Technically a game
This commit is contained in:
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client/Assets/Art/Characters/aura.aseprite
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client/Assets/Art/Characters/aura.aseprite
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client/Assets/Art/Characters/aura.png
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client/Assets/Art/Characters/aura.png
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client/Assets/Art/Characters/aura.png.import
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client/Assets/Art/Characters/aura.png.import
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||||||
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||||||
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importer="texture"
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type="StreamTexture"
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path="res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex"
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metadata={
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Art/Characters/aura.png"
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||||||
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dest_files=[ "res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex" ]
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||||||
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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||||||
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compress/hdr_mode=0
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||||||
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compress/bptc_ldr=0
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||||||
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compress/normal_map=0
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||||||
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flags/repeat=0
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||||||
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flags/filter=false
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||||||
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flags/mipmaps=false
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||||||
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flags/anisotropic=false
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||||||
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flags/srgb=2
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/HDR_as_SRGB=false
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||||||
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process/invert_color=false
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||||||
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stream=false
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||||||
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size_limit=0
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||||||
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detect_3d=true
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||||||
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svg/scale=1.0
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client/Assets/Art/Objects/flashlight.aseprite
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client/Assets/Art/Objects/flashlight.aseprite
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client/Assets/Art/Objects/flashlight.png
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client/Assets/Art/Objects/flashlight.png
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client/Assets/Art/Objects/flashlight.png.import
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client/Assets/Art/Objects/flashlight.png.import
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[remap]
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||||||
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||||||
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importer="texture"
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type="StreamTexture"
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path="res://.import/flashlight.png-9efdbc2b7641e3d048bb739e7ca8b977.stex"
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metadata={
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"vram_texture": false
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Art/Objects/flashlight.png"
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||||||
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dest_files=[ "res://.import/flashlight.png-9efdbc2b7641e3d048bb739e7ca8b977.stex" ]
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||||||
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[params]
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||||||
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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||||||
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compress/normal_map=0
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||||||
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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||||||
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flags/anisotropic=false
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flags/srgb=2
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/HDR_as_SRGB=false
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||||||
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process/invert_color=false
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||||||
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stream=false
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||||||
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size_limit=0
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||||||
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detect_3d=true
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||||||
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svg/scale=1.0
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BIN
client/Assets/Art/flashlight_map.aseprite
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client/Assets/Art/flashlight_map.aseprite
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client/Assets/Art/flashlight_map.png
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client/Assets/Art/flashlight_map.png
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client/Assets/Art/flashlight_map.png.import
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client/Assets/Art/flashlight_map.png.import
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="StreamTexture"
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||||||
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path="res://.import/flashlight_map.png-07edc3c3fd79a9ce4de9ab28aa95564c.stex"
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||||||
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Assets/Art/flashlight_map.png"
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||||||
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dest_files=[ "res://.import/flashlight_map.png-07edc3c3fd79a9ce4de9ab28aa95564c.stex" ]
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||||||
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||||||
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[params]
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||||||
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||||||
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compress/mode=0
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_mode=0
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||||||
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compress/bptc_ldr=0
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||||||
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compress/normal_map=0
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||||||
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flags/repeat=0
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||||||
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flags/filter=false
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||||||
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flags/mipmaps=false
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||||||
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flags/anisotropic=false
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||||||
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flags/srgb=2
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/HDR_as_SRGB=false
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||||||
