Technically a game
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14
client/Scripts/Component/Pickup.gd
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14
client/Scripts/Component/Pickup.gd
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extends "res://Scripts/Component/Interactable.gd"
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export var item : String
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export var tip : String = ""
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func _ready():
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connect("interacted", self, "_on_interact")
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func _on_interact():
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player.add_item(item)
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if len(tip) >= 1:
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var gui = get_tree().root.get_node("World").get_node("GUI")
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gui.display_tip(tip)
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queue_free()
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12
client/Scripts/Component/TipArea.gd
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12
client/Scripts/Component/TipArea.gd
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extends Area2D
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export var tip = ""
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func _ready():
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connect("body_entered", self, "_on_body_enter")
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func _on_body_enter(body):
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if body.has_method("add_interactable"):
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var gui = get_tree().root.get_node("World").get_node("GUI")
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gui.display_tip(tip)
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queue_free()
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