Movement tweaks, fade tweaks, stopped ledge jumping, and lighting tweaks
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@ -39,7 +39,7 @@ func shoot_scene():
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func start_fade():
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timer.stop()
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var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
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var fader = $CanvasLayer/Fader
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fader.connect("fade_complete", self, "go_to_credits")
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fader.fade(2, false)
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