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process/invert_color=false
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||||||
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stream=false
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||||||
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size_limit=0
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||||||
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detect_3d=true
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||||||
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svg/scale=1.0
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@ -6,6 +6,8 @@
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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||||||
TYPE = "EXP_Story_editor"
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TYPE = "EXP_Story_editor"
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||||||
names = {
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names = {
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||||||
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"aura_meeting": 12,
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||||||
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"aura_meeting_gun": 13,
|
||||||
"into_speak_ceo": 5,
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"into_speak_ceo": 5,
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||||||
"intro_major_worker": 11,
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"intro_major_worker": 11,
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||||||
"intro_meet_ceo": 4,
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"intro_meet_ceo": 4,
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||||||
@ -916,6 +918,42 @@ Ravenwork staff!",
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|||||||
"type": "line"
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"type": "line"
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||||||
}
|
}
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||||||
}
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}
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||||||
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},
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||||||
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12: {
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||||||
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"available_nid": [ ],
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||||||
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"groups": [ ],
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||||||
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"human_readable_description": "Meeting your clone for the first time",
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||||||
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"name": "aura_meeting",
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||||||
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"nodes": {
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||||||
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1: {
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||||||
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"graph_offset": Vector2( 40, 40 ),
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||||||
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"links": {
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||||||
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},
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||||||
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"rect_size": Vector2( 324, 137 ),
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||||||
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"slot_amount": 1,
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||||||
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"text": "Hello Veronica.",
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||||||
|
"type": "line"
|
||||||
|
}
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||||||
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}
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||||||
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},
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||||||
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13: {
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||||||
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"available_nid": [ ],
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||||||
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"groups": [ ],
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||||||
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"human_readable_description": "Getting shot by your clone",
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||||||
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"name": "aura_meeting_gun",
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||||||
|
"nodes": {
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||||||
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1: {
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||||||
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"graph_offset": Vector2( 40, 40 ),
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||||||
|
"links": {
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||||||
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||||||
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},
|
||||||
|
"rect_size": Vector2( 324, 137 ),
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||||||
|
"slot_amount": 1,
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||||||
|
"text": "I'm sorry Veronica.",
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||||||
|
"type": "line"
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
available_dids = [ ]
|
available_dids = [ ]
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||||||
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@ -1,9 +1,12 @@
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|||||||
[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=28 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
|
[ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1]
|
||||||
[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
|
[ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2]
|
||||||
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
|
[ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=3]
|
||||||
[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
|
[ext_resource path="res://Scripts/Entities/Player.gd" type="Script" id=4]
|
||||||
|
[ext_resource path="res://Assets/Art/flashlight_map.png" type="Texture" id=5]
|
||||||
|
[ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6]
|
||||||
|
[ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7]
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=1]
|
[sub_resource type="AtlasTexture" id=1]
|
||||||
flags = 8
|
flags = 8
|
||||||
@ -766,6 +769,31 @@ __meta__ = {
|
|||||||
"_edit_bone_": true
|
"_edit_bone_": true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="flashlight" type="Node2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D"]
|
||||||
|
visible = false
|
||||||
|
rotation = -0.0242677
|
||||||
|
script = ExtResource( 7 )
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_group_": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="flashlight" type="Sprite" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
|
||||||
|
z_index = 10
|
||||||
|
texture = ExtResource( 6 )
|
||||||
|
|
||||||
|
[node name="Light2D" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
|
||||||
|
enabled = false
|
||||||
|
texture = ExtResource( 5 )
|
||||||
|
offset = Vector2( 46, 0 )
|
||||||
|
texture_scale = 0.35
|
||||||
|
shadow_enabled = true
|
||||||
|
shadow_gradient_length = 0.1
|
||||||
|
|
||||||
|
[node name="Glow" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"]
|
||||||
|
enabled = false
|
||||||
|
texture = ExtResource( 3 )
|
||||||
|
energy = 0.5
|
||||||
|
|
||||||
[node name="Hips" type="Sprite" parent="Torso"]
|
[node name="Hips" type="Sprite" parent="Torso"]
|
||||||
material = ExtResource( 1 )
|
material = ExtResource( 1 )
|
||||||
position = Vector2( 0, 2.75 )
|
position = Vector2( 0, 2.75 )
|
||||||
@ -871,6 +899,7 @@ anims/RunLeft = SubResource( 18 )
|
|||||||
anims/RunRight = SubResource( 19 )
|
anims/RunRight = SubResource( 19 )
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
shape = SubResource( 20 )
|
shape = SubResource( 20 )
|
||||||
|
|
||||||
[node name="Light2D" type="Light2D" parent="."]
|
[node name="Light2D" type="Light2D" parent="."]
