2020-05-16 20:35:08 -04:00

21 lines
571 B
GDScript

extends Area2D
export var load_zone : String = ""
func _ready():
connect("body_entered", self, "_on_body_entered")
func _on_body_entered(body):
if body.has_method("user_input"):
var parent = get_parent()
for i in range(0, parent.get_child_count()):
var child = parent.get_child(i)
if child.has_method("load_zone"):
if child.name == load_zone + "Zone":
if not child.is_loaded():
child.load_zone()
var gui = get_tree().root.get_node("World").get_node("GUI")
gui.display_zone(child.display_name)
else:
child.unload_zone()