More sections, more art, and slightly more gameplay
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||||
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||||
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||||
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source_file="res://Scripts/Art/flashlight_map.png"
|
||||
dest_files=[ "res://.import/flashlight_map.png-e74e9dbf8383fd46eb62995089871c75.stex" ]
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
|
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size_limit=0
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detect_3d=true
|
||||
svg/scale=1.0
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client/Scripts/Art/head_bg_less.png
Normal file
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client/Scripts/Art/head_bg_less.png.import
Normal file
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stream=false
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detect_3d=true
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svg/scale=1.0
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BIN
client/Scripts/Art/logo.aseprite
Normal file
BIN
client/Scripts/Art/logo.png
Normal file
After Width: | Height: | Size: 853 B |
34
client/Scripts/Art/logo.png.import
Normal file
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[remap]
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importer="texture"
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dest_files=[ "res://.import/logo.png-81d61a5549637b75a255cb10d5315a1e.stex" ]
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
client/Scripts/Art/metal_wall.aseprite
Normal file
BIN
client/Scripts/Art/metal_wall.png
Normal file
After Width: | Height: | Size: 137 B |
34
client/Scripts/Art/metal_wall.png.import
Normal file
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/metal_wall.png-e58fadbcb11bafb9d9c6795afcfcdc93.stex"
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metadata={
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[deps]
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source_file="res://Scripts/Art/metal_wall.png"
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dest_files=[ "res://.import/metal_wall.png-e58fadbcb11bafb9d9c6795afcfcdc93.stex" ]
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stream=false
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detect_3d=true
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svg/scale=1.0
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BIN
client/Scripts/Art/platform.aseprite
Normal file
BIN
client/Scripts/Art/platform.png
Normal file
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34
client/Scripts/Art/platform.png.import
Normal file
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/platform.png-1cf46998d237e6b2bc62ff0b4405a848.stex"
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metadata={
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[deps]
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source_file="res://Scripts/Art/platform.png"
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dest_files=[ "res://.import/platform.png-1cf46998d237e6b2bc62ff0b4405a848.stex" ]
|
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stream=false
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size_limit=0
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detect_3d=true
|
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svg/scale=1.0
|
BIN
client/Scripts/Art/player.aseprite
Normal file
BIN
client/Scripts/Art/player.png
Normal file
After Width: | Height: | Size: 272 B |
34
client/Scripts/Art/player.png.import
Normal file
@ -0,0 +1,34 @@
|
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/player.png-e0d0f0b6e99c07fcdf9744a06f3d5a4c.stex"
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metadata={
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|
||||
[deps]
|
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|
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source_file="res://Scripts/Art/player.png"
|
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dest_files=[ "res://.import/player.png-e0d0f0b6e99c07fcdf9744a06f3d5a4c.stex" ]
|
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
|
BIN
client/Scripts/Art/window.aseprite
Normal file
BIN
client/Scripts/Art/window.png
Normal file
After Width: | Height: | Size: 132 B |
34
client/Scripts/Art/window.png.import
Normal file
@ -0,0 +1,34 @@
|
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[remap]
|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/window.png-7b24405c1e2b84d74e3a6d26fd596188.stex"
|
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metadata={
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|
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[deps]
|
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|