|
||||||
|
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14
client/Scripts/Component/Pickup.gd
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client/Scripts/Component/Pickup.gd
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|
|||||||
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extends "res://Scripts/Component/Interactable.gd"
|
||||||
|
|
||||||
|
export var item : String
|
||||||
|
export var tip : String = ""
|
||||||
|
|
||||||
|
func _ready():
|
||||||
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connect("interacted", self, "_on_interact")
|
||||||
|
|
||||||
|
func _on_interact():
|
||||||
|
player.add_item(item)
|
||||||
|
if len(tip) >= 1:
|
||||||
|
var gui = get_tree().root.get_node("World").get_node("GUI")
|
||||||
|
gui.display_tip(tip)
|
||||||
|
queue_free()
|
12
client/Scripts/Component/TipArea.gd
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client/Scripts/Component/TipArea.gd
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|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
export var tip = ""
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
connect("body_entered", self, "_on_body_enter")
|
||||||
|
|
||||||
|
func _on_body_enter(body):
|
||||||
|
if body.has_method("add_interactable"):
|
||||||
|
var gui = get_tree().root.get_node("World").get_node("GUI")
|
||||||
|
gui.display_tip(tip)
|
||||||
|
queue_free()
|
19
client/Scripts/Entities/Flashlight.gd
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client/Scripts/Entities/Flashlight.gd
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|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
var rot = global_position.angle_to_point(get_global_mouse_position())
|
||||||
|
rotation = rot + PI - get_parent().global_rotation
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("toggle_flashlight"):
|
||||||
|
$Light2D.enabled = !$Light2D.enabled
|
||||||
|
$Glow.enabled = !$Glow.enabled
|
45
client/Scripts/Entities/NPCs/Aura.gd
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45
client/Scripts/Entities/NPCs/Aura.gd
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@ -0,0 +1,45 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var state = 0
|
||||||
|
var timer : Timer
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
$Speaker.speaker_name = "Aura"
|
||||||
|
connect("body_entered", self, "_on_body_enter")
|
||||||
|
connect("body_exited", self, "_on_body_exit")
|
||||||
|
|
||||||
|
func _on_body_enter(body):
|
||||||
|
if body.has_method("add_interactable"):
|
||||||
|
state = 1
|
||||||
|
$Speaker.start_dialog("aura_meeting")
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
if state == 1 and not $Speaker.gui.is_in_dialog():
|
||||||
|
$Sprite.frame = 0
|
||||||
|
$Speaker.start_dialog("aura_meeting_gun")
|
||||||
|
state = 2
|
||||||
|
elif state == 2 and not $Speaker.gui.is_in_dialog():
|
||||||
|
$"/root/MusicManager".stop()
|
||||||
|
if not timer:
|
||||||
|
timer = Timer.new()
|
||||||
|
add_child(timer)
|
||||||
|
timer.connect("timeout", self, "shoot_scene")
|
||||||
|
timer.start(0.5)
|
||||||
|
|
||||||
|
|
||||||
|
func shoot_scene():
|
||||||
|
$AudioStreamPlayer.play()
|
||||||
|
$CanvasLayer/Blood.show()
|
||||||
|
timer.disconnect("timeout", self, "shoot_scene")
|
||||||
|
timer.stop()
|
||||||
|
timer.connect("timeout", self, "start_fade")
|
||||||
|
timer.start(0.5)
|
||||||
|
|
||||||
|
func start_fade():
|
||||||
|
timer.stop()
|
||||||
|
var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
|
||||||
|
fader.connect("fade_complete", self, "go_to_credits")
|
||||||
|
fader.fade(2, false)
|
||||||
|
|
||||||
|
func go_to_credits():
|
||||||
|
get_tree().change_scene("res://Scenes/Credits.scn")
|
@ -19,3 +19,4 @@ func _on_interact():
|
|||||||
func _on_dialog_exit():
|
func _on_dialog_exit():
|
||||||
if state == 0:
|
if state == 0:
|
||||||
state = 1
|
state = 1
|
||||||
|
$Speaker.gui.display_tip("Press S and then SPACE\nto go down platforms")
|
||||||
|
@ -4,8 +4,12 @@ func _ready():
|
|||||||
connect("interacted", self, "_on_interact")
|
connect("interacted", self, "_on_interact")
|
||||||
$Speaker.speaker = "fast_talker"
|
$Speaker.speaker = "fast_talker"
|
||||||
$Speaker.speaker_name = "Dr.Thadd"
|
$Speaker.speaker_name = "Dr.Thadd"
|
||||||
|
$Speaker.connect("dialog_exited", self, "give_tip")
|
||||||
$Speaker.start_dialog("intro_science")
|
$Speaker.start_dialog("intro_science")
|
||||||
|
|
||||||
func _on_interact():
|
func _on_interact():
|
||||||
$Speaker.start_dialog("intro_science_followup")
|
$Speaker.start_dialog("intro_science_followup")
|
||||||
|
|
||||||
|
func give_tip():
|
||||||
|
$Speaker.gui.display_tip("Used A & D to move\nleft and right")
|
||||||
|
$Speaker.disconnect("dialog_exited", self, "give_tip")
|
||||||
|
@ -17,6 +17,20 @@ var motion : Vector2 = Vector2(0,0) # Player's current velocity
|
|||||||
var gui
|
var gui
|
||||||
|
|
||||||
var interactables = []
|
var interactables = []
|
||||||
|
var items = []
|
||||||
|
var equiped = null
|
||||||
|
|
||||||
|
func add_item(item):
|
||||||
|
items.append(item)
|
||||||
|
equip_item(item)
|
||||||
|
|
||||||
|
func equip_item(item):
|
||||||
|
var node = get_node_or_null("Torso/RightArm/RightForearm/LeftHand/Node2D/" + item)
|
||||||
|
if node:
|
||||||
|
equiped = item
|
||||||
|
node.show()
|
||||||
|
else:
|
||||||
|
print("Tried to equip: " + item + " but item was missing!")
