Movement tweaks, fade tweaks, stopped ledge jumping, and lighting tweaks
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@ -1717,7 +1717,7 @@ tracks/39/keys = {
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"times": PoolRealArray( 0, 0.5, 0.9 )
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}
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[sub_resource type="RectangleShape2D" id=23]
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 3.06702, 6.9149 )
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[sub_resource type="AtlasTexture" id=7]
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@ -1817,7 +1817,7 @@ zoom = Vector2( 0.187, 0.187 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.0595379, 2.35723 )
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shape = SubResource( 23 )
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shape = SubResource( 6 )
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[node name="Light2D" type="Light2D" parent="."]
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texture = ExtResource( 3 )
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