Technically a game
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19
client/Scripts/Entities/Flashlight.gd
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19
client/Scripts/Entities/Flashlight.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _process(delta):
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var rot = global_position.angle_to_point(get_global_mouse_position())
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rotation = rot + PI - get_parent().global_rotation
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if Input.is_action_just_pressed("toggle_flashlight"):
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$Light2D.enabled = !$Light2D.enabled
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$Glow.enabled = !$Glow.enabled
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