Workers, lighting, and loading
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@ -2,7 +2,7 @@
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[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
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[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
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[ext_resource path="res://animation_reference.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
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[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
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[sub_resource type="AtlasTexture" id=1]
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@ -870,13 +870,9 @@ anims/Idle = SubResource( 17 )
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anims/RunLeft = SubResource( 18 )
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anims/RunRight = SubResource( 19 )
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[node name="Sprite" type="Sprite" parent="."]
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visible = false
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modulate = Color( 1, 1, 1, 0.423529 )
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position = Vector2( -28.5601, 3.4707 )
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scale = Vector2( 0.055, 0.055 )
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texture = ExtResource( 3 )
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flip_h = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 20 )
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[node name="Light2D" type="Light2D" parent="."]
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texture = ExtResource( 3 )
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energy = 0.25
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