|
||||||
|
|
||||||
func add_interactable(interactable):
|
func add_interactable(interactable):
|
||||||
interactables.append(interactable)
|
interactables.append(interactable)
|
||||||
@ -49,7 +63,7 @@ func _physics_process(delta):
|
|||||||
|
|
||||||
|
|
||||||
func user_input():
|
func user_input():
|
||||||
if Input.is_action_just_pressed("ui_accept") and len(interactables) > 0 and not gui.is_in_dialog():
|
if Input.is_action_just_pressed("interact") and len(interactables) > 0 and not gui.is_in_dialog():
|
||||||
interactables[0].interact()
|
interactables[0].interact()
|
||||||
|
|
||||||
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
|
if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"):
|
||||||
|
@ -1,8 +1,14 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
|
export var display_name = "Untitled"
|
||||||
export var load_on_start = false
|
export var load_on_start = false
|
||||||
export var music : AudioStream
|
export var music : AudioStream
|
||||||
|
|
||||||
|
var loaded = false
|
||||||
|
|
||||||
|
func is_loaded():
|
||||||
|
return loaded
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
if load_on_start:
|
if load_on_start:
|
||||||
load_zone()
|
load_zone()
|
||||||
@ -13,7 +19,9 @@ func load_zone():
|
|||||||
if $"/root/MusicManager".stream != music:
|
if $"/root/MusicManager".stream != music:
|
||||||
$"/root/MusicManager".play_stream(music)
|
$"/root/MusicManager".play_stream(music)
|
||||||
show()
|
show()
|
||||||
|
loaded = true
|
||||||
|
|
||||||
func unload_zone():
|
func unload_zone():
|
||||||
hide()
|
hide()
|
||||||
|
loaded = false
|
||||||
|
|
||||||
|
@ -12,6 +12,9 @@ func _on_body_entered(body):
|
|||||||
var child = parent.get_child(i)
|
var child = parent.get_child(i)
|
||||||
if child.has_method("load_zone"):
|
if child.has_method("load_zone"):
|
||||||
if child.name == load_zone + "Zone":
|
if child.name == load_zone + "Zone":
|
||||||
child.load_zone()
|
if not child.is_loaded():
|
||||||
|
child.load_zone()
|
||||||
|
var gui = get_tree().root.get_node("World").get_node("GUI")
|
||||||
|
gui.display_zone(child.display_name)
|
||||||
else:
|
else:
|
||||||
child.unload_zone()
|
child.unload_zone()
|
||||||
|
@ -14,4 +14,4 @@ func _ready():
|
|||||||
|
|
||||||
func play_sound(audio_stream):
|
func play_sound(audio_stream):
|
||||||
audio_player.stream = audio_stream
|
audio_player.stream = audio_stream
|
||||||
audio_player.play()
|
#audio_player.play()
|
||||||
|
@ -1,10 +1,23 @@
|
|||||||
extends CanvasLayer
|
extends CanvasLayer
|
||||||
|
|
||||||
|
var in_dialog = false
|
||||||
|
var tip_timer : Timer
|
||||||
|
var zone_timer : Timer
|
||||||
|
|
||||||
|
const TIP_FADE_RATE = 0.1
|
||||||
|
const SHOW_TIP_TIME = 3
|
||||||
|
|
||||||
|
const ZONE_FADE_RATE = 0.05
|
||||||
|
const SHOW_ZONE_TIME = 3
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
$Dialog.hide()
|
||||||
|
$Tip.hide()
|
||||||
|
$ZoneLabel.hide()
|
||||||
|
|
||||||
func is_in_dialog():
|
func is_in_dialog():
|
||||||
return in_dialog or $Dialog.is_visible_in_tree()
|
return in_dialog or $Dialog.is_visible_in_tree()
|
||||||
|
|
||||||
var in_dialog = false
|
|
||||||
|
|
||||||
func current_dialog():
|
func current_dialog():
|
||||||