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source_file="res://Scripts/Art/window.png"
|
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dest_files=[ "res://.import/window.png-7b24405c1e2b84d74e3a6d26fd596188.stex" ]
|
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|
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[params]
|
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
|
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process/fix_alpha_border=false
|
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
|
@ -1,14 +1,23 @@
|
||||
extends "res://Scripts/Component/Interactable.gd"
|
||||
|
||||
export var item : String
|
||||
export var clearance_card : int = -1
|
||||
export var tip : String = ""
|
||||
|
||||
func _ready():
|
||||
connect("interacted", self, "_on_interact")
|
||||
|
||||
func _on_interact():
|
||||
player.add_item(item)
|
||||
if len(tip) >= 1:
|
||||
var gui = get_tree().root.get_node("World").get_node("GUI")
|
||||
gui.display_tip(tip)
|
||||
if item != "":
|
||||
player.add_item(item)
|
||||
if len(tip) >= 1:
|
||||
give_tip(tip)
|
||||
if clearance_card > 0:
|
||||
if clearance_card > player.clearance_level:
|
||||
player.clearance_level = clearance_card
|
||||
give_tip("Unlocked Clearance Level: " + str(clearance_card))
|
||||
queue_free()
|
||||
|
||||
func give_tip(message):
|
||||
var gui = get_tree().root.get_node("World").get_node("GUI")
|
||||
gui.display_tip(message)
|
||||
|
@ -2,9 +2,7 @@ extends "res://Scripts/Component/Speaker.gd"
|
||||
|
||||
signal dialog_exited
|
||||
|
||||
const Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
|
||||
const story_file = preload("res://Assets/Stories/english_story.tres")
|
||||
var story_reader = Story_Reader_Class.new()
|
||||
var story_reader
|
||||
|
||||
var gui
|
||||
|
||||
@ -16,7 +14,7 @@ export var speaker_name = ""
|
||||
var final_display_message = ""
|
||||
|
||||
func _ready():
|
||||
story_reader.read(story_file)
|
||||
story_reader = $"/root/StoryManager".get_reader()
|
||||
|
||||
connect("updated_text", self, "_on_text_update")
|
||||
connect("finished_text", self, "_on_finish_text")
|
||||
|
@ -1,8 +1,8 @@
|
||||
extends "res://Scripts/Component/Speaker.gd"
|
||||
|
||||
|
||||
var Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
|
||||
var story_reader = Story_Reader_Class.new()
|
||||
|
||||
var story_reader
|
||||
|
||||
|
||||
var loading_game : bool = false
|
||||
@ -16,9 +16,7 @@ const STORY_DID = 2
|
||||
|
||||
|
||||
func _ready():
|
||||
var file = load("res://Assets/Stories/english_story.tres")
|
||||
story_reader.read(file)
|
||||
|
||||
story_reader = $"/root/StoryManager".get_reader()
|
||||
|
||||
audio_clip_player = AudioStreamPlayer.new()
|
||||
add_child(audio_clip_player)
|
||||
|
19
client/Scripts/Singletons/StoryManager.gd
Normal file
@ -0,0 +1,19 @@
|
||||
extends Node
|
||||
|
||||
export var locale = "en"
|
||||
|
||||
const Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
|
||||
const default_story = preload("res://Assets/Stories/dev_story.tres")
|
||||
var story_reader = Story_Reader_Class.new()
|
||||
var loaded : bool = false
|
||||
|
||||
|
||||
func get_reader():
|
||||
if not loaded:
|
||||
story_reader.read(default_story)
|
||||
loaded = true
|
||||
return story_reader
|
||||
|
||||
func set_locale():
|
||||
story_reader.read(load("res://Assets/Stories/" + locale + "_story.tres"))
|
||||
loaded = true
|
@ -4,3 +4,4 @@ func _ready():
|
||||
$"/root/MusicManager".play_music("Dystopian/Dystopian")
|
||||
$Environment/AnimationPlayer.playback_speed = 0.25
|
||||
$Environment/AnimationPlayer.play("Floating")
|
||||
$"/root/StoryManager".set_locale()
|
||||
|
@ -32,19 +32,23 @@ func finish_dialog():
|
||||
$Dialog.hide()
|
||||
|
||||
func clear_choices():
|
||||
$Dialog/Choices.hide()
|
||||
for i in range($Dialog/Choices.get_child_count()):
|
||||
$Dialog/Choices.get_child(i).queue_free()
|
||||
$Dialog/ChoicesPanel.hide()
|
||||
for i in range($Dialog/ChoicesPanel/Choices.get_child_count()):
|
||||
$Dialog/ChoicesPanel/Choices.get_child(i).queue_free()
|
||||
|
||||
func add_choice(speaker : Node, choice_id : int, choice_text : String):
|
||||
$Dialog/Choices.hide()
|
||||
$Dialog/ChoicesPanel.hide()
|
||||
var button = Button.new()
|
||||
button.text = choice_text
|
||||
button.connect("button_down", speaker, "_on_choice", [choice_id])
|
||||
$Dialog/Choices.add_child(button)
|
||||
$Dialog/ChoicesPanel/Choices.add_child(button)
|
||||
|
||||
func show_choices():
|
||||
$Dialog/Choices.show()
|
||||
$Dialog/ChoicesPanel.show()
|
||||
if $Dialog/ChoicesPanel/Choices.get_child_count() == 0:
|
||||
var label = Label.new()
|
||||
label.text = "Press SPACE to continue"
|
||||
$Dialog/ChoicesPanel/Choices.add_child(label)
|
||||
|
||||
func display_tip(tip):
|
||||
$Tip.modulate.a = 0
|
||||
|