Movement tweaks, fade tweaks, stopped ledge jumping, and lighting tweaks

This commit is contained in:
2020-05-31 01:16:14 -04:00
parent 3a6df205d2
commit e1ea4f96cd
21 changed files with 202 additions and 44 deletions

View File

@ -39,7 +39,7 @@ func shoot_scene():
func start_fade():
timer.stop()
var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
var fader = $CanvasLayer/Fader
fader.connect("fade_complete", self, "go_to_credits")
fader.fade(2, false)