return $Dialog/Textbox/Body.text
|
return $Dialog/Textbox/Body.text
|
||||||
|
|
||||||
@ -32,3 +45,65 @@ func add_choice(speaker : Node, choice_id : int, choice_text : String):
|
|||||||
|
|
||||||
func show_choices():
|
func show_choices():
|
||||||
$Dialog/Choices.show()
|
$Dialog/Choices.show()
|
||||||
|
|
||||||
|
func display_tip(tip):
|
||||||
|
$Tip.modulate.a = 0
|
||||||
|
$Tip.text = tip
|
||||||
|
$Tip.show()
|
||||||
|
if not tip_timer:
|
||||||
|
tip_timer = Timer.new()
|
||||||
|
add_child(tip_timer)
|
||||||
|
tip_timer.disconnect("timeout", self, "fade_tip_out")
|
||||||
|
tip_timer.disconnect("timeout", self, "start_fade_tip_out")
|
||||||
|
tip_timer.connect("timeout", self, "fade_tip_in")
|
||||||
|
tip_timer.start(TIP_FADE_RATE)
|
||||||
|
|
||||||
|
func start_fade_tip_out():
|
||||||
|
tip_timer.disconnect("timeout", self, "fade_tip_in")
|
||||||
|
tip_timer.disconnect("timeout", self, "start_fade_tip_out")
|
||||||
|
tip_timer.connect("timeout", self, "fade_tip_out")
|
||||||
|
tip_timer.start(TIP_FADE_RATE)
|
||||||
|
|
||||||
|
func fade_tip_in():
|
||||||
|
$Tip.modulate.a = clamp($Tip.modulate.a + 0.1, 0, 1)
|
||||||
|
if $Tip.modulate.a == 1:
|
||||||
|
tip_timer.disconnect("timeout", self, "fade_tip_out")
|
||||||
|
tip_timer.disconnect("timeout", self, "fade_tip_in")
|
||||||
|
tip_timer.connect("timeout", self, "start_fade_tip_out")
|
||||||
|
tip_timer.start(SHOW_TIP_TIME)
|
||||||
|
|
||||||
|
func fade_tip_out():
|
||||||
|
$Tip.modulate.a = clamp($Tip.modulate.a - 0.1, 0, 1)
|
||||||
|
if $Tip.modulate.a == 0:
|
||||||
|
tip_timer.stop()
|
||||||
|
|
||||||
|
func display_zone(zone):
|
||||||
|
$ZoneLabel.modulate.a = 0
|
||||||
|
$ZoneLabel.text = "Entering: " + zone
|
||||||
|
$ZoneLabel.show()
|
||||||
|
if not zone_timer:
|
||||||
|
zone_timer = Timer.new()
|
||||||
|
add_child(zone_timer)
|
||||||
|
zone_timer.disconnect("timeout", self, "fade_zone_out")
|
||||||
|
zone_timer.disconnect("timeout", self, "start_fade_zone_out")
|
||||||
|
zone_timer.connect("timeout", self, "fade_zone_in")
|
||||||
|
zone_timer.start(ZONE_FADE_RATE)
|
||||||
|
|
||||||
|
func start_fade_zone_out():
|
||||||
|
zone_timer.disconnect("timeout", self, "fade_zone_in")
|
||||||
|
zone_timer.disconnect("timeout", self, "start_fade_zone_out")
|
||||||
|
zone_timer.connect("timeout", self, "fade_zone_out")
|
||||||
|
zone_timer.start(ZONE_FADE_RATE)
|
||||||
|
|
||||||
|
func fade_zone_in():
|
||||||
|
$ZoneLabel.modulate.a = clamp($ZoneLabel.modulate.a + 0.1, 0, 1)
|
||||||
|
if $ZoneLabel.modulate.a == 1:
|
||||||
|
zone_timer.disconnect("timeout", self, "fade_zone_out")
|
||||||
|
zone_timer.disconnect("timeout", self, "fade_zone_in")
|
||||||
|
zone_timer.connect("timeout", self, "start_fade_zone_out")
|
||||||
|
zone_timer.start(SHOW_ZONE_TIME)
|
||||||
|
|
||||||
|
func fade_zone_out():
|
||||||
|
$ZoneLabel.modulate.a = clamp($ZoneLabel.modulate.a - 0.1, 0, 1)
|
||||||
|
if $ZoneLabel.modulate.a == 0:
|
||||||
|
zone_timer.stop()
|
||||||
|
@ -65,6 +65,17 @@ ui_down={
|
|||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
toggle_flashlight={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
interact={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user