ -0,0 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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@ -0,0 +1,3 @@
[gd_scene format=2]
[node name="Node2D" type="Node2D"]

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@ -0,0 +1,25 @@
[preset.0]
name="linux"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../test_project.x86_64"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.0.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=false
custom_template/release=""
custom_template/debug=""

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@ -0,0 +1,23 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="test_project"
run/main_scene="res://empty_scene.tscn"
[rendering]
environment/default_environment="res://default_env.tres"