Workers, lighting, and loading

This commit is contained in:
2020-05-16 17:05:44 -04:00
parent 7528cba7d7
commit a26da07f43
61 changed files with 905 additions and 24 deletions

View File

@ -2,7 +2,7 @@
[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
[ext_resource path="res://animation_reference.png" type="Texture" id=3]
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=1]
@ -870,13 +870,9 @@ anims/Idle = SubResource( 17 )
anims/RunLeft = SubResource( 18 )
anims/RunRight = SubResource( 19 )
[node name="Sprite" type="Sprite" parent="."]
visible = false
modulate = Color( 1, 1, 1, 0.423529 )
position = Vector2( -28.5601, 3.4707 )
scale = Vector2( 0.055, 0.055 )
texture = ExtResource( 3 )
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 20 )
[node name="Light2D" type="Light2D" parent="."]
texture = ExtResource( 3 )
energy = 0.25