Workers, lighting, and loading
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@ -1,15 +1,28 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=1]
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[ext_resource path="res://Assets/Art/Objects/wall_light.png" type="Texture" id=2]
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[ext_resource path="res://Scripts/Component/LightLoader.gd" type="Script" id=3]
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[ext_resource path="res://Scripts/Entities/Wall Light.gd" type="Script" id=4]
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[sub_resource type="CircleShape2D" id=1]
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radius = 200.0
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[node name="Wall Light" type="Sprite"]
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texture = ExtResource( 2 )
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script = ExtResource( 4 )
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[node name="Light2D" type="Light2D" parent="."]
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visible = false
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texture = ExtResource( 1 )
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texture_scale = 3.0
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energy = 1.1
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shadow_enabled = true
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shadow_filter = 5
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shadow_filter_smooth = 0.5
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shadow_item_cull_mask = 3
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[node name="Area2D" type="Area2D" parent="."]
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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visible = false
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shape = SubResource( 1 )
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