More sections, more art, and slightly more gameplay

This commit is contained in:
2020-05-18 00:20:31 -04:00
parent 6fd53367c0
commit 761b34ae55
179 changed files with 1699 additions and 173 deletions

View File

@ -1,8 +1,8 @@
extends "res://Scripts/Component/Speaker.gd"
var Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
var story_reader = Story_Reader_Class.new()
var story_reader
var loading_game : bool = false
@ -16,9 +16,7 @@ const STORY_DID = 2
func _ready():
var file = load("res://Assets/Stories/english_story.tres")
story_reader.read(file)
story_reader = $"/root/StoryManager".get_reader()
audio_clip_player = AudioStreamPlayer.new()
add_child(audio_clip_player)

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@ -0,0 +1,19 @@
extends Node
export var locale = "en"
const Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
const default_story = preload("res://Assets/Stories/dev_story.tres")
var story_reader = Story_Reader_Class.new()
var loaded : bool = false
func get_reader():
if not loaded:
story_reader.read(default_story)
loaded = true
return story_reader
func set_locale():
story_reader.read(load("res://Assets/Stories/" + locale + "_story.tres"))
loaded = true

View File

@ -4,3 +4,4 @@ func _ready():
$"/root/MusicManager".play_music("Dystopian/Dystopian")
$Environment/AnimationPlayer.playback_speed = 0.25
$Environment/AnimationPlayer.play("Floating")
$"/root/StoryManager".set_locale()