66 lines
1.3 KiB
GDScript
66 lines
1.3 KiB
GDScript
extends Area2D
|
|
|
|
|
|
var opened = false
|
|
|
|
export var locked = false
|
|
export var security_level = 0
|
|
var player_level = -1
|
|
|
|
func lock():
|
|
locked = true
|
|
$Top/Color.modulate = Color.red
|
|
|
|
func unlock():
|
|
locked = false
|
|
set_color()
|
|
|
|
func set_color():
|
|
match(security_level):
|
|
0:
|
|
$Top/Color.modulate = Color.green
|
|
1:
|
|
$Top/Color.modulate = Color.blue
|
|
2:
|
|
$Top/Color.modulate = Color.yellow
|
|
3:
|
|
$Top/Color.modulate = Color.orange
|
|
4:
|
|
$Top/Color.modulate = Color.red
|
|
5:
|
|
$Top/Color.modulate = Color.purple
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
connect("body_entered", self, "_on_body_enter")
|
|
connect("body_exited", self, "_on_body_exit")
|
|
if locked:
|
|
lock()
|
|
else:
|
|
unlock()
|
|
|
|
func _on_body_enter(body):
|
|
if body.has_method("add_interactable"):
|
|
if body.clearance_level >= security_level and not locked:
|
|
open()
|
|
|
|
func _on_body_exit(body):
|
|
if body.has_method("remove_interactable"):
|
|
close()
|
|
|
|
func open():
|
|
if not opened:
|
|
$AnimationPlayer.play("Open")
|
|
$AudioStreamPlayer2D.play()
|
|
$StaticBody2D.collision_layer = 0
|
|
$StaticBody2D.collision_mask = 0
|
|
opened = true
|
|
|
|
func close():
|
|
if opened:
|
|
$AnimationPlayer.play("Close")
|
|
$AudioStreamPlayer2D.play()
|
|
$StaticBody2D.collision_layer = 1
|
|
$StaticBody2D.collision_mask = 1
|
|
opened = false
|